Daltim's Fiery Tentacles: Difference between revisions
Appearance
invoker |
removed spellsword from category |
||
(2 intermediate revisions by 2 users not shown) | |||
Line 12: | Line 12: | ||
| Spell Resistance = No | | Spell Resistance = No | ||
| Description = A field of thick, 10 foot long fiery tentacles erupt from the ground. Each is capable of grappling a target doing 1 point of fire damage per caster level(maximum 15). If grappled, the target must then make a fortitude saving throw or become paralyzed by the grappling tentacles. The tentacles are randomly spread out over the area of effect allowing no more than half of the tentacles to reach a single target in any given round. | | Description = A field of thick, 10 foot long fiery tentacles erupt from the ground. Each is capable of grappling a target doing 1 point of fire damage per caster level(maximum 15). If grappled, the target must then make a fortitude saving throw or become paralyzed by the grappling tentacles. The tentacles are randomly spread out over the area of effect allowing no more than half of the tentacles to reach a single target in any given round. Small creatures are not immune to the spell's effects. | ||
| Notes = | | Notes = | ||
Line 24: | Line 24: | ||
[[Category:Conjuration School|5]] | [[Category:Conjuration School|5]] | ||
[[Category:Elementalist Spells|7]] | [[Category:Elementalist Spells|7]] | ||
[[Category: | [[Category:Sorcerer Spells|5]] | ||
[[Category:Wizard Spells|5]] | [[Category:Wizard Spells|5]] | ||
[[Category:Innate Spells|5]] | [[Category:Innate Spells|5]] |
Latest revision as of 15:22, 12 July 2022
Arelith Wiki | |
Character Creation | |
---|---|
Creation (New Players Guide) Race - Deity - Class Gifts - Backgrounds - Alignment Marks - Epic Sacrifice Customization - Head List - Builds | |
Character Systems | |
Description - Disguise / Covered Languages - Experience - Quests Pickpocket - Rest - Role Play Bonus Death - Lycanthropy - Investigate Sequencers - Runic Sequencers | |
World Systems | |
Settlements - Factions Quarters - Shops - Taverns - Banks Riding - Sailing - Boons Communication - Portals Time - Containers/Bags Radiant Heart - Assassin's Guild Sencliff's Pirates | |
Item Creation Systems | |
Alchemy - Art Craft - Carpentry Herb - Smith - Tailor Dweomercraft - Runes | |
Armor Weapons - Melee / Ranged / Siege Resources - Poison | |
Arelith Changes | |
Classes - Skills - Feats - Trap Summons - Familiar Reskins Spells (list) - Misc | |
Help | |
Rules - Roleplay - Maps Console Commands Common Bugs - Staff Support Tickets - Character Remake [The Astrolabe] |