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| {{SpellBookPage | | {{SpellBookPage |
| | Spell Level = [[Sorcerer]] 0, [[Spellsword]] 0, [[Wizard]] 0 | | | Spell Level = [[Elementalist]] 0, [[Sorcerer]] 0, [[Spellsword]] 0, [[Warlock]] 0, [[Wizard]] 0 |
| | Innate Level = 0 | | | Innate Level = 0 |
| | Spell School = Conjuration | | | Spell School = Evocation |
| | Descriptors = Cold | | | Descriptors = Cold |
| | Components = Verbal, Somatic | | | Components = Verbal, Somatic |
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| | Notes = | | | Notes = |
| * Infinite casting; uses are automatically replenished after casting. See [[Spell_changes#Changes_to_Cantrips|Cantrip]] changes.
| | {{:Template:Cantrips}} |
| | {{:Template:Damage_Spells}} |
|
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| | References = | | | References = |
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| [[Category:Spells]] | | [[Category:Spells]] |
| [[Category:Conjuration School|0]] | | [[Category:Evocation School|0]] |
| | [[Category:Elementalist Spells|0]] |
| [[Category:Sorcerer Spells|0]] | | [[Category:Sorcerer Spells|0]] |
| [[Category:Spellsword Spells|0]] | | [[Category:Spellsword Spells|0]] |
| | [[Category:Warlock Spells|0]] |
| [[Category:Wizard Spells|0]] | | [[Category:Wizard Spells|0]] |
| [[Category:Innate Spells|0]] | | [[Category:Innate Spells|0]] |
Spell Level(s): Elementalist 0, Sorcerer 0, Spellsword 0, Warlock 0, Wizard 0
Innate Level: 0
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: None
Save(s): None
Spell Resistance: Yes
Description: Inflicts 1d6 cold damage for every 3 caster levels to a single target creature.
Notes
- Cantrips are now infinite; uses are automatically replenished after casting.
* Wizard: Casting a Wizard cantrip has a 10% chance to activate Arcane Flux.
* Generalist Wizard: Casting a Wizard cantrip has a 15% chance to activate Arcane Flux.
* Sorcerer: Casting a Sorcerer cantrip has a 10% chance to activate Arcane Flux.
* Wild Mage: Casting a Wizard cantrip has a 5% chance to activate Arcane Flux.
Spell
|
Notes
|
Acid Splash, Electric Jolt, Ray of Frost
|
Damage increased to 1d6 per 3 caster levels.
|
Flare
|
No longer applies an AB penalty. Instead, the cantrip inflicts 1d6 fire damage per 3 caster levels.
|
Daze
|
Inflicts 1d4 psychic damage per 3 caster levels. The duration of the daze effect is now 1d2 rounds. The damage applies regardless of whether the daze affects the target.
|
Cure Minor Wounds
|
Healing increased to 1d3 per 3 caster levels (minimum of 4). Damage versus Undead 1d6 per 3 caster levels.
|
Inflict Minor Wounds
|
Damage increased to 1d6 per 3 caster levels. Healing on Undead 1d3 per 3 caster levels.
|
Sacred Flame
|
Inflicts between 1d3 and 1d6 damage for every 3 caster levels to a single target creature, depending on the distance between caster and target. Damage type changes based on alignment or is selectable with -stream.
|
Virtue
|
Now grants 1d3 temporary hit points per 3 caster levels. Does not stack with itself.
|
Resistance
|
The original effect was replaced with scaling damage reduction (starts at 1/+1, improving to 2/+2 at CL7+, 3/+3 at CL14+, 4/+4 at CL21+ and 5/+5 at CL28+). The effect can absorb CL+1d6 damage before it fades. Duration is 1 hour.
|
Bestow Wound
|
Drains the subject dealing d3 points of bleeding damage for every 3 caster levels. Healing self for 1 point for every 3 caster levels. Empowered if the target is frightened.
|
Blades of Fire
|
Ignites the subject's melee weapons, allowing each to deal an additional 2d4 worth of fire damage for the duration; 2d6 at level 9, 2d8 at level 18, and 2d10 at level 27. This spell does not stack with Darkfire or Elemental Weapon. Non-restricted weapon enchantment.
