Liberator: Difference between revisions
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{{ | {{SystemsNav|title={{PAGENAME}}}}<br/> | ||
'''Liberator''' is a custom prestige class with Arelith specific mechanics. | |||
'''Liberator''' is a custom prestige class | |||
__TOC__ | __TOC__ | ||
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'''Base attack bonus:''' +6 | '''Base attack bonus:''' +6 | ||
'''Class:''' Cannot take levels in [[Vigilante]]. | |||
=== Class Features === | === Class Features === | ||
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'''Skill points:''' 4 + int modifier ( (4 + int modifier) * 4 at 1st level) | '''Skill points:''' 4 + int modifier ( (4 + int modifier) * 4 at 1st level) | ||
'''Class Skills:''' bluff, climb, concentration, craft mastery, discipline, heal, intimidate | '''Class Skills:''' bluff, climb, concentration, craft mastery, discipline, heal, intimidate, listen, lore, parry, ride, sail, spot, taunt, use traps | ||
'''Unavailable feats:''' [[Scribe Scroll]], [[Craft Wand]], [[Weapon Specialization]] | |||
''' | '''Bonus feats:''' On levels 6 and 9, choose a '''''Method''''', aka [[:Category:Liberator Bonus Feats|Liberator Bonus Feats]] | ||
'''Primary saving throw(s):''' Fortitude, Will | '''Primary saving throw(s):''' Fortitude, Will | ||
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{| {{Table-Class}} | {| {{Table-Class}} | ||
!'''Level''' | |||
!'''BAB''' | |||
!'''Fort''' | |||
!'''Reflex''' | |||
!'''Will''' | |||
!'''Feats''' | |||
!'''HP''' | |||
|- | |- | ||
| 1st||+1||+2||+0||+2||[[Brawler]]||10 | | 1st||+1||+2||+0||+2||[[Brawler]]||10 | ||
|- | |- | ||
| 2nd||+2||+3||+0||+3||Fearless +2, Divine Grace, Divine Smite||20 | | 2nd||+2||+3||+0||+3||'''Bull's Strength''', [[Fearless|Fearless +2]], [[Divine Grace]], [[Divine Smite]]||20 | ||
|- | |- | ||
| 3rd||+3||+3||+1||+3||Turn Undead, Pugilist||30 | | 3rd||+3||+3||+1||+3||[[Turn Undead]], [[Pugilist]]||30 | ||
|- | |- | ||
| 4th||+4||+4||+1||+4||Brutal Attack 1d6||40 | | 4th||+4||+4||+1||+4||[[Brutal Attack|Brutal Attack 1d6]]||40 | ||
|- | |- | ||
| 5th||+5||+4||+1||+4||Fearless +4||50 | | 5th||+5||+4||+1||+4||[[Method:_Signature_Weapon|Signature Weapon]], [[Fearless|Fearless +4]]||50 | ||
|- | |- | ||
| 6th||+6||+5||+2||+5||Extra | | 6th||+6||+5||+2||+5||[[Extra Smiting]], '''''Method I''''' (Bonus Feat)||60 | ||
|- | |- | ||
| 7th||+7||+5||+2||+5||Brutal Attack 2d6||70 | | 7th||+7||+5||+2||+5||[[Brutal Attack|Brutal Attack 2d6]]||70 | ||
|- | |- | ||
| 8th||+8||+6||+2||+6||Fearless +6||80 | | 8th||+8||+6||+2||+6||[[Fearless|Fearless +6]]||80 | ||
|- | |- | ||
| 9th||+9||+6||+3||+6|| | | 9th||+9||+6||+3||+6||[[Aura of Courage]], [[Woodland Stride]], '''''Method II''''' (Bonus Feat)||90 | ||
|- | |- | ||
| 10th||+10||+7||+3||+7||Brutal Attack 3d6||100 | | 10th||+10||+7||+3||+7||[[Brutal Attack|Brutal Attack 3d6]]||100 | ||
|} | |} | ||
=== Epic Liberator === | === Epic Liberator === | ||
'''Bonus feats:''' The epic | '''Bonus feats:''' The epic Liberator gains a bonus feat 13, 16, and 19. | ||
