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Category:Summoning

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Summoning Changes
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[The Astrolabe]

This page lists and explains the Summoning on Arelith.


Summoning Streams

"Stream" books may be found randomly as loot. These books may either be used once per day to summon a relatively weak creature, or a character may use and consume them to permanently learn the respective stream. Once a stream has been learnt, the character may use the -stream command to select a predetermined creature out of a summoning spell.

“Streams” can also be transferred from one holder of a stream to another using Prisms.

For example, a wizard with a "Water" stream casting Summon Creature VIII would always conjure a water elemental, instead of randomly getting one between water, fire, earth or air.

There are a few streams that are limited by class and abilities, or having special conditions, like the undead streams, which can only be learnt through a ritual in a very specific location in the Underdark.

Streams affect all summoning spells casted by the character, including those from non-casting classes using items and scrolls.

Selectable Streams are divided up into following categories:

  1. Dragon
Usable with Epic Spell: Dragon Knight and allows the selection of which dragon to summon including Dracolich (should you meet the other requirements to summon it)
  1. Elemental
Usable with Summon Creature VII - IX and (in some cases) with Elemental Swarm allowing selection of which type of elemental to summon.
  1. Outsider
Usable with Planar Ally, Planar Binding, Lesser Planar Binding, Greater Planar Binding, Gate, Planar Gate, Epic Spell: Planar Conduit, Summon Fiend (Blackguard) and Eldritch Summon (Warlock) allowing selection of which type of outsider to summon.
  1. Undead
Usable with any Feat or Spell that summons Undead allowing selection of which type of outsider to summon.

In addition to the above Selectable Streams there are two other streams granted to summoners depending on starting location

  1. Surface Summons
Used with Summon Creature I to Summon Creature VI Spells summoning surface skinned versions of the summoned creature
  1. Underdark Summons
Used with Summon Creature I to Summon Creature VI Spells summoning underdark skinned versions of the summoned creature

Living Summons Table

Undead Summons Table

Caster Summon Defense Offense Saves Move
Speed %
Feats Damage
Mitigation
Other
Prop
Abilities Special
UCL Type Tier Name Number Level HP AC APR AB Enh Damage Fort Ref Will



0 Ghost 1 Summoned Vestige 2/2 5 72 15 1 9 +0 1d6+1
+1 Negative Dam
(20x2) 1H
2 2 3 100% Dodge, Mobility, Spring Attack Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction: 5/+1
Conceal: 30%
N/A N/A N/A
5 Ghost 2 Summoned Ghost 2/2 9 138 18 1 12 +1 1d8+2
+1 Negative Dam
(20x2) 1H
4 4 5 100% Dodge, Mobility, Spring Attack Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction: 5/+1
Conceal: 30%
Regen: +1 N/A N/A
9 Ghost 3 Summoned Spectral Warrior 2/2 13 216 21 2 15 +2 1d10+3
+2 Negative Dam
(19-20x2) 2H
5 5 7 100% Dodge, Mobility, Spring Attack, Evasion Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction: 5/+1
Conceal: 35%
Regen: +1 Aura of Menace,
Sneak Attack (+1d6)
OnHit: Doom
13 Ghost 4 Summoned Spectral Knight 2/2 17 280 26 2 18 +3 2d8+3
+3 Negative Dam
(19-20x2) 1H
7 7 10 100% Dodge, Mobility, Spring Attack, Evasion Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction: 10/+2
Conceal: 40%
Regen: +2
TurnRes: +1
Aura of Menace,
Sneak Attack (+1d6)
OnHit: Doom
17 Ghost 5 Summoned Spectral Lyrist 2/2 19 354 30 2 21 +4 2d8+3
+4 Negative Dam
(19-20x2) 1H
9 9 13 100% Dodge, Mobility, Spring Attack, Evasion Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction: 10/+3
Conceal: 45%
Regen: +3
TurnRes: +1
Aura of Menace,
Sneak Attack (+1d6)
OnHit: Doom
Mummy
Dust
Ghost 6 Summoned Banshee 2/2 21 446 35 3 30 +5 3d8+4
+5 Negative Dam
(19-20x2) 1H
11 11 16 100% Dodge, Mobility, Spring Attack, Evasion Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction: 10/+4
Conceal: 50%
Regen: +4
TurnRes: +2
Aura of Menace OnHit: Doom
Mummy
Dust
Special
Ghost 7 Summoned Banshee Countess 1/2
(+1/2 T6)
24 492 37 3 33 +5 4d8+7
+6 Negative Dam
(20x3) 2H
15 15 19 100% Auto Quicken III, Dodge, Mobility, Spring Attack, Evasion Immunities: +90% Cold, +90% Electrical
Resistances:
Reduction: 10/+5
Conceal: 55%
Regen: +5
TurnRes: +3
Aura of Fright,
Wraith Wail of the Banshee
OnHit: Doom