|
Sustain
|
Caster touches a friendly creature with less than 1 hit point remaining and grants them 1/- Bleed damage resistance for a duration of 1 turn. Creatures with with 0 hit points or less (who are bleeding out) are immediately sustained this way, and then restored back to 1 hit point after 1 round. This spell will also prevent the effects of the Stop Heart spell if used upon an afflicted creature and grant immunity to it for 1 turn.
|
Vicious Mockery
|
The caster laces their words with hateful energy and aggressively mocks a creature in range that is capable of hearing. The target takes 1d4 Psychic damage per 3 caster levels. They must roll a Will save or receive a -1 morale penalty per 9 caster levels to their Attack Bonus and a -2 morale penalty per 9 caster levels to Leadership, Bluff, and Intimidate for 1d2 rounds. This spell has no effect on targets that are immune to mind effects. The debuff is not applied if caster level is lower than the HD of the target. Vicious Mockery will remove Serene Visage from any target it strikes.
|
Chill Touch
|
The caster creates a ghostly, skeletal hand in the space of a creature within range. They must make a ranged touch attack against the ceature to assail it with the chill of the grave. On a hit, the target takes 1d2 Entropic and 1d2 Cold damage per 3 caster levels and is sent into a shivering frenzy, receiving a -2 penalty to their Heal and Concentration skills for every 9 caster levels for 1d3 rounds. If the target is undead, it must succeed a Will save or receives a -1 penalty to its Attack bonus per 9 caster levels for 1d3 rounds. The debuff is not applied if caster level is lower than the HD of the target.
|
Cantrips and Metamagic:
- All cantrips can be cast with Quicken Spell, Still Spell and Silent Spell.
- Cantrips with a duration (Daze, Virtue, Resistance, Light) can be cast with Extend Spell.
- Cantrips intentionally cannot be empowered or maximized, nor will they be affected by similar class or feat effects.
- Metamagic does not prevent cantrips from getting replenished.
Direct damage spells. See Persistent AoE spells also. Disclaimer: Values are compiled for general comparison and are not equivalent due to the many hundreds of variables that cannot be qualified on a simple table. For example, don't attempt to compare Hemomancer's or Elementalist's spells with other spells because the Invoker's spells are assumed to be at maximum stacks.
- Table key:
- i: Innate Level
- R: Range in meters to the target
