Summons

From Arelith Wiki
Jump to: navigation, search

This page is solely for the summoning stats and abilities. For summoning skills and mechanics, read the Summoning Changes article.


THIS PAGE IS OUT OF DATE AND UNDER CONSTRUCTION.



Summon Creature

Animals

I-VI - Surface

Beast Stream (Surface)
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Dire Badger 28 16 5 6 2 5 1-4+1 (20/x2) Ferocity (CD)
2 Dire Boar 33 19 5 6 3 9 1-8+4 (20/x2) Ferocity (CD)
3 Dire Wolf 54 21 8 8 3 11 2-12+9 (19-20/x2) Cleave
Knockdown
4 Dire Spider 64 22 10 7 3 12/7 2-12+7 (19-20/x2) Immunity:Mind Affecting
On Hit: Poison (Huge Spider Venom)
5 Dire Bear 102 23 12 10 5 17/12 2-8+10 (19-20/x2) Knockdown
DR 3/+2
6 Dire Tiger 120 24 12 14 6 20/15/10 2-8+10 (19-20/x2) Knockdown
DR 5/+2

I-VI - Underdark

Beast Stream (Underdark)
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Rat 28 16 4 6 2 5 1-4+1 (20/x2)
2 Dire Rat 33 19 6 5 3 9 1-8+4 (20/x2) On Hit: Disease (Filth Fever)
3 Worg 54 21 8 8 4 11 2-12+9 (19-20/x2) Cleave
Knockdown
4 Dire Spider 64 22 10 7 3 12/7 2-12+7 (19-20/x2) Immunity:Mind Affecting
On Hit: Poison (Huge Spider Venom)
5 Gray Render 102 23 12 10 5 17/12 2-8+10 (19-20/x2) Knockdown
DR 3/+2
6 Hellhound 120 24 12 14 5 20/15/10 2-8+10 (19-20/x2) Knockdown
DR 5/+2
Hellhound Breath (CD)

Elementals

The Wild mage (WM) cannot force the monoliths through the use of -stream. They remain true to the nature of the wild mage - that is to say, random.

VII-IX - Air

Air Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Small Air Elemental 60 21 9 12 5 9 1-6+1 (20/x2) Dodge
Evasion
DR 3/+2
Immunity: Knockdown
50% Concealment
7 Huge Air Elemental 136 25 14 19 10 21/16/11 2-12+4 (20/x2) Dodge
Improved Evasion
DR 10/+2
Immunity: Knockdown
50% Concealment
8 Greater Air Elemental 175 32 15 22 11 24/19/14 2-12+4 (20/x2) Dodge
Improved Evasion
DR 10/+3
Immunity: Knockdown
50% Concealment
9 Elder Air Elemental 204 35 16 24 12 27/22/17 4-24+4 (20/x2) Dodge
Improved Evasion
DR 15/+3
Immunity: Knockdown
50% Concealment
10 Ancient Air Elemental 216 38 17 26 13 30/25/20 4-24+4 (20/x2) Epic Dodge
Improved Evasion
DR 15/+5
Immunity: Knockdown
50% Concealment
Electricity Aura
WM Monolithic Air Elemental 300 40 21 31 17 34/29/24 4-24+4 (20/x2) Dodge
Epic Dodge
Improved Evasion
DR 10/+5
DR 15/+3
Immunity: Knockdown
50% Concealment
Chain Lightning (CD)

VII-IX - Earth

Earth Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Small Earth Elemental 66 18 10 6 5 9 1-8+5 (20/x2) Cleave
DR 3/+2
25% Physical Immunity
Immunity: Knockdown
Slow movement speed
7 Huge Earth Elemental 176 18 16 9 10 21/16/11 2-16+9 (20/x2) Cleave
DR 5/+3
>DR 15/+2
25% Physical Immunity
Immunity: Knockdown
Slow movement speed
8 Greater Earth Elemental 268 20 20 10 11 23/18/13 2-16+10 (19-20/x2) Cleave
DR 5/+4
DR 15/+3
25% Physical Immunity
Immunity: Knockdown
Slow movement speed
9 Elder Earth Elemental 328 22 22 11 12 26/21/16 3-24+11 (19-20/x2) Cleave
DR 10/+4
DR 20/+3
25% Physical Immunity
Immunity: Knockdown
Slow movement speed
10 Ancient Earth Elemental 381 24 24 12 13 29/24/19 4-32+12 (19-20/x2) Blind Fight
Cleave
DR 10/+5
DR 15/+4
DR 20/+3
50% Physical Immunity
Immunity: Knockdown
Slow movement speed
WM Monolithic Earth Elemental 544 24 29 16 17 33/28/23 4-32+13 (19-20/x2) Blind Fight
Cleave
DR 10/+5
DR 15/+4
DR 20/+3
50% Physical Immunity
Immunity: Knockdown
Earthquake (CD)

VII-IX - Fire

Fire Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Small Fire Elemental 60 18 9 10 5 7 1-6+2 (19-20/x2)
+1d6 (Fire)
Dodge
DR 3/+2
50%Cold Vulnerability
100%Fire Immunity
Reflects 1d8+3 Fire Damage (Melee Only)
7 Huge Fire Elemental 144 23 14 18 10 20/15/10 2-20+4 (19-20/x2)
+1d8 (Fire)
Dodge
DR 10/+2
50%Cold Vulnerability
100%Fire Immunity
Reflects 1d8+8 Fire Damage (Melee Only)
8 Greater Fire Elemental 172 28 15 21 11 23/18/13 2-20+5 (19-20/x2)
+1d8 (Fire)
Dodge
DR 10/+3
50%Cold Vulnerability
100%Fire Immunity
Reflects 1d8+9 Fire Damage (Melee Only)
9 Elder Fire Elemental 200 30 16 23 12 26/21/16 3-30+6 (19-20/x2)
+1d8 (Fire)
Dodge
DR 15/+3
50%Cold Vulnerability
100%Fire Immunity
Reflects 1d8+10 Fire Damage (Melee Only)
10 Ancient Fire Elemental 212 32 17 25 13 29/24/19 4-40+7 (19-20/x2)
+2d8 (Fire)
Blind Fight
Dodge
DR 15/+5
50%Cold Vulnerability
100%Fire Immunity
Reflects 1d8+11 Fire Damage (Melee Only)
WM Monolithic Fire Elemental 296 33 21 30 17 33/28/23 4-40+8 (19-20/x2)
+2d8 (Fire)
Blind Fight
Dodge
DR 10/+5
DR 15/+3
50%Cold Vulnerability
100%Fire Immunity
Reflects 1d8+15 Fire Damage (Melee Only)
Fire Storm (CD)

VII-IX - Water

Water Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Small Water Elemental 66 18 10 8 5 7 1-8+3 (20/x2) Cleave
DR 5/+2
10% Physical Immunity
100% Fire Immunity
Regeneration +1
7 Huge Water Elemental 152 21 15 14 10 19/14/9 2-16+7 (20/x2) Cleave
DR 10/+2
10% Physical Immunity
100% Fire Immunity
Regeneration +4
8 Greater Water Elemental 196 24 16 16 11 22/17/12 2-16+9 (19-20/x2) Cleave
DR 10/+3
10% Physical Immunity
100% Fire Immunity
Regeneration +6
9 Elder Water Elemental 228 26 17 18 12 25/20/15 3-24+10 (19-20/x2) Cleave
DR 15/+3
10% Physical Immunity
100% Fire Immunity
Regeneration +8
10 Ancient Water Elemental 243 28 18 20 13 27/22/17 4-32+10 (19-20/x2) Blind Fight
Cleave
DR 15/+5
10% Physical Immunity
100% Fire Immunity
Regeneration +10
Aura of Regeneration +3 (Allies)
WM Monolithic Water Elemental 334 29 22 25 17 31/26/21 4-32+11 (19-20/x2) Blind Fight
Cleave
DR 10/+5
DR 15/+3
10% Physical Immunity
100% Fire Immunity
Regeneration +10
Aura of Regeneration +10 (Allies)
Drown (CD)

VII-IX - Ooze

Unless otherwise noted all Ooze have the following. Immunity to Critical Hits, Disease, Knockdown, Mind Spells, Paralysis, Poison, and 100% Immunity to Cold and Fire damage.

