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| * Invoker sub-classes are mutually exclusive, the [[#Elementalist|Elementalist]] and the [[#Hemomancer|Hemomancer]] cannot be mixed, selecting one class prevents multiclassing the other. | | * Invoker sub-classes are mutually exclusive, the [[#Elementalist|Elementalist]] and the [[#Hemomancer|Hemomancer]] cannot be mixed, selecting one class prevents multiclassing the other. |
| * Invoker, as a caster with unique mechanics, cannot be mixed with other full casters: [[Druid]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Favored Soul]], [[Shaman]], etc. Selecting one of these classes when levelling up will result in a forced relevel from level 1. | | * Invoker, as a caster with unique mechanics, cannot be mixed with other full casters: [[Druid]], [[Cleric]], [[Sorcerer]], [[Wizard]], [[Favored Soul]], [[Shaman]], etc. Selecting one of these classes when levelling up will result in a forced relevel from level 1. |
| * Invokers need +22 [[hard]] Charisma points to take epic spells. | | * Invokers gain Epic Arcane Caster at 21 Class Levels, but require 22 [[hard]] Charisma points to take epic spells. |
|
| |
|
| == Spellcasting == | | == Spellcasting == |
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| = Elementalist = | | = Elementalist = |
|
| |
|
| '''Elementalists''' gather energy from the surroundings and store it within themselves as a reservoir of '''Focus''' ready to be unleased on a whim. They often attune themselves to one of the four Elemental Primes: Air, Earth, Fire or Water.
| | More about elementalist at [[Elementalist|the class page]]. |
| | |
| == Mechanics ==
| |
| | |
| === Requirements ===
| |
| | |
| '''Alignment restrictions:''' None
| |
| | |
| === Features ===
| |
| | |
| '''Hit die:''' d6
| |
| | |
| '''Proficiencies:''' armor (light), weapons (simple)
| |
| | |
| '''Skill points:''' 4 + int modifier ((4 + int modifier) * 4 at 1st level)
| |
| | |
| '''Class Skills:''' bluff, concentration, [[skill changes#Modified_Skills|craft mastery]], heal, [[Skill_changes#Modified_Skills|leadership]], [[skill changes#Modified_Skills|lore]], [[skill changes#Modified_Skills|sail]], spellcraft
| |
| | |
| '''Unavailable feats:''' weapon specialization
| |
| | |
| '''Primary saving throw(s):''' Will
| |
| | |
| '''Base attack bonus:''' +1/2 level
| |
| | |
| '''Spellcasting:'''
| |
| * Arcane: Spell failure from armor is a factor
| |
| * Charisma based
| |
| :* A base Charisma score of 10 + the spell's level is required to cast a spell
| |
| :* Does not receive bonus spells as Vancian casters. Their spellcasting is limited by Focus instead.
| |
| :* Charisma modifier affects spell DCs
| |
| * Spontaneous caster: No spell preparation required
| |
| * Focus serves as a payment for casting spells, see [[#Spellcasting]] for more details
| |
| * [[Summon Creature VII]], [[Summon Creature VIII]] and [[Summon Creature IX]] added with automatic elemental tier increase (same as with GSF: Conjuration)
| |
| :* At Level 5, during element selection, a free elemental stream will be added (removed on de-level)
| |
| | |
| === Level Progression ===
| |
| | |
| Hit points rolls on Arelith are always maximum.
| |
| | |
| {| {{Table-Class}}
| |
| | align="center" style="background:#FFFFFF;" colspan="7" |
| |
| !rowspan=33 style="background:#FFFFFF"|
| |
| | align="center" style="background:#c0c0c0;" colspan="10" |'''Focus cost (base)'''
| |
| !rowspan=33 style="background:#FFFFFF"|
| |
| | align="center" style="background:#c0c0c0;" colspan="10" |'''Known spells'''
| |
| |-
| |
| | align="center" style="background:#c0c0c0;"|'''Level'''
| |
| | align="center" style="background:#c0c0c0;"|'''BAB'''
| |
| | align="center" style="background:#c0c0c0;"|'''Fort'''
| |
| | align="center" style="background:#c0c0c0;"|'''Ref'''
| |
| | align="center" style="background:#c0c0c0;"|'''Will'''
| |
| | align="center" style="background:#c0c0c0;"|'''Feats'''
| |
| | align="center" style="background:#c0c0c0;"|'''HP'''
| |
| | align="center" style="background:#c0c0c0;"|'''0th'''
| |
| | align="center" style="background:#c0c0c0;"|'''1st'''
| |
| | align="center" style="background:#c0c0c0;"|'''2nd'''
| |
| | align="center" style="background:#c0c0c0;"|'''3rd'''
| |
| | align="center" style="background:#c0c0c0;"|'''4th'''
| |
| | align="center" style="background:#c0c0c0;"|'''5th'''
| |
| | align="center" style="background:#c0c0c0;"|'''6th'''
| |
| | align="center" style="background:#c0c0c0;"|'''7th'''
| |
| | align="center" style="background:#c0c0c0;"|'''8th'''
| |
| | align="center" style="background:#c0c0c0;"|'''9th'''
| |
| | align="center" style="background:#c0c0c0;"|'''0th'''
| |
| | align="center" style="background:#c0c0c0;"|'''1st'''
| |
| | align="center" style="background:#c0c0c0;"|'''2nd'''
| |
| | align="center" style="background:#c0c0c0;"|'''3rd'''
| |
| | align="center" style="background:#c0c0c0;"|'''4th'''
| |
| | align="center" style="background:#c0c0c0;"|'''5th'''
| |
| | align="center" style="background:#c0c0c0;"|'''6th'''
| |
| | align="center" style="background:#c0c0c0;"|'''7th'''
| |
| | align="center" style="background:#c0c0c0;"|'''8th'''
| |
| | align="center" style="background:#c0c0c0;"|'''9th'''
| |
| |-
| |
| |1st||+0||+0||+0||+2||Invoker Novice||6||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||4||2||-||-||-||-||-||-||-||-
| |
| |-
| |
| |2nd||+1||+0||+0||+3|| ||12||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||5||2||-||-||-||-||-||-||-||-
| |
| |-
| |
| |3rd||+1||+1||+1||+3|| ||18||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||5||3||-||-||-||-||-||-||-||-
| |
| |-
| |
| |4th||+2||+1||+1||+4|| ||24||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||6||3||1||-||-||-||-||-||-||-
| |
| |-
| |
| |5th||+2||+1||+1||+4||Path Selection, Path Feature I||30||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||6||4||2||-||-||-||-||-||-||-
| |
| |-
| |
| |6th||+3||+2||+2||+5||[https://nwn.fandom.com/wiki/Silent_spell Silent Spell]||36||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||7||4||2||1||-||-||-||-||-||-
| |
| |-
| |
| |7th||+3||+2||+2||+5|| ||42||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||7||5||3||2||-||-||-||-||-||-
| |
| |-
| |
| |8th||+4||+2||+2||+6|| ||48||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||7||5||3||2||1||-||-||-||-||-
