Vigilante: Difference between revisions
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| 5th||+5||+1||+4||+1||[[Fearless|Fearless +4]]||50||[[Method: Signature Weapon|Signature Weapon]]||[[Method: Gruesome Technique|Gruesome Technique]]||[[Brutal Attack|Brutal Attack 3d6]], [[Method: Skirmish Maneuvers|Skirmish Maneuvers]] | | 5th||+5||+1||+4||+1||[[Fearless|Fearless +4]]||50||[[Method: Signature Weapon|Signature Weapon]]||[[Method: Gruesome Technique|Gruesome Technique]]||[[Brutal Attack|Brutal Attack 3d6]], [[Method: Skirmish Maneuvers|Skirmish Maneuvers]] | ||
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| 6th||+6||+2||+5||+2||'''''Method I''''' (Bonus Feat)||60|| | | 6th||+6||+2||+5||+2||'''''Method I''''' (Bonus Feat)||60|||||| | ||
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| 7th||+7||+2||+5||+2||[[Brutal Attack|Brutal Attack 2d6]]||70||||||[[Brutal Attack|Brutal Attack 4d6]] | | 7th||+7||+2||+5||+2||[[Brutal Attack|Brutal Attack 2d6]]||70||||||[[Brutal Attack|Brutal Attack 4d6]] | ||
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| 8th||+8||+2||+6||+2||[[Fearless|Fearless +6]], [[Ki Strike|Ki Strike 2]]||80||||[[Uncanny Dodge|Uncanny Dodge 2]]|| | | 8th||+8||+2||+6||+2||[[Fearless|Fearless +6]], [[Ki Strike|Ki Strike 2]]||80||[[Still Mind]]||[[Uncanny Dodge|Uncanny Dodge 2]]|| | ||
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| 9th||+9||+3||+6||+3||[[Aura of Courage]], '''''Method II''''' (Bonus Feat)||90||||||[[Brutal Attack|Brutal Attack 5d6]] | | 9th||+9||+3||+6||+3||[[Aura of Courage]], '''''Method II''''' (Bonus Feat)||90||||||[[Brutal Attack|Brutal Attack 5d6]] |
Revision as of 14:14, 12 November 2023
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Vigilante is a custom prestige class with Arelith specific mechanics.
Introduction
When the laws of the land enable evil to reign and corruption to consume the innocent, the vigilante comes forth to answer their need. Vigilantes do not allow laws to halt them, nor will they falter in the face of hardship. A vigilante may not be a paragon of virtue, but their conviction drives them to seek freedom for the oppressed despite the cost.. Mechanical information is included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: Non-Lawful and Non-Evil
Requirements: Dirty Fighting, Bluff 4
Class: Cannot take levels in Liberator.
Class Features
Hit die: d10
Proficiencies: Armor (light, medium), weapons (martial, simple)
Skill points: 8 + int modifier ( (8 + int modifier) * 4 at 1st level)
Class Skills: Bluff, Climb, Concentration, Craft Mastery, Disable Trap, Discipline, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Ride, Sail, Search, Sleight-of-hand, Spot, Taunt, Tumble, Use Trap
Unavailable feats: scribe scroll, craft wand, weapon specialization
Bonus feats: On levels 6 and 9, choose a Method, aka Vigilante Bonus Feats
Primary saving throw(s): Reflex
Base attack bonus: +1/level
Special: Vigilantes can’t become settlement leaders, but they can still join settlements. They can join or lead factions.
Level Progression
Hit points rolls on Arelith are always maximum.
