Shadowdancer: Difference between revisions
→Arelith Changes: updated skill changes |
Seeker cleric note about Lightly Armored |
||
(24 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
{{ | {{SystemsNav|title=Classes}} | ||
'''Shadowdancer''' is a default prestige class with Arelith specific changes. | '''Shadowdancer''' is a default prestige class with Arelith specific changes. | ||
Line 30: | Line 30: | ||
'''Skill points:''' '''''8''''' + int modifier (('''''8''''' + int modifier) * 4 at 1st level) | '''Skill points:''' '''''8''''' + int modifier (('''''8''''' + int modifier) * 4 at 1st level) | ||
'''Class Skills:''' '''''bluff''''', '''''[[Skill_changes#Modified_Skills|climb]]''''', '''''[[skill changes#Modified_Skills|craft mastery]] | '''Class Skills:''' '''''bluff''''', '''''[[Skill_changes#Modified_Skills|climb]]''''', '''''[[skill changes#Modified_Skills|craft mastery]]''''', heal, hide, listen, lore, move silently, '''''parry''''', '''''perform''''', '''''ride''''', '''''sail''''', search, [[Skill_changes#Modified_Skills|sleight of hand]], spot, tumble | ||
'''Unavailable feats:''' scribe scroll, craft wand, weapon specialization | '''Unavailable feats:''' scribe scroll, craft wand, weapon specialization | ||
Line 43: | Line 43: | ||
{| {{Table-Class}} | {| {{Table-Class}} | ||
!colspan="9" | | |||
!colspan="3" |'''Shadow evade''' | |||
|- | |- | ||
!'''Level''' | |||
!'''BAB''' | |||
!'''Fort''' | |||
!'''Reflex''' | |||
!'''Will''' | |||
!'''Feats''' | |||
!'''HP''' | |||
!'''Hide<br>bonus''' | |||
!'''Daze DC<br>(+INT mod)''' | |||
!'''DR''' | |||
!'''Concealment''' | |||
!'''AC<br>(dodge)''' | |||
|- | |- | ||
| 1st||+0||+0||+2||+0||'''''One With Shadow (+1 hide per level)'''''||8||+1||-||-||-||- | | 1st||+0||+0||+2||+0||'''''One With Shadow (+1 hide per level)'''''||8||+1||-||-||-||- | ||
Line 89: | Line 89: | ||
{| {{Table-Class}} | {| {{Table-Class}} | ||
| | |colspan="5" | | ||
| | |colspan="3" |'''Shadow evade''' | ||
|- | |- | ||
!'''Level''' | |||
!'''Feats''' | |||
!'''HP''' | |||
!'''Hide<br>bonus''' | |||
!'''Daze DC<br>(+INT mod)''' | |||
!'''DR''' | |||
!'''Concealment''' | |||
!'''AC<br>(dodge)''' | |||
|- | |- | ||
| 11th||'''''hide in plain sight'''''||88||+11||26||10/+3|| | | 11th||'''''hide in plain sight'''''||88||+11||26||10/+3||20%||+4 | ||
|- | |- | ||
| 12th||||96||+12||27||10/+3||30%||+4 | | 12th||||96||+12||27||10/+3||30%||+4 | ||
|- | |- | ||
| 13th||bonus feat||104||+13||28||10/+3|| | | 13th||bonus feat||104||+13||28||10/+3||30%||+4 | ||
|- | |- | ||
| 14th||||112||+14||29||10/+3||40%||+4 | | 14th||||112||+14||29||10/+3||40%||+4 | ||
|- | |- | ||
| 15th||||120||+15||30||12/+4|| | | 15th||||120||+15||30||12/+4||40%||+4 | ||
|- | |- | ||
| 16th||bonus feat||128||+16||31, Stun||12/+4||50%||+4 | | 16th||bonus feat||128||+16||31, Stun||12/+4||50%||+4 | ||
Line 124: | Line 124: | ||
== Arelith Changes == | == Arelith Changes == | ||
{| | {| {{Table-Class}} | ||
|- | |- | ||
!Change | !Change | ||
!Level | !Level | ||
Line 138: | Line 138: | ||
|'''Shadow Daze''' | |'''Shadow Daze''' | ||
| 3 | | 3 | ||
| Now has a cooldown of 5 minutes (50 rounds). At class level 8, the effect is improved from Daze to Fear. At level 16, the effect becomes Stun. The DC is now 15 + | | Now has a cooldown of 5 minutes (50 rounds). At class level 8, the effect is improved from Daze to Fear. At level 16, the effect becomes Stun. The DC is now 15 + [[hard]] INT Modifier + Class Levels. (Previously 10 + DEX Modifier + Class Levels). | ||
