Swashbuckler: Difference between revisions
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{{CharacterNav|title=Classes}} | {{CharacterNav|title=Classes}} | ||
'''Swashbuckler''' is a custom base class with Arelith specific changes. | |||
__TOC__ | __TOC__ | ||
== Introduction == | == Introduction == | ||
The swashbuckler is the paragon of panache. Equally formidable in both dueling and discourse, they exude daring and bravado. Unlike the unruly barbarian or uncultured druid, the swashbuckler wins fights using their brain and their finesse rather than brute strength or magical prowess. Foregoing heavy armor and bulky weapons in favor of acrobatics and precision, the swashbuckler is a force to be reckoned with. | The swashbuckler is the paragon of panache. Equally formidable in both dueling and discourse, they exude daring and bravado. Unlike the unruly barbarian or uncultured druid, the swashbuckler wins fights using their brain and their finesse rather than brute strength or magical prowess. Foregoing heavy armor and bulky weapons in favor of acrobatics and precision, the swashbuckler is a force to be reckoned with. Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. The [[#Roleplay Tips]] section provides suggestions for character development. | ||
== Class Mechanics == | == Class Mechanics == | ||
=== Requirements === | === Requirements === | ||
'''Alignment restrictions:''' None | '''Alignment restrictions:''' None | ||
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'''Hit die:''' d10 | '''Hit die:''' d10 | ||
'''Proficiencies:''' armor (light), shields, weapons (martial, simple) | '''Proficiencies:''' armor (light), shields, weapons (martial, simple) | ||
'''Skill points:''' 4 + int modifier ((4 + int modifier) * 4 at 1st level) | '''Skill points:''' 4 + int modifier ((4 + int modifier) * 4 at 1st level) | ||
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'''Base attack bonus:''' +1/level | '''Base attack bonus:''' +1/level | ||
=== Level Progression === | === Level Progression === | ||
Hit points rolls on Arelith are always maximum. | Hit points rolls on Arelith are always maximum. | ||
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==Epic | === Epic CLASS === | ||
'''Bonus feats:''' The epic Swashbuckler gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29. | '''Bonus feats:''' The epic Swashbuckler gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29. | ||
'''Epic | '''Epic bonus feats:''' armor skin, defensive roll, epic damage reduction, '''epic dodge''', epic prowess, epic toughness, epic weapon focus, improved evasion, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative | ||
'''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape | '''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape | ||
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== Arelith Changes == | == Arelith Changes == | ||
== | {| class="wikitable sortable" | ||
|- style="background-color:#c0c0c0" | |||
!Change | |||
!Level | |||
!Description | |||
|- | |||
|'''Weapon Finesse''' | |||
| 1 | |||
| Granted Weapon Finesse at level 1. | |||
|- | |||
|'''Grace''' | |||
| 2 | |||
| +1 bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level, +3 at 20th level, and +4 at 29th level. | |||
* Lose this bonus when wearing medium or heavy armor or when using a large shield or tower shield. | |||
''' | |- | ||
|'''Insightful Strike''' | |||
| 3 | |||
| While using a [[Swashbuckler#Swashbuckler_Weapons|Swashbuckler Weapon]], a [[Swashbuckler]] is able to use their knowledge of anatomy to deal extra damage and gains bonus damage equal to their intelligence modifier. This damage cannot exceed their [[Swashbuckler]] level. | |||
* Lose this bonus when wearing medium or heavy armor or when using a large shield or tower shield. | |||
''' | |- | ||
A | |'''Swashbuckler Dodge''' | ||
| 5 | |||
| A [[Swashbuckler]] is light on their feet and gains +1 dodge AC at level 5. This bonus increases by 1 every 5 levels, to a maximum of +6 at level 30. | |||
* Lose this bonus when wearing medium or heavy armor or when using a large shield or tower shield. | |||
''' | |- | ||
|'''Mobility''' | |||
| 7 | |||
