Swashbuckler
![]() Character Creation | |
Characters on Arelith: | |
---|---|
Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Swashbuckler is a custom base class available on Arelith.
Introduction
The swashbuckler is the paragon of panache. Equally formidable in both dueling and discourse, they exude daring and bravado. Unlike the unruly barbarian or uncultured druid, the swashbuckler wins fights using their brain and their finesse rather than brute strength or magical prowess. Foregoing heavy armor and bulky weapons in favor of acrobatics and precision, the swashbuckler is a force to be reckoned with.
Class Mechanics
Requirements
Alignment restrictions: None
Class Features
Hit die: d10
Proficiencies: armor (light), shields, weapons (martial, simple)
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Class Skills: Bluff, Craft Mastery, Craft Trap, Discipline, Heal, Intimidate, Lore, Parry, Perform, Persuade, Spot, Taunt, Tumble, Ride
Unavailable feats: craft wand, scribe scroll, weapon specialization
Primary saving throw(s): fortitude, reflex
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Saves | Feats | |||
---|---|---|---|---|---|---|
Fort | Ref | Will | ||||
1st | +1 | +2 | +2 | +0 | Weapon Finesse | |
2nd | +2 | +3 | +3 | +0 | Grace | |
3rd | +3 | +3 | +3 | +1 | Insightful Strike | |
4th | +4 | +4 | +4 | +1 | ||
5th | +5 | +4 | +4 | +1 | Swashbuckler Dodge | |
6th | +6/+1 | +5 | +5 | +2 | ||
7th | +7/+2 | +5 | +5 | +2 | Mobility | |
8th | +8/+3 | +6 | +6 | +2 | Panache | |
9th | +9/+4 | +6 | +6 | +3 | ||
10th | +10/+5 | +7 | +7 | +3 | Elegant Strike | |
11th | +11/+6/+1 | +7 | +7 | +3 | Luck of Heroes | |
12th | +12/+7/+2 | +8 | +8 | +4 | Uncanny Dodge | |
13th | +13/+8/+3 | +8 | +8 | +4 | Acrobatics Skill Mastery | |
14th | +14/+9/+4 | +9 | +9 | +4 | Feint | |
15th | +15/+10/+5 | +9 | +9 | +5 | ||
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Evasion | |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Slippery Mind | |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | ||
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Second Intention | |
20th | +20/+15/+10/+5 | +12 | +12 | +6 |
Epic Swashbuckler
Bonus feats: The epic Swashbuckler gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.
Epic swashbuckler bonus feats: armor skin, defensive roll, epic damage reduction, epic dodge, epic prowess, epic toughness, epic weapon focus, improved evasion, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Epic Swashbuckler Level Progression
Lvl | Feats |
---|---|
21st | Third Intention (see above) |
22nd | |
23rd | Bonus Feat |
24th | Improved Acrobatics Skill Master (see above) |
25th | |
26th | Bonus Feat |
27th | |
28th | |
29th | Bonus Feat |
30th |
Arelith Changes
Arelith Wiki | |
Character Creation | |
---|---|
Creation (New Players Guide) Race - Deity - Class Gifts - Backgrounds - Alignment Marks - Epic Sacrifice Customization - Head List - Builds | |
Character Systems | |
Description - Disguise / Covered Languages - Experience - Quests Pickpocket - Rest - Role Play Bonus Death - Lycanthropy - Investigate Sequencers - Runic Sequencers | |
World Systems | |
Settlements - Factions Quarters - Shops - Taverns - Banks Riding - Sailing - Boons Communication - Portals Time - Containers/Bags Radiant Heart - Assassin's Guild Sencliff's Pirates | |
Item Creation Systems | |
Alchemy - Art Craft - Carpentry Herb - Smith - Tailor Dweomercraft - Runes | |
Armor Weapons - Melee / Ranged / Siege Resources - Poison | |
Arelith Changes | |
Classes - Skills - Feats - Trap Summons - Familiar Reskins Spells (list) - Misc | |
Help | |
Rules - Roleplay - Maps Console Commands Common Bugs - Staff Support Tickets - Character Remake [The Astrolabe] |
Notes
- None
References
- None
Swashbuckler Feats
Level 1: Weapon Finesse
Level 2: Grace
A swashbuckler gains a +1 bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level, +3 at 20th level, and +4 at 29th level. A swashbuckler loses this bonus when wearing medium or heavy armor or when using a large shield or tower shield."
Level 3: Insightful Strike
At 3rd level, while using a swashbuckler weapon, a Swashbuckler is able to use their knowledge of anatomy to deal extra damage and gains bonus damage equal to their intelligence modifier. This damage cannot exceed their Swashbuckler level. A Swashbuckler loses this bonus when wearing medium or heavy armor or when using a large or tower shield."