Vigilante Causes | |||||||||
Level | BAB | Fort | Reflex | Will | Feats | HP | Vigilance | Freedom | Vindication |
1st | +1 | +0 | +2 | +0 | Brawler | 10 | +3 Spot | +3 Climb, +3 Sail | +3 Bluff, +3 Intimidate |
2nd | +2 | +0 | +3 | +0 | Fearless +2 | 20 | |||
3rd | +3 | +1 | +3 | +1 | Cause, Pugilist | 30 | Ki Barrier, Zen Archery | Evasion, Uncanny Dodge 1 | Brutal Attack 1d6, Use Poison |
4th | +4 | +1 | +4 | +1 | Brutal Attack 1d6, Ki Strike 1 | 40 | Brutal Attack 2d6 | ||
5th | +5 | +1 | +4 | +1 | Fearless +4 | 50 | Signature Weapon | Gruesome Technique | Brutal Attack 3d6, Skirmish Maneuvers |
6th | +6 | +2 | +5 | +2 | Method I (Bonus Feat) | 60 | |||
7th | +7 | +2 | +5 | +2 | Brutal Attack 2d6 | 70 | Brutal Attack 4d6 | ||
8th | +8 | +2 | +6 | +2 | Fearless +6, Ki Strike 2 | 80 | Still Mind | Uncanny Dodge 2 | |
9th | +9 | +3 | +6 | +3 | Aura of Courage, Method II (Bonus Feat) | 90 | Brutal Attack 5d6 | ||
10th | +10 | +3 | +7 | +3 | Brutal Attack 3d6 | 100 | Improved Evasion |
Epic Vigilante
Bonus feats: The epic Vigilante gains a bonus feat 13, 16 and 19.
Epic Vigilante bonus feats: Armor Skin, Epic Prowess, Perfect Health, Epic Toughness, Great Smiting, Improved Sneak Attack, Blinding Speed, Epic Weapon Focus, Overwhelming Critical, Great Dexterity; Improved Methods: Improved Method: Complex Experimental Device, Improved Method: Guerilla Warfare, Improved Method: Nightmare Tactics, Improved Method: Secret Identity, Improved Method: Signature Weapon Mastery & non-epic Methods aka Vigilante Bonus Feats
Unavailable epic feats: Epic Weapon Specialization, Outsider Shape, Construct Shape, Plant Shape, Undead Shape
Vigilante Causes | |||||
Level | Feats | HP | Vigilance | Freedom | Vindication |
11th | Uncanny Dodge 1, Fervent Cause | 110 | +6 Spot | +6 Climb, +6 Sail | Brutal Attack 6d6, +6 Bluff, +6 Intimidation |
12th | 120 | Slippery Mind | Improved Method: Guerilla Warfare | ||
13th | Epic Bonus Feat, Brutal Attack 4d6 | 130 | Uncanny Dodge 3 | Brutal Attack 7d6 | |
14th | Ki Strike 3 | 140 | |||
15th | 150 | Improved Method: Signature Weapon Mastery | Brutal Attack 8d6, Crippling Strike | ||
16th | Epic Bonus Feat, Brutal Attack 5d6 | 160 | Defensive Roll | ||
17th | 170 | Brutal Attack 9d6 | |||
18th | 180 | Keen Senses | |||
19th | Epic Bonus Feat, Brutal Attack 6d6 | 190 | Uncanny Dodge 4 | Brutal Attack 10d6 | |
20th | 200 |
Arelith Changes
Change | Level | Description | ||||||||||||||||||||
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Brawler | 1 |
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Pugilist | 3 |
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Cause of Vigilance | 3 |
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Cause of Freedom | 3 |
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Cause of Vindication | 3 |
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Ki Barrier | 3 |
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Method: Gruesome Technique | 6 |
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Method: Signature Weapon | 6 |
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Method: Simple Experimental Device | 6 |
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Method: Skirmish Maneuvers | 6 |
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Method: Hidden Persona | 6 |
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Improved Method: Complex Experimental Device | 13 |
Notes
References
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Improved Method: Guerilla Warfare | 13 |
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Improved Method: Nightmare Tactics | 13 |
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Improved Method: Secret Identity | 13 |
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Improved Method: Signature Weapon Mastery | 13 |
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Roleplay Tips
- Some mechanics developed differently than written, but this original write-up has guidance on class lore.
External Links
- Spreadsheet for Vigilante.