Cavalier: Difference between revisions
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{{ | {{SystemsNav|title=Classes}} | ||
'''Cavalier''' is a custom prestige class available on Arelith. | '''Cavalier''' is a custom prestige class available on Arelith. | ||
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== Introduction == | == Introduction == | ||
Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a | Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a wide variety of long weapons on horseback. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat. | ||
Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. The [[#Roleplay Tips]] section provides suggestions for character development. | Mechanical changes are included in the [[#Class Mechanics]] on this page and explained in the [[#Arelith Changes]] section. The [[#Roleplay Tips]] section provides suggestions for character development. | ||
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'''Skills:''' Ride 8 | '''Skills:''' Ride 8 | ||
'''Race''': None, but As Cavalier is a custom class with a strong focus on ride, it is important to note that the some Arelith [[Riding#Custom_Races_and_Mounts|custom races cannot use mounts]]. | |||
=== Class Features === | === Class Features === | ||
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'''Hit die:''' d12 | '''Hit die:''' d12 | ||
'''Proficiencies:''' | '''Proficiencies:''' Cavalier Weapon Proficiency | ||
'''Skill points:''' 4 + int modifier ((4 + int modifier) * 4 at 1st level) | '''Skill points:''' 4 + int modifier ((4 + int modifier) * 4 at 1st level) | ||
'''Class Skills:''' concentration, [[skill changes#Modified_Skills|craft mastery]], discipline, heal, intimidate, [[Skill_changes#Modified_Skills|leadership]], listen, lore, ride, spot, taunt | '''Class Skills:''' concentration, [[skill changes#Modified_Skills|craft mastery]], discipline, heal, intimidate, [[Skill_changes#Modified_Skills|leadership]], listen, lore, ride, sail, spot, taunt | ||
'''Unavailable feats:''' craft wand, scribe scroll, weapon specialization | '''Unavailable feats:''' craft wand, scribe scroll, weapon specialization | ||
'''Bonus feats:''' ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, | '''Bonus feats:''' ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack | ||
'''Epic bonus feats:''' (if Cavalier levels taken at character level 21+) armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative | '''Epic bonus feats:''' (if Cavalier levels taken at character level 21+) armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative | ||
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{| {{Table-Class}} | {| {{Table-Class}} | ||
!'''Level''' | |||
!'''BAB''' | |||
!'''Fort''' | |||
!'''Ref''' | |||
!'''Will''' | |||
!'''HP''' | |||
!'''Feats''' | |||
!'''Mechanical''' | |||
!'''Mount Tier''' | |||
!'''Mounted Charge''' | |||
!'''On-foot Charge''' | |||
!'''Non-cav Weapon''' | |||
!'''Daze (Slash/Pierce)''' | |||
!'''Stun (Bludgeon)''' | |||
!'''Bullrush (Bludgeon)''' | |||
|- | |- | ||
| 1st||+1||+2||+0||+0||12 | | 1st||+1||+2||+0||+0||12||'''Bonus Feat''', <br/> Practiced Rider||Spirited Charge Tier 1||Common (120%)||+2 AB|| || ||0.5 second||0.5 second|| | ||
|- | |- | ||
| 2nd||+2||+3||+0||+0||24||Fearless +2|||||||||||||| | | 2nd||+2||+3||+0||+0||24||Fearless +2|| || || || || || || || | ||
|- | |- | ||
| 3rd||+3||+3||+1||+1||36|||||| | | 3rd||+3||+3||+1||+1||36|| || || || || || || || || | ||
|- | |- | ||
| 4th||+4||+4||+1||+1||48 | | 4th||+4||+4||+1||+1||48||'''Bonus Feat'''||Spirited Charge Tier 2||Rare (130%)||+3 AB||+1 AB||+1 AB||1 second||1 second ||1 second | ||
|- | |- | ||
| 5th||+5||+4||+1||+1||60||Fearless +4|||||||||||||| | | 5th||+5||+4||+1||+1||60||Fearless +4|| || || || || || || || | ||
|- | |- | ||
| 6th||+6||+5||+2||+2||72|||||| | | 6th||+6||+5||+2||+2||72|| || || || || || || || || | ||
|- | |- | ||
| 7th||+7||+5||+2||+2||84 | | 7th||+7||+5||+2||+2||84||'''Bonus Feat'''||Spirited Charge Tier 3||Unique (140%)||+4 AB||+2 AB|| ||1.5 seconds||1.5 seconds||1.5 seconds | ||
|- | |- | ||
| 8th||+8||+6||+2||+2||96||Fearless +6 | | 8th||+8||+6||+2||+2||96||Fearless +6||[https://nwn.fandom.com/wiki/Weapon_of_choice Weapon of Choice: Lance]|| || || || || || || | ||
