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invoker
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{{SpellBookPage
{{SpellBookPage
| Spell Level      = [[Cleric]]([[Water Domain|Water]], [[Ooze Domain|Ooze]]) 7, [[Sorcerer]] 6, [[Spellsword]] 6, [[Wizard]] 6
| Spell Level      = [[Cleric]]([[Water Domain|Water]], [[Ooze Domain|Ooze]]) 7, [[Hemomancer]] 6, [[Sorcerer]] 6, [[Spellsword]] 6, [[Wizard]] 6
| Innate Level      = 6
| Innate Level      = 6
| Spell School      = Conjuration
| Spell School      = Conjuration
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[[Category:Ooze Domain Spells|7]]
[[Category:Ooze Domain Spells|7]]
[[Category:Water Domain Spells|7]]
[[Category:Water Domain Spells|7]]
[[Category:Hemomancer Spells|6]]
[[Category:Sorcerer Spells|6]]
[[Category:Sorcerer Spells|6]]
[[Category:Spellsword Spells|6]]
[[Category:Spellsword Spells|6]]
[[Category:Wizard Spells|6]]
[[Category:Wizard Spells|6]]
[[Category:Innate Spells|6]]
[[Category:Innate Spells|6]]

Revision as of 20:40, 9 July 2022

Acid Fog
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[The Astrolabe]
Spell Level(s): Cleric(Water, Ooze) 7, Hemomancer 6, Sorcerer 6, Spellsword 6, Wizard 6
Innate Level: 6
School: Conjuration
Descriptor(s): Acid
Component(s): Verbal, Somatic
Range: Long (40 meters)
Area of Effect / Target: Large (5 meter radius)
Duration: 1 round / 2 levels
Additional Counter Spells: None
Save(s): None
Spell Resistance: No

Description: Acid fog creates a thick, clinging, greenish cloud. Creatures entering the cloud take 4d6 acid damage. Applies a 75% movement speed penalty with no save and -2 to AB and damage rolls for all creatures within the area of effect. Every round a creature spends in the cloud, it suffers 2d6 acid damage. Persistent area spells do not stack with themselves. When the same spell is cast it will be replaced and refreshed. Different area spells may be stacked. Same spell by different caster stacks. The same spell may be cast away from 50% of the center of the Area of Effect (AoE) radius, allowing a section where they can overlap, and hit twice.

Notes

  • Under construction.
  • Persistent area spells do not stack with themselves. When the same spell is cast it will be replaced and refreshed.
  • Different area spells may be stacked.
  • Same spell by different caster stacks.
  • The same spell may be casted away from 50% of the center of the Area of Effect (AoE) radius, allowing a section where they can overlap, and hit twice.
  • Acid Fog, Wall of Fire, Incendiary Cloud and Cloudkill spells will ignore NPC and PC corpses, but still damage furniture/placables normally.
  • Table key:
    • CEoR: Checks made on (e)ntry, per (r)ound, or (b)oth.
    • SpR: Speed reduction.
Persistent
AoE Spells
Innate
Level
CEoR SpR
Acid Fog 6 b 75%
Blade Barrier 6 b
Cloud of Bewilderment 2 b
Cloudkill 5 b
Creeping Doom 7 b
Daltim's Fiery Tentacles 5 b
Evard's Black Tentacles 4 b
Entangle (spell) 1 e
Grease 1 b 50%[1]
Incendiary Cloud 8 b
Kyristan's Malevolent Tentacles 6 b
Mind Fog 5 e
Shadow Plague 8 b
Spike Growth 3 b
Stinking Cloud 3 b
Stonehold 6 b
Storm of Vengeance 9 b
Wall of Fire 4 b
Wall of Ice 4 b
Web 2 b
Vine Mine 5 b
  1. Movement speed reduction check on entry only.

References

  • None