| |
| |-
| |
| |9th||+4||+3||+3||+6|| ||54||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||7||5||4||3||2||-||-||-||-||-
| |
| |-
| |
| |10th||+5||+3||+3||+7||Path Feature II, [https://nwn.fandom.com/wiki/Automatic_quicken_spell Auto Quicken I], Invoking Adept, Elemental Hammer||60||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||4||3||2||1||-||-||-||-
| |
| |-
| |
| |11th||+5||+3||+3||+7|| ||66||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||3||2||-||-||-||-
| |
| |-
| |
| |12th||+6/+1||+4||+4||+8||Elemental Overcharge||72||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||3||2||1||-||-||-
| |
| |-
| |
| |13th||+6/+1||+4||+4||+8|| ||78||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||4||3||2||-||-||-
| |
| |-
| |
| |14th||+7/+2||+4||+4||+9||Eschew Spell Components ||84||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||4||3||2||1||-||-
| |
| |-
| |
| |15th||+7/+2||+5||+5||+9||Path Feature III ||90||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||4||4||3||2||-||-
| |
| |-
| |
| |16th||+8/+3||+5||+5||+10|| ||96||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||4||4||3||2||1||-
| |
| |-
| |
| |17th||+8/+3||+5||+5||+10|| ||102||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||4||4||3||3||2||-
| |
| |-
| |
| |18th||+9/+4||+6||+6||+11||Elemental Annihilation||108||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||4||4||3||3||2||1
| |
| |-
| |
| |19th||+9/+4||+6||+6||+11|| ||114||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||4||4||3||3||3||2
| |
| |-
| |
| |20th||+10/+5||+6||+6||+12||Path Feature IV, Invoking Mastery, Epic Arcane Caster||120||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |colspan=32 style="background:#0FFFFF;font-size: 1px;line-height: 0;"|
| |
| |-
| |
| |21st||+11/+6||+6||+6||+12|| ||126||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |22nd||+11/+6||+7||+7||+13|| ||132||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |23rd||+12/+7||+7||+7||+13||Epic Bonus Feat||138||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |24th||+12/+7||+8||+8||+14|| ||144||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |25th||+13/+8||+8||+8||+14|| ||150||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |26th||+13/+8||+9||+9||+15||Epic Bonus Feat||156||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |27th||+14/+9||+9||+9||+15|| ||162||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |28th||+14/+9||+10||+10||+16||||168||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |29th||+15/+10||+10||+10||+16||Epic Bonus Feat||174||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |30th||+15/+10||+11||+11||+17|| ||180||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| | |
| |}
| |
| | |
| === Epic Elementalist ===
| |
| | |
| '''Bonus feats:''' The epic invoker gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.
| |
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| '''Epic bonus feats:''' automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: epic mage armor, epic spell: greater ruin, epic spell: hellball, great charisma, improved combat casting
| |
| | |
| '''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape, planar conduit, mummy dust, dragon knight
| |
| | |
| === Paths ===
| |
| | |
| Once your character reaches level 5, they will be required to select a path as a bonus feat. This path will define the passive bonuses the character will receive at levels: 5, 10, 15 and 20; as shown in the table below:
| |
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| All - With GSF Evocation the [[Gedlee's Electric Loop]] spell does not target friendly units.
| |
| | |
| {| {{Table-Class}}
| |
| | align="center" colspan="5" style="background:#c0c0c0;"|'''Passive Bonuses & Elemental Savant:'''
| |
| |-
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| | align="center" style="background:#c0c0c0;"| '''Path'''
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| | align="center" style="background:#c0c0c0;"|'''I (5th level)'''
| |
| | align="center" style="background:#c0c0c0;"|'''II (10th level)'''
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| | align="center" style="background:#c0c0c0;"|'''III (15th level)'''
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| | align="center" style="background:#c0c0c0;"|'''IV (20th level)'''
| |
| |-
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| | Fire
| |
| ||Energy Resistance: 10<br>Save Bonus: Universal +1<br>AC bonus: Deflection +1<br>[[Scorching Ray]] an additional ray at caster level 23 and another one at 27.<br>
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| ||Energy Resistance: 10<br>Save Bonus: Universal +2<br>AC bonus: Deflection +2<br>Immune to Sleep
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| ||Energy Resistance: 20<br>Save Bonus: Universal +3<br>AC bonus: Deflection +3<br>Immune to Sleep<br>Skill Bonus: Leadership +5 ([[Soft]])<br>AC bonus: Dodge +1 (does not apply when monk levels are present)
| |
| ||Energy Resistance: 30<br>Save Bonus: Universal +4<br>AC bonus: Deflection +4<br>Immune to Sleep<br>Skill Bonus: Leadership +5 ([[Soft]])<br>Skill Bonus: Intimidate +5 ([[Soft]])<br>AC bonus: Dodge +1 (does not apply when monk levels are present)
| |
| |-
| |
| | Air
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| ||Energy Resistance: 10<br>Concealment: Ranged Attacks: 20%<br>[[Gedlee's Electric Loop]] The area of effect is increased from small to medium.
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| ||Energy Resistance: 10<br>Concealment: Ranged Attacks: 30%<br>Movement Speed Increase: 10%
| |
| ||Energy Resistance: 20<br>Concealment: Ranged Attacks: 40%<br>Movement Speed Increase: 20%<br>AC bonus: Dodge +2 (does not apply when monk levels are present)<br>Skill Bonus: Climb +6 ([[Soft]])
| |
| ||Energy Resistance: 30<br>Concealment: Ranged Attacks: 50%<br>Movement Speed Increase: 30%<br>AC bonus: Dodge +3 (does not apply when monk levels are present)<br>Skill Bonus: Climb +10 ([[soft]])
| |
| |-
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| | Earth
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| ||Energy Resistance: 10<br>Damage Reduction: 2/+5<br>[[Melf's Acid Arrow]] damage increased by 1d6 per 2 caster levels (caps at 12d6).