0 Ghoul 1 Summoned Ghoul 3/3 5 42 15 1 10 +0 1d10+3
(20x2) 1H
2 4 1 120% Knockdown Immunities: +25% Pierce
Resistances:
Reduction:
N/A N/A OnHit: Ghoul Rot (DC 14)
5 Ghoul 2 Summoned Gravetouched Ghoul 3/3 9 80 16 1 14 +1 1d10+5
(20x2) 1H
4 6 2 120% Knockdown Immunities: +25% Pierce
Resistances:
Reduction:
N/A N/A OnHit: Ghoul Rot (DC 16)
9 Ghoul 3 Summoned Ghast 3/3 13 122 17 2 17 +1 1d12+7
(20x2) 1H
5 8 3 120% Knockdown,
Cleave
Immunities: +25% Pierce
Resistances:
Reduction:
N/A Sneak Attack (+1d6) OnHit: Ghoul Rot (DC 18)
13 Ghoul 4 Summoned Shadow Ghoul 3/3 17 156 20 2 20 +2 2d10+9
(20x2) 1H
7 11 5 120% Knockdown,
Cleave,
Improved Critical
Immunities: +25% Pierce
Resistances: 5/- Cold
Reduction: 5/+1
Regen: +1 Sneak Attack (+1d6) OnHit: Ghoul Rot (DC 20)
17 Ghoul 5 Summoned Shadow Ghast 3/3 19 194 23 2 24 +3 2d12+11
(20x2) 1H
9 14 7 120% Knockdown,
Cleave,
Improved Critical,
Blind Fight
Immunities: +25% Pierce
Resistances: 5/- Cold
Reduction: 5/+2
Regen: +1 Sneak Attack (+1d6) OnHit: Ghoul Rot (DC 22)
Mummy
Dust
Ghoul 6 Summoned Abyssal Ghoul 3/3 21 248 25 2 30 +5 3d10+15
(20x2) 1H
11 17 9 120% Improved Knockdown,
Cleave,
Improved Critical,
Blind Fight,
Evasion,
Dodge,
Mobility,
Keen Senses
Immunities: +25% Pierce
Resistances: 5/- Cold, 10/- Fire, 10/- Electrical
Reduction: 5/+3
Regen: +2 Sneak Attack (+1d6) OnHit: Ghoul Rot (DC 24)
OnHit: Wounding
Mummy
Dust
Special
Ghoul 7 Summoned Abyssal Ghoul Lord 1/3
(+2/3 T6)
24 296 27 4 34 +5 3d12+18
(20x2) 1H
15 20 11 120% Improved Knockdown,
Cleave,
Improved Critical,
Blind Fight,
Evasion,
Dodge,
Mobility,
Keen Senses
Immunities: +25% Pierce
Resistances: 5/- Cold, 10/- Fire, 10/- Electrical
Reduction: 5/+4
Regen: +3 Sneak Attack (+2d6) OnHit: Ghoul Rot (DC 26)
OnHit: Wounding