|- | |- | ||
| 9th||+9||+6||+3||+3||108||Fear Immunity|||| | | 9th||+9||+6||+3||+3||108||Fear Immunity|| || || || || || || || | ||
|- | |- | ||
| 10th||+10||+7||+3||+3||120 | | 10th||+10||+7||+3||+3||120||'''Bonus Feat'''||Spirited Charge Tier 4|| ||+5 AB||+3 AB||+2 AB||2 seconds||2 seconds||2 seconds | ||
|} | |} | ||
== Arelith Changes == | == Arelith Changes == | ||
{| | {| {{Table-Class}} | ||
|- | |- | ||
!Change | !Change | ||
!Level | !Level | ||
!Description | !Description | ||
|- | |||
|'''Ride''' | |||
| - | |||
| See [[Riding]] for details on how the Ride skill is changed for Arelith, including [[Cavalier]] affects. | |||
|- | |- | ||
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|'''Cavalier Weapon Proficiency''' | |'''Cavalier Weapon Proficiency''' | ||
| 1 | | 1 | ||
| Cavaliers can wield the following weapons without penalty: Cavalry Axe, Cavalry Sword, | | Cavaliers can wield the following weapons without penalty: Bastard Sword, Cavalry Axe, Cavalry Hammer, Cavalry Sword, Heavy Flail, Katana, Lance, Light Mace, Light Flail, Morningstar, Naginata, Nodachi, Pike, Scythe, Spear, Wakizashi, and Warmace. Equipping Longbow or Heavy Crossbow while mounted will receive a -8 AB penalty, nothing reduces this penalty (Dev Comment: While we are aware that there are certain historical longbows (Yumi to be specific), we also wanted to give shortbows and light crossbows another niche beyond unique crafts or small races.) | ||
|- | |- | ||
|'''Practiced Rider''' | |'''Practiced Rider''' | ||
| 1 | | 1 | ||
| A Cavalier is an expert horseman and gains a bonus to ride equal to | | A Cavalier is an expert horseman and gains a bonus to ride equal to their cavalier level. This ride bonus will count towards Ride AC, mounted movement speed, and is less likely to be thrown off mounts. | ||
|- | |- | ||
|'''Spirited Charge''' | |'''Spirited Charge''' | ||
| 1 | | 1 | ||
| Instant action. | | Instant action. See [https://docs.google.com/spreadsheets/d/1BwlCsUTar2Lw1-itFiFQEJraeGDEmuoCvxepoMLgcQA/edit?usp=sharing Cavalier Overhaul Spreadsheet v3.2 (Latest)] for damage details. | ||
*'''Cavalry Weapons:''' | *'''Cavalry Weapons:''' Same as the weapons listed in Cavalier Weapon Proficiency | ||
* '''Mounted Bonus:''' A cavalier can charge (for 12 seconds) with any weapons and unleash devastating blows. Cavalry weapons get better damage multipliers as well as special debuffs. Keen (Item Property), Improved Critical (Feat), Increased Multiplier (Weapon Master), and Ki Critical (Weapon Master) will further boost the effectiveness of Spirited Charge. The Weapon Master feats will only apply to Cavalry Weapons. | *'''Size Matters:''' Spirited Charge can only be used by weapons that are the same size as or larger than the Cavalier. The exceptions are Light Flail and Spear. | ||
*''' | *'''Mounted Bonus:''' A cavalier can charge (for 12 seconds) with any weapons and unleash devastating blows. Cavalry weapons get better damage multipliers as well as special debuffs. Keen (Item Property), Improved Critical (Feat), Increased Multiplier (Weapon Master), and Ki Critical (Weapon Master) will further boost the effectiveness of Spirited Charge. The Weapon Master feats will only apply to Cavalry Weapons. | ||
''''' | *'''On-foot Bonus:''' This ability may be activated while not mounted. When used in this fashion the Cavalier will receive a small attack bonus and +40% movement speed for 12 seconds (2 rounds) in lieu of the mounted benefits. | ||
*'''Momentum:''' The longer a cavalier charges, the stronger the Spirited Charge. If Spirited Charge is proc'd as soon as it is activated, it deals 30% of charge damage. The bonus damage is increased up to a maximum of 60% over 2 seconds. | |||
*'''Ranged Weapons:''' Can be used with ranged weapons, but there'll be an AB malus of 2 when charging with ranged weapons. | |||
*'''Charge Damage:''' All charge damage and CC types are streamlined, Charge base damage scales with character level. | |||
:* Crit threat range is the exact same as the character sheet | |||
:* Slashing and Piercing - Gets an extra Str mod multiplier, [https://nwn.fandom.com/wiki/Dazed Dazes] when charging | |||