In Progress

Ooze Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
7 Ooze Mephit 168 20 15 15 12 22/17/12 1-??+9 Acid (20/x2) Regeneration +1
Acid Bolt 1x
DR 5/+3
8 Grey Ooze 261 23 20 16 13 23/18/13 1-??+10 Acid (20/x2) Regeneration +2
DR 10/+4
9 Ochre Jelly 310 25 22 16 14 25/20/15 1-??+11 Acid (20/x2) Regeneration +3
DR 10/+5
10 Gelatinous Cube 396 28 24 19 16 29/24/19  ??-??+12 Acid (20/x2) Regeneration +4
DR 10/+6

Epic Dragon Knight

The Dracolich is exclusive to the pale master.

Dracolich Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
EDK Dracolich 300 37 20 15 19 36/31/26/21 1-8+23 (16-20/x3) Blind Fight
Cleave
Improved Knockdown
Undead
DR 10/+4
Freedom
Haste
15% Physical Immunity
50% Positive Energy Vulnerability
100% Cold Immunity
100% Electrical Immunity
100% Fire Immunity
Spell Resistance 32
True Seeing
On Hit: Paralyzing Touch (special attack)
Greater Spell Breach (x1)
Gold Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
EDK Gold Dragon 300 37 20 15 19 36/31/26/21 1-8+23 (16-20/x3) Blind Fight
Cleave
Improved Knockdown
DR 10/+4
Freedom
Haste
15% Physical Immunity
50% Cold Vulnerability
100% Fire Immunity
Spell Resistance 32
True Seeing
Greater Spell Breach (x1)
Prismatic Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
EDK Prismatic Dragon 300 37 20 15 19 36/31/26/21 1-8+23 (16-20/x3) Blind Fight
Cleave
Improved Knockdown
DR 10/+4
Freedom
Haste
15% Physical Immunity
50% Acid Immunity
50% Electrical Immunity
50% Fire Immunity
50% Cold Immunity
Spell Resistance 32
True Seeing
Greater Spell Breach (x1)
Red Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
EDK Red Dragon 300 37 20 15 19 36/31/26/21 1-8+23 (16-20/x3) Blind Fight
Cleave
Improved Knockdown
DR 10/+4
Freedom
Haste
15% Physical Immunity
50% Cold Vulnerability
100% Fire Immunity
Spell Resistance 32
True Seeing
Greater Spell Breach (x1)
Silver Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
EDK Silver Dragon 300 37 20 15 19 36/31/26/21 1-8+23 (16-20/x3) Blind Fight
Cleave
Improved Knockdown
DR 10/+4
Freedom
Haste
15% Physical Immunity
50% Fire Vulnerability
100% Cold Immunity
Spell Resistance 32
True Seeing
Greater Spell Breach (x1)
Shadow Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
EDK Shadow Dragon 598 42 25 20 25 40/35/30/25 1d8+14
+10 Slashing
+2 Bludgeoning
Blind Fight
Hide in Plain Sight
Automatic quicken spell III
DR ??
??% Damage Vulnerability: Positive
Immunity: Paralysis, Slow, Entangle, Sneak, Fear, Mind Spells, Poison, Disease
Hasted
True Seeing

Outsiders

Outsider summons are shared across a few classes (feats) and spells. Some feats and spells are limited to particular streams, review the spell and class pages for more details.

Celestial (Archons)

Unless otherwise noted, all celestials are immune to electrical damage, 50% immune to cold and acid damage, have a DR20/- vs. negative energy, and receive a +4 bonus to saving throws vs. poison.

Celestial Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Celestial Dog 48 21 7 8 3 11/6 1-6+7 (19-20/x2)
+1d4 vs Evil
Knockdown
DR 3/+2
DR Acid 5/-
DR Electrical 5/-
Spell Resistance 14
2 Lantern Archon 61 20 8 9 5 11/6 1-10+2 (19-20/x2)
+1d6 (Electrical)
Archer
Point Blank Shot
DR 5/+1
DR 5/+2
100% Electrical Immunity
x99 Searing Light
3 Hound Archon 105 26 10 7 9 23/18/13 2-12+7 (19-20/x2)
+1d6 vs Evil
DR 5/+3
10% Physical Immunity
Spell Resistance 22
Special: Aura Vs Evil: 2 AC (Deflection), +2 saves, +5 saves vs mind-affecting
Affects Evil enemies inversely at DC 18 Will
4 Celestial Avenger 164 29 13 13 12 29/24/19 2-8+13 (19-20/x2)
+2d6 (divine)
Blind Fight
Cleave
Knockdown
DR 5/+3
10% Physical Immunity
Spell Resistance 26
Word of Faith (CD)
Special: Aura Vs Evil: 2 AC (Deflection), +2 saves, +5 saves vs mind-affecting
Affects Evil enemies inversely at DC 20 Will
5 Warden Archon 330 35 17 12 16 30/25/20 3-30+9 (20/x3)
+1d10
+2d12 (divine vs. evil)
Blind Fight
Improved Knockdown
DR 15/+7
Regeneration 10
10% Physical Immunity
100% Mind Affecting Immunity
100% Paralysis Immunity
Poison Immunity
Disease Immunity
100% Electrical Immunity
50% Cold Immunity
50% Acid Immunity
See Invisibility (CD)
6 Word Archon 360 37 16 15 18 32/27/22/17 1-10+30 (17-20/x2)
+2d12 (divine vs evil)
Blind Fight
Improved Knockdown
DR 15/+7
Regeneration 10
10% Physical Immunity
100% Mind Affecting Immunity
100% Paralysis Immunity
Poison Immunity
Disease Immunity
100% Electrical Immunity
50% Cold Immunity
50% Acid Immunity
Heal (CD)
Special: Aura of Protection
Gate Astral Deva 284 37* 21 13 18 30/25/20/15* 1-6+9 (16-20/x3)
+2d6 (Divine)
+2d6 (Positive)
Blind Fight
Cleave
DR 6/-
Electrical 10/-
DR Fire 10/-
10% Physical Immunity
100% Acid Immunity
100% Cold Immunity
Special: Haste
Spell Resistance 22
Improved Invisibility (CD)
Word of Faith (CD)
Special: Aura Vs Evil: 2 AC (Deflection), +2 saves, +5 saves vs mind-affecting
Aura: Spell Immunity (Third level or lower)
Enemies struck twice within 6 seconds are stunned for 1d6 rounds(DC 22 Fort)

*Values include benefits of Haste.

Celestial (Eladrin)

Eladrin Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
5 Ghaele 330 35 14 21 19 30/25/20 1d8+2d12+8(19-20)
+2d12 divine
Blind Fight
Rapid Shot
DR 15/+7
Regeneration 10
10% Physical Immunity
100% Mind Affecting Immunity
100% Paralysis Immunity
Poison Immunity
Disease Immunity
100% Electrical Immunity
50% Cold Immunity
50% Acid Immunity
DR 20/- Fire
+1 Deflection AC vs. Evil
+1 Deflection AC vs. Lawful
6 Shiradi 360 37 21 16 16 32/27/22/17 2d12+31 (17-20)
+2d12 divine
Blind Fight
Improved Knockdown
DR 15/+7
Regeneration 10
10% Physical Immunity
100% Mind Affecting Immunity
100% Paralysis Immunity
Poison Immunity
Disease Immunity
100% Electrical Immunity
50% Cold Immunity
50% Acid Immunity
DR 20/- Fire
+1 Deflection AC vs. Evil
+1 Deflection AC vs. Lawful
Special: 50% Ranged Concealment Aura

Constructs

Unless otherwise noted, all constructs are immune to Cold damage, 50% immune to electricity and fire damage, have a DR20/- vs. sonic.


Construct Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
2 Formian Taskmaster 104 14 11 7 8 13/8 d3 +4
+2 Bludgeoning
DR ??%
Spell Resistance 18%
??% Cold Resist
Immunity: Paralysis and Poison
+? Regen
Blindsight 60'
3 Formian Warrior 147 21 14 9 9 23/18/13 d3 +10
+2 Bludgeoning
DR ??%
Spell Resistance 22%
??% Cold Resist
Immunity: Paralysis and Poison
+? Regen
Blindsight 60'
Blind Fight
4 Formian Myrmarch 211 22 20 19 17 32/27/22 d3 +14
+2 Bludgeoning
DR ??%
SR 18%
??% Cold Resist
Immunity: Paralysis and Poison
+? Regen
5 Formian Myrmarch Elite 330 35 14 17 15 30/25/20 1-8+2-24+10(19-20)
+2d10 acid
Blind Fight
Rapid Shot
DR 15/+7
Regeneration 10
10% Physical Immunity
100% Mind Affecting Immunity
100% Paralysis Immunity
Poison Immunity
Disease Immunity
100% Cold Immunity
DR 20/- Electrical
DR 20/- Fire
DR 20/- Sonic
6 Formian Princess 360 37 21 16 15 32/27/22/17 1-8+32 (19-20)
+2d12 acid
Blind Fight
Improved Knockdown
DR 15/+7
Regeneration 10
10% Physical Immunity
100% Mind Affecting Immunity
100% Paralysis Immunity
Poison Immunity
Disease Immunity
100% Cold Immunity
DR 20/- Electrical
DR 20/- Fire
DR 20/- Sonic
Special: 50% Ranged Concealment Aura
Gate Gear Golem 440 46* 26 22 19 35/30/25/20* 4-24 +12
+3 Bludgeoning
DR 6/-
SR 32
Spell Immunity: ??
Special: Haste
+? Regen
Blind Fight
??% Damage Vulnerability: Electric

*Values include benefits of Haste.