0 Mummy 1 Summoned Mummy 3/3 4 50 12 1 7 +0 1d6+4
(20x2) 1H
6 1 4 100% Toughness Immunities: +25% Phys, -50% Fire
Resistances: SR +10
Reduction: 5/+1
N/A N/A OnHit: Mummy Rot (DC 14)
5 Mummy 2 Summoned Mummy Penitent 3/3 8 90 15 1 11 +1 1d6+6
(20x2) 1H
8 2 6 100% Toughness Immunities: +25% Phys, -50% Fire
Resistances: SR +12
Reduction: 5/+1
N/A N/A OnHit: Mummy Rot (DC 16)
9 Mummy 3 Summoned Mummy Warrior 3/3 12 140 17 2 14 +1 1d8+8
(20x2) 1H
10 3 8 100% Knockdown, Toughness Immunities: +25% Phys, -50% Fire
Resistances: SR +14
Reduction: 10/+1
Regen: +1
TurnRes: +1
Lesser Aura of Fright OnHit: Mummy Rot (DC 18)
13 Mummy 4 Summoned Mummy Sentinel 3/3 16 190 19 2 18 +2 1d10+10
(20x2) 1H
13 5 11 100% Knockdown, Toughness Immunities: +25% Phys, -50% Fire
Resistances: SR +16
Reduction: 10/+3
Regen: +2
TurnRes: +1
Lesser Aura of Fright OnHit: Mummy Rot (DC 20)
17 Mummy 5 Summoned Mummy Templar 3/3 18 240 21 2 22 +3 1d12+12
(20x3) 1H
16 7 14 100% Knockdown, Toughness Immunities: +25% Phys, -50% Fire
Resistances: SR +18
Reduction: 10/+4
Regen: +3
TurnRes: +2
Lesser Aura of Fright OnHit: Mummy Rot (DC 22)
Mummy
Dust
Mummy 6 Summoned Mummy Lord 3/3 20 290 25 2 28 +4 2d8+14
(20x3) 1H
19 9 17 100% Blind Fight, Knockdown, Toughness Immunities: +25% Phys, -50% Fire
Resistances: 5/- Phys, SR +22
Reduction: 15/+5
Regen: +4
TurnRes: +2
Aura of Fright OnHit: Mummy Rot (DC 24)
Mummy
Dust
Special
Mummy 7 Summoned Dread Mummy 1/3
(+2/3 T6)
21 350 27 2 32 +5 2d10+16
(20x3) 1H
22 11 20 100% Auto Quicken III, Blind Fight, Improved Knockdown, Toughness Immunities: +25% Phys, -50% Fire
Resistances: 5/- Phys, SR +26
Reduction: 15/+6
Regen: +5
TurnRes: +5
Aura of Fright,
Mummy Sunburst
OnHit: Mummy Rot (DC 26)