'''Epic Liberator bonus feats:''' | '''Epic Liberator bonus feats:''' [[Armor Skin]], [[Epic Improved Combat Casting]], [[Epic Planar Turning]], [[Epic Prowess]], [[Perfect Health]], [[Epic Toughness]], [[Great Smiting]], [[Improved Sneak Attack]], [[Blinding Speed]], [[Epic Weapon Focus]], [[Epic Weapon Specialization: Unarmed]], [[Overwhelming Critical]], [[Great Dexterity]]; '''''Improved Methods:''''' [[Improved Method: Complex Experimental Device]], [[Improved Method: Guerilla Warfare]], [[Improved Method: Nightmare Tactics]], [[Improved Method: Secret Identity]], [[Improved Method: Signature Weapon Mastery]] & non-epic '''''Methods''''' aka [[:Category:Liberator Bonus Feats|Liberator Bonus Feats]] | ||
'''Unavailable epic feats:''' | '''Unavailable epic feats:''' [[Epic Weapon Specialization]], [[Outsider Shape]], [[Construct Shape]], [[Plant Shape]], [[Undead Shape]] | ||
{| {{Table-Class}} | {| {{Table-Class}} | ||
!'''Level ''' | |||
!'''Feats''' | |||
!'''HP''' | |||
|- | |- | ||
| 11th||Uncanny Dodge 1||110 | | 11th||[[Uncanny Dodge|Uncanny Dodge 1]]||110 | ||
|- | |- | ||
| 12th||||120 | | 12th||[[Improved_Method:_Signature_Weapon_Mastery|Signature Weapon Mastery]]||120 | ||
|- | |- | ||
| 13th||Epic Bonus Feat, Extra Turning, Brutal Attack 4d6||130 | | 13th||Epic Bonus Feat, [[Extra Turning]], [[Brutal Attack|Brutal Attack 4d6]]||130 | ||
|- | |- | ||
| 14th||||140 | | 14th||||140 | ||
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| 15th||||150 | | 15th||||150 | ||
|- | |- | ||
| 16th||Epic Bonus Feat, | | 16th||Epic Bonus Feat, [[Divine Synergy]], [[Brutal Attack|Brutal Attack 5d6]]||160 | ||
|- | |- | ||
| 17th||||170 | | 17th||||170 | ||
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| 18th||||180 | | 18th||||180 | ||
|- | |- | ||
| 19th||Epic Bonus Feat, Great | | 19th||Epic Bonus Feat, [[Great Smiting|Great Smiting 1]], [[Brutal Attack|Brutal Attack 6d6]]||190 | ||
|- | |- | ||
| 20th||Aura of Resolve||200 | | 20th||Aura of Resolve (TBD)||200 | ||
|} | |} | ||
== Arelith Changes == | == Arelith Changes == | ||
{| | {| {{Table-Class}} | ||
|- | |- | ||
!Change | !Change | ||
!Level | !Level | ||
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|- | |- | ||
|''' | |'''Bonus [[Languages|Language]]''' | ||
| - | | - | ||
| | | [[Celestial]]. | ||
|- | |- | ||
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| 1 | | 1 | ||
| {{:Brawler/feat}} | | {{:Brawler/feat}} | ||
|- | |||
|'''[[Deity#Using_Piety|Piety]]''' | |||
| 1 | |||
| Liberator gain total piety per tick, based on Liberator level: 1-8 = 0.1%; 9-27 = 0.2%; 28-30 = 0.3%. Other classes do not have this innate piety gain. The default piety tick is -0.1% so the net total from levels 1-8 Piety will not lose piety, then gain 0.1% 9-27, and 0.2% from 28-30. | |||
|- | |||
|'''Bull's Strength Spell-Like Ability''' | |||
| 2 | |||
| Always gives +4 instead of 1d4+1 STR. | |||
* Lasts a number of turns equal to caster level. Once the Liberator has reached class level 10, the feat's duration is hours per caster level. | |||
