Darkness: Difference between revisions
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m added 'ultrablindness' mention until it's finally fixed |
mNo edit summary |
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| Notes = | | Notes = | ||
* Is no longer considered a hostile spell. NPC companions will no longer attack the caster. Undead spawns (NPC's) ignore Darkness. | * Is no longer considered a hostile spell. NPC companions will no longer attack the caster. Undead spawns (NPC's) ignore Darkness. | ||
* Bug: Casting [[Ultravision]] while in [[Darkness]] may cause permanent blindness after resting (or removing ultravision). Relogging fixes the issue. | |||
| References = | | References = | ||
* [https://forum.nwnarelith.com/viewtopic.php?p=283929#p283929 Protects and restores sunlight sensitivity] update. | * [https://forum.nwnarelith.com/viewtopic.php?p=283929#p283929 Protects and restores sunlight sensitivity] update. | ||
* [https://forum.nwnarelith.com/viewtopic.php?p=316335#p316335 Ship darkness protects boarding] update. | * [https://forum.nwnarelith.com/viewtopic.php?p=316335#p316335 Ship darkness protects boarding] update. | ||
}} | }} | ||
Revision as of 13:16, 25 March 2024
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