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| ||Energy Resistance: 10<br>Damage Reduction: 3/+5<br>Immunity to Poison
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| ||Energy Resistance: 20<br>Damage Reduction: 4/+5<br>Immunity to Poison<br>Damage Immunity: 5% vs Piercing<br>Skill Bonus: Discipline +6 ([[Soft]])
| |
| ||Energy Resistance: 30<br>Damage Reduction: 5/+5<br>Immunity to Poison<br>Damage Immunity: 5% vs Piercing<br>Damage Immunity: 5% vs Slashing<br>Skill Bonus: Discipline +10 ([[Soft]])
| |
| |-
| |
| | Water
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| ||Energy Resistance: 10<br>Regeneration: 1<br>Water Breathing<br>[[Frost Nova]] area of effect increased from Huge to Gargantuan.<br>
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| ||Energy Resistance: 10<br>Regeneration: 1<br>Water Breathing<br>AC bonus: Natural +2
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| ||Energy Resistance: 20<br>Regeneration: 2<br>Water Breathing<br>AC bonus: Natural +3<br>Skill Bonus: Sail +6 ([[Soft]])<br>AC bonus: Dodge +1 (does not apply when monk levels are present)
| |
| ||Energy Resistance: 30<br>Regeneration: 3<br>Water Breathing<br>AC bonus: Natural +5<br>Skill Bonus: Sail +10 ([[Soft]])<br>AC bonus: Dodge +1 (does not apply when monk levels are present)
| |
| |}
| |
| | |
| ==== Theme spell discount ====
| |
| Elementalist will receive discounts on spell costs if casting spells of their theme/path as follows. | |
| | |
| Some spells even regenerate focus (RF) based on formula = spell level * 0.1% focus.
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! colspan="2" | Fire
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| ! colspan="2" | Water
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| ! colspan="2" | Air
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| ! colspan="2" | Earth
| |
| |-
| |
| | Spell Name
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| | Discount
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| | Spell Name
| |
| | Discount
| |
| | Spell Name
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| | Discount
| |
| | Spell Name
| |
| | Discount
| |
| |-
| |
| | Burning Hands
| |
| | RF
| |
| | Ice Dagger
| |
| | RF
| |
| | Horizikauls Boom
| |
| | RF
| |
| | Melfs Acid Arrow
| |
| | RF
| |
| |-
| |
| | Scorching Ray
| |
| | RF
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| | Frostbite
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| | RF
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| | Gedlee's Electric Loop
| |
| | RF
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| | Mestils Acid Breath
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| | RF
| |
| |-
| |
| | Flame Lash
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| | RF
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| | Frost Nova
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| | RF
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| | Lightning Bolt
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| | RF
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| | Flesh To Stone
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| | 50%
| |
| |-
| |
| | Combust
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| | RF
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| | Ice Storm
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| | 50%
| |
| | Gust Of Wind
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| | 50%
| |
| | Crumble
| |
| | 50%
| |
| |-
| |
| | Fireball
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| | 50%
| |
| | Freeze
| |
| | 33%
| |
| | Scintillating Sphere
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| | 50%
| |
| | Stoneskin
| |
| | 50%
| |
| |-
| |
| | Firebrand
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| | 50%
| |
| | Cone Of Cold
| |
| | 33%
| |
| | Call Lightning
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| | 50%
| |
| | Greater Stoneskin
| |
| | 33%
| |
| |-
| |
| | Inferno
| |
| | 50%
| |
| | Burst Of Glacial Wrath
| |
| | 25%
| |
| | Sound Lance
| |
| | 50%
| |
| | Mestils Acid Sheath
| |
| | 33%
| |
| |-
| |
| | Firestorm
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| | 33%
| |
| | Iceberg
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| | 25%
| |
| | Ball Lightning
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| | 50%
| |
| | Vitriolic Sphere
| |
| | 33%
| |
| |-
| |
| | Delayed Blast Fireball
| |
| | 33%
| |
| | Wall Of Ice
| |
| | 25%
| |
| | Chain Lightning
| |
| | 50%
| |
| | Earthquake
| |
| | 25% | |
| |-
| |
| | Incendiary Cloud
| |
| | 25%
| |
| | Water Breathing
| |
| | 33%
| |
| | Great Thunderclap
| |
| | 25%
| |
| | Acid Fog
| |
| | 10%
| |
| |-
| |
| | Meteor Swarm
| |
| | 25%
| |
| | Frost Shield
| |
| | 10%
| |
| | Sound Burst
| |
| | 33%
| |
| |
| |
| |
| |
| |-
| |
| | Wall Of Fire
| |
| | 25%
| |
| |
| |
| |
| |
| | Lightning Shield
| |
| | 10%
| |
| |
| |
| |
| |
| |-
| |
| | Flame Arrow
| |
| | 33%
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Flame Shield
| |
| | 10%
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |-
| |
| | Daltim's Fiery Tentacles
| |
| | 10%
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |}
| |
| | |
| === Signature Abilities===
| |
| | |
| ====Elemental Hammer====
| |
| ''Elemental Hammer may be selected from the class feat Radial Menu''.
| |
| | |
| Elementalists at level 10 gains [[Elemental Hammer]] spell as a feat.
| |
| The cost of spell follows the same rule of a level 5 spell, with an added cost of +0.5.
| |
|
| |
| ====Elemental Overcharge====
| |
| ''Elemental Overcharge may be selected from the class feat Radial Menu''.
| |
| | |
| The Elementalist attempts to channel elemental force to invoke spells instead of using focus. For the duration of this ability, spells will have no focus cost, they will instead damage the caster.
| |
| : '''Note:''' Spell component cost 0 during overcharge.
| |
| | |
| * '''Cooldown''': 8 minutes from termination of Elemental Overcharge ability
| |
| * '''Duration''': Base 2 rounds +1 at 20 class levels, +1 at 25, +2 at 30
| |
| | |
| :* Focus Burned (above 50):
| |
| :: 10 burned (req [[Hard]] Charisma 20+): + 1
| |
| :: 20 burned (req [[Hard]] Charisma 22+): + 1
| |
| :: 30 burned (req [[Hard]] Charisma 24+): + 2
| |
| :: 40 burned (req [[Hard]] Charisma 26+): + 2
| |
| :: 50 burned (req [[Hard]] Charisma 28+): + 3
| |
| | |
| * Note: Not currently accurate to last update!
| |
| * Damage while casting:
| |
| :* Spell level 1 to 3: 2d2 magic dmg
| |
| :* Spell level 4 to 6: 2d4+2 magic dmg (5d6+3 magic dmg - if the spell was consecutively cast)
| |
| :* Spell level 7 to 9: 3d4+3 magic dmg (5d8+5 magic dmg - if the spell was consecutively cast)
| |
| | |
| * Additional effects:
| |
| :* The non-consecutive spells cast from the matching element will be counted, and at the end of the overcharge, the focus will be replenished with 4% per such spell cast (maximum 40%).
| |
| :* Elementalist receives penalty to AC (5)
| |
| :* Elementalist receives immunity to silence
| |
| :* During Elemental Overcharge a [[Wild_mage#Wild_Surge_Table|magic surge]] can happen.
