Bigby's Disrupting Hand

From Arelith Wiki
Jump to: navigation, search
Bigby's Disrupting Hand
Arelithwikilogo.png
Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Mark of Destiny - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Bank
Riding - Sailing
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats
Spells (list) - Summons
Familiar Reskins - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Bard 3, Cleric(Chaos) 5, Cleric(Strength) 4, Elementalist 4, Hemomancer 4, Sorcerer 3, Wizard 3
Innate Level: 3
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Single
Duration: 1 round / level
Additional Counter Spells: None
Save(s): None
Spell Resistance: Yes

Description: A small, spectral hand springs into existence before your target. It hovers in the air, ready to deliver a backhanded blow when the subject attempts to cast a spell. This attack causes no damage, but it forces the subject to make a Concentration check with a DC equal to this spell's save DC. If the subject fails the check, the hand's blow ruins the casting attempt.

Notes

  • Additionally, all Bigby spells (except Interposing Hand) will attack both mind and mobility. Protection against one effect will not deny the other, but the spells will only affect mobility if the user is mind effect-immune. The movement-restraining effect can be removed with Remove Paralysis, Restoration, Greater Restoration and Freedom of Movement.
  • All are 1 round / level duration.
Bigby's... Innate Level Save Effect
Bigby's Clenched Fist 8 Fort 1d8+11 force per round & 1 round stun per round if fail
Bigby's Crushing Hand 9 Reflex 2d6+12 force each round
Bigby's Disrupting Hand 3 None Target must concentration check vs spell's save DC when casting
Bigby's Forceful Hand 6 Reflex Knocked down and dazed for duration
Bigby's Grasping Hand 7 Reflex Held for duration
Bigby's Interposing Hand 5 Reflex -10 penalty to all attack rolls for duration

References

  • None