0 Wight 1 Summoned Wight 2/2 5 72 15 1 10 +0 1d10+5
+1 Cold Dam
(20x2) 1H
5 2 2 110% Knockdown Immunities: +25% Pierce, 50% Cold, +25% Fire
Resistances:
Reduction:
N/A N/A N/A
5 Wight 2 Summoned Wight Ravager 2/2 9 138 18 1 16 +1 2d8+7
+1 Cold Dam
(20x2) 1H
7 4 4 110% Knockdown Immunities: +25% Pierce, 50% Cold, +25% Fire
Resistances:
Reduction: 5/+1
N/A N/A N/A
9 Wight 3 Summoned Carrion Harvester 2/2 13 216 21 2 20 +1 2d10+9
+2 Cold Dam
(20x2) 1H
9 5 5 110% Knockdown Immunities: +25% Pierce, 50% Cold, +25% Fire
Resistances:
Reduction: 5/+2
Regen: +1
VampRegen: +1
N/A OnHit: Level Drain
13 Wight 4 Summoned Frost Wight 2/2 17 280 26 2 22 +2 3d8+11
+2 Cold Dam
(20x2) 1H
12 7 7 110% Knockdown Immunities: +25% Pierce, 75% Cold, +25% Fire
Resistances:
Reduction: 5/+3
Regen: +2
VampRegen: +1
TurnRes: +1
N/A OnHit: Level Drain
17 Wight 5 Summoned Cursed Wight 2/2 19 354 30 2 25 +3 3d10+13
+3 Cold Dam
(19-20x2) 1H
15 9 9 110% Knockdown, Blind Fight Immunities: +25% Pierce, 75% Cold, +25% Fire
Resistances:
Reduction: 5/+4
Regen: +3
VampRegen: +2
TurnRes: +1
N/A OnHit: Level Drain
Mummy
Dust
Wight 6 Summoned Cursed Lord 2/2 21 446 35 2 35 +4 4d8+15
+5 Cold Dam
(19-20x2) 1H
18 11 11 110% Knockdown, Blind Fight Immunities: +25% Pierce, 90% Cold, +50% Fire
Resistances:
Reduction: 10/+5
Regen: +4
VampRegen: +3
TurnRes: +2
N/A OnHit: Level Drain
OnHit: Freeze
Mummy
Dust
Special
Wight 7 Summoned Frost Revenant 1/2
(+1/2 T6)
24 492 37 3 35 +5 4d10+17
+7 Cold Dam
+3 Negative Dam
(19-20x2) 1H
21 15 15 110% Knockdown, Blind Fight Immunities: +25% Pierce, 90% Cold, +50% Fire
Resistances:
Reduction: 10/+6
Regen: +5
VampRegen: +4
TurnRes: +3
Aura of Frost OnHit: Level Drain
OnHit: Freeze



0 Vampire 1 Summoned Vampire Spawn 2/2 5 66 15 1 9 +0 1d8+2
+1 Negative Dam
(20x2) 1H
4 3 2 110% Keen Senses Immunities: +10% Phys, +50% Cold, +50% Electrical, -100% Sun Spells, -10% Fire
Resistances:
Reduction:
Regen: +1
VampRegen: +1
N/A N/A
5 Vampire 2 Summoned Vampire 2/2 9 124 17 1 15 +1 2d6+4
+1 Negative Dam
(20x2) 1H
6 5 4 110% Keen Senses Immunities: +10% Phys, +50% Cold, +50% Electrical, -100% Sun Spells, -10% Fire
Resistances:
Reduction: 5/+1
Regen: +1
VampRegen: +1
N/A N/A
9 Vampire 3 Summoned Vampire Kine 2/2 13 206 20 2 19 +1 2d8+6
+2 Negative Dam
(19-20x2) 1H
8 7 5 110% Keen Senses Immunities: +10% Phys, +50% Cold, +50% Electrical, -100% Sun Spells, -10% Fire
Resistances:
Reduction: 5/+2
Regen: +2
VampRegen: +2
N/A OnHit: Constitution Drain (ability drain)]
13 Vampire 4 Summoned Vampire Bloodkine 2/2 17 258 25 2 21 +2 3d6+8
+3 Negative Dam
(19-20x2) 1H
11 10 7 110% Keen Senses, Evasion Immunities: +10% Phys, +50% Cold, +50% Electrical, -100% Sun Spells, -10% Fire
Resistances:
Reduction: 5/+3
Regen: +2
VampRegen: +2
TurnRes: +1
N/A OnHit: Constitution Drain (ability drain)]
17 Vampire 5 Summoned Vampire Bloodsworn 2/2 19 342 29 2 24 +3 3d8+10
+4 Negative Dam
(19-20x2) 1H
14 13 9 110% Keen Senses, Evasion Immunities: +10% Phys, +50% Cold, +50% Electrical, -100% Sun Spells, -10% Fire
Resistances:
Reduction: 5/+4
Regen: +3
VampRegen: +3
TurnRes: +2
N/A OnHit: Constitution Drain (ability drain)]
Mummy
Dust
Vampire 6 Summoned Vampire Bloodknight 2/2 21 436 39 3 35 +5 4d6+12
+5 Negative Dam
(19-20x2) 1H
17 16 11 110% Knockdown, Keen Senses, Evasion Immunities: +10% Phys, +50% Cold, +50% Electrical, -100% Sun Spells, -10% Fire
Resistances:
Reduction: 10/+5
Regen: +5
VampRegen: +5
TurnRes: +3
Domination Gaze OnHit: Constitution Drain (ability drain)]
Mummy
Dust
Special
Vampire 7 Summoned Vampire Matriarch 1/2
(+1/2 T6)
24 488 36 4 38 +5 4d8+14
+6 Negative Dam
(18-20x2) 1H
20 19 15 110% Improved Knockdown, Keen Senses, Evasion Immunities: +10% Phys, +50% Cold, +50% Electrical, -100% Sun Spells, -10% Fire
Resistances:
Reduction: 10/+6
Regen: +7
VampRegen: +7
TurnRes: +4
Domination Gaze (8d8 Psychic Damage, Will Save (DC 22) for half damage),
Harm: Self (Cooldown)
OnHit: Constitution Drain (ability drain)]