| |
| ::* Chance based on spell level:
| |
| ::: 1 to 6: 0%
| |
| ::: 7 to 9: 1% (5% if same spell cast consecutively)
| |
| | |
| ====Elemental Annihilation====
| |
| ''Elemental Annihilation may be selected from the class feat Radial Menu''.
| |
| | |
| Elementalists at level 18 gains [[Elemental Annihilation]] spell as a feat.
| |
| The cost of spell follows the same rule of a level 9 spell, with an added cost of +1.
| |
| | |
| === Focus Recovery ===
| |
| | |
| As shown in the table below, the characters maximum amount of Focus (mana-like resource) is 100.
| |
| * Resting will restore to a Maximum Focus pool total of 75 Focus
| |
| :: '''Note''': This means Resting cannot restore Focus higher than a Focus pool total of 75. Server Ticks can then increase it further to the actual Focus pool Maximum of 100 Focus.
| |
| * A Focus pool Maximum of 100 Focus, can be reach through restoration from server ticks (every 6 minutes).
| |
| ** The amount recovered via Server Tick, depends on current Focus, the less current Focus the higher the recovery rate.
| |
| | |
| {| {{Table-Class}}
| |
| | align="center" colspan="2" style="background:#c0c0c0;"|'''Focus'''
| |
| |-
| |
| | Max Focus || 100 (Total Focus pool)
| |
| |-
| |
| | Rest Focus || 75 (Total Focus pool)
| |
| |-
| |
| |align="center" style="background:#c0c0c0;"| '''Current<br/> Focus'''
| |
| |align="center" style="background:#c0c0c0;"| '''Focus per Server Tick'''
| |
| |-
| |
| | 00 to 20 || +25 (per Tick)
| |
| |-
| |
| | 20 to 50 || +20 (per Tick)
| |
| |-
| |
| | 50 to 75 || +15 (per Tick)
| |
| |-
| |
| |align="center" style="background:#c0c0c0;" colspan="2"| '''Focus per Rest Cycle'''
| |
| |-
| |
| | On Rest || up to +65 (per Rest)
| |
| |}
| |
| | |
| ==== Examples ====
| |
| Example: 0 Focus in the Focus pool and roleplaying (not spending Focus):
| |
| | |
| * After 5 minutes (Server Tick), 25 recovery (total 25)
| |
| * After 5 more minutes (2nd Server Tick), 20 recovery (total 45)
| |
| * After 5 more minutes (3rd Server Tick), 20 recovery (total 65)
| |
| * Each additional 5 minutes (Server Tick), 15 recovery every tick until 100 (Max Focus)
| |
| | |
| An [[#Elementalist|Elementalist]] will recover Max Focus (100) from an empty Focus pool (0) after 30 minutes.
| |
| | |
| === Spells ===
| |
| See [[:Category:Elementalist_Spells]].
| |
| | |
| ::'''Note''': Cantripts are free to cast
| |
| | |
| {| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
| |
| |- style="background:#c0c0c0"
| |
| |-style="background:#ffffff"
| |
| !colspan=3|
| |
| |- style="background:#c0c0c0"
| |
| !Cantrips
| |
| !1st level spells
| |
| !2nd level spells
| |
| |- align=left valign=top
| |
| |
| |
| * [[Acid Splash]]
| |
| * [[Blades of Fire]]
| |
| * [[Electric Jolt]]
| |
| * [[Flare]]
| |
| * [[Light]]
| |
| * [[Ray of Frost]]
| |
| | |
| |
| |
| * [[Burning Hands]]
| |
| * [[Chromatic Orb]]
| |
| * [[Endure Elements]]
| |
| * [[Expeditious Retreat]]
| |
| * [[Grease]]
| |
| * [[Horizikaul's Boom]]
| |
| * [[Ice Dagger]]
| |
| * [[Identify]]
| |
| * [[Ironguts]]
| |
| * [[Mage Armor]]
| |
| * [[Magic Missile]]
| |
| * [[Shelgarn's Persistent Blade]]
| |
| * [[Shield]]
| |
| |
| |
| * [[Balagarn's Iron Horn]] ('''''+1.00 Cost''''')
| |
| * [[Cloud of Bewilderment]] ('''''+1.00 Cost''''')
| |
| * [[Combust]]
| |
| * [[Continual Flame]]
| |
| * [[Elemental Weapon]]
| |
| * [[Flame Lash]]
| |
| * [[Frostbite]]
| |
| * [[Gedlee's Electric Loop]]
| |
| * [[Gust of Wind]]
| |
| * [[Lesser Dispel]]
| |
| * [[Melf's Acid Arrow]]
| |
| * [[Resist Elements]]
| |
| * [[Scorching Ray]]
| |
| * [[Sound Burst]]
| |
| * [[Ultravision]]
| |
| | |
| |-style="background:#ffffff"
| |
| !colspan=3|
| |
| |- style="background:#c0c0c0"
| |
| !3rd level spells
| |
| !4th level spells
| |
| !5th level spells
| |
| |-align=left valign=top
| |
| |
| |
| * [[Call Lightning]]
| |
| * [[Dispel Magic]]
| |
| * [[Fireball]]
| |
| * [[Flame Arrow]]
| |
| * [[Frost Nova]]
| |
| * [[Glyph of Warding]] ('''''+3 Cost''''')
| |
| * [[Invisibility]]
| |
| * [[Lightning Bolt]]
| |
| * [[Protection from Elements]]
| |
| * [[Scintillating Sphere]]
| |
| * [[See Invisibility]]
| |
| * [[Slow]]
| |
| * [[Water Breathing]]
| |
| |
| |
| * [[Bigby's Disrupting Hand]] ('''''+0.50 Cost''''')
| |
| * [[Flame Shield]]
| |
| * [[Frost Shield]]
| |
| * [[Greater Chromatic Orb]]
| |
| * [[Haste]] ('''''+3.00 Cost''''')
| |
| * [[Ice Storm]]
| |
| * [[Isaac's Lesser Missile Storm]] ('''''+2.50 Cost''''')
| |
| * [[Lesser Spell Breach]] ('''''+1.00 Cost''''')
| |
| * [[Sound Lance]]
| |
| * [[Stoneskin]]
| |
| * [[Wall of Fire]] ('''''+4.00 Cost''''')
| |
| * [[Wall of Ice]] ('''''+4.00 Cost''''')
| |
| | |
| |
| |
| * [[Ball Lightning]]
| |
| * [[Bigby's Interposing Hand]] ('''''+0.50 Cost''''')
| |
| * [[Cone of Cold]]
| |
| * [[Firebrand]]
| |
| * [[Improved Invisibility]] ('''''+1.00 Cost''''')
| |
| * [[Invisibility Sphere]]
| |
| * [[Lesser Spell Mantle]] ('''''+3.00 Cost''''')
| |
| * [[Lightning Shield]]
| |
| * [[Mestil's Acid Breath]]
| |
| * [[Mordenkainen's Sword]]
| |
| * [[Sunfire]]
| |
| | |
| |-style="background:#ffffff"
| |
| !colspan=3|
| |
| |- style="background:#c0c0c0"
| |
| !6th level spells
| |
| !7th level spells
| |
| !8th level spells
| |
| |-align=left valign=top
| |
| |
| |
| * [[Acid Fog]] ('''''+3 Cost''''')
| |
| * [[Bigby's Forceful Hand]] ('''''+0.50 Cost''''')
| |
| * [[Chain Lightning]]
| |
| * [[Crumble]]
| |
| * [[Energy Buffer]]