* Shadow Daze cooldown is reduced by 60 seconds (10 rounds) every 3 Shadowdancer levels, starting with level 12. Level 12 is a 4 minute (40 rounds) cool down, 15 is 3 minutes (30 round), 18 is 2 minutes (20 rounds). | * Shadow Daze cooldown is reduced by 60 seconds (10 rounds) every 3 Shadowdancer levels, starting with level 12. Level 12 is a 4 minute (40 rounds) cool down, 15 is 3 minutes (30 round), 18 is 2 minutes (20 rounds). | ||
Line 144: | Line 144: | ||
|'''Shadow Evade''' | |'''Shadow Evade''' | ||
| 4 | | 4 | ||
| Now | | Now has a duration of 18 seconds (3 rounds) per class level and has a cooldown of 5 minutes (50 rounds).<br>The Concealment bonus scales as follows: | ||
* Class Level: 10 - 11 = 20% | |||
* Class Level: 12 - 13 = 30% | |||
* Class Level: 14 - 15 = 40% | |||
* Class Level: 16 - 20 = 50% | |||
Shadow Evade is not dispellable. | |||
|- | |- | ||
Line 165: | Line 171: | ||
**18 level: 2 minutes (20 rounds) | **18 level: 2 minutes (20 rounds) | ||
**20 level: 1 minute (10 rounds) | **20 level: 1 minute (10 rounds) | ||
|- | |- | ||
|'''Stealth Bonuses''' | |'''Stealth Bonuses''' | ||
| - | | - | ||
| [[Assassin]], [[Harper#Harper Scout|Harper Scout]], [[ | | [[Assassin]], [[Harper#Harper Scout|Harper Scout]], [[Invisible Blade]], [[Rogue]], [[Shadowdancer]] and [[Zhentarim#Zhentarim_Operative|Zhentarim Operative]] levels stack with Rogue levels when qualifying for the in stealth rogue speed increase but only [[Rogue]], [[Harper#Harper Scout|Harper Scout]], and [[Zhentarim#Zhentarim_Operative|Zhentarim Operative]] levels count for the +AB bonus when leaving stealth. Rogue levels are required for this bonus to trigger. | ||
* At combined level 16, movement speed penalty in stealth is reduced by 10%. | * At combined level 16, movement speed penalty in stealth is reduced by 10%. | ||
* At combined level 18, gain +1 AB for 1 round after leaving stealth. +AB has a 5 round cooldown. | * At combined level 18, gain +1 AB for 1 round after leaving stealth. +AB has a 5 round cooldown. | ||
Line 187: | Line 183: | ||
|- | |- | ||
|''' | |'''Lightly Armored''' | ||
| - | |||
| [[Assassin]], [[Harper#Harper Scout|Harper Scout]], [[Invisible Blade]], [[Rogue]], [[Shadowdancer]] and [[Zhentarim#Zhentarim_Operative|Zhentarim Operative]] levels stack with Rogue levels for the purpose of calculating how much lost DEX is regained as Dodge AC via the Lightly Armored feat. Rogue levels are required for this bonus to trigger. Light armor will receive all AC lost to the dex cap as Dodge AC, subject to a cap of AC/4 combined levels. For example, if you have 6 rogue and 3 assassin levels and 28 of dex (modifier 9), and you are using a Studded Leather Armor - which has a max dex modifier of 4 - then, you'd have 4 of normal dex AC, and 2 of extra Dodge AC, and lose 2 points of AC until combined level 15. | |||
'''NOTE:''' Taking the levels of Cleric and selecting the Seeker path will remove this feature. | |||
|- | |||
|'''Specialty Weapons''' | |||
| - | | - | ||
| | | [[Assassin]], [[Harper#Harper Scout|Harper Scout]], [[Invisible Blade]], [[Rogue]], [[Shadowdancer]] and [[Zhentarim#Zhentarim_Operative|Zhentarim Operative]] levels stack with [[Rogue]] levels when qualifying for the +1 AB to any finessable weapon at levels 19 and 24. Rogue levels are required for this bonus to trigger. At 19 combined levels, gain +1 AB when using any finessable weapon. At 24 combined levels, gain +1 additional AB when using any finessable weapon. These bonuses add to a weapon's non-magical Attack Bonus and allow Damage Reduction penetration. For example, a +3 AB weapon will become +5, capable of bypassing Stoneskin or Premonition, with 16 rogue 5 shadowdancer and 3 assassin combined levels. | ||