Demons (Chaotic)

Unless otherwise noted, all demons are immune to poison and electrical damage, and have 10/- resistance to acid, cold, and fire damage.

Demon Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Mane 46 21 8 8 1 11/6 1-8+7 (19/x2) Knockdown
DR 3/+2
10/Electrical
100% Fire Immunity
Explodes on death for 1d6 acid
2 Quasit 61 20 8 9 6 14/9 2-16+4 (19/x2) DR 5/+2
Regeneration +2
Spell Resistance 18
On Hit: Poison (Quasit Venom)
Hell Inferno (CD)
Improved Invisibility (CD)
3 Succubus 105 26 10 15 9 22/17/12 2-12+8 (20-20/x2) Blind Fight
Dodge
DR 5/+3
10% Physical Immunity
Spell Resistance 22
On Hit: Level Drain 1 (Special attack)
Confusion (CD)
Improved Invisibility (CD)
4 Vrock 164 29 13 13 12 28/23/18 4-24+10 (19-20/x2) Blind Fight
Knockdown
DR 5/+3
10% Physical Immunity
Spell Resistance 32
Improved Invisibility (CD)
Howl: Stun (CD)
Special: Every 3 rounds the Vrock may release an acidic cloud
Neutralize Poison removes the effect.
5 Glabrezu 259 30 17 17 16 31/26/21/16 1-8+15 (16-20/x3) Blind Fight
Great Cleave
Knockdown
Overwhelming Critical
DR 5/+3
10% Physical Immunity
Spell Resistance 28
Improved Invisibility (CD)
6 Hezrou 284 35 19 13 18 33/28/23/18 1-2+13
+2d8 (fire)
1d6 (divine)
1d6 (negative
(16-20/x2)/(16-20x3)
Blind Fight
Cleave
Knockdown
DR 5/+3
25% Physical immunity
100% Fire Immunity
Spell Resistance 32
Improved Invisibility (CD)
Destruction (CD)
Backlash: Reflects 1d8+10 fire damage on melee hit
Explodes on death for 50 fire damage in a large area
Gate Balor 284 37* 19 13 18 30/25/20/15* 1-2+12
+2d8 (fire)
1d6 (divine)
1d6 (negative
(16-20x3)
Blind Fight
Cleave
Knockdown
DR 5/+3
10% Physical immunity
100% Fire Immunity
Special: Haste
Spell Resistance 22
Destruction (CD)
Greater Spell Breach (CD)
Backlash: Reflects 1d8+10 fire damage on melee hit
Explodes on death for 50 fire damage in a large area
Backlash: Fort save against 1d6 STR drain. DC=17+(HD+Epic Caster Level)/2.

*Values include benefits of Haste.

Devils (Lawful)

Unless otherwise noted, all devils have 15/- DR to acid and cold damage, as well as 100% immunity to fire and poison.

Devil Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Lemure 46 21 8 8 5 11/6 1-8+7 (19-20/x2) Knockdown
DR 3/+2
2 Imp 61 20 8 9 6 14/9 2-16+4 (19-20/x2) Dodge
DR 5/+2
Immunity: Mind Affecting
Regeneration +2
Spell Resistance 18
On Hit: Poison (Quasit Venom)
Hell Inferno (CD)
Improved Invisibility (CD)
3 Erinyes 105 25 10 15 11 23/18/13 1-8+11 (19-20/x2) Blind Fight
Dodge
Knockdown
DR 5+3
10% Physical Immunity
Spell Resistance 22
True Seeing
Hold Monster (CD)
Improved Invisibility (CD)
4 Osyluth 164 29 13 13 13 28/23/18 4-24+10 (19-20/x2) Blind Fight
Knockdown
DR 5/+3
10% Physical Immunity
On Hit: Poison (Large Scorpion Venom) (Special attack)
Improved Invisibility
Aura: Fear (Lesser)
5 Gelugon 259 30 17 17 16 31/26/21/16 1-8+15 (16-20/x3) Blind Fight
Cleave
Knockdown
DR 5/+3
10% Physical Immunity
Regeneration +3
Spell Resistance 28
Cone of Cold (CD)
Aura: Fear (Lesser)
Special: On Hit: Slow (DC 23 fort, 1d6 rounds)
6 Cornugon 284 33 19 13 18 33/28/23/18 1-6+11
+1d6 (divine)
+2d8 (fire)
+1d6 (negative)
(16-20/x3)
Blind Fight
Great Cleave
Knockdown
DR 5/+3
10% Physical Immunity
Regeneration +5
Spell Resistance 32
Improved Invisibility (CD)
Aura: Fear (Lesser)
Gate Pit Fiend 284 35* 19 13 18 30/25/20/15* 1-6+10
+1d6 (divine)
+2d8 (fire)
+1d6 (negative)
(16-20/x3)
Blind Fight
Great Cleave
Knockdown
DR 5/+3
Special: Haste
10% Physical Immunity
Regeneration +5
Spell Resistance 22
On Hit: Disease (Devil Chills) (Special attack)
On Hit: Poison (Pit Fiend Ichor) (Special Attack)
Improved Invisibility (CD)
Greater Spell Breach (CD)
Aura: Fear (lesser)

*Values include benefits of Haste.

Slaadi

Unless otherwise noted, all slaadi receive 10/- DR to acid, cold, electrical, and fire damage, as well as 100% sonic immunity.

Slaad Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Red Slaad 46 18 8 7 1 11/6 1-8+7 (19-20/x2) Dodge
DR 3/+2
Regeneration +3
On Hit: Disease (Slaad Eggs)
2 Blue Slaad 61 19 8 7 3 14/9 2-16+5 (20/x2) Dodge
DR 5/+2
Regeneration +4
On Hit: Disease (Zombie Creep)
Hammer of the Gods (CD)
3 Green Slaad 116 26 11 15 7 22/17/12 2-13+8 (20/x2) Blind Fight
Cleave
DR 5/+3
Regeneration +4
Hammer of the Gods (CD)
4 Death Slaad 164 29 13 13 13 28/23/18 4-24+10 (19-20/x2) Blind Fight
Great Cleave
DR 5/+3
10% Physical Immunity
Regeneration +5
On Hit: Stun
Hammer of the Gods (CD) (L15)
Improved Invisibility (CD)
5 Grey Slaad 330 35 21 15 13 30/25/20 6-60+11 (20/x2)
+2d6 Death Attack
Blind Fight
Improved Knockdown
DR 15/+7
Regeneration 10
10% Physical Immunity
100% Mind Affecting Immunity
100% Paralysis Immunity
Poison Immunity
Disease Immunity
100% Sonic Immunity
100% Electrical Immunity
DR 15/- Acid
DR 15/- Cold
DR 15/- Fire
DR 15/- Electrical
6 White Slaad Lord 360 37 19 18 14 32/27/22/17 7-70+12 (20/x2)
+1d12 Acid
Blind Fight
Improved Knockdown
DR 15/+7
Regeneration 10
10% Physical Immunity
100% Mind Affecting Immunity
100% Paralysis Immunity
Poison Immunity
Disease Immunity
100% Sonic Immunity
100% Electrical Immunity
DR 15/- Acid
DR 15/- Cold
DR 15/- Fire
DR 15/- Electrical
Slow (CD)
Acid Breath(CD)
Gate White Slaad 284 35* 19 13 20 30/25/20/15* 1-6+10
+1d6 (Divine)
+2d8 (Sonic)
(16-20/x3)
Blind Fight
Dodge
Knockdown
DR 5/+3
Special: Haste
10% Physical Immunity
Regeneration +15
On Hit: Stun (DC 22, 75%/1 Round)
Hammer of the Gods (CD)
Improved Invisibility (CD)
Chaos Spittle (CD)

*Values include benefits of Haste.