| |
| * [[Flesh to Stone]]
| |
| * [[Freedom of Movement]] ('''''+5.00 Cost''''')
| |
| * [[Freeze]]
| |
| * [[Greater Spell Breach]] ('''''+3.00 Cost''''')
| |
| * [[Greater Stoneskin]]
| |
| * [[Inferno]]
| |
| * [[Isaac's Greater Missile Storm]] ('''''+2.50 Cost''''')
| |
| * [[Mestil's Acid Sheath]] ('''''+2.00 Cost''''')
| |
| * '''[[Transmute Blood]]'''
| |
| |
| |
| * [[Bigby's Grasping Hand]] ('''''+1.00 Cost''''')
| |
| * [[Daltim's Fiery Tentacles]] ('''''+4.00 Cost''''')
| |
| * [[Delayed Blast Fireball]]
| |
| * [[Fire Storm]]
| |
| * [[Greater Dispelling]] ('''''+3.00 Cost''''')
| |
| * [[Prismatic Spray]]
| |
| * [[Spell Mantle]] ('''''+4.00 Cost''''')
| |
| * [[Summon Creature VII]]
| |
| * [[True Seeing]] ('''''+5.00 Cost''''')
| |
| * [[Vitriolic Sphere]]
| |
| |
| |
| * [[Bigby's Clenched Fist]] ('''''+2.00 Cost''''')
| |
| * [[Burst of Glacial Wrath]]
| |
| * [[Earthquake]]
| |
| * [[Great Thunderclap]]
| |
| * [[Incendiary Cloud]] ('''''+4.00 Cost''''')
| |
| * [[Summon Creature VIII]]
| |
| * [[Sunbeam]]
| |
| * [[Sunburst]]
| |
| | |
| |-style="background:#ffffff"
| |
| !colspan=3|
| |
| |- style="background:#c0c0c0"
| |
| !9th level spells
| |
| !Epic spells
| |
| !
| |
| |-align=left valign=top
| |
| |
| |
| * [[Bigby's Crushing Hand]] ('''''+2.00 Cost''''')
| |
| * [[Greater Spell Mantle]] ('''''+5.00 Cost''''')
| |
| * [[Iceberg]]
| |
| * [[Mass Haste]] ('''''+5.0 Cost''''')
| |
| * [[Meteor Swarm]]
| |
| * [[Summon Creature IX]]
| |
| |
| |
| * [[Epic Mage Armor]]
| |
| * [[Greater Ruin]]
| |
| * [[Hellball]]
| |
| * '''[[Elemental Meteor]]'''
| |
| |
| |
| |}
| |
| | |
| == Arelith Changes ==
| |
| | |
| {| class="wikitable sortable"
| |
| |- style="background-color:#c0c0c0"
| |
| !Change
| |
| !Level
| |
| !Description
| |
| | |
| |-
| |
| |'''[[Summoning Changes]]'''
| |
| | -
| |
| | For specifics, read [[Summoning Changes]] which details how summons are changed on Arelith and [[Summons]] which details each specific summon [[Summoning_Changes#Summoning_Streams|stream]] and what is summoned at each tier of the stream.
| |
| | |
| |-
| |
| |'''Spell changes'''
| |
| | -
| |
| | For specifics, see [[:Category:Elementalist_Spells]].
| |
| | |
| |-
| |
| |'''Spell components'''
| |
| | -
| |
| | Requires spell components (made with [[Alchemy#Materials|Alchemy]] or [[Art_crafting#Materials|Art Crafting]]) to cast spells greater than level 6. Level 7 spells cost 1. Level 8 spells cost 2. Level 9 spells cost 3.
| |
| | |
| |-
| |
| |'''Eschew Spell Components'''
| |
| | 14
| |
| |
| |
| * Invoker levels 14+ : Invoker has 50% to lower the component cost by 1 (i.e. 1 to 0, 2 to 1).
| |
| * Invoker levels 20+ : Invoker has 50% to lower the component cost by 1 and 25% to lower the component cost by an additional 1.
| |
| * Invoker levels 28+ : Invoker does not consume components.
| |
| |}
| |
|
| |
|
| = Hemomancer = | | = Hemomancer = |
|
| |
|
| '''Hemomancer's''' looks inwards, either by research, instinct, trial and error, experimentations, curses, or bindings; they have found a way to transform life energy to focus. They usually do not have as developed a reservoir, nor are as proficient in gathering external energy as other Invokers, but have discovered their own ways to leech energy out of others, or even themselves, at the cost of their own lives.
| | More about the Hemomancer at [[Hemomancer|the class page]]. |
| | |
| === Note on Hemomancer Path ===
| |
| Hemomancer was made with the neutral possibility to give more narrative options. However, the class and the theme of Hemomancer definitely has a strong tendency towards evil. The dominant theme is 'leeching life/energy from others to empower oneself.'
| |
| | |
| For the neutral path, for instance, Red Harvest can be cast on oneself instead of others. Npcs should consider Hemomancers as those that entered a path where many end up being drunk with vanity, pride, and superiority complex. This is because they might consider other people as 'food', which in turn villainizes themselves.
| |
| | |
| A number of the Hemomancer/blood arcana spells are tagged with Evil. This evil tag means that using the spell is an inherently evil act. While a neutral aligned Hemomancer may use it for something that is not evil in nature, casting the spell itself will earn the ire of good-aligned entities.
| |
| | |
| This is something to keep in mind while roleplaying as a Hemomancer class.
| |
| | |
| == Mechanics ==
| |
| | |
| === Requirements ===
| |
| | |
| '''Alignment restrictions:''' Non-Good
| |
| | |
| === Features ===
| |
| | |
| '''Hit die:''' d6
| |
| | |
| '''Proficiencies:''' armor (light), weapons (simple)
| |
| | |
| '''Skill points:''' 4 + int modifier ((4 + int modifier) * 4 at 1st level)
| |
| | |
| '''Class Skills:''' bluff, concentration, [[skill changes#Modified_Skills|craft mastery]], heal, [[Skill_changes#Modified_Skills|leadership]], [[skill changes#Modified_Skills|lore]], [[skill changes#Modified_Skills|sail]], spellcraft
| |
| | |
| '''Unavailable feats:''' weapon specialization
| |
| | |
| '''Primary saving throw(s):''' Will
| |
| | |
| '''Base attack bonus:''' +1/2 level
| |
| | |
| '''Spellcasting:'''
| |
| * Arcane: Spell failure from armor is a factor
| |
| * Charisma based
| |
| :* A base Charisma score of 10 + the spell's level is required to cast a spell
| |
| :* Does not receive bonus spells as Vancian casters. Their spellcasting is limited by Focus instead.