* 10 minute cooldown, but is also now self-target only. | |||
|- | |||
|'''[[Pugilist]]''' | |||
| 3 | |||
| {{:Pugilist/feat}} | |||
|- | |||
|'''[[Method: Signature Weapon]]''' | |||
| 5 | |||
| {{:Method: Signature Weapon/feat}} | |||
|- | |||
|'''[[Improved Method: Signature Weapon Mastery]]''' | |||
| 12 | |||
| {{:Improved Method: Signature Weapon Mastery/feat}} | |||
|- | |||
|'''[[Divine Synergy]]''' | |||
| 16 | |||
| {{:Divine Synergy/feat}} | |||
|} | |||
== Method Bonus Feats == | |||
{| {{Table-Class}} | |||
|- | |||
!Change | |||
!Level | |||
!Description | |||
|- | |||
|'''[[Method: Gruesome Technique]]''' | |||
| 6 | |||
| {{:Method: Gruesome Technique/feat}} | |||
|- | |||
|'''[[Method: Grenadier Basics]]''' | |||
| 6 | |||
| {{:Method: Grenadier Basics/feat}} | |||
|- | |||
|'''[[Method: Skirmish Maneuvers]]''' | |||
| 6 | |||
| {{:Method: Skirmish Maneuvers/feat}} | |||
|- | |||
|'''[[Method: Hidden Persona]]''' | |||
| 6 | |||
| {{:Method: Hidden Persona/feat}} | |||
|- | |||
|'''[[Improved Method: Guerilla Warfare]]''' | |||
| 13 | |||
| {{:Improved Method: Guerilla Warfare/feat}} | |||
|- | |||
|'''[[Improved Method: Nightmare Tactics]]''' | |||
| 13 | |||
| {{:Improved Method: Nightmare Tactics/feat}} | |||
|- | |||
|'''[[Improved Method: Secret Identity]]''' | |||
| 13 | |||
| {{:Improved Method: Secret Identity/feat}} | |||
|- | |||
|'''[[Improved Method: Ordnance Familiarity]]''' | |||
| 13 | |||
| {{:Improved Method: Ordnance Familiarity/feat}} | |||
|} | |} | ||
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==Roleplay Tips== | ==Roleplay Tips== | ||
: Some mechanics developed differently than written, but this [https://docs.google.com/document/d/1yNPZ2MeWHQlRNZwU56J_PEuZ4OLZQN1T2QmRC8_Tm2A/edit original write-up] has guidance on class lore. | : Some mechanics developed differently than written, but this [https://docs.google.com/document/d/1yNPZ2MeWHQlRNZwU56J_PEuZ4OLZQN1T2QmRC8_Tm2A/edit original write-up] has guidance on class lore. Note that [[Liberator]] was originally a sub-class of [[Vigilante]] but had to be split out for engine reasons therefore the [[Vigilante]] lore write-up includes the spirit of [[Liberator]]. | ||
== External Links == | == External Links == |
Latest revision as of 14:18, 21 February 2025
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Liberator is a custom prestige class with Arelith specific mechanics.
Introduction
A Liberator is an enduring symbol of liberty and freedom from tyranny. These champions of freedom and equality are strong-willed, independent-minded, and virtuous. They particularly direct their efforts against lawful evil societies that are dictatorships or plutocracies. These liberators also target slaveholders, slave traders, and powerful, corrupt governments. However, they also recognize the possibility of tyranny even in a state of anarchy where strong individuals may impose their will on weaker people. Mechanical information is included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: Chaotic Good
Base attack bonus: +6
Class: Cannot take levels in Vigilante.
