Aura Versus Alignment: Difference between revisions
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alignment divergence note |
Following update, performing minor edit to emphasize that this effects nearby allies too as in game. While not totally correct to in game, this description here is actually more accurate than the in game version with this edit. |
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| Components = Verbal, Somatic | | Components = Verbal, Somatic | ||
| Range = Personal | | Range = Personal | ||
| Area of Effect = | | Area of Effect = Large (5 meters radius) | ||
| Duration = 1 | | Duration = 1 round / level | ||
| Counter Spells = None | | Counter Spells = None | ||
| Saves = Harmless | | Saves = Harmless | ||
| Spell Resistance = No | | Spell Resistance = No | ||
| Description = When this spell is cast, the caster chooses to be protected from either good or evil. The caster receives +6 will saves (+3 against neutrals) against creatures of the chosen alignment. The caster receives +4 Deflection AC, 5 + CL SR, and a damage shield of 6 + 1d8 damage against everyone. The holy aura damage shield deals divine damage, while the unholy aura damage shield deals negative energy damage. Damage shield spells (aka biteback) that cause damage to a melee attacker do not stack. The last spell cast overrides any other damage shield. All damage shield spells are moved to the top of the [[Breach List]]. One exception: these spells '''do''' stack with the damage shield of the [[Aura Versus Alignment]] spell. The protections also reduce the [[Summoning_Changes#Alignment_divergence|alignment divergence]] probability that summons of the chosen alignments will turn hostile. | | Description = When this spell is cast, the caster chooses to be protected from either good or evil. The caster and all nearby allies receives +6 will saves (+3 against neutrals) against creatures of the chosen alignment. The caster receives +4 Deflection AC, 5 + CL SR, and a damage shield of 6 + 1d8 damage against everyone. The holy aura damage shield deals divine damage, while the unholy aura damage shield deals negative energy damage. Damage shield spells (aka biteback) that cause damage to a melee attacker do not stack. The last spell cast overrides any other damage shield. All damage shield spells are moved to the top of the [[Breach List]]. One exception: these spells '''do''' stack with the damage shield of the [[Aura Versus Alignment]] spell. The protections also reduce the [[Summoning_Changes#Alignment_divergence|alignment divergence]] probability that summons of the chosen alignments will turn hostile. | ||
| Notes = | | Notes = |
Latest revision as of 16:43, 30 November 2024
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