:'''Note:''' The weapon must be a [https://nwn.fandom.com/wiki/Weapon_finesse finesse weapon], please note that there are a number of [[Weapons#Weapon_Changes|custom weapon changes]] including adding finesse to weapons. | |||
|- | |- | ||
|''' | |'''Blinding Speed''' | ||
| - | | - | ||
| | | {{:Blinding Speed/feat}} | ||
|- | |- | ||
|'''Class skills''' | |'''Class skills''' | ||
| - | | - | ||
| [[Shadowdancer]]s on Arelith gain access to Bluff, [[Riding|Ride]] | | [[Shadowdancer]]s on Arelith gain access to Bluff, Climb, Craft Mastery, Parry, Perform, [[Riding|Ride]] and Sail as class skills.<br>[[Shadowdancer]]s on Arelith lose access to Leadership as a class skill. | ||
|- | |- | ||
Line 205: | Line 208: | ||
| - | | - | ||
| | | | ||
*Infinite uses/day, but instead has a cooldown of 3 minutes ( | *Infinite uses/day, but instead has a cooldown of 3 minutes (30 rounds) starting the moment the shadow is slain or dismissed. | ||
*Summon duration increased to ''at least'' 24 hours. | *Summon duration increased to ''at least'' 24 hours. | ||
*The Shadowdancer gains a d6 of improved sneak attack (feat) per three levels of the Shadow when standing near it. | *The Shadowdancer gains a d6 of improved sneak attack (feat) per three levels of the Shadow when standing up to 16 meters near it. | ||
**The shadow dancer can transfer these feats to the shadow using -shadow conduit command (12 seconds cooldown) | |||
*Can use the [[console_command#-associate_.2F_-a_.2F_-f|-a command]] and the [[Feat_changes#Associate_Tool|Associate Tool]]. | *Can use the [[console_command#-associate_.2F_-a_.2F_-f|-a command]] and the [[Feat_changes#Associate_Tool|Associate Tool]]. | ||
*Shadows auto[[console_command#-guard|-guard]] the Shadowdancer. This behavior can be toggled by talking to the shadow. | *Shadows auto[[console_command#-guard|-guard]] the Shadowdancer. This behavior can be toggled by talking to the shadow. | ||
*The shadow mirrors the Shadowdancer in several ways: | *The shadow mirrors the Shadowdancer in several ways: | ||
**They copy the '''final''' STR, DEX and CON, not the base. | **They copy the '''final''' STR, DEX and CON, not the base. | ||
**They equip the melee weapon including fists | *** So, buff yourself to the +12 stat cap, summon the shadow which copies the buffed stats as the base stats for the shadow, then buff the shadow again. | ||
**They equip the melee weapon including fists and ranged weapons but they have the "no damage" property. They copy the weapon VFX if the master has any. | |||
**They equip the shield and cloak if the master has a shield or cloak equipped. | **They equip the shield and cloak if the master has a shield or cloak equipped. | ||
**Shadow is scaled to the size of the master. | **Shadow is scaled to the size of the master. | ||
**If the Shadowdancer has the epic shadowlord feat, the shadows copies the names, description, portrait, and soundset of the shadowdancer. Additionally, it gains immunity to Banishment, Dismissal, and Word of Faith. | **If the Shadowdancer has the epic shadowlord feat, the shadows copies the names, description, portrait, and soundset of the shadowdancer. Additionally, it gains immunity to Banishment, Dismissal, and Word of Faith. | ||
**They copy Weapon Finesse, Evasion, Improved Evasion, Defensive Roll, Epic Dodge, Uncanny Dodge, and all Dual Wield feats (including ranger's), if the | **They copy Weapon Finesse, Evasion, Improved Evasion, Defensive Roll, Epic Dodge, Uncanny Dodge, and all Dual Wield feats (including ranger's), Point Blank Shot and Rapid Reload if the shadowdancer has them. | ||
* Shadows Feats: Blind Fight, Crippling Strike | * Shadows level up (hit dice) in the Outsider class equally to SD level + 5. | ||
