Jump to content

Resist Elements: Difference between revisions

From Arelith Wiki
Mattamue (talk | contribs)
Creating resist elements spellbook page
 
Zanithar (talk | contribs)
No edit summary
 
(8 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{SpellBookPage
{{SpellBookPage
| Spell Level      = Spell level: [[Bard]] 2, [[Cleric]] 2, [[Cleric]]([[Earth Domain|Earth]]) 1, [[Druid]] 2, [[Favored Soul]] 2, [[Paladin]] 2, [[Shaman]] 2, [[Spellsword]] 2, [[Sorcerer]] 2, [[Ranger]] 1, [[Warlock]] 1, [[Wizard]] 2  
| Spell Level      = [[Bard]] 2, [[Cleric]] 2, [[Cleric]]([[Earth Domain|Earth]]) 1, [[Druid]] 2, [[Elementalist]] 2, [[Favored Soul]] 2, [[Paladin]] 2, [[Shaman]] 2, [[Spellsword]] 2, [[Sorcerer]] 2, [[Ranger]] 1, [[Warlock]] 1, [[Wizard]] 2  
| Innate Level      = 2
| Innate Level      = 2
| Spell School      = Abjuration  
| Spell School      = Abjuration  
Line 7: Line 7:
| Range            = Touch
| Range            = Touch
| Area of Effect    = Single
| Area of Effect    = Single
| Duration          = 1 turn / level
| Duration          = 24 hours
| Counter Spells    = None
| Counter Spells    = None
| Saves            = Harmless  
| Saves            = Harmless  
| Spell Resistance  = No
| Spell Resistance  = No


| Description      = Description:  The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 50 points of accumulated damage from any single elemental type.   
| Description      = The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 50 points of accumulated damage from any single elemental type.   


| Notes            =  
| Notes            =  
* Elemental Protection line of spells. Epic Spell Focus: Abjuration increases damage absorbed by 1.5 times. Damage resistance remains the same.
{{:Template:Elemental Resistance}}
:* [[Endure Elements]]: 10/- resistance and 30 absorption (45 absorption with Epic Abjuration)
:* [[Resist Elements]]: 20/- resistance and 50 absorption (75 absorption with Epic Abjuration)
:* [[Protection from Elements]]: 30/- resistance and 60 absorption (90 absorption with Epic Abjuration)
:* [[Energy Buffer]]: 40/- resistance and 100 absorption (150 absorption with Epic Abjuration)
| References        =
| References        =
* None
* None
Line 29: Line 25:
[[Category:Cleric Spells|2]]
[[Category:Cleric Spells|2]]
[[Category:Cleric Domain Spells]]
[[Category:Cleric Domain Spells]]
[[Category:Earth Domain Spells|1]]
[[Category:Druid Spells|2]]
[[Category:Druid Spells|2]]
[[Category:Elementalist Spells|2]]
[[Category:Favored Soul Spells|2]]
[[Category:Favored Soul Spells|2]]
[[Category:Paladin Spells|2]]
[[Category:Paladin Spells|2]]
[[Category:Ranger Spells|1]]
[[Category:Spellsword Spells|2]]
[[Category:Spellsword Spells|2]]
[[Category:Sorcerer Spells|2]]
[[Category:Sorcerer Spells|2]]
[[Category:Ranger Spells|2]]
[[Category:Ranger Spells|1]]
[[Category:Shaman Spells|2]]
[[Category:Shaman Spells|2]]
[[Category:Warlock Spells|1]]
[[Category:Warlock Spells|1]]
[[Category:Wizard Spells|2]]
[[Category:Wizard Spells|2]]
[[Category:Innate Spells|2]]
[[Category:Innate Spells|2]]

Latest revision as of 16:53, 12 July 2022

Resist Elements
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Bard 2, Cleric 2, Cleric(Earth) 1, Druid 2, Elementalist 2, Favored Soul 2, Paladin 2, Shaman 2, Spellsword 2, Sorcerer 2, Ranger 1, Warlock 1, Wizard 2
Innate Level: 2
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Touch
Area of Effect / Target: Single
Duration: 24 hours
Additional Counter Spells: None
Save(s): Harmless
Spell Resistance: No

Description: The target creature gains damage resistance 20/- against all elemental forms of damage. The spell ends after absorbing 50 points of accumulated damage from any single elemental type.

Notes

  • Epic Spell Focus: Abjuration increases damage absorbed by 1.5 times. Damage resistance remains the same.
Spell Resistance ESF: Abj Duration
Endure Elements 10/- resistance and 30 absorption 45 24 hours
Resist Elements 20/- resistance and 50 absorption 75 24 hours
Protection from Elements 30/- resistance and 60 absorption 90 24 hours
Energy Buffer 40/- resistance and 100 absorption 150 1 turn / level

References

  • None