Dark Fey

Unless otherwise noted, all Dark Fey have:

Damage Reduction:
  • 10/- DR to Electrical damage
Immunity:
  • 100% immunity to Acid
  • 100% Immunity to Cold
Bonus Feats:
Dark Fey Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Jermlaine 46 18 5 8 1 11/6 1-8 + 7 Slashing
(19-20/x2)
Spell Resistance: 14
Special: On Hit Stun (every 3rd attack only)
2 Quickling 61 19 4 10 6 15/11/11/6 1-6 + 5 Slashing
(17-20/x2)
Damage Reduction: 5/+2
Spell Resistance: 18
Special: Very fast movement
Spell: Improved Invisibility (on cooldown)
3 Winterling 105 25 6 16 9 23/23/18 1-4 + 11 Piercing
(19-20/x2)
Damage Reduction: 5/+3
Damage Immunity: 10% Physical
Spell Resistance: 22
Spell: Improved Invisibility (on cooldown)
Spell: Wall of Ice (on cooldown)
4 Lunar Ravager 179 33 9 11 12 31/26 4-24 + 10 Slashing
(18-20/x3)
Damage Reduction 5/+3
Damage Immunity: 10% Physical
Spell Resistance: 24
Spell: Improved Invisibility (on cooldown)
Spell: Faerie Fire (on cooldown)
5 Frostwind Virago 242 30 10 17 15 32/27/32/27 1-6 + 14 Slashing
+1d6 Cold
(10-20/x2)
Damage Reduction: 5/+3
Damage Immunity: 10% Physical
Spell Resistance: 28
Spell: Improved Invisibility (on cooldown)
Spell: Frost Shield (on cooldown)
Special: Frost Aura (on cooldown)
6 Elder Verdant Prince 244 32 11 18 19 33/28/33/28 1-6 + 15 Slashing
+2d8 Acid
+1d6 Divine
+1d6 Positive
(10-20/x3)
Damage Reduction: 5/+3
Damage Immunity: 10% Physical
Spell Resistance: 32
Spell: Improved Invisibility (on cooldown)
Spell: Nature's Balance (on cooldown)
Gate Verdant Prince 244 34* 11 18 19 30/25/30/25/30* 1-6 + 15 Slashing
+2d8 Acid
+1d6 Divine
+1d6 Positive
(10-20/x3)
Damage Reduction: 5/+3
Damage Immunity: 10% Physical
Spell Resistance: 22
Spell: Improved Invisibility (on cooldown)
Spell: Nature's Balance (on cooldown)
Special: Haste

*Values include benefits of Haste.

Yugoloths

Unless otherwise noted, all yugoloths have 10/- DR to cold, electrical, and fire damage, as well as 100% immunity to acid and poison.

Yugoloth Stream
Tier Summon HP AC Fort Ref Will AB Damage Abilities
1 Battleloth 48 21 7 8 7 11/6 1-8+7 (20/x2) Dodge
DR 3/+2
Spell Resistance: 14
2 Crossbow Battleloth 61 20 8 9 5 13/8 1-10+6 (19-20/x2) Point Blank Shot
DR 5/+2
Spell Resistance: 18
Special: The crossbow battleloth can launch a volley of four bolts that spread evenly among enemy targets. Targets hit by a ranged touch attack suffer 1d8+2 piercing damage per bolt.
3 Marraenoloth 105 26 10 15 9 21/16/11/21 1-6+12 (19-20/x2) Blind Fight
Dodge
DR 5/+3
10% Physical Immunity
Spell Resistance: 22
Phantasmal Killer (CD)
Fear Gaze (CD)
4 Yagnoloth 164 29 13 13 11 28/23/18 4-24+10 (19-20/x2) Blind Fight
Cleave
Knockdown
DR 5/+3
10% Physical Immunity
Spell Resistance: 26
On Hit: Stun
Special: If a disabled (e.g. stunned) target is struck by a Yagnoloth's bite, they must make a DC 18 fortitude saving throw or incur 1d4 negative levels permanently
5 Nycaloth 259 30 17 17 16 32/27/22/17 1-8+15 (16-20/x3) Blind Fight
Dodge
Knockdown
DR 5/+3
10% Physical Immunity
Spell Resistance: 28
On Hit: Wounding (DC 26)
Improved Invisibility (CD)
6 Ultroloth Commander 284 32 19 13 18 33/28/23/18 1-8+10 (15-20/x3)
+2d8 (Acid)
+1d4 (Divine)
+1d4 (Negative)
Blind Fight
Knockdown
DR 5/+3
25% Physical Immunity
Spell Resistance: 32
Improved Invisibility (CD)
Finger of Death (CD)
Daze Gaze (CD)
Gate Ultroloth 284 34 19 13 18 30/25/20/15 1-8+9 (15-20/x2)
+2d8 (Acid)
+1d4 (Divine)
+1d4 (Negative)
Blind Fight
Knockdown
DR 5/+3
10% Physical Immunity
Spell Resistance: 22
Improved Invisibility (CD)
Finger of Death (CD)
Daze Gaze (CD)

Undead

A list of the Undead Summoning Streams:

Abomination

Caster Summon Defense Offense Saves Move
Speed %
Feats Damage
Mitigation
Other
Prop
Abilities Special
UCL Type Tier Name Number Level HP AC APR AB Enh Damage Fort Ref Will



0 Abomination 1 Summoned Patchwork Abomination 1/1 6 136 15 1 10 +0 1d10+7
(20x2) 1H
7 1 1 100% Cleave Immunities: +25% Phys
Resistances:
Reduction: 5/+1
N/A N/A OnHit: Burrow Maggots
5 Abomination 2 Summoned Abomination 1/1 10 244 16 1 15 +0 1d10+9
(20x2) 1H
10 2 1 100% Cleave, Knockdown Immunities: +25% Phys
Resistances:
Reduction: 5/+1
Regen: +1 N/A OnHit: Burrow Maggots
9 Abomination 3 Summoned Abomination Stitchfreak 1/1 14 342 17 3 19 +1 2d10+11
(20x2) 1H
12 3 2 100% Cleave, Knockdown Immunities: +25% Phys
Resistances: 5/- Cold, 5/- Electrical, 5/- Fire
Reduction: 5/+2
Regen: +1
TurnRes: +1
Aura of Tyrantfog OnHit: Burrow Maggots
13 Abomination 4 Summoned Abomination Rothulk 1/1 18 508 18 3 21 +2 2d10+13
(19-20x2) 1H
15 4 6 62.5% Great Cleave, Improved Knockdown, Blind Fight Immunities: +25% Phys
Resistances: 5/- Cold, 5/- Electrical, 5/- Fire
Reduction: 5/+3
Regen: +3
TurnRes: +1
Large Creature
Aura of Tyrantfog OnHit: Burrow Maggots
17 Abomination 5 Summoned Abomination Scourge 1/1 20 600 19 3 23 +3 3d10+14
(19-20x2) 1H
18 5 9 62.5% Great Cleave, Improved Knockdown, Blind Fight Immunities: +25% Phys
Resistances: 5/- Cold, 5/- Electrical, 5/- Fire
Reduction: 10/+4
Regen: +4
TurnRes: +1
Large Creature
Aura of Tyrantfog OnHit: Burrow Maggots
Mummy
Dust
Abomination 6 Summoned Abomination Hulk 1/1 22 756 20 3 29 +4 4d10+15
(18-20x2) 1H
21 6 11 62.5% Great Cleave, Improved Knockdown, Blind Fight Immunities: +25% Phys
Resistances: 10/- Cold, 10/- Electrical, 10/- Fire
Reduction: 15/+5
Regen: +5
TurnRes: +2
Large Creature
Aura of Tyrantfog OnHit: Burrow Maggots
Mummy
Dust
Special
Abomination 7 Summoned Dread Hulk 1/1 25 872 24 4 30 +4 5d10+16
(17-20x2) 1H
24 7 14 62.5% Great Cleave, Improved Knockdown, Blind Fight Immunities: +25% Phys
Resistances: 10/- Cold, 10/- Electrical, 10/- Fire
Reduction: 15/+6
Regen: +6
TurnRes: +2
Large Creature
Aura of Tyrantfog OnHit: Burrow Maggots


Beast Revenant

Caster Summon Defense Offense Saves Move
Speed %
Feats Damage
Mitigation
Other
Prop
Abilities Special
UCL Type Tier Name Number Level HP AC APR AB Enh Damage Fort Ref Will



