Familiar: Difference between revisions
Appearance
Updating images |
Added section for image, finished uploading all the images |
||
Line 91: | Line 91: | ||
:: ¹: Wasps are only available to surface characters; UD characters can select a Phase Wasp instead. | :: ¹: Wasps are only available to surface characters; UD characters can select a Phase Wasp instead. | ||
:: ²: Cooshees, or 'elven hounds' are only available to surface elves and half-elves. | :: ²: Cooshees, or 'elven hounds' are only available to surface elves and half-elves. | ||
== Familiar Images== | |||
<div><ul> | <div><ul> |
Revision as of 02:02, 18 October 2024
Arelith Wiki | |
Character Creation | |
---|---|
Creation (New Players Guide) Race - Deity - Class Gifts - Backgrounds - Alignment Marks - Epic Sacrifice Customization - Head List - Builds | |
Character Systems | |
Description - Disguise / Covered Languages - Experience - Quests Pickpocket - Rest - Role Play Bonus Death - Lycanthropy - Investigate Sequencers - Runic Sequencers | |
World Systems | |
Settlements - Factions Quarters - Shops - Taverns - Banks Riding - Sailing - Boons Communication - Portals Time - Containers/Bags Radiant Heart - Assassin's Guild Sencliff's Pirates | |
Item Creation Systems | |
Alchemy - Art Craft - Carpentry Herb - Smith - Tailor Dweomercraft - Runes | |
Armor Weapons - Melee / Ranged / Siege Resources - Poison | |
Arelith Changes | |
Classes - Skills - Feats - Trap Summons - Familiar Reskins Spells (list) - Misc | |
Help | |
Rules - Roleplay - Maps Console Commands Common Bugs - Staff Support Tickets - Character Remake [The Astrolabe] |
A Familiar is a special type of associate for several of the arcane spell casters, they gain levels as their master gains level in any class that can summon a familiar.
Arelith Customizations
- Summon Familiar has a cooldown of 10 minutes, starting the moment the familiar is slain or dismissed.
- The console command -associate allows player to speak through their familiar without possessing it.
- The console command -familiar allows the caster to change the look (skin) of their familiar once on every level.
- The -familiar chat command can now be used to rename familiars. This is done by adding the parameter "name". Example: -familiar name NewName. To prevent typos, the command needs to be entered twice to confirm the desired name. Characters can change their familiar's name once every 15 days and after every level up.
- Pixie familiar no longer has ranks in Open Lock and Disarm Trap.
- Any class that receives the familiar feature will add to the HD of the familiar.
Obtaining a Familiar
These classes receive a familiar as part of their class kit:
- Harbinger
- Spellsword
- Sorcerer (including Shadow Mage)
- Wizard (including Shadow Mage, Wild Mage)
- Warlock
These classes can take the Summon Familiar feat as a general or bonus feat:
- Arcane Archer
- Bard
- Invoker - both of them, Elementalist after Level 5.
- Pale Master
- Dragon Disciple
- Loremaster may use a secret to select the Summon Familiar feat.
Familiar Bonuses
Each familiar grants a soft skill bonus, when they are actively summoned and in close proximity to their master (10m).
- This skill is based on the base selected familiar and the bonus caps at HD 10, totaling 10 points.
- The skills granted by familiars do not contribute to the calculations for breaking into Quarters
At HD 15, familiars also gain the ability to auto-translate one of their native languages to their master.
- For most familiars, this is Animal, but many more of them are capable of understanding and translating elemental, planar, racial, and sometimes esoteric languages.
Base Familiar | Skill | Skin options |
---|---|---|
Bat | Search | Black cat, Tabby cat, Black owl, Meenlock, Mouse, Parrot, Stirge |
Eyeball | Search | Black Cat, Falcon, Toad, Wasp¹, Will-o'-wisp |
Fairy Dragon | Bluff | Chicken, Falcon, Parrot, Will-o'-wisp, Yeth Hound, Will-o'-wisp, Grey owl |
Fire Mephit | Open Lock | Lemure, Mane, Snake, Spider, Turtle, Yellow owl |
Hell Hound | Intimidate | Attack Hound, Dog, Akita, Shepherd, Lemure, Mane, Worg, Alternate Hellhound |
Ice Mephit | Sleight of Hand | Snake, Mouse, Seagull, Toad, Yeth Hound, White owl |
Imp | Appraise | Quasit, Spider, Stirge, Toad, Crawling Claw, Wasp¹, Brown owl |
Panther | Climb | Dog, Akita dog, Shepherd dog, Jaguar, Krenshar, Yeth Hound, Cooshee² |
Pixie | Disable Trap | Imp, Meenlock, Mouse, Quasit, Tiny Myconid, Tiny Slime, Crawling Claw, Monkey, Squirrel |
Pseudo Dragon | Search | Bat, Chicken, Seagull, Spider, Tiny Slime |
Raven | Lore | Black cat, Falcon, Tiny Myconid, Turtle, Parrot, Rabbit, Purple crab, Cooshee² |
- ¹: Wasps are only available to surface characters; UD characters can select a Phase Wasp instead.
- ²: Cooshees, or 'elven hounds' are only available to surface elves and half-elves.
Familiar Images
Useful Notes
- Characters don't gain any EXP while possessing familiars.
- Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
- Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.
External Links
- NwN Wiki page for Familiar as a creature
- NwN wiki page for Summon Familiar feat
- Arelith Forum where the images where taken