- St: Saves: (f)ortitude, (r)eflex, (w)ill or a (T)ouch attack
- Eff: Additional effects from failing or passing saves: (df) deafened, (½) save for half damage, (s)tunned, (d)azed, (R)ooted
- SR: Does not have a spell resistance check: $
- Dmg: Base damage plus additional damage per caster level
- Typ: Type of damage
- Max: Maximum damage at max level
- MAv: Average damage at max level
- AoE: If spell has an area of effect (e)nemies only or (a)ll damaged
- Hover bold items in the table for additional information
Spell
|
i
|
R
|
St
|
Ef
|
SR
|
Dmg
|
Typ
|
Max
|
MAv
|
AoE
|
Acid Splash
|
0
|
20
|
|
|
|
1d6 per 3
|
acid
|
60 (10d6)
|
35
|
|
Bestow Wound
|
0
|
8
|
|
|
|
1d3 per 3
|
bleed
|
30 (10d3)
|
25
|
|
Chill Touch
|
0
|
40
|
w
|
shivering
|
|
2d2 per 3
|
entrop cold
|
40 (20d2)
|
30
|
|
Daze
|
0
|
40
|
w
|
d
|
|
1d4 per 3
|
psychic
|
40 (10d4)
|
25
|
|
Electric Jolt
|
0
|
20
|
|
|
|
1d6 per 3
|
electric
|
60 (10d6)
|
35
|
|
Flare
|
0
|
20
|
|
|
|
1d6 per 3
|
fire
|
60 (10d6)
|
35
|
|
Inflict Minor Wounds
|
0
|
0
|
T
|
|
|
1d6 per 3
|
negative
|
60 (10d6)
|
35
|
|
Ray of Frost
|
0
|
20
|
|
|
|
1d6 per 3
|
cold
|
60 (10d6)
|
35
|
|
Sacred Flame
|
0
|
20
|
|
|
|
1d6 per 3
|
pos neg
|
60 (10d6)
|
35
|
|
Vicious Mockery
|
0
|
20
|
w
|
m
|
|
1d4 per 3
|
psychic
|
40 (10d4)
|
25
|
|
Horizikaul's Boom
|
1
|
8
|
w
|
df
|
|
1d4 + 1d4 per 2
|
sonic
|
60 (15d4)
|
37.5
|
|
Ice Dagger
|
1
|
8
|
r
|
½
|
|
1d4 + 1d4 per 1
|
cold
|
80 (20d4)
|
50
|
|
Magic Missile
|
1
|
40
|
|
|
|
1d4 + 1d4 per 2
|
force
|
20 (5d4)
|
12.5
|
|
Burning Hands
|
1
|
8
|
r
|
½
|
|
1d6 + 1d6 per 1
|
fire
|
60 (10d6)
|
35
|
e
|
Chromatic Orb
|
1
|
20
|
T
|
|
|
1d8 per 2
|
elemental
|
40 (5d8)
|
22.5
|
|
Negative Energy Ray
|
1
|
20
|
w
|
½
|
|
1d6 + 1d6 per 2
|
negative
|
35 (5d6)
|
17.5
|
|
Inflict Light Wounds
|
1
|
0
|
T, w
|
½
|
|
2d8 + 1 per 1
|
negative
|
62 (4d8+30)
|
48
|
|
Combust
|
2
|
0
|
T, r
|
dot
|
|
1d6 + 1 per 1
|
fire
|
16 (1d6+10)
|
13.5
|
|
Frigid Darkness
|
2
|
40
|
f, rT
|
move & blind
|
|
2d10 + 2 per 2
|
cold entrop
|
50 (2d10 + 30)
|
41
|
|
Frostbite
|
2
|
0
|
T, f
|
dot
|
|
2d4 + 1 per 1
|
cold
|
16 (2d4+8)
|
13
|
|
Melf's Acid Arrow
|
2
|
40
|
|
dot
|
|
3d6
|
acid
|
18 (3d6)
|
10.5
|
|
Inflict Moderate Wounds
|
2
|
0
|
T, w
|
½
|
|
4d8 + 1 per 1
|
negative
|
62 (4d8+30)
|
48
|
|
Scorching Ray
|
2
|
8
|
T
|
|
|
3d6 + 3d6 per 4
|
fire
|
90 (15d6)
|
52.5
|
|
Sound Burst
|
2
|
40
|
w
|
s
|
|
1d8
|
sonic
|
8 (1d8)
|
4.5
|
a
|
Flame Lash
|
2
|
8
|
r
|
½
|
|
2d6 + 1d6 per 2