0 Beast Revenant 1 Summoned Lifeseeker Rat 1/1 6 114 16 1 10 +0 1d10+6
+1 Negative Dam
(20x2) 1H
6 3 5 110% Knockdown Immunities: +10% Phys, +90% Cold, +90% Electrical
Resistances:
Reduction: 5/+1
Conceal: 30%
N/A Aura of Unnatural] N/A
5 Beast Revenant 2 Summoned Ghost Stag 1/1 10 208 16 1 16 +1 1d10+8
+1 Negative Dam
(20x2) 1H
9 2 4 110% Knockdown Immunities: +10% Phys, +90% Cold, +90% Electrical
Resistances:
Reduction: 5/+1
Conceal: 30%
N/A Aura of Unnatural] N/A
9 Beast Revenant 3 Summoned Spectral Krenshar 1/1 14 290 17 3 20 +1 2d8+10
+3 Negative Dam
(20x2) 1H
11 4 5 110% Knockdown, Evasion Immunities: +10% Phys, +90% Cold, +90% Electrical
Resistances:
Reduction: 5/+1
Conceal: 30%
VampRegen: +4 Lesser Aura of Fright OnHit: Level Drain
13 Beast Revenant 4 Summoned Wraith Spider 1/1 18 432 19 3 22 +2 2d8+12
+3 Negative Dam
(20x2) 1H
14 6 7 110% Knockdown, Evasion Immunities: +10% Phys, +90% Cold, +90% Electrical
Resistances:
Reduction: 10/+1
Conceal: 30%
Regen: +1
VampRegen: +6
TurnRes
: +1
Lesser Aura of Fright OnHit: Level Drain
17 Beast Revenant 5 Summoned Wraithwood Stalker 1/1 19 510 24 3 25 +3 2d8+14
+5 Negative Dam
(20x2) 1H
17 8 9 110% Knockdown, Evasion Immunities: +10% Phys, +90% Cold, +90% Electrical
Resistances:
Reduction: 10/+1
Conceal: 30%
Regen: +3
VampRegen: +8
TurnRes: +2
Lesser Aura of Fright OnHit: Level Drain
Mummy
Dust
Beast Revenant 6 Summoned Ursine Ghast 1/1 22 644 25 4 31 +5 2d10+15
+5 Negative Dam
(20x2) 1H
20 10 11 110% Knockdown, Evasion Immunities: +10% Phys, +90% Cold, +90% Electrical
Resistances:
Reduction: 15/+2
Conceal: 35%
Regen: +5
VampRegen: +10
TurnRes: +3
Aura of Fright,
Sneak Attack (+1d6)
OnHit: Level Drain
Mummy
Dust
Special
Beast Revenant 7 Summoned Fugue Hound 1/1 25 740 27 4 32 +5 2d20+16
+7 Negative Dam
(20x2) 1H
23 15 15 110% Knockdown, Evasion Immunities: +10% Phys, +90% Cold, +90% Electrical
Resistances:
Reduction: 15/+3
Conceal: 40%
Regen: +7
VampRegen: +12
TurnRes: +4
Large Creature
Aura of Fright,
Sneak Attack (+2d6)
OnHit: Level Drain


Drowned

Caster Summon Defense Offense Saves Move
Speed %
Feats Damage
Mitigation
Other
Prop
Abilities Special
UCL Type Tier Name Number Level HP AC APR AB Enh Damage Fort Ref Will



0 Drowned 1 Summoned Lacedon 3/3 4 62 13 1 9 +0 1d8+5
+1 Cold Dam
(20x2) 1H
5 1 1 100% N/A Immunities: +10% Slash, +25% Pierce, +25% Bludgeon, +50% Cold, +50% Fire, -50% Electrical
Resistances: 5/- Cold, 5/- Fire
Reduction: 5/+1
Immune to Tentacle spells N/A OnHit: Dread Blisters
5 Drowned 2 Summoned Drowned Dead 3/3 8 114 16 1 12 +0 1d8+7
+1 Cold Dam
(20x2) 1H
7 1 1 100% N/A Immunities: +10% Slash, +25% Pierce, +25% Bludgeon, +50% Cold, +50% Fire, -50% Electrical
Resistances: 5/- Cold, 5/- Fire
Reduction: 5/+1
Immune to Tentacle spells N/A OnHit: Dread Blisters
9 Drowned 3 Summoned Drowned Oarman 3/3 12 162 18 2 15 +1 1d10+9
+2 Cold Dam
(20x2) 1H
9 2 2 100% Knockdown Immunities: +10% Slash, +25% Pierce, +25% Bludgeon, +50% Cold, +50% Fire, -50% Electrical
Resistances: 5/- Cold, 5/- Fire
Reduction: 5/+3
Immune to Tentacle spells N/A OnHit: Dread Blisters
13 Drowned 4 Summoned Drowned Crewman 3/3 16 218 20 2 18 +2 1d12+11
+3 Cold Dam
(18-20x2) 1H
12 2 2 100% Knockdown Immunities: +10% Slash, +25% Pierce, +25% Bludgeon, +50% Cold, +50% Fire, -50% Electrical
Resistances: 5/- Cold, 5/- Fire
Reduction: 10/+3
Regen: +1
Immune to Tentacle spells
N/A OnHit: Dread Blisters
17 Drowned 5 Summoned Drowned Buccaneer 3/3 18 266 22 2 21 +2 2d8+13
+4 Cold Dam
(18-20x2) 1H
15 3 3 100% Knockdown Immunities: +10% Slash, +25% Pierce, +25% Bludgeon, +50% Cold, +50% Fire, -50% Electrical
Resistances: 5/- Cold, 5/- Fire
Reduction: 10/+4
Regen: +2
Immune to Tentacle spells
N/A OnHit: Dread Blisters
Mummy
Dust
Drowned 6 Summoned Pirate Returner 3/3 20 310 26 2 28 +5 2d10+15
+5 Cold Dam
(18-20x2) 1H
18 3 3 100% Knockdown, Blind Fight Immunities: +10% Slash, +25% Pierce, +25% Bludgeon, +50% Cold, +50% Fire, -50% Electrical
Resistances: 10/- Cold, 10/- Fire
Reduction: 10/+5
Regen: +3
Immune to Tentacle spells
Aura of Undertow OnHit: Dread Blisters
Mummy
Dust
Special
Drowned 7 Summoned Dread Pirate Returner 1/3
(+2/3 T6)
21 378 28 2 29 +3 2d12+17
+6 Cold Dam
(18-20x2) 1H
21 4 4 100% Improved Knockdown, Blind Fight Immunities: +10% Slash, +25% Pierce, +25% Bludgeon, +50% Cold, +50% Fire, -50% Electrical
Resistances: 10/- Cold, 10/- Fire
Reduction: 10/+6
Regen: +3
Immune to Tentacle spells
Aura of Undertow OnHit: Dread Blisters


Ghost

Caster Summon Defense Offense Saves Move
Speed %
Feats Damage
Mitigation
Other
Prop
Abilities Special
UCL Type Tier Name Number Level HP AC APR AB Enh Damage Fort Ref Will



0 Ghost 1 Summoned Vestige 2/2 5 72 15 1 9 +0 1d6+1
+1 Negative Dam
(20x2) 1H
2 2 3 100% Dodge, Mobility, Spring Attack Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction: 5/+1
Conceal: 30%
N/A N/A N/A
5 Ghost 2 Summoned Ghost 2/2 9 138 18 1 12 +1 1d8+2
+1 Negative Dam
(20x2) 1H
4 4 5 100% Dodge, Mobility, Spring Attack Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction: 5/+1
Conceal: 30%
Regen: +1 N/A N/A
9 Ghost 3 Summoned Spectral Warrior 2/2 13 216 21 2 15 +2 1d10+3
+2 Negative Dam
(19-20x2) 2H
5 5 7 100% Dodge, Mobility, Spring Attack, Evasion Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction: 5/+1
Conceal: 35%
Regen: +1 Aura of Menace,
Sneak Attack (+1d6)
OnHit: Doom
13 Ghost 4 Summoned Spectral Knight 2/2 17 280 26 2 18 +3 2d8+3
+3 Negative Dam
(19-20x2) 1H
7 7 10 100% Dodge, Mobility, Spring Attack, Evasion Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction: 10/+2
Conceal: 40%
Regen: +2
TurnRes: +1
Aura of Menace,
Sneak Attack (+1d6)
OnHit: Doom
17 Ghost 5 Summoned Spectral Lyrist 2/2 19 354 30 2 21 +4 2d8+3
+4 Negative Dam
(19-20x2) 1H
9 9 13 100% Dodge, Mobility, Spring Attack, Evasion Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction: 10/+3
Conceal: 45%
Regen: +3
TurnRes: +1
Aura of Menace,
Sneak Attack (+1d6)
OnHit: Doom
Mummy
Dust
Ghost 6 Summoned Banshee 2/2 21 446 35 3 30 +5 3d8+4
+5 Negative Dam
(19-20x2) 1H
11 11 16 100% Dodge, Mobility, Spring Attack, Evasion Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction: 10/+4
Conceal: 50%
Regen: +4
TurnRes: +2
Aura of Menace OnHit: Doom
Mummy
Dust
Special
Ghost 7 Summoned Banshee Countess 1/2
(+1/2 T6)
24 492 37 3 33 +5 4d8+7
+6 Negative Dam
(20x3) 2H
15 15 19 100% Auto Quicken III, Dodge, Mobility, Spring Attack, Evasion Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction: 10/+5
Conceal: 55%
Regen: +5
TurnRes: +3
Aura of Fright,
Wraith Wail of the Banshee
OnHit: Doom


