Vigilante: Difference between revisions
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| align="center" style="background:#c0c0c0;"|'''Vindication''' | | align="center" style="background:#c0c0c0;"|'''Vindication''' | ||
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| 11th||Uncanny Dodge 1, ''Fervent Cause''||110||+6 Spot||+6 Climb, +6 Sail||+6 Bluff, +6 Intimidation | | 11th||[[Uncanny Dodge|Uncanny Dodge 1]], ''Fervent Cause''||110||+6 Spot||+6 Climb, +6 Sail||[[Brutal Attack|Brutal Attack 6d6]], +6 Bluff, +6 Intimidation | ||
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| 12th||||120|||||| | | 12th||||120|||||| | ||
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| 13th||Epic Bonus Feat, Brutal Attack 4d6||130||[[Slippery Mind]]||Uncanny Dodge 3||Brutal Attack 7d6 | | 13th||Epic Bonus Feat, [[Brutal Attack|Brutal Attack 4d6]]||130||[[Slippery Mind]]||[[Uncanny Dodge|Uncanny Dodge 3]]||[[Brutal Attack|Brutal Attack 7d6]] | ||
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| 14th||Ki Strike 3||140|||||| | | 14th||[[Ki Strike|Ki Strike 3]]||140|||||| | ||
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| 15th||||150||Signature Weapon Mastery||Improved Evasion||Brutal Attack 8d6, Guerilla Warfare | | 15th||||150||[[Improved Method: Signature Weapon Mastery]]||[[Improved Evasion]]||[[Brutal Attack|Brutal Attack 8d6]], [[Improved Method: Guerilla Warfare]] | ||
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| 16th||Epic Bonus Feat, Brutal Attack 5d6||160|||||| | | 16th||Epic Bonus Feat, [[Brutal Attack|Brutal Attack 5d6]]||160|||||| | ||
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| 17th||||170||[[Keen Senses]]||Uncanny Dodge 4||Brutal Attack 9d6 | | 17th||||170||[[Keen Senses]]||[[Uncanny Dodge|Uncanny Dodge 4]]||[[Brutal Attack|Brutal Attack 9d6]] | ||
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| 18th||||180|||||| | | 18th||||180|||||| | ||
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| 19th||Epic Bonus Feat, Brutal Attack 6d6||190||||||Brutal Attack 10d6 | | 19th||Epic Bonus Feat, [[Brutal Attack|Brutal Attack 6d6]]||190||||||[[Brutal Attack|Brutal Attack 10d6]] | ||
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| 20th||||200|||||| | | 20th||||200|||||| |
Revision as of 00:55, 10 January 2023
![]() Character Creation | |
Characters on Arelith: | |
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Customization | |
Head List |
***************BEING UPDATED WITH NEW RELEASE - NO PROMISES THAT THIS IS CURRENT, CORRECT, PERMANENT, OR ANYTHING... YET***************
Vigilante is a custom prestige class (PGCC ONLY) with Arelith specific mechanics.
Introduction
When the laws of the land enable evil to reign and corruption to consume the innocent, the vigilante comes forth to answer their need. Vigilantes do not allow laws to halt them, nor will they falter in the face of hardship. A vigilante may not be a paragon of virtue, but their conviction drives them to seek freedom for the oppressed despite the cost.. Mechanical information is included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: Non-Lawful and Non-Evil
Feats: Dirty Fighting, Bluff 4
Class: Cannot take levels in Liberator.
Class Features
Hit die: d10
Proficiencies: Armor (light, medium), weapons (martial, simple)
Skill points: 8 + int modifier ( (8 + int modifier) * 4 at 1st level)
Class Skills: Bluff, Climb, Concentration, Craft Mastery, Disable Trap, Discipline, Heal, Hide, Intimidate, Listen, Lore, Move Silently, Open Lock, Parry, Ride, Sail, Search, Sleight-of-hand, Spot, Taunt, Tumble, Use Trap
Unavailable feats: scribe scroll, craft wand, weapon specialization
Bonus feats: On levels 6 and 9, choose a Method, aka Vigilante Bonus Feats
Primary saving throw(s): Reflex, Will
Base attack bonus: +1/level
Special: Vigilantes can’t become settlement leaders, but they can still join settlements. They can join or lead factions.