| Granted Mobility at level 7. | |||
''' | |- | ||
|'''Panache!''' | |||
| 8 | |||
| Effects of the [[Swashbuckler]]'s outrageous panache become more apparent. Their bonus to social skills (Bluff, Intimidate, [[Skill_changes#Modified_Skills|Leadership]], Perform) from charisma is doubled. | |||
''' | |- | ||
|'''Elegant Strike''' | |||
| 10 | |||
| While using a [[Swashbuckler#Swashbuckler_Weapons|Swashbuckler Weapon]], a [[Swashbuckler]] is able to aim for weak points such as the gaps in armor or the soft spots on a creature's body. | |||
* Gain +1 attack bonus, +1 per additional 10 levels not to exceed dexterity modifier. | |||
* Lose this bonus when wearing medium or heavy armor or when using a large shield or tower shield. | |||
''' | |- | ||
|'''Luck of Heroes''' | |||
| 11 | |||
| Gain Luck of Heroes at level 11. | |||
''' | |- | ||
|'''Uncanny Dodge''' | |||
| 12 | |||
| Gain Uncanny Dodge I at level 12. | |||
''' | |- | ||
|'''Acrobatics Skill Mastery''' | |||
| 13 | |||
| At 13th level, a [[Swashbuckler]] becomes so confident in their acrobatic skills, that they can make a daring dash across the battlefield. | |||
* For one round, the swashbuckler gains a 50% boost to their movement speed. | |||
* Due to the physical strain of this maneuver, it can only be performed once every 3 minutes. | |||
* Automatically succeed on climb, jump, and use rope checks. | |||
* Cleanses CC. (Assumed to be a short Freedom of Movement effect.) | |||
''' | |- | ||
|'''Feint''' | |||
| 14 | |||
| When using a [[Swashbuckler#Swashbuckler_Weapons|Swashbuckler Weapon]], a [[Swashbuckler]] can use feints to deceive their opponent. The intention is to trick an opponent by launching one or more fake attacks, forcing them to mount an unnecessary defensive move, thus straining themselves. | |||
* Once per round, on a successful hit, a DC is automatically rolled of the [[Swashbuckler|Swashbuckler's]] intelligence modifier + 1/2 [[Swashbuckler]] level + the highest of [[Skill_changes#Modified_Skills|leadership]], bluff, or intimidate / 5 against the opponent’s reflex save. | |||
* A successful feint will force the opponent to fight more defensively, dropping their strength by the [[Swashbuckler]]’s hard intelligence modifier. | |||
* Stacks on repeated failed saves. | |||
* Saving throws ignore spellcraft. | |||
* Lose this ability when wearing medium or heavy armor or when using a large or tower shield. | |||
''' | |- | ||
|'''Evasion''' | |||
| 16 | |||
| Gains Evasion at level 16. | |||
''' | |- | ||
|'''Slippery Mind''' | |||
| 17 | |||
| Gains Slippery Mind at level 17. | |||
''' | |- | ||
|'''Second Intention''' | |||
| 19 | |||
| At 19th level, when using a [[Swashbuckler#Swashbuckler_Weapons|Swashbuckler Weapon]], a [[Swashbuckler]] can perform an advanced feint, where you design your entire move with a second strike firmly in mind. Their first attack is a feint that their opponent will parry. After the parry, their opponent will launch a riposte which the [[Swashbuckler]] then parries before launching a premeditated counterattack into a weak point. | |||
* Once per round, on a successful hit, a DC is automatically rolled of the [[Swashbuckler|Swashbuckler's]] intelligence modifier + 1/2 [[Swashbuckler]] level + the highest of [[Skill_changes#Modified_Skills|leadership]], bluff, or intimidate / 5 will be rolled against the opponent’s fortitude save. | |||
* A successful 2nd Intention will lower the opponent's constitution by the [[Swashbuckler]]’s hard intelligence modifier. | |||
* Stacks on repeated failed saves. | |||
* Saving throws ignore spellcraft. | |||
* Lose this ability when wearing medium or heavy armor or when using a large or tower shield. | |||
''' | |- | ||
|'''Second Intention''' | |||
| 21 | |||
| An epic [[Swashbuckler]] is the paragon of intuition and fighting with their brain over their brawn. Rather than simply feint or perform a second intention to deceive their opponent before performing a deadly attack, an epic [[Swashbuckler]] is fighting three steps ahead of their opponent. | |||
* Aware of their opponents plans, the [[Swashbuckler]] can avoid all damage and crowd control effects for six seconds. | |||