Class Features
Hit die: d10
Proficiencies: all simple and martial weapons, all types of armor and shields
Skill points: 4 + int modifier ( (4 + int modifier) * 4 at 1st level)
Class Skills: bluff, climb, concentration, craft mastery, discipline, heal, intimidate, listen, lore, parry, ride, sail, spot, taunt, use traps
Unavailable feats: Scribe Scroll, Craft Wand, Weapon Specialization
Bonus feats: On levels 6 and 9, choose a Method, aka Liberator Bonus Feats
Primary saving throw(s): Fortitude, Will
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Reflex | Will | Feats | HP |
---|---|---|---|---|---|---|
1st | +1 | +2 | +0 | +2 | Brawler | 10 |
2nd | +2 | +3 | +0 | +3 | Bull's Strength, Fearless +2, Divine Grace, Divine Smite | 20 |
3rd | +3 | +3 | +1 | +3 | Turn Undead, Pugilist | 30 |
4th | +4 | +4 | +1 | +4 | Brutal Attack 1d6 | 40 |
5th | +5 | +4 | +1 | +4 | Signature Weapon, Fearless +4 | 50 |
6th | +6 | +5 | +2 | +5 | Extra Smiting, Method I (Bonus Feat) | 60 |
7th | +7 | +5 | +2 | +5 | Brutal Attack 2d6 | 70 |
8th | +8 | +6 | +2 | +6 | Fearless +6 | 80 |
9th | +9 | +6 | +3 | +6 | Aura of Courage, Woodland Stride, Method II (Bonus Feat) | 90 |
10th | +10 | +7 | +3 | +7 | Brutal Attack 3d6 | 100 |
Epic Liberator
Bonus feats: The epic Liberator gains a bonus feat 13, 16, and 19.
Epic Liberator bonus feats: Armor Skin, Epic Improved Combat Casting, Epic Planar Turning, Epic Prowess, Perfect Health, Epic Toughness, Great Smiting, Improved Sneak Attack, Blinding Speed, Epic Weapon Focus, Epic Weapon Specialization: Unarmed, Overwhelming Critical, Great Dexterity; Improved Methods: Improved Method: Complex Experimental Device, Improved Method: Guerilla Warfare, Improved Method: Nightmare Tactics, Improved Method: Secret Identity, Improved Method: Signature Weapon Mastery & non-epic Methods aka Liberator Bonus Feats
Unavailable epic feats: Epic Weapon Specialization, Outsider Shape, Construct Shape, Plant Shape, Undead Shape
Level | Feats | HP |
---|---|---|
11th | Uncanny Dodge 1 | 110 |
12th | Signature Weapon Mastery | 120 |
13th | Epic Bonus Feat, Extra Turning, Brutal Attack 4d6 | 130 |
14th | 140 | |
15th | 150 | |
16th | Epic Bonus Feat, Divine Synergy, Brutal Attack 5d6 | 160 |
17th | 170 | |
18th | 180 | |
19th | Epic Bonus Feat, Great Smiting 1, Brutal Attack 6d6 | 190 |
20th | Aura of Resolve (TBD) | 200 |
Arelith Changes
Change | Level | Description | |||||||
---|---|---|---|---|---|---|---|---|---|
Bonus Language | - | Celestial. | |||||||
Brawler | 1 |
| |||||||
Piety | 1 | Liberator gain total piety per tick, based on Liberator level: 1-8 = 0.1%; 9-27 = 0.2%; 28-30 = 0.3%. Other classes do not have this innate piety gain. The default piety tick is -0.1% so the net total from levels 1-8 Piety will not lose piety, then gain 0.1% 9-27, and 0.2% from 28-30. | |||||||
Bull's Strength Spell-Like Ability | 2 | Always gives +4 instead of 1d4+1 STR.
| |||||||
Pugilist | 3 |
| |||||||
Method: Signature Weapon | 5 |
| |||||||
Improved Method: Signature Weapon Mastery | 12 |
| |||||||
Divine Synergy | 16 |
|
Method Bonus Feats
Change | Level | Description | ||||||
---|---|---|---|---|---|---|---|---|
Method: Gruesome Technique | 6 |
| ||||||
Method: Grenadier Basics | 6 |
| ||||||
Method: Skirmish Maneuvers | 6 |
| ||||||
Method: Hidden Persona | 6 |
| ||||||
Improved Method: Guerilla Warfare | 13 |
| ||||||
Improved Method: Nightmare Tactics | 13 |
| ||||||
Improved Method: Secret Identity | 13 |
| ||||||
Improved Method: Ordnance Familiarity | 13 |
|
Roleplay Tips
- Some mechanics developed differently than written, but this original write-up has guidance on class lore. Note that Liberator was originally a sub-class of Vigilante but had to be split out for engine reasons therefore the Vigilante lore write-up includes the spirit of Liberator.
External Links
- Spreadsheet for Liberator.