Level 5: Swashbuckler Dodge
A Swashbuckler is light on their feet and gains +1 dodge AC at level 5. This bonus increases by 1 every 5 levels, to a maximum of +6 at level 30. A swashbuckler loses this bonus when wearing medium or heavy armor or when using a large or tower shield."
Level 7: Mobility
Level 8: Panache!
At 8th level, the effects of the Swashbuckler's outrageous panache become more apparent. Their bonus to social skills (Bluff, Intimidate, Leadership, Perform) from charisma is doubled.
Level 10: Elegant Strike
At 10th level, while using a swashbuckler weapon, a Swashbuckler is able to aim for weak points such as the gaps in armor or the soft spots on a creature's body. They gain +1 damage, +1 per additional 10 levels not to exceed their dexterity modifier. A Swashbuckler loses this bonus when wearing medium or heavy armor or when using a large or tower shield."
Level 11: Luck of Heroes
Level 12: Uncanny Dodge
Level 13: Acrobatics Skill Mastery At 13th level, a Swashbuckler becomes so confident in their acrobatic skills, that they can make a daring dash across the battlefield. For one round, the swashbuckler gains a 50% boost to their movement speed. Due to the physical strain of this maneuver, it can only be performed once every 3 minutes. Additionally, swashbucklers will automatically succeed on climb, jump, and use rope checks.
Level 14: Feint
At 14th level, when using a swashbuckler weapon, a Swashbuckler can use feints to deceive their opponent. The intention is to trick an opponent by launching one or more fake attacks, forcing them to mount an unnecessary defensive move, thus straining themselves. A successful feint will force your opponent to fight more defensively, dropping their strength by the Swashbuckler’s hard intelligence modifier. Once per round, on a successful hit, a DC of their intelligence modifier + 1/2 Swashbuckler level + the highest of leadership, bluff, or intimidate / 5 will be rolled against your opponent’s reflex save. A Swashbuckler loses this ability when wearing medium or heavy armor or when using a large or tower shield.
Level 16: Evasion
Level 17: Slippery Mind
Level 19: Second Intention
At 19th level, when using a swashbuckler weapon, a Swashbuckler can perform an advanced feint, where you design your entire move with a second strike firmly in mind. Their first attack is a feint that their opponent will parry. After the parry, their opponent will launch a riposte which the Swashbuckler then parries before launching a premeditated counterattack into a weak point, which, if successful, will lower their constitution by the Swashbuckler’s hard intelligence modifier. Once per round, on a successful hit, a DC of their intelligence modifier + 1/2 Swashbuckler level + the highest of leadership, bluff, or intimidate / 5 will be rolled against your opponent’s fortitude save. A Swashbuckler loses this ability when wearing medium or heavy armor or when using a large or tower shield.
Level 21: Third Intention
An epic Swashbuckler is the paragon of intuition and fighting with their brain over their brawn. Rather than simply feint or perform a second intention to deceive their opponent before performing a deadly attack, an epic Swashbuckler is fighting three steps ahead of their opponent. Aware of their opponents plans, the Swashbuckler can avoid all damage and crowd control effects for three seconds. A maneuver this complicated is no simple task to perform, and therefore can only be done once every 5 minutes. At 25th level, further training reduces this to 3 minutes, and at level 28, a master Swashbuckler only waits 1 minute between third intentions.
Level 24: Improved Acrobatics Skill Master
At 24th level, a Swashbuckler is an expert outshined by none in acrobatics. When they use their acrobatic skill mastery to dash across the battlefield, not even magical binds can stop their intrepid traverse. For one round, the Swashbuckler gains a 50% boost to their movement speed and freedom of movement. Due to the physical strain of this maneuver, it can only be performed once every 3 minutes. Additionally, a swashbuckler will automatically succeed on climb, jump, and use rope checks.
Swashbuckler Weapons
Some of the Swashbuckler abilities, where noted above, can only be used when wielding a particular selection of Swashbuckler weapons. The weapon must meet the following criteria to be considered a Swashbuckler weapon:
- The weapon must be a finesse weapon, please note that there are a number of custom weapon changes including adding finesse.
- The weapon size must be medium or smaller in size
Examples:
- Can - A Small race two-handing a Katana, Longsword, Rapier or Scimitar.
- Can - A Medium race wielding a Katana, Longsword or Scimitar.
- Can - A Small or Medium race wielding a Dagger, Handaxe, Kama, Kukri, Light hammer, Mace, Shortsword, Sickle or Whip.
- Cannot - A Medium race wielding a quarterstaff or double sword.
External Links
- Arelith Swashbuckler news post
- [http://dnd5e.wikidot.com/rogue:swashbuckler 5th Edition Swashbuckler Information