| |
| :* Charisma modifier affects spell DCs
| |
| * Spontaneous caster: No spell preparation required
| |
| * Focus serves as a payment for casting spells, see [[#Spellcasting]] for more details
| |
| | |
| === Level Progression ===
| |
| | |
| Hit points rolls on Arelith are always maximum.
| |
| | |
| {| {{Table-Class}}
| |
| | align="center" style="background:#FFFFFF;" colspan="7" |
| |
| !rowspan=33 style="background:#FFFFFF"|
| |
| | align="center" style="background:#c0c0c0;" colspan="10" |'''Focus cost (base)'''
| |
| !rowspan=33 style="background:#FFFFFF"|
| |
| | align="center" style="background:#c0c0c0;" colspan="10" |'''Known spells'''
| |
| |-
| |
| | align="center" style="background:#c0c0c0;"|'''Level'''
| |
| | align="center" style="background:#c0c0c0;"|'''BAB'''
| |
| | align="center" style="background:#c0c0c0;"|'''Fort'''
| |
| | align="center" style="background:#c0c0c0;"|'''Ref'''
| |
| | align="center" style="background:#c0c0c0;"|'''Will'''
| |
| | align="center" style="background:#c0c0c0;"|'''Feats'''
| |
| | align="center" style="background:#c0c0c0;"|'''HP'''
| |
| | align="center" style="background:#c0c0c0;"|'''0th'''
| |
| | align="center" style="background:#c0c0c0;"|'''1st'''
| |
| | align="center" style="background:#c0c0c0;"|'''2nd'''
| |
| | align="center" style="background:#c0c0c0;"|'''3rd'''
| |
| | align="center" style="background:#c0c0c0;"|'''4th'''
| |
| | align="center" style="background:#c0c0c0;"|'''5th'''
| |
| | align="center" style="background:#c0c0c0;"|'''6th'''
| |
| | align="center" style="background:#c0c0c0;"|'''7th'''
| |
| | align="center" style="background:#c0c0c0;"|'''8th'''
| |
| | align="center" style="background:#c0c0c0;"|'''9th'''
| |
| | align="center" style="background:#c0c0c0;"|'''0th'''
| |
| | align="center" style="background:#c0c0c0;"|'''1st'''
| |
| | align="center" style="background:#c0c0c0;"|'''2nd'''
| |
| | align="center" style="background:#c0c0c0;"|'''3rd'''
| |
| | align="center" style="background:#c0c0c0;"|'''4th'''
| |
| | align="center" style="background:#c0c0c0;"|'''5th'''
| |
| | align="center" style="background:#c0c0c0;"|'''6th'''
| |
| | align="center" style="background:#c0c0c0;"|'''7th'''
| |
| | align="center" style="background:#c0c0c0;"|'''8th'''
| |
| | align="center" style="background:#c0c0c0;"|'''9th'''
| |
| |-
| |
| |1st||+0||+2||+0||+2||Invoking Novice||6||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||4||2||-||-||-||-||-||-||-||-
| |
| |-
| |
| |2nd||+1||+0||+0||+3||Red Harvest Ability||12||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||5||2||-||-||-||-||-||-||-||-
| |
| |-
| |
| |3rd||+1||+3||+1||+3|| ||18||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||5||3||-||-||-||-||-||-||-||-
| |
| |-
| |
| |4th||+2||+4||+1||+4|| ||24||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||6||3||1||-||-||-||-||-||-||-
| |
| |-
| |
| |5th||+2||+4||+1||+4||||30||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||6||4||2||-||-||-||-||-||-||-
| |
| |-
| |
| |6th||+3||+5||+2||+5||[https://nwn.fandom.com/wiki/Silent_spell Silent Spell]||36||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||7||4||2||1||-||-||-||-||-||-
| |
| |-
| |
| |7th||+3||+5||+2||+5|| ||42||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||7||5||3||2||-||-||-||-||-||-
| |
| |-
| |
| |8th||+4||+6||+2||+6|| ||48||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||7||5||3||2||1||-||-||-||-||-
| |
| |-
| |
| |9th||+4||+6||+3||+6|| ||54||0||0.5||0.85||1.6||2.1||2.5||4||6||8||8||7||5||4||3||2||-||-||-||-||-
| |
| |-
| |
| |10th||+5||+7||+3||+7||Path Feature I, [https://nwn.fandom.com/wiki/Automatic_quicken_spell Auto Quicken I], Invoking Adept||60||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||4||3||2||1||-||-||-||-
| |
| |-
| |
| |11th||+5||+7||+3||+7|| ||66||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||3||2||-||-||-||-
| |
| |-
| |
| |12th||+6/+1||+8||+4||+8||||72||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||3||2||1||-||-||-
| |
| |-
| |
| |13th||+6/+1||+8||+4||+8|| ||78||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||4||3||2||-||-||-
| |
| |-
| |
| |14th||+7/+2||+9||+4||+9||Eschew Spell Components, Massacre ||84||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||4||3||2||1||-||-
| |
| |-
| |
| |15th||+7/+2||+9||+5||+9||Path Feature II ||90||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||4||4||3||2||-||-
| |
| |-
| |
| |16th||+8/+3||+10||+5||+10|| ||96||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||4||4||3||2||1||-
| |
| |-
| |
| |17th||+8/+3||+10||+5||+10|| ||102||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||4||4||3||3||2||-
| |
| |-
| |
| |18th||+9/+4||+11||+6||+11|| ||108||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||4||4||3||3||2||1
| |
| |-
| |
| |19th||+9/+4||+11||+6||+11|| ||114||0||0.33||0.66||1||1.25||1.25||2||3||4||4||7||5||5||4||4||4||3||3||3||2
| |
| |-
| |
| |20th||+10/+5||+11||+6||+12||Path Feature III, Invoking Mastery, Eye Glow, Epic Arcane Caster||120||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |colspan=32 style="background:#0FFFFF;font-size: 1px;line-height: 0;"|
| |
| |-
| |
| |21st||+11/+6||+12||+6||+12|| ||126||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |22nd||+11/+6||+12||+7||+13|| ||132||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |23rd||+12/+7||+13||+7||+13||Epic Bonus Feat||138||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |24th||+12/+7||+13||+8||+14|| ||144||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |25th||+13/+8||+14||+8||+14|| ||150||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |26th||+13/+8||+15||+9||+15||Epic Bonus Feat||156||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |27th||+14/+9||+15||+9||+15|| ||162||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |28th||+14/+9||+16||+10||+16||||168||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |29th||+15/+10||+16||+10||+16||Epic Bonus Feat||174||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| |-
| |
| |30th||+15/+10||+17||+11||+17|| ||180||0||0.3||0.45||0.65||0.9||1.25||1.5||2||2.5||3||7||5||5||4||4||4||3||3||3||3
| |
| | |
| |}
| |
| | |
| === Epic Hemomancer ===
| |
| | |
| '''Bonus feats:''' The epic invoker gains a bonus feat every three levels after 20th. In other words, at levels 23, 26, and 29.