* The Epic Shadow Lord feat grants the Shadow +5% Concealment, +5 Hit Dice. | |||
* Shadow Properties: DR 5/+1, 55% Concealment + 1% / Shadowdancer Level, Undead Immunities. | |||
* Shadows Feats: Blind Fight, Crippling Strike and Sneak Attack (+1d6) per hit dice /6, limited by Shadowdancer hard DEX. | |||
* Shadows gain Regeneration and Damage Reduction /+6 equal to Shadow's hit dice /3. | * Shadows gain Regeneration and Damage Reduction /+6 equal to Shadow's hit dice /3. | ||
* Shadows gain the Hide in Plain Sight feat if the master has at least 5 Shadowdancer levels. | * Shadows gain the Hide in Plain Sight feat if the master has at least 5 Shadowdancer levels. | ||
* Shadow | * Shadows gain Sure Striking per hit dice /6. | ||
* Shadow | * Shadow base skills: Discipline, Listen, Spot. | ||
* | * Shadow scaling skills: Bluff, Perform, Hide, Move Silently scale up to the shadowdancer's. | ||
* The Epic Shadow Lord | * Shadow can use the following commands: -walk, -disguise, -language, -emote, -backpack, -loadoutfit, -twohand. | ||
* Shadow will teleport next to the target the shadowdancer is attacking against non player targets (PVE). | |||
* Equipment can be set for the shadow: As long as the selected weapons are within your inventory, the shadow will attempt to equip them. This can be done using: | |||
** -shadow gear [code] | |||
** -shadow gear swap command. | |||
* Shadow Cosmetic Appearance: The shadow appearance can be changed using -shadow skin [code] to the following options. The name of the shadow will be replaced with the form name. | |||
**Shadow Fiend | |||
**Shadow Scuttler | |||
**Shadow Prowler | |||
**Shadow Snatcher | |||
Note: on Arelith the [[Shadowdancer]] summons, including Epic Shadow Lord are Outsider NOT Undead and NOT Evil | |||
|} | |||
==Shadow Cosmetic Forms== | |||
From left to right: Shadow Scuttler, Shadow Prowler, Shadow Cluster (No longer available). | |||
[[File:Shadow_Forms.png|link=]] | |||
Shadow Fiend: | |||
| | [[File:Shadow_Fiend.png|link=]] | ||
Shadow Snatcher: | |||
[[File:Shadow_Snatcher.png|link=]] | |||
==Roleplay Tips== | |||
== External Links == | == External Links == |
Latest revision as of 16:54, 21 February 2025
Arelith Wiki | |
Character Creation | |
---|---|
Creation (New Players Guide) Race - Deity - Class Gifts - Backgrounds - Alignment Marks - Epic Sacrifice Customization - Head List - Builds | |
Character Systems | |
Description - Disguise / Covered Languages - Experience - Quests Pickpocket - Rest - Role Play Bonus Death - Lycanthropy - Investigate Sequencers - Runic Sequencers | |
World Systems | |
Settlements - Factions Quarters - Shops - Taverns - Banks Riding - Sailing - Boons Communication - Portals Time - Containers/Bags Radiant Heart - Assassin's Guild Sencliff's Pirates | |
Item Creation Systems | |
Alchemy - Art Craft - Carpentry Herb - Smith - Tailor Dweomercraft - Runes | |
Armor Weapons - Melee / Ranged / Siege Resources - Poison | |
Arelith Changes | |
Classes - Skills - Feats - Trap Summons - Familiar Reskins Spells (list) - Misc | |
Help | |
Rules - Roleplay - Maps Console Commands Common Bugs - Staff Support Tickets - Character Remake [The Astrolabe] |
Shadowdancer is a default prestige class with Arelith specific changes.
