Jump to content

Hold Monster: Difference between revisions

From Arelith Wiki
Mattamue (talk | contribs)
created spellbook page
 
Mattamue (talk | contribs)
cleric law domain
 
Line 1: Line 1:
{{SpellBookPage
{{SpellBookPage
| Spell Level      = [[Bard]] 4, [[Cleric]]([[Animal Domain|Animal]]) 5, [[Druid]] 4, [[Shaman]] 4, [[Sorcerer]] 5, [[Spellsword]] 3, [[Warlock]] 3, [[Wizard]] 5
| Spell Level      = [[Bard]] 4, [[Cleric]]([[Animal Domain|Animal]]) 5, [[Cleric]]([[Law Domain|Law]]) 7, [[Druid]] 4, [[Shaman]] 4, [[Sorcerer]] 5, [[Spellsword]] 3, [[Warlock]] 3, [[Wizard]] 5
| Innate Level      = 4
| Innate Level      = 4
| Spell School      = Enchantment
| Spell School      = Enchantment
Line 26: Line 26:
[[Category:Cleric Domain Spells]]
[[Category:Cleric Domain Spells]]
[[Category:Animal Domain Spells|5]]
[[Category:Animal Domain Spells|5]]
[[Category:Law Domain Spells|7]]
[[Category:Druid Spells|4]]
[[Category:Druid Spells|4]]
[[Category:Shaman Spells|4]]
[[Category:Shaman Spells|4]]

Latest revision as of 00:35, 27 February 2023

Hold Monster
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Bard 4, Cleric(Animal) 5, Cleric(Law) 7, Druid 4, Shaman 4, Sorcerer 5, Spellsword 3, Warlock 3, Wizard 5
Innate Level: 4
School: Enchantment
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Single
Duration: 1 round / level
Additional Counter Spells: Freedom of Movement
Save(s): Will negates
Spell Resistance: Yes

Description: The target monster is paralyzed for the duration of the spell.

Notes

  • "Monster" can be anything. Including animal, person, or a monstrous race.

References

  • None