|
fire
|
90 (15d6)
|
52.5
|
|
Gedlee's Electric Loop
|
2
|
8
|
r, w
|
s
|
|
1d8 per 2
|
electric
|
80 (10d8)
|
45
|
a
|
Call Lightning
|
3
|
40
|
r
|
½
|
|
1d6 per 1
|
electric
|
60 (10d6)
|
35
|
e
|
Fireball
|
3
|
40
|
r
|
½
|
|
1d6 per 1
|
fire
|
90 (15d6)
|
52.5
|
a
|
Frost Nova
|
3
|
0
|
r
|
½, R
|
|
1d4 per 1
|
cold
|
60 (15d4)
|
37.5
|
a
|
Glyph of Warding
|
3
|
8
|
r
|
½
|
|
1d8 per 2
|
sonic
|
40 (5d8)
|
22.5
|
a
|
Hemorrhage
|
3
|
8
|
f
|
½, curse
|
|
3d8 + 1d8 per 3
|
bleed neg
|
80 (max 10d8)
|
45
|
|
Scintillating Sphere
|
3
|
20
|
r
|
½
|
|
1d6 per 1
|
electric
|
90 (15d6)
|
52.5
|
a
|
Mestil's Acid Breath
|
3
|
8
|
r
|
½
|
|
1d6 per 1
|
acid
|
90 (15d6)
|
52.5
|
e
|
Moonbeam
|
3
|
8
|
w
|
s
|
|
2d6 per 2
|
mag div
|
72 (12d6)
|
42
|
a
|
Negative Energy Burst
|
3
|
20
|
w
|
str
|
|
1d8 + 1 per 1
|
negative
|
28 (1d8 + 20)
|
24.5
|
a
|
Lightning Bolt
|
3
|
20
|
r
|
½
|
|
1d6 per 1
|
electric
|
90 (15d6)
|
52.5
|
a
|
Flame Arrow
|
3
|
40
|
r
|
½
|
|
4d6 per 4
|
fire
|
168 (28d6)
|
98
|
|
Quillfire
|
3
|
8
|
f
|
poi
|
|
1d8 + 1 per 2
|
magic
|
13 (1d8 + 5)
|
9.5
|
|
Searing Light
|
3
|
20
|
|
|
|
1d8 per 2
|
divine
|
30 (5d6)
|
22.5
|
|
Sound Lance
|
3
|
20
|
f
|
df
|
|
1d8 per 1
|
sonic
|
80 (10d8)
|
45
|
|
Vampiric Touch
|
3
|
0
|
T
|
thp
|
|
1d6 per 2
|
negative
|
60 (10d6)
|
35
|
|
Inflict Serious Wounds
|
3
|
0
|
T, w
|
½
|
|
6d8 + 1 per 1
|
negative
|
78 (6d8+30)
|
57
|
|
Poison
|
3
|
0
|
T, f
|
s
|
|
6 + 4d12
|
poison
|
54 (4d12+6)
|
32
|
|
Hammer of the Gods
|
4
|
20
|
w
|
d, ½
|
|
1d8 per 2
|
divine
|
80 (10d8)
|
45
|
e
|
Crimson Lightning
|
4
|
20
|
r, f
|
AoE, ½
|
|
1d6 per 1
|
elec bleed
|
90 (15d6)
|
52.5
|
a
|
Finger of Agony
|
4
|
20
|
f
|
sick, ½
|
|
3d6, 4d6, 5d6
|
divine
|
72 (12d6)
|
42
|
|
Flame Strike
|
4
|
20
|
r
|
½
|
|
1d6 per 1
|
div fire
|
90 (15d6)
|
52.5
|
a*
|
Greater Chromatic Orb
|
4
|
20
|
rT, f
|
½, variable
|
$
|
1d6 per 1
|
multi
|
90 (15d6)
|
52.5
|
|
Ice Storm
|
4
|
40
|
|
|
|
3d6 + 1d6 per 3
|
bludgeon cold
|
90 (15d6)
|
52.5
|
a
|
Inflict Critical Wounds
|
4
|
0
|
T, w
|
½
|
|
8d8 + 1 per 1
|
negative
|
94 (8d8+30)
|
66
|
|
Isaac's Lesser Missile Storm
|
4
|
40
|
|
|
|
1d6 per 1
|
force
|
60 (10d6)
|
35
|
e
|
Phantasmal Killer
|
4
|
20
|
w, f
|
fear, death
|
|
3d6
|
psychic
|
18 (3d6)
|
10.5
|
|
Withering Ray
|
4
|
40
|
f
|
½, no bleedout
|
|
10 + 1d4 per 1
|
entrop
|
90 (10 + 20d4)
|
60
|
a
|
Ball Lightning
|
5
|
20
|
r
|
½
|
|
1d6 per 1
|
electric
|
90 (15d6)
|
52.5
|
e
|
Cone of Cold
|
5
|
8
|
r
|
½
|
