|Characters on Arelith:|
|Race - Alignment |
|Deity - Class |
|Gifts - Backgrounds|
|Mark of Destiny|
An extension to the roleplaying bonus feature, Arelith includes three "Marks" which optionally make death a little more permanent than before. The idea behind this is that characters who would normally simply respawn after dying, can be given a definite end.
In character and out of character
Marks are an OOC concept. Characters are not aware of having it or of other PCs having it. Knowledge about PCs having Marks or not, should never ever influence characters decisions IC. It is not acceptable to ask for special treatment from other players based on possession of Marks, be it in character or out of character.
Marks are intended to make death more meaningful, whilst still allowing those who enjoy roleplaying their characters in dangerous situations to respawn indefinitely. It is an entirely optional choice, and the consequences (character deletion upon final death) are expect to be upheld.
Just for clarification, Fireboar puts it this way:
"Permanent death via either 5% roll or Marks- neither class of characters may be remade. A similar character but who is a different person is allowed, but why not try something different for variety?"
Mark of Destiny
"I've got this burning like my veins are filled with nothing but gasoline
and with a spark it's gonna be the biggest fire they've ever seen...
Sometimes I just wanna drive until the streets run out.
I wanna burn until there's nothing left to burn about."
Once a Mark of Destiny is taken, it cannot be removed, except to be replaced by a Mark of Despair. The Mark grants an additional 20 experience points per in-game hour (6 minutes in real life), which is stacked on top of any Roleplaying Bonus experience that may also be achieved that hour. So someone with a Bonus of 20 will acquire 40 experience points every hour.
There is a tradeoff though - that character will be limited to exactly 10 deaths. This is deaths, not respawns. It does not however include deaths in an Arena area (areas with the PvP Flag enabled), nor does it include deaths that are averted by divine interventions, or the Healer's abilities. Once the character has died 10 times, they can never again be seen on Arelith. That character will not go to the Death area; instead they will simply be deleted. Not even Resurrection or Raise Dead spells will restore them. Each time that character dies, the player will be notified as to how many more times they are allowed to die before being deleted - this is the only time you're able to find out how many "lives" you have left, so it's worth making a note in your In-Game Journal (or somewhere else) for certainty.
Characters that spend their 10 lives automatically roll for the Epic Sacrifice, if they are within the level range. However, the Mark of Despair will not automatically roll on consumption of the 10 lives.
Mark of Despair
Mark of Despair is exactly the same as the Mark of Destiny, however it does not add 20 experience points every hour. This is used by DMs as a punitive tool for players, typically for participation in mass wanton PvP with little narrative interest (somebody that is often starting PvP fights with little reason or provocation), or somebody that dies constantly and never RPs as being afraid or caring about death, or worse, that thinks itself immortal). Like the Mark of Destiny, however, players may request a DM to give them the mark at any level.
Mark of Despair is not automatically handed for any rule breach. A player that received a Mark of Despair as punitive action may petition to have it removed if their behavior improves.
Mark of Dauntlessness
Once a Mark of Dauntlessness is taken, it cannot be removed, except to be replaced by a Mark of Despair.
Mark of Dauntlessness is the same as the Mark of Destiny except that it does not provide the additional 20 EXP per tick like the Mark of Destiny does. It has 10 lives and, it does allow for people to roll for rewards unlike Mark of Despair.