Level Progression
Hit points rolls on Arelith are always maximum.
Vigilante Causes | |||||||||
Level | BAB | Fort | Reflex | Will | Feats | HP | Vigilance | Freedom | Vindication |
1st | +1 | +0 | +2 | +2 | Brawler | 10 | +3 Spot | +3 Climb, +3 Sail | +3 Bluff, +3 Intimidate |
2nd | +2 | +0 | +3 | +3 | Fearless +2 | 20 | |||
3rd | +3 | +1 | +3 | +3 | Cause, Pugilist | 30 | Ki Barrier, Zen Archery | Evasion, Uncanny Dodge 1 | Brutal Attack 1d6, Use Poison |
4th | +4 | +1 | +4 | +4 | Brutal Attack 1d6, Ki Strike 1 | 40 | Brutal Attack 2d6 | ||
5th | +5 | +1 | +4 | +4 | Fearless +4 | 50 | Signature Weapon | Gruesome Technique | Brutal Attack 3d6, Skirmish Maneuvers |
6th | +6 | +2 | +5 | +5 | Method I (Bonus Feat) | 60 | |||
7th | +7 | +2 | +5 | +5 | Brutal Attack 2d6 | 70 | Still Mind | Uncanny Dodge 2 | Brutal Attack 4d6 |
8th | +8 | +2 | +6 | +6 | Fearless +6, Ki Strike 2 | 80 | |||
9th | +9 | +3 | +6 | +6 | Aura of Courage, Method II (Bonus Feat) | 90 | Skill Mastery | Defensive Roll | Brutal Attack 5d6, Crippling Strike |
10th | +10 | +3 | +7 | +7 | Brutal Attack 3d6 | 100 |
Epic Vigilante
Bonus feats: The epic Vigilante gains a bonus feat...
Epic Vigilante feats: ? Improved Ki Strike 4, Epic Dodge, Blinding Speed, Great Dexterity, Armor Skin, Epic Toughness, Epic Weapon Focus
Epic Vigilante bonus feats: Improved Methods
Unavailable epic feats: ...
Vigilante Causes | |||||
Level | Feats | HP | Vigilance | Freedom | Vindication |
11th | Uncanny Dodge 1, Fervent Cause | 110 | +6 Spot | +6 Climb, +6 Sail | Brutal Attack 6d6, +6 Bluff, +6 Intimidation |
12th | 120 | ||||
13th | Epic Bonus Feat, Brutal Attack 4d6 | 130 | Slippery Mind | Uncanny Dodge 3 | Brutal Attack 7d6 |
14th | Ki Strike 3 | 140 | |||
15th | 150 | Improved Method: Signature Weapon Mastery | Improved Evasion | Brutal Attack 8d6, Improved Method: Guerilla Warfare | |
16th | Epic Bonus Feat, Brutal Attack 5d6 | 160 | |||
17th | 170 | Keen Senses | Uncanny Dodge 4 | Brutal Attack 9d6 | |
18th | 180 | ||||
19th | Epic Bonus Feat, Brutal Attack 6d6 | 190 | Brutal Attack 10d6 | ||
20th | 200 |
Arelith Changes
Change | Level | Description | ||||||||||||||||||||
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Brawler | 1 |
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Pugilist | 3 |
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Cause of Vigilance | 3 |
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Cause of Freedom | 3 |
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Cause of Vindication | 3 |
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Ki Barrier | 3 |
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Method: Gruesome Technique | 6 |
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Method: Signature Weapon | 6 |
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Method: Simple Experimental Device | 6 |
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Method: Skirmish Maneuvers | 6 |
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Method: Hidden Persona | 6 |
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Improved Method: Complex Experimental Device | 13 |
Notes
References
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Improved Method: Guerilla Warfare | 13 |
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Improved Method: Nightmare Tactics | 13 |
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Improved Method: Secret Identity | 13 |
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Improved Method: Signature Weapon Mastery | 13 |
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Roleplay Tips
- Some mechanics developed differently than written, but this original write-up has guidance on class lore.
External Links
- Spreadsheet for Vigilante.