0 Zombie 1 Summoned Zombie 3/3 4 62 13 1 9 +0 1d8+5
(20x2) 1H
5 1 1 100% N/A Immunities: +10% Slash, +25% Pierce, +25% Bludgeon
Resistances:
Reduction: 5/+1
N/A N/A OnHit: Zombie Creep (DC 14)
5 Zombie 2 Summoned Zombie Warrior 3/3 8 114 16 1 13 +1 1d8+7
(20x2) 1H
7 1 1 100% N/A Immunities: +10% Slash, +25% Pierce, +25% Bludgeon
Resistances:
Reduction: 5/+1
N/A N/A OnHit: Zombie Creep (DC 16)
9 Zombie 3 Summoned Zombie Rothead 3/3 12 162 18 2 15 +1 1d10+9
(20x2) 1H
9 2 2 100% Knockdown Immunities: +10% Slash, +25% Pierce, +25% Bludgeon
Resistances:
Reduction: 5/+3
N/A N/A OnHit: Zombie Creep (DC 18)
13 Zombie 4 Summoned Zombie Brute 3/3 16 218 20 2 18 +2 1d12+11
(20x2) 1H
12 2 2 100% Knockdown Immunities: +10% Slash, +25% Pierce, +25% Bludgeon
Resistances:
Reduction: 10/+3
Regen: +1 N/A OnHit: Zombie Creep (DC 20)
17 Zombie 5 Summoned Zombie Berserker 3/3 18 266 22 2 22 +3 2d8+13
(20x3) 1H
15 3 3 100% Knockdown Immunities: +10% Slash, +25% Pierce, +25% Bludgeon
Resistances:
Reduction: 10/+4
Regen: +2 N/A OnHit: Zombie Creep (DC 22)
Mummy
Dust
Zombie 6 Summoned Zombie Tyrant 3/3 20 310 26 2 28 +5 2d10+15
(20x3) 1H
18 3 3 100% Knockdown, Blind Fight Immunities: +10% Slash, +25% Pierce, +25% Bludgeon
Resistances:
Reduction: 10/+5
Regen: +3 Aura of Tyrantfog OnHit: Zombie Creep (DC 24)
Mummy
Dust
Special
Zombie 7 Summoned Zombie Dread Tyrant 1/3
(+2/3 T6)
21 378 28 2 31 +5 2d12+17
(20x3) 1H
21 4 4 100% Improved Knockdown, Blind Fight Immunities: +10% Slash, +25% Pierce, +25% Bludgeon
Resistances:
Reduction: 10/+6
Regen: +5 Aura of Tyrantfog OnHit: Zombie Creep (DC 26)


Categorized List of Summons

Pages in category "Summoning"

The following 11 pages are in this category, out of 11 total.