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Darkness: Difference between revisions

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Zanithar (talk | contribs)
swapped bard to level 2
Mattamue (talk | contribs)
ship and protect notes
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| Spell Resistance  = No
| Spell Resistance  = No


| Description      = All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using [[Ultravision]]. Removes [[Faerie Fire]] effects for targets entering the Area of Effect.
| Description      = All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using [[Ultravision]]. Removes [[Faerie Fire]] effects for targets entering the Area of Effect. Protects light-sensitive characters when boarding other ships and protects from and restores sunlight penalties to light-sensitive races.


| Notes            =  
| Notes            =  
* Is no longer considered a hostile spell. NPC companions will no longer attack the caster.  Undead spawns (NPC's) ignore Darkness.
* Is no longer considered a hostile spell. NPC companions will no longer attack the caster.  Undead spawns (NPC's) ignore Darkness.
| References        =
| References        =
* None
* [https://forum.nwnarelith.com/viewtopic.php?p=283929#p283929 Protects and restores sunlight sensitivity] update.
* [https://forum.nwnarelith.com/viewtopic.php?p=316335#p316335 Ship darkness protects boarding] update.
}}
}}



Revision as of 03:12, 14 February 2023

Darkness
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[The Astrolabe]
Spell Level(s): Bard 2, Cleric 2, Cleric(Darkness) 1, Favored Soul 2, Hemomancer 2, Hexblade 2, Sorcerer 2, Spellsword 2, Warlock 1, Wizard 2
Innate Level: 2
School: Evocation
Descriptor(s): Darkness
Component(s): Verbal
Range: Long (40 meters)
Area of Effect / Target: Huge (6.67 meters radius)
Duration: 1 round / level
Additional Counter Spells: Light
Save(s): None
Spell Resistance: No

Description: All creatures within the area of effect are shrouded in a haze of darkness which can only be pierced using Ultravision. Removes Faerie Fire effects for targets entering the Area of Effect. Protects light-sensitive characters when boarding other ships and protects from and restores sunlight penalties to light-sensitive races.

Notes

  • Is no longer considered a hostile spell. NPC companions will no longer attack the caster. Undead spawns (NPC's) ignore Darkness.

References