Ghoul

Caster Summon Defense Offense Saves Move
Speed %
Feats Damage
Mitigation
Other
Prop
Abilities Special
UCL Type Tier Name Number Level HP AC APR AB Enh Damage Fort Ref Will



0 Ghoul 1 Summoned Ghoul 3/3 5 42 15 1 10 +0 1d10+3
(20x2) 1H
2 4 1 120% Knockdown Immunities: +25% Pierce
Resistances:
Reduction:
N/A N/A OnHit: Ghoul Rot (DC 14)
5 Ghoul 2 Summoned Gravetouched Ghoul 3/3 9 80 16 1 14 +1 1d10+5
(20x2) 1H
4 6 2 120% Knockdown Immunities: +25% Pierce
Resistances:
Reduction:
N/A N/A OnHit: Ghoul Rot (DC 16)
9 Ghoul 3 Summoned Ghast 3/3 13 122 17 2 17 +1 1d12+7
(20x2) 1H
5 8 3 120% Knockdown,
Cleave
Immunities: +25% Pierce
Resistances:
Reduction:
N/A Sneak Attack (+1d6) OnHit: Ghoul Rot (DC 18)
13 Ghoul 4 Summoned Shadow Ghoul 3/3 17 156 20 2 20 +2 2d10+9
(20x2) 1H
7 11 5 120% Knockdown,
Cleave,
Improved Critical
Immunities: +25% Pierce
Resistances: 5/- Cold
Reduction: 5/+1
Regen: +1 Sneak Attack (+1d6) OnHit: Ghoul Rot (DC 20)
17 Ghoul 5 Summoned Shadow Ghast 3/3 19 194 23 2 24 +3 2d12+11
(20x2) 1H
9 14 7 120% Knockdown,
Cleave,
Improved Critical,
Blind Fight
Immunities: +25% Pierce
Resistances: 5/- Cold
Reduction: 5/+2
Regen: +1 Sneak Attack (+1d6) OnHit: Ghoul Rot (DC 22)
Mummy
Dust
Ghoul 6 Summoned Abyssal Ghoul 3/3 21 248 25 2 30 +5 3d10+15
(20x2) 1H
11 17 9 120% Improved Knockdown,
Cleave,
Improved Critical,
Blind Fight,
Evasion,
Dodge,
Mobility,
Keen Senses
Immunities: +25% Pierce
Resistances: 5/- Cold, 10/- Fire, 10/- Electrical
Reduction: 5/+3
Regen: +2 Sneak Attack (+1d6) OnHit: Ghoul Rot (DC 24)
OnHit: Wounding
Mummy
Dust
Special
Ghoul 7 Summoned Abyssal Ghoul Lord 1/3
(+2/3 T6)
24 296 27 4 34 +5 3d12+18
(20x2) 1H
15 20 11 120% Improved Knockdown,
Cleave,
Improved Critical,
Blind Fight,
Evasion,
Dodge,
Mobility,
Keen Senses
Immunities: +25% Pierce
Resistances: 5/- Cold, 10/- Fire, 10/- Electrical
Reduction: 5/+4
Regen: +3 Sneak Attack (+2d6) OnHit: Ghoul Rot (DC 26)
OnHit: Wounding


Mummies

Caster Summon Defense Offense Saves Move
Speed %
Feats Damage
Mitigation
Other
Prop
Abilities Special
UCL Type Tier Name Number Level HP AC APR AB Enh Damage Fort Ref Will



0 Mummy 1 Summoned Mummy 3/3 4 50 12 1 7 +0 1d6+4
(20x2) 1H
6 1 4 100% Toughness Immunities: +25% Phys, -50% Fire
Resistances: SR +10
Reduction: 5/+1
N/A N/A OnHit: Mummy Rot (DC 14)
5 Mummy 2 Summoned Mummy Penitent 3/3 8 90 15 1 11 +1 1d6+6
(20x2) 1H
8 2 6 100% Toughness Immunities: +25% Phys, -50% Fire
Resistances: SR +12
Reduction: 5/+1
N/A N/A OnHit: Mummy Rot (DC 16)
9 Mummy 3 Summoned Mummy Warrior 3/3 12 140 17 2 14 +1 1d8+8
(20x2) 1H
10 3 8 100% Knockdown, Toughness Immunities: +25% Phys, -50% Fire
Resistances: SR +14
Reduction: 10/+1
Regen: +1
TurnRes: +1
Lesser Aura of Fright OnHit: Mummy Rot (DC 18)
13 Mummy 4 Summoned Mummy Sentinel 3/3 16 190 19 2 18 +2 1d10+10
(20x2) 1H
13 5 11 100% Knockdown, Toughness Immunities: +25% Phys, -50% Fire
Resistances: SR +16
Reduction: 10/+3
Regen: +2
TurnRes: +1
Lesser Aura of Fright OnHit: Mummy Rot (DC 20)
17 Mummy 5 Summoned Mummy Templar 3/3 18 240 21 2 22 +3 1d12+12
(20x3) 1H
16 7 14 100% Knockdown, Toughness Immunities: +25% Phys, -50% Fire
Resistances: SR +18
Reduction: 10/+4
Regen: +3
TurnRes: +2
Lesser Aura of Fright OnHit: Mummy Rot (DC 22)
Mummy
Dust
Mummy 6 Summoned Mummy Lord 3/3 20 290 25 2 28 +4 2d8+14
(20x3) 1H
19 9 17 100% Blind Fight, Knockdown, Toughness Immunities: +25% Phys, -50% Fire
Resistances: 5/- Phys, SR +22
Reduction: 15/+5
Regen: +4
TurnRes: +2
Aura of Fright OnHit: Mummy Rot (DC 24)
Mummy
Dust
Special
Mummy 7 Summoned Dread Mummy 1/3
(+2/3 T6)
21 350 27 2 32 +5 2d10+16
(20x3) 1H
22 11 20 100% Auto Quicken III, Blind Fight, Improved Knockdown, Toughness Immunities: +25% Phys, -50% Fire
Resistances: 5/- Phys, SR +26
Reduction: 15/+6
Regen: +5
TurnRes: +5
Aura of Fright,
Mummy Sunburst
OnHit: Mummy Rot (DC 26)


Skeleton

Caster Summon Defense Offense Saves Move
Speed %
Feats Damage
Mitigation
Other
Prop
Abilities Special
UCL Type Tier Name Number Level HP AC APR AB Enh Damage Fort Ref Will