* A maneuver this complicated is no simple task to perform, and therefore can only be done once every 3 minutes. At 25th level, further training reduces this to 1 minutes, and at level 28, a master [[Swashbuckler]] only waits 30 seconds between third intentions. | |||
''' | |- | ||
At | |'''Improved Acrobatics Skill Master''' | ||
| 24 | |||
| At 24th level, a [[Swashbuckler]] is an expert outshined by none in acrobatics. When they use their acrobatic skill mastery to dash across the battlefield, not even magical binds can stop their intrepid traverse. | |||
* For one round, the [[Swashbuckler]] gains a 50% boost to their movement speed and freedom of movement. | |||
* Can now be performed once every 2 minutes. | |||
* Automatically succeed on climb, jump, and use rope checks. | |||
''' | |- | ||
|'''Blinding Speed''' | |||
| - | |||
| {{:Blinding Speed}} | |||
|} | |||
=== Swashbuckler Weapons === | === Swashbuckler Weapons === | ||
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: ''Cannot'' - A ''Medium'' race wielding a quarterstaff or double sword. | : ''Cannot'' - A ''Medium'' race wielding a quarterstaff or double sword. | ||
: ''Cannot'' - A ''Small'' or ''Medium'' race using Unarmed Combat. | : ''Cannot'' - A ''Small'' or ''Medium'' race using Unarmed Combat. | ||
==Roleplay Tips== | |||
== External Links == | == External Links == | ||
: [http://nwnarelith.com/index.php/news-list/new-class-swashbuckler-custom-head-models Arelith Swashbuckler news post] | : [http://nwnarelith.com/index.php/news-list/new-class-swashbuckler-custom-head-models Arelith Swashbuckler news post] | ||
: [http://dnd5e.wikidot.com/rogue:swashbuckler 5th Edition Swashbuckler Information | : [http://dnd5e.wikidot.com/rogue:swashbuckler 5th Edition Swashbuckler Information | ||
[[Category:Classes]] | [[Category:Classes]] |
Revision as of 02:39, 12 January 2021
![]() Character Creation | |
Characters on Arelith: | |
---|---|
Race - Alignment | |
Deity - Class | |
Gifts - Backgrounds | |
Mark of Destiny | |
Epic Sacrifice | |
Customization | |
Head List |
Swashbuckler is a custom base class with Arelith specific changes.
Introduction
The swashbuckler is the paragon of panache. Equally formidable in both dueling and discourse, they exude daring and bravado. Unlike the unruly barbarian or uncultured druid, the swashbuckler wins fights using their brain and their finesse rather than brute strength or magical prowess. Foregoing heavy armor and bulky weapons in favor of acrobatics and precision, the swashbuckler is a force to be reckoned with. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: None
Class Features
![]() |
Hit die: d10
Proficiencies: armor (light), shields, weapons (martial, simple)
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Class Skills: bluff, craft mastery, craft trap, discipline, heal, intimidate, leadership, lore, parry, perform, spot, taunt, tumble, ride
Unavailable feats: craft wand, scribe scroll, weapon specialization
Primary saving throw(s): fortitude, reflex
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Saves | Feats | |||
---|---|---|---|---|---|---|
Fort | Ref | Will | ||||
1st | +1 | +2 | +2 | +0 | Weapon Finesse | |
2nd | +2 | +3 | +3 | +0 | Grace | |
3rd | +3 | +3 | +3 | +1 | Insightful Strike | |
4th | +4 | +4 | +4 | +1 | ||
5th | +5 | +4 | +4 | +1 | Swashbuckler Dodge | |
6th | +6/+1 | +5 | +5 | +2 | ||
7th | +7/+2 | +5 | +5 | +2 | Mobility | |
8th | +8/+3 | +6 | +6 | +2 | Panache | |
9th | +9/+4 | +6 | +6 | +3 | ||
10th | +10/+5 | +7 | +7 | +3 | Elegant Strike | |
11th | +11/+6/+1 | +7 | +7 | +3 | Luck of Heroes | |
12th | +12/+7/+2 | +8 | +8 | +4 | Uncanny Dodge | |
13th | +13/+8/+3 | +8 | +8 | +4 | Acrobatics Skill Mastery | |
14th | +14/+9/+4 | +9 | +9 | +4 | Feint | |
15th | +15/+10/+5 | +9 | +9 | +5 | ||
16th | +16/+11/+6/+1 | +10 | +10 | +5 | Evasion | |
17th | +17/+12/+7/+2 | +10 | +10 | +5 | Slippery Mind | |
18th | +18/+13/+8/+3 | +11 | +11 | +6 | ||
19th | +19/+14/+9/+4 | +11 | +11 | +6 | Second Intention | |
20th | +20/+15/+10/+5 | +12 | +12 | +6 |
Epic CLASS
Bonus feats: The epic Swashbuckler gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.