| |
| | |
| '''Epic bonus feats:''' automatic quicken spell, automatic silent spell, automatic still spell, epic energy resistance, epic spell focus, epic spell penetration, epic spell: epic mage armor, epic spell: greater ruin, epic spell: hellball, great charisma, improved combat casting
| |
| | |
| '''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape, planar conduit, mummy dust, dragon knight
| |
| | |
| === Paths ===
| |
| Once your character reaches level 10, you will get your first Path Feature. These features will define the passive bonus that you will get on levels 10, 15 and 20 as shown on the table below:
| |
| | |
| | |
| {| {{Table-Class}}
| |
| | align="center" colspan="5" style="background:#c0c0c0;"|'''Passive Bonuses'''
| |
| |-
| |
| | align="center" style="background:#c0c0c0;"|'''Path Feature I'''
| |
| | align="center" style="background:#c0c0c0;"|'''Path Feature II'''
| |
| | align="center" style="background:#c0c0c0;"|'''Path Feature III'''
| |
| |-
| |
| ||Bonus Feat: Great Fortitude<br/>Skill Bonus: Concentration +3<br>Save Bonus: Death +1<br>Save Bonus: Fear +2
| |
| ||Bonus Feat: Great Fortitude<br/>Skill Bonus: Concentration +5<br>Save Bonus: Death +2<br>Save Bonus: Fear +4<br>Regeneration: 1<br>Immunity to Disease
| |
| ||Bonus Feat: Great Fortitude<br/>Save Bonus: Death +3<br>Regeneration: 1<br>Immunity to Disease<br>Immunity to Fear<br>See Invisible
| |
| |}
| |
| | |
| ==== Theme spell discount ====
| |
| | |
| Hemomancer receives focus discounts for theme spells,
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Spell Name
| |
| ! Discount
| |
| |-
| |
| | Hemorrhage
| |
| | 66%
| |
| |-
| |
| | Crimson Lightning
| |
| | 50%
| |
| |-
| |
| | Soul Scour
| |
| | 50%
| |
| |-
| |
| | Redbolt
| |
| | 33%
| |
| |-
| |
| | Grim Terror
| |
| | 33%
| |
| |-
| |
| | Blood Locust
| |
| | 33%
| |
| |-
| |
| | Vermilion Stars
| |
| | 33%
| |
| |-
| |
| | Cursed Lightning Sphere
| |
| | 15%
| |
| |-
| |
| | Blood Homunculus
| |
| | 15%
| |
| |}
| |
| | |
| ===Signature Abilities===
| |
| | |
| ==== Red Harvest====
| |
| ''Red Harvest may be selected from the class feat Radial Menu''.
| |
| | |
| Name: Red Harvest
| |
| Spell Level: Hemomancer (signature ability, not a spell)
| |
| Spell School: [Evocation][Necromancy]
| |
| Descriptor: [Blood Arcana][Evil][Fear]
| |
| Components: S
| |
| Range: Short
| |
| Area of effect: Single Creature
| |
| Subject of effect: Creatures with blood
| |
| Duration: Instantaneous; Fear 2 rounds
| |
| Save: Will save negates Fear
| |
| Spell Resistance: Yes
| |
|
| |
| Description:
| |
| An ability to leech living targets, defined as Hostile NPCs OR any PCs, to regain Focus. Can be also cast on the self to regain Focus at the cost of own life force.
| |
|
| |
| When targeting others:
| |
| Difficulty Class: 16 + ([[Soft]]) Charisma MOD + (the higher of: Spell Foci Bonus (Evocation) or Spell Foci Bonus (Necromancy)).
| |
| Cool-down: 75 seconds - if the ability kills the target the cool-down is 45 seconds.
| |
| Damage: (CL/2 d6) + (1d6 / Blood Stack). Capped at Maximum of Target's current HP + 10; heals the caster for the portion of the damage dealt and can over-heal based on the ([[Hard]]) Charisma: Base: up to CL, 20: up to 2 times CL, 26: up to 3 times CL.
| |
| Focus Leeching: 2 + (1 for CL 10+) + (1 for CL 20+) + (1 for CL 27+) + 1 per Blood Stack. Twice if the ability kills the target.
| |
| Blood Stacks Leeching: 1. Twice if the ability kills the target.
| |
| Also, Increases 5% Water, 5% Food (Blood if PC is Vampire), and 1.5% Rest if the target is killed.
| |
|
| |
| Blood Stacks:
| |
| Damage, Healing, Focus drain improve with blood stacks.
| |
| When cast with 10 Blood Stacks: the target needs to make a Will save against FEAR or becomes frightened. The caster becomes empowered for 2 hours (extended if the ability slays the target).
| |
| Blood Stacks are consumed when the spell is cast using 10 stacks.
| |
|
| |
| When targeting self:
| |
| When Cast on Self: Does not consume blood stacks, instead generates 1.
| |
| Difficulty Class: 16 + ([[Soft]]) Charisma MOD + (the higher of: Spell Foci Bonus (Evocation) or Spell Foci Bonus (Necromancy)).
| |
| Cooldown: 75 seconds.
| |
| Dmage: CL/2 d6 + (5 for CL 10+) + (5 for CL 20+) + (5 for CL 27+).
| |
| Note: If damage would be greater than Hemomancer's current HP, Red Harvest will not kill the caster but will leave them with 1 HP, and Blood Stacks and Focus are not gained. Caster also has to pass Fortitude Save (DC of the ability+4) or be paralyzed for 1 round.
| |
| Focus Leeching: Base: 4 + (2 for CL 10+) + (2 for CL 20+) + (2 for CL 27+).
| |
| Also, Decreases -5% Water, -5% Food (Blood if PC is Vampire), and -3% Rest.
| |
|
| |
| Special:
| |
| Does not work on: Objects, Constructs, Elementals, Oozes, and Undead (except vampires).
| |
| Empowerment depends on Hard Charisma and Class Levels and falls into the stables of the table below.
| |
| Note: Dodge AC is not gained if monk levels are present, or the vigilante path providing Wis to AC is selected.