|
1d6 per 1
|
cold
|
90 (15d6)
|
52.5
|
e
|
Circle of Doom
|
5
|
20
|
f
|
½
|
|
1d8 + 1 per 1
|
negative
|
38 (1d8+30)
|
34.5
|
e
|
Darkbolt
|
5
|
40
|
w
|
d
|
|
2d6 per 2
|
magic
|
84 (14d6)
|
49
|
|
Elemental Hammer
|
5
|
8
|
w
|
d, ½
|
|
1d6 per 1
|
Ele type
|
120 (20d6)
|
70
|
a
|
Firebrand
|
5
|
20
|
r
|
½
|
|
1d6 per 1
|
fire
|
90 (15d6)
|
52.5
|
e
|
Inferno
|
5
|
8
|
|
dot
|
|
2d6
|
fire
|
12 (2d6)
|
7
|
|
Negative Energy Flood
|
5
|
40
|
f
|
½, str & zomb
|
|
1d6 per 1
|
neg
|
120 (20d6)
|
70
|
|
Nightmare
|
5
|
20
|
w
|
nightmare
|
|
1d10 per 2
|
psychic
|
150 (15d10)
|
55
|
|
Shadowbolt
|
5
|
40
|
w
|
½
|
|
1d8 per 1
|
elec neg
|
80 (10d8)
|
45
|
|
Slay Living
|
5
|
0
|
T, f
|
death
|
|
3d6 + 1 per 1
|
negative
|
48 (3d6+30)
|
40.5
|
|
Spinal Tap
|
5
|
8
|
w
|
paralyzed, ½
|
|
1d8 per 3
|
negative
|
80 (10d8)
|
45
|
|
Sunfire
|
5
|
0
|
r
|
light, ½
|
|
1d8 per 2
|
fire
|
80 (10d8)
|
45
|
a
|
Chain Lightning
|
6
|
40
|
r
|
½
|
|
1d6 per 1
|
electric
|
120 (20d6)
|
70
|
e
|
Circle of Death
|
6
|
20
|
f
|
death
|
|
8d6
|
negative
|
48 (8d6)
|
28
|
a
|
Crumble
|
6
|
20
|
|
construct
|
$
|
1d6 per 1
|
entropy
|
120 (20d6)
|
70
|
|
Disintegrate
|
6
|
20
|
f
|
½
|
|
2d3 per 1
|
entropy
|
120 (40d3)
|
80
|
|
Drown
|
6
|
8
|
f
|
90%
|
|
2d10+5
|
bludgeoning
|
25 (2d10+5)
|
16
|
|
Freeze
|
6
|
20
|
r, f
|
frozen
|
|
10d6
|
cold
|
60 (10d6)
|
35
|
|
Harm
|
6
|
0
|
T
|
1hp
|
|
10 per 1
|
negative
|
300 (300)
|
300
|
|
Hell Inferno
|
6
|
8
|
r
|
dot
|
|
4d6 2x per rnd
|
variable magic
|
24 (4d6)
|
14
|
|
Isaac's Greater Missile Storm
|
6
|
40
|
|
|
|
2d6 per 1
|
force
|
120 (20d6)
|
70
|
e
|
Redbolt
|
6
|
20
|
rT, w
|
panicked
|
|
4d4 per 3
|
bleed, neg
|
80 (20d4)
|
50
|
|
Vermilion Stars
|
6
|
0
|
r
|
petrify, ½
|
|
1d4 per 1
|
bleed elec
|
80 (20d4)
|
50
|
e
|
Vitriolic Sphere
|
6
|
40
|
r
|
½
|
|
1d6 per 1
|
acid
|
120 (20d6)
|
70
|
a
|
Delayed Blast Fireball
|
7
|
20
|
r
|
½
|
|
1d6 per 1
|
fire
|
120 (20d6)
|
70
|
a
|
Destruction
|
7
|
8
|
f
|
death
|
|
10d6
|
entropy
|
60 (10d6)
|
35
|
|
Finger of Death
|
7
|
8
|
f
|
death
|
|
3d6 + 1 per 1
|
negative
|
48 (3d6+30)
|
40.5
|
|
Fire Storm
|
7
|
0
|
r
|
½
|
|
1d6 per 1
|
divine fire
|
180 (30d6)
|
105
|
e
|
Shadow Storm
|
7
|
40
|
w
|
½
|
|
1d8 per 1
|
electric
|
160 (20d8)
|
90
|
e
|
Grim Terror
|
7
|
20
|
w
|
½, fear
|
|
4d6 + 1d6 per 4
|
psychic
|
90 (15d6)
|
52.5
|
a
|
Massacre
|
7
|
8
|
f, w
|
lots, ½
|
|
5x CL
|
bleed, neg
|
240
|
240
|
a
|
Power Word: Bleed
|
7
|
8
|
f
|
dot
|
|
1/2 hit points
|
?
