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Familiar

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Familiars
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[The Astrolabe]

A Familiar is a special type of associate for several of the arcane spell casters, they gain levels as their master gains level in any class that can summon a familiar.

Arelith Customizations

  • Summon Familiar has a cooldown of 10 minutes, starting the moment the familiar is slain or dismissed.
  • The console command -associate allows player to speak through their familiar without possessing it.
  • The console command -familiar allows the caster to change the look (skin) of their familiar once on every level.
  • The -familiar chat command can now be used to rename familiars. This is done by adding the parameter "name". Example: -familiar name NewName. To prevent typos, the command needs to be entered twice to confirm the desired name. Characters can change their familiar's name once every 15 days and after every level up.
  • Pixie familiar no longer has ranks in Open Lock and Disarm Trap.
  • Any class that receives the familiar feature will add to the HD of the familiar.

Obtaining a Familiar

These classes receive a familiar as part of their class kit:

These classes can take the Summon Familiar feat as a general or bonus feat:

Familiar Bonuses

Each familiar grants a soft skill bonus, when they are actively summoned and in close proximity to their master (10m).

  • This skill is based on the base selected familiar and the bonus caps at HD 10, totaling 10 points.
  • The skills granted by familiars do not contribute to the calculations for breaking into Quarters

At HD 15, familiars also gain the ability to auto-translate one of their native languages to their master.

  • For most familiars, this is Animal, but many more of them are capable of understanding and translating elemental, planar, racial, and sometimes esoteric languages.
Base Familiar Skill Skin options
Bat Search Black cat, Tabby cat, Black owl, Meenlock, Mouse, Parrot, Stirge
Eyeball Search Black Cat, Falcon, Toad, Wasp¹, Will-o'-wisp
Fairy Dragon Bluff Chicken, Falcon, Parrot, Will-o'-wisp, Yeth Hound, Will-o'-wisp, Grey owl
Fire Mephit Open Lock Lemure, Mane, Snake, Spider, Turtle, Yellow owl
Hell Hound Intimidate Attack Hound, Dog, Akita, Shepherd, Lemure, Mane, Worg, Alternate Hellhound
Ice Mephit Sleight of Hand Snake, Mouse, Seagull, Toad, Yeth Hound, White owl
Imp Appraise Quasit, Spider, Stirge, Toad, Crawling Claw, Wasp¹, Brown owl
Panther Climb Dog, Akita dog, Shepherd dog, Jaguar, Krenshar, Yeth Hound, Cooshee²
Pixie Disable Trap Imp, Meenlock, Mouse, Quasit, Tiny Myconid, Tiny Slime, Crawling Claw, Monkey, Squirrel
Pseudo Dragon Search Bat, Chicken, Seagull, Spider, Tiny Slime
Raven Lore Black cat, Falcon, Tiny Myconid, Turtle, Parrot, Rabbit, Purple crab, Cooshee²
¹: Wasps are only available to surface characters; UD characters can select a Phase Wasp instead.
²: Cooshees, or 'elven hounds' are only available to surface elves and half-elves.




  • Pixie skins
  • Pixie skins - Crawling Claw
  • Bat skins
  • Panther skins
  • Hellhound skins
  • Imp skins
  • Fire Mephit skins
  • Ice Mephit skins
  • Raven skins
  • Faerie Dragon skins
  • Pseudo Dragon skins
  • Eyeball skins

Useful Notes

  • Characters don't gain any EXP while possessing familiars.
  • Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
  • Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.

External Links

NwN Wiki page for Familiar as a creature
NwN wiki page for Summon Familiar feat
Arelith Forum where the images where taken