:* Bludgeoning - [https://nwn.fandom.com/wiki/Stunned Stuns] when charging, Bullrushes when charging | |||
:* Cavalry Weapon - Gets an extra Cav level multiplier | |||
:* Twohand - Gets an extra Str mod multiplier | |||
:* Charge damage scales with Dexterity at half the rate of Strength scaling (Both can stack), resulting in a net increase in damage unless either ability scores are negative. | |||
:* Dual damage type weapons should now be detected properly for Spirited Charge: Pierce/Slash counts as Pierce and Slash, Pierce/Bludgeon counts as Bludgeon. | |||
*'''Cavalry Weapons:''' Cavalry weapons have increased Spirited Charge damage output | |||
:: CL stands for Character Level, all cav weapons have their weapon damage dice added onto the damage multiplier except lance and spear, which are 1d20. | |||
:::'''Example:''' A level 30 cavalier wielding a Cavalry Hammer will charge for 2d4 + 5*30 damage, multiplied by 1.5 if it crits. (The crit doesn't need confirmation vs Armor Class, so higher AC doesn't necessarily mean less chance to be crit'd) | |||
:* Weapon of Choice and Ki Critical from Weapon Master will reduce threat range further by 1 | |||
:: '''Note:''' Bleed damage isn't introduced yet and will require further feedbacks on the current damage/CC as they are before being implemented to prevent overtuning. | |||
*'''Bullrush:''' Bullrush DC Formula as follows: Cavalier's Strength Modifier, Size, Armor, and Cavalier Level VS Defender's Strength Modifier, Size, Armor, and 1d20 | |||
*'''Movement Speed Slowed if target is a player character:''' | |||
:* Slow applies if the target is the same size as the cavalier and 2Handing a weapon that isn't Magic Staff | |||
:* Slow applies if the target is larger than the cavalier and wielding a melee weapon that isn't Magic Staff | |||
:* Slow duration is 3 seconds | |||
|- | |- | ||
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|'''Summon Mount''' | |'''Summon Mount''' | ||
| 3 | | 3 | ||
| | | {{:Summon_Mount/feat}} | ||
|- | |- | ||
|'''Summon Special Mount''' | |'''Summon Special Mount''' | ||
| 3 | | 3 | ||
| | | {{:Summon_Special_Mount/feat}} | ||
|- | |||
|'''[https://nwn.fandom.com/wiki/Weapon_of_choice Weapon of Choice]''' | |||
| 8 | |||
| Cavaliers gain Weapon of Choice: Lance. For [[Weapon master|Weapon Master]] builds, this allows the [[Weapon master|Weapon Master]] to select a melee weapon of choice and be granted a free mounted charge weapon of choice. | |||
|} | |} | ||
==Notes== | |||
==Roleplay Tips== | ==Roleplay Tips== | ||
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== External Links == | == External Links == | ||
: [https://docs.google.com/spreadsheets/d/ | : [https://docs.google.com/spreadsheets/d/1BwlCsUTar2Lw1-itFiFQEJraeGDEmuoCvxepoMLgcQA/edit?usp=sharing Cavalier Overhaul Spreadsheet v3.2 (Latest)] | ||
: [http://nwnarelith.com/index.php/news-list/three-new-classes Arelith Cavalier news post] | : [http://nwnarelith.com/index.php/news-list/three-new-classes Arelith Cavalier news post] | ||
: [http://dnd5e.wikidot.com/fighter:cavalier 5th Edition Cavalier Information] | : [http://dnd5e.wikidot.com/fighter:cavalier 5th Edition Cavalier Information] | ||
: [https://forum.nwnarelith.com/viewtopic.php?p=317156#p317156 Wild horses expanded to more classes update] | |||
[[Category:Classes]] | [[Category:Classes]] |
Latest revision as of 21:00, 20 February 2025
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Cavalier is a custom prestige class available on Arelith.
Introduction
Cavaliers are warriors who specialize in fighting while mounted rather than on foot. While they can take many forms, ranging from the prototypical heavily armored knight to the lightly armored raider, they are usually seen using a wide variety of long weapons on horseback. As expert horsemen, they have a special bond with their steed, who is usually never far from them. Whether they fight for a cause, for profit, or for glory, Cavaliers can always be found charging fearlessly into combat.
Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: None
Feats: Mounted Combat
Base attack bonus: +5
Skills: Ride 8
Race: None, but As Cavalier is a custom class with a strong focus on ride, it is important to note that the some Arelith custom races cannot use mounts.