|
60 (60)
|
60
|
|
Prismatic Spray
|
7
|
8
|
s
|
|
|
80 x 2
|
electric
|
160 (80x2)
|
160
|
e
|
Sunbeam
|
7
|
20
|
r
|
negates
|
|
3d6
|
divine
|
18 (3d6)
|
10.5
|
a
|
Abi-Dalzim's Horrid Wilting
|
8
|
20
|
f
|
½
|
|
1d8 per 1
|
entropy
|
200 (25d8)
|
112.5
|
a
|
Avascular Mass
|
8
|
8
|
f
|
50%, ½
|
|
10 per 1
|
negative
|
300 (300)
|
300
|
|
Bombardment
|
8
|
40
|
r
|
d, ½
|
|
1d8 per 1
|
bludgeoning
|
80 (10d8)
|
45
|
e
|
Cursed Lightning
|
8
|
40
|
r
|
dot, ½
|
|
1d6 per 3
|
|
10d6
|
35
|
e
|
Earthquake
|
8
|
0
|
r
|
prone
|
|
1d6 per 1
|
physical
|
180 (30d6)
|
105
|
a
|
Nybor's Wrathful Castigation
|
8
|
8
|
f, w
|
death, d&dmg
|
|
1d4 per 1
|
psychic
|
80 (20d4)
|
50
|
|
Sunburst
|
8
|
20
|
r
|
blind
|
|
6d6
|
magic
|
36 (6d6)
|
21
|
a
|
Burst of Glacial Wrath
|
9
|
20
|
r
|
½
|
|
1d6 per 1
|
cold
|
150 (25d6)
|
87.5
|
a
|
Elemental Annihilation
|
9
|
40
|
w
|
½
|
|
1d6 per 1 + 1 per 1
|
|
210 (30d6+30)
|
135
|
a
|
Iceberg
|
9
|
40
|
r
|
immobile, ½
|
|
1d6 per 2
|
cold
|
90 (15d6)
|
52.5
|
a
|
Meteor Swarm
|
9
|
0
|
r
|
½
|
|
30d8
|
fire
|
240 (30d8)
|
135
|
e
|
Soul Shriek
|
9
|
0
|
f, w
|
lots, ½
|
|
5x CL
|
entropy
|
225 (225)
|
225
|
e
|
Wail of the Banshee
|
9
|
8
|
f
|
death
|
|
10d6
|
sonic
|
60 (10d6)
|
35
|
e
|
Weird
|
9
|
8
|
f, w
|
death, fear
|
|
3d6
|
psychic
|
18 (3d6)
|
21
|
|
Hellball
|
10
|
20
|
|
prone 3s
|
$
|
40d6
|
div ent neg pos
|
240 (40d6)
|
140
|
e
|
Greater Ruin
|
10
|
20
|
|
|
$
|
45d6 + 10
|
entropy
|
270 (45d6+10)
|
157.5
|
|
Eldritch Blast (EEM)
|
30*
|
?
|
|
|
|
3d6 + 1d6 per 2
|
selectable
|
162 (15d6 + 12d6 EEM)
|
94.5
|
|
Elemental Meteor (Air)
|
10
|
20
|
r*
|
½
|
$
|
20d6
|
elec sonic
|
120 (20d6)
|
70
|
e
|
Elemental Meteor (Fire)
|
10
|
20
|
r*
|
½
|
$
|
20d6
|
fire
|
120 (20d6)
|
70
|
e
|
Elemental Meteor (Water)
|
10
|
20
|
r*
|
½
|
$
|
20d6
|
cold blunt
|
120 (20d6)
|
70
|
e
|
Elemental Meteor (Earth)
|
10
|
20
|
r*
|
½
|
$
|
20d6
|
blunt force
|
120 (20d6)
|
70
|
e
|
Elemental Meteor (Ooze)
|
10
|
20
|
r*
|
½
|
$
|
20d6
|
acid
|
120 (20d6)
|
70
|
e
|
Vampiric Feast
|
10
|
0
|
|
dot
|
$
|
3d6
|
bleed or ent
|
216 (36d6)
|
126
|
a
|