0 Skeleton 1 Summoned Skeleton 4/4 4 54 18 1 4 +0 1d6+2
+1d6 Bludgeoning Damage
(20x2) 1H
2 3 1 100% N/A Immunities: +25% Slash, 25% Pierce, -10% Bludgeon N/A N/A N/A
5 Skeleton 2 Summoned Skeletal Warrior 4/4 8 86 19 1 12 +1 1d6+3
+1d6 Slashing Damage
(20x3) 1H
4 4 3 100% N/A Immunities: +25% Slash, 25% Pierce, -10% Bludgeon
Resistances:
Reduction: 5/+1
N/A N/A N/A
9 Skeleton 3 Summoned Skeletal Soldier 4/4 12 121 22 2 16 +1 1d8+4
+1d8 Slashing Damage
(19-20x2) 1H
6 6 5 100% N/A Immunities: +25% Slash, 25% Pierce, -10% Bludgeon
Resistances:
Reduction: 5/+2
N/A N/A N/A
13 Skeleton 4 Summoned Skeletal Knight 4/4 16 162 25 2 22 +2 1d12+10
+1d6 Piercing Damage
+1d6 Slashing Damage
+2 Physical Damage
(20x3) 2H
7 8 7 100% N/A Immunities: +25% Slash, 25% Pierce, -10% Bludgeon
Resistances:
Reduction: 5/+3
N/A N/A After two Melee spawns, 50% chance of being Archer
13 Skeleton 4 Summoned Skeletal Archer 4/4 16 148 24 2 23 +2 1d8+2
+3 Piercing Damage
(19-20/x3)
7 15 7 100% Improved Critical: Longbow, Point Blank Shot, Rapid Shot, Weapon Specialization: Longbow Immunities: +25% Slash, 25% Pierce, -10% Bludgeon
Resistances:
Reduction: 5/+3
N/A N/A N/A
17 Skeleton 5 Summoned Skeletal Captain 4/4 18 194 27 2 27 +3 1d8+15
+2d8 Pierce Damage
(20x3) 2H
9 7 7 100% Blind Fight Immunities: +25% Slash, 25% Pierce, -10% Bludgeon
Resistances:
Reduction: 5/+4
N/A N/A After two Melee spawns, 50% chance of being Archer
17 Skeleton 5 Summoned Skeletal Archer Captain 4/4 18 182 29 2 27 +3 1d8+6
+4 Piercing Damage
(19-20x3) 2H
9 17 7 100% Blind Fight, Epic Weapon Specialization: Longbow, Improved Critical: Longbow, Point Blank Shot, Rapid Shot Immunities: +25% Slash, 25% Pierce, -10% Bludgeon
Resistances:
Reduction: 5/+4
N/A N/A N/A
Mummy
Dust
Skeleton 6 Summoned Skeletal Champion 4/4 20 240 29 2 32 +5 3d4+18
+1d6 Piercing Damage
+2d6 Slashing Damage
(20x3) 2H
11 8 8 100% Blind Fight Immunities: +25% Slash, 25% Pierce, -10% Bludgeon
Resistances:
Reduction: 5/+5
N/A N/A After two Melee spawns, 50% chance of being Archer
Mummy
Dust
Skeleton 6 Summoned Skeletal Archer Champion 4/4 20 240 34 2 33 +5 1d8+8
+5 Piercing Damage
+2d6 Slashing
(20x3) 2H
11 21 8 100% Blind Fight, Epic Weapon Specialization: Longbow, Improved Critical: Longbow, Overwhelming Critical: Longbow, Point Blank Shot, Rapid Shot Immunities: +25% Slash, 25% Pierce, -10% Bludgeon
Resistances:
Reduction: 5/+5
N/A N/A N/A
Mummy
Dust
Special
Skeleton 7 Summoned Skeletal Lord 1/4
(+3/4 T6)
21 302 36 2 35 +5 2d8+18

+1d8 Piercing Damage
+2d8 Slashing Damage(15-20x2) 2H
15 9 4 100% Blind Fight,

Improved Critical: Two-Handed, Improved Knockdown

Immunities: +25% Slash, 25% Pierce, -10% Bludgeon
Resistances:
Reduction: 5/+6
N/A N/A Skeletal Lord is Always Melee


Vampires

Caster Summon Defense Offense Saves Move
Speed %
Feats Damage
Mitigation
Other
Prop
Abilities Special
UCL Type Tier Name Number Level HP AC APR AB Enh Damage Fort Ref Will



0 Vampire 1 Summoned Vampire Spawn 2/2 5 66 15 1 9 +0 1d8+2
+1 Negative Dam
(20x2) 1H
4 3 2 110% Keen Senses Immunities: +10% Phys, +50% Cold, +50% Electrical, -100% Sun Spells, -10% Fire
Resistances:
Reduction:
Regen: +1
VampRegen: +1
N/A N/A
5 Vampire 2 Summoned Vampire 2/2 9 124 17 1 15 +1 2d6+4
+1 Negative Dam
(20x2) 1H
6 5 4 110% Keen Senses Immunities: +10% Phys, +50% Cold, +50% Electrical, -100% Sun Spells, -10% Fire
Resistances:
Reduction: 5/+1
Regen: +1
VampRegen: +1
N/A N/A
9 Vampire 3 Summoned Vampire Kine 2/2 13 206 20 2 19 +1 2d8+6
+2 Negative Dam
(19-20x2) 1H
8 7 5 110% Keen Senses Immunities: +10% Phys, +50% Cold, +50% Electrical, -100% Sun Spells, -10% Fire
Resistances:
Reduction: 5/+2
Regen: +2
VampRegen: +2
N/A OnHit: Constitution Drain (ability drain)]
13 Vampire 4 Summoned Vampire Bloodkine 2/2 17 258 25 2 21 +2 3d6+8
+3 Negative Dam
(19-20x2) 1H
11 10 7 110% Keen Senses, Evasion Immunities: +10% Phys, +50% Cold, +50% Electrical, -100% Sun Spells, -10% Fire
Resistances:
Reduction: 5/+3
Regen: +2
VampRegen: +2
TurnRes: +1
N/A OnHit: Constitution Drain (ability drain)]
17 Vampire 5 Summoned Vampire Bloodsworn 2/2 19 342 29 2 24 +3 3d8+10
+4 Negative Dam
(19-20x2) 1H
14 13 9 110% Keen Senses, Evasion Immunities: +10% Phys, +50% Cold, +50% Electrical, -100% Sun Spells, -10% Fire
Resistances:
Reduction: 5/+4
Regen: +3
VampRegen: +3
TurnRes: +2
N/A OnHit: Constitution Drain (ability drain)]
Mummy
Dust
Vampire 6 Summoned Vampire Bloodknight 2/2 21 436 39 3 35 +5 4d6+12
+5 Negative Dam
(19-20x2) 1H
17 16 11 110% Knockdown, Keen Senses, Evasion Immunities: +10% Phys, +50% Cold, +50% Electrical, -100% Sun Spells, -10% Fire
Resistances:
Reduction: 10/+5
Regen: +5
VampRegen: +5
TurnRes: +3
Domination Gaze OnHit: Constitution Drain (ability drain)]
Mummy
Dust
Special
Vampire 7 Summoned Vampire Matriarch 1/2
(+1/2 T6)
24 488 36 4 38 +5 4d8+14
+6 Negative Dam
(18-20x2) 1H
20 19 15 110% Improved Knockdown, Keen Senses, Evasion Immunities: +10% Phys, +50% Cold, +50% Electrical, -100% Sun Spells, -10% Fire
Resistances:
Reduction: 10/+6
Regen: +7
VampRegen: +7
TurnRes: +4
Domination Gaze (8d8 Psychic Damage, Will Save (DC 22) for half damage),
Harm: Self (Cooldown)
OnHit: Constitution Drain (ability drain)]


Wights

Caster Summon Defense Offense Saves Move
Speed %
Feats Damage
Mitigation
Other
Prop
Abilities Special
UCL Type Tier Name Number Level HP AC APR AB Enh Damage Fort Ref Will



0 Wight 1 Summoned Wight 2/2 5 72 15 1 10 +0 1d10+5
+1 Cold Dam
(20x2) 1H
5 2 2 110% Knockdown Immunities: +25% Pierce, 50% Cold, +25% Fire
Resistances:
Reduction:
N/A N/A N/A
5 Wight 2 Summoned Wight Ravager 2/2 9 138 18 1 16 +1 2d8+7
+1 Cold Dam
(20x2) 1H
7 4 4 110% Knockdown Immunities: +25% Pierce, 50% Cold, +25% Fire
Resistances:
Reduction: 5/+1
N/A N/A N/A
9 Wight 3 Summoned Carrion Harvester 2/2 13 216 21 2 20 +1 2d10+9
+2 Cold Dam
(20x2) 1H
9 5 5 110% Knockdown Immunities: +25% Pierce, 50% Cold, +25% Fire
Resistances:
Reduction: 5/+2
Regen: +1
VampRegen: +1
N/A OnHit: Level Drain
13 Wight 4 Summoned Frost Wight 2/2 17 280 26 2 22 +2 3d8+11
+2 Cold Dam
(20x2) 1H
12 7 7 110% Knockdown Immunities: +25% Pierce, 75% Cold, +25% Fire
Resistances:
Reduction: 5/+3
Regen: +2
VampRegen: +1
TurnRes: +1
N/A OnHit: Level Drain
17 Wight 5 Summoned Cursed Wight 2/2 19 354 30 2 25 +3 3d10+13
+3 Cold Dam
(19-20x2) 1H
15 9 9 110% Knockdown, Blind Fight Immunities: +25% Pierce, 75% Cold, +25% Fire
Resistances:
Reduction: 5/+4
Regen: +3
VampRegen: +2
TurnRes: +1
N/A OnHit: Level Drain
Mummy
Dust
Wight 6 Summoned Cursed Lord 2/2 21 446 35 2 35 +4 4d8+15
+5 Cold Dam
(19-20x2) 1H
18 11 11 110% Knockdown, Blind Fight Immunities: +25% Pierce, 90% Cold, +50% Fire
Resistances:
Reduction: 10/+5
Regen: +4
VampRegen: +3
TurnRes: +2
N/A OnHit: Level Drain
OnHit: Freeze
Mummy
Dust
Special
Wight 7 Summoned Frost Revenant 1/2
(+1/2 T6)
24 492 37 3 35 +5 4d10+17
+7 Cold Dam
+3 Negative Dam
(19-20x2) 1H
21 15 15 110% Knockdown, Blind Fight Immunities: +25% Pierce, 90% Cold, +50% Fire
Resistances:
Reduction: 10/+6
Regen: +5
VampRegen: +4
TurnRes: +3
Aura of Frost OnHit: Level Drain
OnHit: Freeze