Epic bonus feats: armor skin, defensive roll, epic damage reduction, epic dodge, epic prowess, epic toughness, epic weapon focus, improved evasion, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Lvl | Feats |
---|---|
21st | Third Intention (see above) |
22nd | |
23rd | Bonus Feat |
24th | Improved Acrobatics Skill Master (see above) |
25th | |
26th | Bonus Feat |
27th | |
28th | |
29th | Bonus Feat |
30th |
Arelith Changes
Change | Level | Description | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Weapon Finesse | 1 | Granted Weapon Finesse at level 1. | ||||||||||||||||||||
Grace | 2 | +1 bonus on Reflex saves at 2nd level. This bonus increases to +2 at 11th level, +3 at 20th level, and +4 at 29th level.
| ||||||||||||||||||||
Insightful Strike | 3 | While using a Swashbuckler Weapon, a Swashbuckler is able to use their knowledge of anatomy to deal extra damage and gains bonus damage equal to their intelligence modifier. This damage cannot exceed their Swashbuckler level.
| ||||||||||||||||||||
Swashbuckler Dodge | 5 | A Swashbuckler is light on their feet and gains +1 dodge AC at level 5. This bonus increases by 1 every 5 levels, to a maximum of +6 at level 30.
| ||||||||||||||||||||
Mobility | 7 | Granted Mobility at level 7. | ||||||||||||||||||||
Panache! | 8 | Effects of the Swashbuckler's outrageous panache become more apparent. Their bonus to social skills (Bluff, Intimidate, Leadership, Perform) from charisma is doubled. | ||||||||||||||||||||
Elegant Strike | 10 | While using a Swashbuckler Weapon, a Swashbuckler is able to aim for weak points such as the gaps in armor or the soft spots on a creature's body.
| ||||||||||||||||||||
Luck of Heroes | 11 | Gain Luck of Heroes at level 11. | ||||||||||||||||||||
Uncanny Dodge | 12 | Gain Uncanny Dodge I at level 12. | ||||||||||||||||||||
Acrobatics Skill Mastery | 13 | At 13th level, a Swashbuckler becomes so confident in their acrobatic skills, that they can make a daring dash across the battlefield.
| ||||||||||||||||||||
Feint | 14 | When using a Swashbuckler Weapon, a Swashbuckler can use feints to deceive their opponent. The intention is to trick an opponent by launching one or more fake attacks, forcing them to mount an unnecessary defensive move, thus straining themselves.
| ||||||||||||||||||||
Evasion | 16 | Gains Evasion at level 16. | ||||||||||||||||||||
Slippery Mind | 17 | Gains Slippery Mind at level 17. | ||||||||||||||||||||
Second Intention | 19 | At 19th level, when using a Swashbuckler Weapon, a Swashbuckler can perform an advanced feint, where you design your entire move with a second strike firmly in mind. Their first attack is a feint that their opponent will parry. After the parry, their opponent will launch a riposte which the Swashbuckler then parries before launching a premeditated counterattack into a weak point.
| ||||||||||||||||||||
Second Intention | 21 | An epic Swashbuckler is the paragon of intuition and fighting with their brain over their brawn. Rather than simply feint or perform a second intention to deceive their opponent before performing a deadly attack, an epic Swashbuckler is fighting three steps ahead of their opponent.
| ||||||||||||||||||||
Improved Acrobatics Skill Master | 24 | At 24th level, a Swashbuckler is an expert outshined by none in acrobatics. When they use their acrobatic skill mastery to dash across the battlefield, not even magical binds can stop their intrepid traverse.
| ||||||||||||||||||||
Blinding Speed | - |
Notes
References
|
Swashbuckler Weapons
Some of the Swashbuckler abilities, where noted above, can only be used when wielding a particular selection of Swashbuckler weapons. The weapon must meet the following criteria to be considered a Swashbuckler weapon:
- The weapon must be a finesse weapon, please note that there are a number of custom weapon changes including adding finesse to a number of weapons.
- Note: Although the weapon must be a finesse weapon, it is not required to be wielded using finesse (used with Dex). This allows Strength based Swashbuckler builds.
- The weapon size must be medium or smaller in size
- Unarmed combat does NOT apply
Examples:
- Can - A Small race two-handing a Katana, Longsword, Rapier or Scimitar.
- Can - A Tiny race two-handing a Hand Axe.
- Can - A Medium race wielding a Katana, Longsword or Scimitar.
- Can - A Small or Medium race wielding a Dagger, Handaxe, Kama, Kukri, Light hammer, Mace, Shortsword, Sickle or Whip.
- Cannot - A Medium race wielding a quarterstaff or double sword.
- Cannot - A Small or Medium race using Unarmed Combat.
Roleplay Tips
External Links
- Arelith Swashbuckler news post
- [http://dnd5e.wikidot.com/rogue:swashbuckler 5th Edition Swashbuckler Information