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{{SystemsNav|title=Familiars}}
{{SystemsNav|title=Familiars}}


A [[Familiar]] is a special type of [https://nwn.fandom.com/wiki/Associate associate] for several of the (usually) arcane spell casters:
A [[Familiar]] is a special type of [https://nwn.fandom.com/wiki/Associate associate] for several of the arcane spell casters.
These classes receive a familiar as part of their class kit:
* [[Harbinger]]
* [[Harbinger]]
* [[Spellsword]]
* [[Spellsword]]
Line 7: Line 8:
* [[Wizard]] (including [[Shadow Mage]], [[Wild_mage|Wild Mage]])
* [[Wizard]] (including [[Shadow Mage]], [[Wild_mage|Wild Mage]])


Familiars gain levels as their master gains sorcerer or wizard levels and are not unsummoned upon resting.
These classes can take the Summon Familiar feat as a general or bonus feat:
* [[Arcane_archer|Arcane Archer]]
* [[Bard]]
* [[Invoker]] - both of them.
* [[Pale Master]]
* [[Dragon Disciple]]
 
Special: [[Loremaster]] may use a secret to select the Summon Familiar feat.
 
 
Familiars gain levels as their master gains level in any class that can summon a familiar.




__TOC__
__TOC__
== Familiar Bonuses ==
Each familiar grants a skill bonus when they are actively summoned and in close proximity to their master (10m). This skill bonus caps at HD 10, totaling 10 points.<br>
The skill bonus is [[soft]] and it is derived from the base skin of the familiar.
Bat: Search<br>
Eyeball: Search<br>
Fae Dragon: Bluff<br>
Raven: Lore<br>
Fire Mephit: Open Lock<br>
Ice Mephit: Sleight of Hand<br>
Hellhound: Intimidate<br>
Imp: Appraise<br>
Panther: Climb<br>
Pixie: Disable Trap<br>
Pseudodragon: Search
The skills granted by familiars do not contribute to the calculations for breaking into [[Quarter|Quarters]]
At HD 15, familiars also gain the ability to auto-translate '''one''' of their native languages to their master. For most familiars, this is Animal, but many more of them are capable of understanding and translating elemental, planar, racial, and sometimes esoteric languages.





Revision as of 08:23, 10 October 2024

Familiars
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[The Astrolabe]

A Familiar is a special type of associate for several of the arcane spell casters. These classes receive a familiar as part of their class kit:

These classes can take the Summon Familiar feat as a general or bonus feat:

Special: Loremaster may use a secret to select the Summon Familiar feat.


Familiars gain levels as their master gains level in any class that can summon a familiar.


Familiar Bonuses

Each familiar grants a skill bonus when they are actively summoned and in close proximity to their master (10m). This skill bonus caps at HD 10, totaling 10 points.
The skill bonus is soft and it is derived from the base skin of the familiar.

Bat: Search
Eyeball: Search
Fae Dragon: Bluff
Raven: Lore
Fire Mephit: Open Lock
Ice Mephit: Sleight of Hand
Hellhound: Intimidate
Imp: Appraise
Panther: Climb
Pixie: Disable Trap
Pseudodragon: Search

The skills granted by familiars do not contribute to the calculations for breaking into Quarters

At HD 15, familiars also gain the ability to auto-translate one of their native languages to their master. For most familiars, this is Animal, but many more of them are capable of understanding and translating elemental, planar, racial, and sometimes esoteric languages.


Arelith Customizations

  • Summon Familiar has a cooldown of 10 minutes, starting the moment the familiar is slain or dismissed.
  • The console command -associate allows player to speak through their familiar without possessing it.
  • The console command -familiar allows the caster to change the look (skin) of their familiar once on every level.
  • The -familiar chat command can now be used to rename familiars. This is done by adding the parameter "name". Example: -familiar name NewName. To prevent typos, the command needs to be entered twice to confirm the desired name. Characters can change their familiar's name once every 15 days and after every level up.


New skin options: Attack Hound, Cat, Chicken, Dog, Falcon, Jaguar, Krenshar, Mouse, Parrot, Snake, Spider, Tiny Mycoid, Tiny Slime, Toad, Worg
Default Familiar skin options: different skin options dependant on the selected default familiar:
  • Bat: Black cat, Tabby cat, Black owl, Meenlock, Mouse, Parrot, Stirge
  • Eyeball: Cat, Falcon, Toad, Wasp¹, Will-o'-wisp
  • Fairy Dragon: Chicken, Falcon, Parrot, Will-o'-wisp, Yeth Hound, Grey owl
  • Fire Mephit: Lemure, Mane, Snake, Spider, Turtle, Yellow owl
  • Hell Hound: Attack Hound, Dog, Lemure, Mane, Worg, Alternate Hellhound
  • Ice Mephit: Mouse, Seagull, Snake, Toad, Yeth Hound, White owl
  • Imp: Quasit, Spider, Stirge, Toad, Wasp¹, Brown owl
  • Panther: Cooshee², Dog, Jaguar, Krenshar, Yeth Hound, Akita dog, Shepherd dog
  • Pixie: Crawling Claw, Imp, Meenlock, Mouse, Quasit, Tiny Myconid, Tiny Slime, Monkey, Squirrel
  • Pseudo Dragon: Bat, Chicken, Seagull, Spider, Tiny Slime
  • Raven: Cooshee², Falcon, Parrot, Tiny Myconid, Turtle, Rabbit, Purple crab
¹: Wasps are only available to surface characters; UD characters can select a Phase Wasp instead.
²: Cooshees, or 'elven hounds' are only available to surface elves and half-elves.

[images by pitfam] *some newer updates are not pictured below

  • Pixie skins
  • Pixie skins - Crawling Claw
  • Bat skins
  • Panther skins
  • Hellhound skins
  • Imp skins
  • Fire Mephit skins
  • Ice Mephit skins
  • Raven skins
  • Faerie Dragon skins
  • Pseudo Dragon skins
  • Eyeball skins

Useful Notes

  • Characters don't gain any EXP while possessing familiars.
  • Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
  • Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.

External Links

NwN Wiki page for Familiar as a creature
NwN wiki page for Summon Familiar feat