Zen Archery

From Arelith Wiki
Jump to: navigation, search
Zen Archery
Arelithwikilogo.png
Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Type of feat: General, Cause of Vigilance Path
Prerequisite: Base attack bonus +3, Wisdom 13+
Automatically granted by: Vigilante (Cause of Vigilance) 3
Required for: None
Specifics: Wisdom guides the character's ranged attacks letting them use their wisdom modifier, if it is higher, instead of their Dexterity when firing ranged weapons. Works for all ranged touch spells; caster uses the higher of their DEX or WIS mod.
Use: Automatic
( View - Edit Feat )

Notes

  • None

References