Class Features
Hit die: d12
Proficiencies: Cavalier Weapon Proficiency
Skill points: 4 + int modifier ((4 + int modifier) * 4 at 1st level)
Class Skills: concentration, craft mastery, discipline, heal, intimidate, leadership, listen, lore, ride, sail, spot, taunt
Unavailable feats: craft wand, scribe scroll, weapon specialization
Bonus feats: ambidexterity, blind fight, called shot, cleave, deflect arrows, disarm, dodge, expertise, great cleave, improved critical, improved disarm, improved expertise, improved knockdown, improved parry, improved power attack, improved two-weapon fighting, improved unarmed strike, knockdown, mobility, mounted archery, point blank shot, power attack, rapid shot, spring attack, stunning fist, two-weapon fighting, weapon finesse, weapon focus, weapon proficiency (exotic), whirlwind attack
Epic bonus feats: (if Cavalier levels taken at character level 21+) armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, improved stunning fist, improved whirlwind attack, overwhelming critical, superior initiative
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Level | BAB | Fort | Ref | Will | HP | Feats | Mechanical | Mount Tier | Mounted Charge | On-foot Charge | Non-cav Weapon | Daze (Slash/Pierce) | Stun (Bludgeon) | Bullrush (Bludgeon) |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1st | +1 | +2 | +0 | +0 | 12 | Bonus Feat, Practiced Rider |
Spirited Charge Tier 1 | Common (120%) | +2 AB | 0.5 second | 0.5 second | |||
2nd | +2 | +3 | +0 | +0 | 24 | Fearless +2 | ||||||||
3rd | +3 | +3 | +1 | +1 | 36 | |||||||||
4th | +4 | +4 | +1 | +1 | 48 | Bonus Feat | Spirited Charge Tier 2 | Rare (130%) | +3 AB | +1 AB | +1 AB | 1 second | 1 second | 1 second |
5th | +5 | +4 | +1 | +1 | 60 | Fearless +4 | ||||||||
6th | +6 | +5 | +2 | +2 | 72 | |||||||||
7th | +7 | +5 | +2 | +2 | 84 | Bonus Feat | Spirited Charge Tier 3 | Unique (140%) | +4 AB | +2 AB | 1.5 seconds | 1.5 seconds | 1.5 seconds | |
8th | +8 | +6 | +2 | +2 | 96 | Fearless +6 | Weapon of Choice: Lance | |||||||
9th | +9 | +6 | +3 | +3 | 108 | Fear Immunity | ||||||||
10th | +10 | +7 | +3 | +3 | 120 | Bonus Feat | Spirited Charge Tier 4 | +5 AB | +3 AB | +2 AB | 2 seconds | 2 seconds | 2 seconds |
Arelith Changes
Change | Level | Description | |||||
---|---|---|---|---|---|---|---|
Ride | - | See Riding for details on how the Ride skill is changed for Arelith, including Cavalier affects. | |||||
Bonus Feats | - | Cavaliers get bonus Feats at levels 1, 4, 7, and 10. | |||||
Cavalier Weapon Proficiency | 1 | Cavaliers can wield the following weapons without penalty: Bastard Sword, Cavalry Axe, Cavalry Hammer, Cavalry Sword, Heavy Flail, Katana, Lance, Light Mace, Light Flail, Morningstar, Naginata, Nodachi, Pike, Scythe, Spear, Wakizashi, and Warmace. Equipping Longbow or Heavy Crossbow while mounted will receive a -8 AB penalty, nothing reduces this penalty (Dev Comment: While we are aware that there are certain historical longbows (Yumi to be specific), we also wanted to give shortbows and light crossbows another niche beyond unique crafts or small races.) | |||||
Practiced Rider | 1 | A Cavalier is an expert horseman and gains a bonus to ride equal to their cavalier level. This ride bonus will count towards Ride AC, mounted movement speed, and is less likely to be thrown off mounts. | |||||
Spirited Charge | 1 | Instant action. See Cavalier Overhaul Spreadsheet v3.2 (Latest) for damage details.
| |||||
Fearless | 2 | A Cavalier is conditioned to charge into battle against even the most fearsome of opponents and gains a +2 bonus to saving throws vs fear. This bonus increases to +4 at level 5, +6 at level 8, and becomes Fear Immunity at level 9. | |||||
Summon Mount | 3 |
| |||||
Summon Special Mount | 3 |
| |||||
Weapon of Choice | 8 | Cavaliers gain Weapon of Choice: Lance. For Weapon Master builds, this allows the Weapon Master to select a melee weapon of choice and be granted a free mounted charge weapon of choice. |