Wraith

Caster Summon Defense Offense Saves Move
Speed %
Feats Damage
Mitigation
Other
Prop
Abilities Special
UCL Type Tier Name Number Level HP AC APR AB Enh Damage Fort Ref Will



0 Wraith 1 Summoned Unbodied 4/4 4 36 13 1 8 +0 1d6+1
+1 Negative Dam
(20x2) 1H
1 2 1 120% N/A Immunities: +90% Cold, +90% Electrical
Resistances:
Conceal:
30%
N/A N/A N/A
5 Wraith 2 Summoned Will-o'-wisp 4/4 8 68 16 1 11 +1 1d6+2
+1 Negative Dam
(20x2) 1H
2 4 1 120% N/A Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction:
Conceal:
30%
N/A N/A N/A
9 Wraith 3 Summoned Allip 4/4 12 102 19 2 14 +1 1d8+2
+2 Negative Dam
(20x2) 1H
3 5 2 120% N/A Immunities: +90% Cold, +90% Electrical
Resistances:
Conceal:
35%
N/A Sneak Attack (+1d6) OnHit: Level Drain
13 Wraith 4 Summoned Wraith 4/4 16 140 21 2 17 +2 2d6+3
+3 Negative Dam
(20x2) 1H
5 7 2 120% N/A Immunities: +90% Cold, +90% Electrical
Resistances:
Conceal:
40%
Regen: +1 Sneak Attack (+1d6) OnHit: Level Drain
17 Wraith 5 Summoned Night Wraith 4/4 18 176 24 2 20 +3 2d8+3
+4 Negative Dam
(20x2) 1H
7 9 3 120% Blind Fight Immunities: +90% Cold, +90% Electrical
Resistances:
Conceal:
45%
Regen: +2 Sneak Attack (+2d6) OnHit: Level Drain
Mummy
Dust
Wraith 6 Summoned Orb Wraith 4/4 20 232 26 2 30 +5 3d6+4
+5 Negative Dam
(20x2) 1H
9 11 3 120% Blind Fight Immunities: +90% Cold, +90% Electrical
Resistances:
Conceal:
50%
Regen: +3 Sneak Attack (+2d6) OnHit: Level Drain
Mummy
Dust
Special
Wraith 7 Summoned Dread Wraith 1/4
(+3/4 T6)
21 314 29 2 28 +5 3d8+5
+6 Negative Dam
(20x2) 1H
11 15 4 120% Blind Fight, Improved Knockdown Immunities: +90% Cold, +90% Electrical
Resistances:
Conceal:
60%
Regen: +5 Sneak Attack (+3d6),
Aura of Fright
OnHit: Level Drain


Zombies

Caster Summon Defense Offense Saves Move
Speed %
Feats Damage
Mitigation
Other
Prop
Abilities Special
UCL Type Tier Name Number Level HP AC APR AB Enh Damage Fort Ref Will



0 Zombie 1 Summoned Zombie 3/3 4 62 13 1 9 +0 1d8+5
(20x2) 1H
5 1 1 100% N/A Immunities: +10% Slash, +25% Pierce, +25% Bludgeon
Resistances:
Reduction: 5/+1
N/A N/A OnHit: Zombie Creep (DC 14)
5 Zombie 2 Summoned Zombie Warrior 3/3 8 114 16 1 13 +1 1d8+7
(20x2) 1H
7 1 1 100% N/A Immunities: +10% Slash, +25% Pierce, +25% Bludgeon
Resistances:
Reduction: 5/+1
N/A N/A OnHit: Zombie Creep (DC 16)
9 Zombie 3 Summoned Zombie Rothead 3/3 12 162 18 2 15 +1 1d10+9
(20x2) 1H
9 2 2 100% Knockdown Immunities: +10% Slash, +25% Pierce, +25% Bludgeon
Resistances:
Reduction: 5/+3
N/A N/A OnHit: Zombie Creep (DC 18)
13 Zombie 4 Summoned Zombie Brute 3/3 16 218 20 2 18 +2 1d12+11
(20x2) 1H
12 2 2 100% Knockdown Immunities: +10% Slash, +25% Pierce, +25% Bludgeon
Resistances:
Reduction: 10/+3
Regen: +1 N/A OnHit: Zombie Creep (DC 20)
17 Zombie 5 Summoned Zombie Berserker 3/3 18 266 22 2 22 +3 2d8+13
(20x3) 1H
15 3 3 100% Knockdown Immunities: +10% Slash, +25% Pierce, +25% Bludgeon
Resistances:
Reduction: 10/+4
Regen: +2 N/A OnHit: Zombie Creep (DC 22)
Mummy
Dust
Zombie 6 Summoned Zombie Tyrant 3/3 20 310 26 2 28 +5 2d10+15
(20x3) 1H
18 3 3 100% Knockdown, Blind Fight Immunities: +10% Slash, +25% Pierce, +25% Bludgeon
Resistances:
Reduction: 10/+5
Regen: +3 Aura of Tyrantfog OnHit: Zombie Creep (DC 24)
Mummy
Dust
Special
Zombie 7 Summoned Zombie Dread Tyrant 1/3
(+2/3 T6)
21 378 28 2 31 +5 2d12+17
(20x3) 1H
21 4 4 100% Improved Knockdown, Blind Fight Immunities: +10% Slash, +25% Pierce, +25% Bludgeon
Resistances:
Reduction: 10/+6
Regen: +5 Aura of Tyrantfog OnHit: Zombie Creep (DC 26)


Blackguard Undead

Blackguard get a weakened version of the Arelith Custom Undead Streams.

See Summoning Changes Tier and Number Summoned Table for more details.

Misc

Streamless

Streamless
Tier Summon HP AC Fort Ref Will AB Damage Abilities
Misc Shelgarn's Persistent Blade 4 14 0 3 1 3 1-3+1 (20/x2) Construct
DR 5/+1
Attack bonus equal to half the caster's cast modifier.
Misc Mordenkainen's Sword 136 27 7 6 8 19/14/9 2-12+11 (17-20/x2) Construct
DR 20/+2
50% Electrical Immunity
Spell Immunity (level 9 or lower)
True Seeing
Misc Black Blade of Disaster 88 15 13 11 10 32/27/22 2-12+14 (15-20/x2) Great Cleave
Improved Knockdown
Haste
On Hit: Planar Rift
Special: Immune to all forms of damage and crowd control

Golems

Golems are created through transmutation, but they are not empowered by transmutation foci'.

Golems have immunity to mind affecting spells.

Transmutation Golems
Tier Summon HP AC Fort Ref Will AB Damage Abilities
Misc Bone Golem 203 27 4 3 4 15/10 3-24+7 (20/x2) Construct
DR 9/-
20/+2
Acid Resistance 100/-
Cold Resistance 100/-
Electrical Resistance 100/-
Fire Resistance 100/-
50% Piercing Immunity
50% Slashing Immunity
Misc Iron Golem 207 35 6 5 6 24/19/14 2-20+13 (20/x2) Construct
DR 30/+2
50% Acid Vulnerability
Spell Immunity (level 9 or lower)
Misc Stone Golem 369 32 12 7 8 26/21/16 2-20+11 (20/x2) Construct
DR 15/+3
50% Piercing Immunity
25% Slashing Immunity
50% Acid Vulnerability
Spell Resistance: 22