Elemental Avatar: Difference between revisions
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:* +3 Regeneration | :* +3 Regeneration | ||
:* 2d6 damage per round in an [[AoE]] | :* 2d6 damage per round in an [[AoE]] | ||
:* - | :* -30 to Hide and Move Silently while active | ||
:* Drains 0.1% piety per round | |||
:* This spell is mutually exclusive with [[Shapechange]]. | :* This spell is mutually exclusive with [[Shapechange]]. | ||
:* This spell does not work with [[Divine Shield]] nor with [[Divine Might]]. Using one | :* This spell does not work with [[Divine Shield]] nor with [[Divine Might]]. Using one deactivates elemental avatar and vice versa. | ||
:* This spell does not work with defensive stance (pending a new stance system - Work in Progress) | :* This spell does not work with defensive stance (pending a new stance system - Work in Progress) | ||
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:* Air | :* Air | ||
::* Shield [[AC]] increased to +6 Shield [[AC]] | ::* Shield [[AC]] increased to +6 Shield [[AC]] | ||
::* | ::* 2/- Damage Resistance | ||
::* | ::* +4 Regeneration | ||
::* Aura Damage (see Aura Effects below) | |||
::* Weapon damage bonus: | ::* Weapon damage bonus: | ||
:::* Damage Type: Electrical | :::* Damage Type: d4+2 Electrical | ||
:* Earth | :* Earth | ||
::* Shield [[AC]] decreased to +2 Shield [[AC]] | ::* Shield [[AC]] decreased to +2 Shield [[AC]] | ||
::* | ::* 6/- damage resistance | ||
::* +4 Regeneration | |||
::* Aura Damage (see Aura Effects below) | |||
::* Weapon damage bonus: | ::* Weapon damage bonus: | ||
:::* Damage Type: Bludgeoning | :::* Damage Type: d4+2 Bludgeoning | ||
:* Fire | :* Fire | ||
::* | ::* Shield [[AC]] decreased to +4 Shield [[AC]] | ||
::* 4/- Damage Resistance | |||
::* +2 Regeneration | |||
::* Aura Damage (see Aura Effects below) | |||
::* Weapon damage bonus: | ::* Weapon damage bonus: | ||
:::* Damage Type: d6+3 Fire | |||
:::* Damage Type: Fire | |||
:* Water | :* Water | ||
::* | ::* Shield [[AC]] decreased to +4 Shield [[AC]] | ||
::* 4/- Damage Resistance | |||
::* Regeneration increased to +6 Regeneration | ::* Regeneration increased to +6 Regeneration | ||
::* Weapon damage bonus: | ::* Weapon damage bonus: | ||
:::* Decreased to d4 | :::* Decreased to d4 | ||
:::* Damage Type: Slashing | :::* Damage Type: d2+1 Slashing | ||
: '''Elemental Type Aura Effects''' | : '''Elemental Type Aura Effects''' | ||
:* Air | :* Air | ||
::* Description: Call down Bolts of Lightning that apply damage to enemies in the Aura. | ::* Description: Call down Bolts of Lightning that apply 3d4 Electrical damage to enemies in the Aura. | ||
:::* Duration: Once every 4 rounds | :::* Duration: Once every 4 rounds | ||
::::* SF: Transmutation decreases the cooldown to 3 rounds | ::::* SF: Transmutation decreases the cooldown to 3 rounds | ||
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:* Earth | :* Earth | ||
::* Description: Adds a slow effect to the Aura | ::* Description: Adds a slow effect to the Aura & applies 3d4 Bludgeoning damage to enemies in the Aura | ||
::* Duration: 3 seconds | ::* Duration: 3 seconds | ||
:::* GSF: Transmutation increases duration to 6 seconds (1 round) | :::* GSF: Transmutation increases duration to 6 seconds (1 round) | ||
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:* Fire | :* Fire | ||
::* Description: Leave a patch of burning earth once per round | ::* Description: Leave a patch of burning earth once per round that applies 3d6 Fire damage to enemies in the Aura | ||
:::* Duration: 2 rounds | :::* Duration: 2 rounds | ||
::::* ESF: Transmutation increases duration to 3 rounds | ::::* ESF: Transmutation increases duration to 3 rounds | ||
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:* Water | :* Water | ||
::* Description: Regeneration Aura | ::* Description: +6 Regeneration Aura that applies 3d2 Slashing damage to enemies in the Aura | ||
:::* Aura Area of Effect increased to Huge (6.67 meters radius) | |||
:::* Duration: Permanent whilst within the [[AoE]] | :::* Duration: Permanent whilst within the [[AoE]] | ||
:::* Effects: Applies Regeneration bonus to all Allies within the Aura, additionally applies Overheal effect up to 10 Temporary [[HP]] to allies within the Aura which last for 1 round upon exiting the Aura. | :::* Effects: Applies Regeneration bonus to all Allies within the Aura, additionally applies Overheal effect up to 10 Temporary [[HP]] to allies within the Aura which last for 1 round upon exiting the Aura. | ||
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| Notes = | | Notes = | ||
* The bonus d6 damage applies to fists, melee weapons, and bows. This damage respects Damage Immunity and Damage Resistance. | * The bonus d6 damage applies to fists, melee weapons, and bows. This damage respects Damage Immunity and Damage Resistance. | ||
* This spell | * This spell CAN be used by the [[Cleric]] Warpriest Path. | ||
| References = | | References = |
Revision as of 18:09, 26 February 2024
NOTE: THIS SPELL IS IN TESTING ON THE TEST SERVER AND IS NOT YET AVAILABLE ON THE MAIN SERVER
See: this thread for more details and to provide input.
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