Introduction
Arelith Shadowdancers enjoy many changes that benefit their shadowy skills and roguish abilities. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: none
Feats: dodge, mobility
Skills: hide 10, move silently 8, tumble 5
OR Class/path: Shadow Mage (3 levels of Shadow Mage and at least 5 total character levels)
Class Features
Hit die: d8
Proficiencies: armor (light), weapons (simple)
Skill points: 8 + int modifier ((8 + int modifier) * 4 at 1st level)
Class Skills: bluff, climb, craft mastery, heal, hide, listen, lore, move silently, parry, perform, ride, sail, search, sleight of hand, spot, tumble
Unavailable feats: scribe scroll, craft wand, weapon specialization
Primary saving throw(s): reflex
Base attack bonus: +3/4 level
Level Progression
Hit points rolls on Arelith are always maximum.
Shadow evade | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Level | BAB | Fort | Reflex | Will | Feats | HP | Hide bonus |
Daze DC (+INT mod) |
DR | Concealment | AC (dodge) |
1st | +0 | +0 | +2 | +0 | One With Shadow (+1 hide per level) | 8 | +1 | - | - | - | - |
2nd | +1 | +0 | +3 | +0 | darkvision, evasion, uncanny dodge I | 16 | +2 | - | - | - | - |
3rd | +2 | +1 | +3 | +1 | shadow daze, summon shadow | 24 | +3 | 18 | - | - | - |
4th | +3 | +1 | +4 | +1 | shadow evade | 32 | +4 | 19 | 5/+1 | 5% | +1 |
5th | +3 | +1 | +4 | +1 | defensive roll, uncanny dodge II | 40 | +5 | 20 | 5/+1 | 5% | +1 |
6th | +4 | +2 | +5 | +2 | 48 | +6 | 21 | 5/+2 | 10% | +2 | |
7th | +5 | +2 | +5 | +2 | slippery mind | 56 | +7 | 22 | 5/+2 | 10% | +2 |
8th | +6 | +2 | +6 | +2 | 64 | +8 | 23, Fear | 10/+2 | 15% | +3 | |
9th | +6 | +3 | +6 | +3 | 72 | +9 | 24 | 10/+2 | 15% | +3 | |
10th | +7 | +3 | +7 | +3 | improved evasion, uncanny dodge III, Shadow Displacement |
80 | +10 | 25 | 10/+3 | 20% | +4 |
Epic Shadowdancer
Bonus feats: The epic shadowdancer gains a bonus feat every three levels. In other words, at levels 13, 16, and 19.
Epic bonus feats: blinding speed, epic skill focus (all but animal empathy, perform), epic dodge, epic reflexes, epic shadowlord, improved whirlwind attack, self concealment, superior initiative
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Shadow evade | |||||||
Level | Feats | HP | Hide bonus |
Daze DC (+INT mod) |
DR | Concealment | AC (dodge) |
---|---|---|---|---|---|---|---|
11th | hide in plain sight | 88 | +11 | 26 | 10/+3 | 20% | +4 |
12th | 96 | +12 | 27 | 10/+3 | 30% | +4 | |
13th | bonus feat | 104 | +13 | 28 | 10/+3 | 30% | +4 |
14th | 112 | +14 | 29 | 10/+3 | 40% | +4 | |
15th | 120 | +15 | 30 | 12/+4 | 40% | +4 | |
16th | bonus feat | 128 | +16 | 31, Stun | 12/+4 | 50% | +4 |
17th | 136 | +17 | 32 | 12/+4 | 50% | +4 | |
18th | 144 | +18 | 33 | 12/+4 | 50% | +4 | |
19th | bonus feat | 152 | +19 | 34 | 12/+4 | 50% | +4 |
20th | 160 | +20 | 35 | 14/+5 | 50% | +4 |
Arelith Changes
Change | Level | Description | |||||
---|---|---|---|---|---|---|---|
One with Shadow | 1 | +1 bonus to Hide is given with each SD level taken. | |||||
Shadow Daze | 3 | Now has a cooldown of 5 minutes (50 rounds). At class level 8, the effect is improved from Daze to Fear. At level 16, the effect becomes Stun. The DC is now 15 + hard INT Modifier + Class Levels. (Previously 10 + DEX Modifier + Class Levels).
| |||||
Shadow Evade | 4 | Now has a duration of 18 seconds (3 rounds) per class level and has a cooldown of 5 minutes (50 rounds). The Concealment bonus scales as follows:
Shadow Evade is not dispellable. | |||||
Hide in Plain Sight | 11 | Hide in Plain Sight (HiPS) granted at SD level 11 instead of 1.
| |||||
Shadow Displacement | 10 | The Shadowdancer gains the ability to travel between shadows, by switching places with his summoned shadow as if by means of a dimension door spell.
| |||||
Stealth Bonuses | - | Assassin, Harper Scout, Invisible Blade, Rogue, Shadowdancer and Zhentarim Operative levels stack with Rogue levels when qualifying for the in stealth rogue speed increase but only Rogue, Harper Scout, and Zhentarim Operative levels count for the +AB bonus when leaving stealth. Rogue levels are required for this bonus to trigger.
| |||||
Lightly Armored | - | Assassin, Harper Scout, Invisible Blade, Rogue, Shadowdancer and Zhentarim Operative levels stack with Rogue levels for the purpose of calculating how much lost DEX is regained as Dodge AC via the Lightly Armored feat. Rogue levels are required for this bonus to trigger. Light armor will receive all AC lost to the dex cap as Dodge AC, subject to a cap of AC/4 combined levels. For example, if you have 6 rogue and 3 assassin levels and 28 of dex (modifier 9), and you are using a Studded Leather Armor - which has a max dex modifier of 4 - then, you'd have 4 of normal dex AC, and 2 of extra Dodge AC, and lose 2 points of AC until combined level 15.
NOTE: Taking the levels of Cleric and selecting the Seeker path will remove this feature. | |||||
Specialty Weapons | - | Assassin, Harper Scout, Invisible Blade, Rogue, Shadowdancer and Zhentarim Operative levels stack with Rogue levels when qualifying for the +1 AB to any finessable weapon at levels 19 and 24. Rogue levels are required for this bonus to trigger. At 19 combined levels, gain +1 AB when using any finessable weapon. At 24 combined levels, gain +1 additional AB when using any finessable weapon. These bonuses add to a weapon's non-magical Attack Bonus and allow Damage Reduction penetration. For example, a +3 AB weapon will become +5, capable of bypassing Stoneskin or Premonition, with 16 rogue 5 shadowdancer and 3 assassin combined levels.
| |||||
Blinding Speed | - |
| |||||
Class skills | - | Shadowdancers on Arelith gain access to Bluff, Climb, Craft Mastery, Parry, Perform, Ride and Sail as class skills. Shadowdancers on Arelith lose access to Leadership as a class skill. | |||||
Summon Shadow | - |
Note: on Arelith the Shadowdancer summons, including Epic Shadow Lord are Outsider NOT Undead and NOT Evil |
Shadow Cosmetic Forms
From left to right: Shadow Scuttler, Shadow Prowler, Shadow Cluster (No longer available).
Shadow Fiend:
Shadow Snatcher:
Roleplay Tips
External Links
- http://www.d20srd.org/srd/prestigeClasses/shadowdancer.htm
- Information about default NWN class is available on NWNWiki.