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! Requirement
| |
| ! Dodge AC
| |
| ! Regeneration
| |
| ! Physical Damage <br> Immunity
| |
| |-
| |
| | Hard Charisma 16+
| |
| | Dodge AC +1
| |
| | Regeneration +1
| |
| |
| |
| |-
| |
| | Hard Charisma 18+<br> CL5+
| |
| | Dodge AC +1
| |
| | Regeneration +1
| |
| | Physical Damage Immunity 2%
| |
| |-
| |
| | Hard Charisma 20+<br> CL10+
| |
| | Dodge AC +2
| |
| | Regeneration +1
| |
| | Physical Damage Immunity 3%
| |
| |-
| |
| | Hard Charisma 22+<br> CL15+
| |
| | Dodge AC +2
| |
| | Regeneration +2
| |
| | Physical Damage Immunity 4%
| |
| |-
| |
| | Hard Charisma 24+<br> CL20+
| |
| | Dodge AC +3
| |
| | Regeneration +2
| |
| | Physical Damage Immunity 5%
| |
| |-
| |
| | Hard Charisma 26+<br> CL20+
| |
| | Dodge AC +3
| |
| | Regeneration +3
| |
| | Physical Damage Immunity 5%
| |
| |}
| |
| | |
| Additionally on Empowerment, Red Harvest gains Fast Healing for (1d4)+1 rounds based on ''target'' HD.<br>
| |
| If the target is killed by Red Harvest, the Fast Healing applies twice as fast and lasts half as long. <br>
| |
| This can overheal the user up to the same cap as the ability.
| |
| | |
| {| class="wikitable"
| |
| |-
| |
| ! HD
| |
| ! Fast Healing
| |
| |-
| |
| | 1+
| |
| | 1
| |
| |-
| |
| | 5+
| |
| | 3
| |
| |-
| |
| | 10+
| |
| | 5
| |
| |-
| |
| | 15+
| |
| | 7
| |
| |-
| |
| | 20+
| |
| | 10
| |
| |-
| |
| | 25+
| |
| | 15
| |
| |}
| |
| | |
| ==== Blood Stacks ====
| |
| | |
| [[Invoker#Hemomancer|Hemomancer]] has a secondary resource pool which is the Blood Stack (BS). Each time a [[Invoker#Hemomancer|Hemomancer]] casts a spell, you have a chance of getting a Blood Stack. Blood Stack will be used to improve [[Invoker#Hemomancer|Hemomancer]] signature spells ([[Soul Shriek]] and [[Massacre]]) as well as the amount of Focus recovered when using [[Invoker#Red_Harvest|Red Harvest]].
| |
| | |
| The chance of getting a Blood Stack when casting a spell is shown in the table below.
| |
| | |
| {| {{Table-Class}}
| |
| | align="center" colspan="2" style="background:#c0c0c0;"|'''Blood Stack Chance'''
| |
| |-
| |
| | Spell Level 1..3||1 stack
| |
| |-
| |
| | Spell Level 4..6||1 stack
| |
| |-
| |
| | Spell Level 7..9||1d2 stack
| |
| |-
| |
| | Blood stack % chance||45 + Spell Level * 5%
| |
| |-
| |
| |align="center" colspan="2" style="background:#c0c0c0;"|A blood stack gain is additionally telegraphed by taking unavoidable bleeding damage (with vfx).
| |
| |-
| |
| | Spell Level 0||1 damage
| |
| |-
| |
| | Spell Level 1..3||2d2 damage
| |
| |-
| |
| | Spell Level 4..6||3d4 damage
| |
| |-
| |
| | Spell Level 7..9||5d4 damage
| |
| |}
| |
| | |
| ==== Massacre ====
| |
| ''Massacre may be selected from the class feat Radial Menu''.
| |
| At level 14, Hemomancer gains [[Massacre]] as a signature spell.
| |
| | |
| ==== Soul Shriek ====
| |
| ''Soul Shriek may be selected from the class feat Radial Menu''.
| |
| At level 18, Hemomancer gains [[Soul Shriek]] as a signature spell
| |
| | |
| === Blood Magic Surge ===
| |
| Additionally, casting blood magic introduces risk of a blood magic surge. Unlike Wild magic it is filled with only negative effects and only affecting the caster (it can deadly). Effect potency is driven from the power of the spell initializing the surge.
| |
| | |
| The chance is accumulated through casting, some classes, specializations, feats reduce the accumulation speed. Once surged, the caster's surge chance is reset to 0 (starts over).
| |
| | |
| === Focus Recovery ===
| |
| ----
| |
| | |
| As shown in the table below, the characters maximum amount of Focus (mana-like resource) is 75.
| |
| * Resting will restore to a Maximum Focus pool total of 50 Focus
| |
| :: '''Note''': This means Resting cannot restore Focus higher than a Focus pool total of 50. Server Ticks can then increase it further to the actual Focus pool Maximum of 75 Focus.
| |
| * A Focus pool Maximum of 75 Focus, can be reach through restoration from server ticks (every 6 minutes).
| |
| ** The amount recovered via Server Tick, depends on current Focus, the less current Focus the higher the recovery rate.
| |
| | |
| :'''Note''': [[Invoker#Hemomancers|Hemomancers]] can also regain Focus by spending Blood Stacks via the [[Invoker#Red Harvest|Red Harvest]] ability.
| |
| | |
| {| {{Table-Class}}
| |
| | align="center" colspan="2" style="background:#c0c0c0;"|'''Focus'''
| |
| |-
| |
| | Max Focus || 75 (Total Focus pool)
| |
| |-
| |
| | Rest Focus || 50 (Total Focus pool)
| |
| |-
| |
| |align="center" style="background:#c0c0c0;"| '''Current<br/> Focus'''
| |
| |align="center" style="background:#c0c0c0;"| '''Focus per Server Tick'''
| |
| |-
| |
| | 00 to 20 || +5 (per Tick)
| |
| |-
| |
| | 20 to 50 || +2.5 (per Tick)
| |
| |-
| |
| | 50 to 75 || +1.25 (per Tick)
| |
| |-
| |
| |align="center" style="background:#c0c0c0;" colspan="2"| '''Focus per Rest Cycle'''
| |
| |-
| |
| | On Rest || up to +28 (per Rest)
| |
| |-
| |
| |align="center" style="background:#c0c0c0;" colspan="2"| '''Signature Ability'''
| |
| |-
| |
| | Red Harvest||1 <br>+(1 Focus per Blood Stack consumed) <br>+1 (at CL10) <br>+1 (at CL20) <br>+1 (at CL27)
| |
| |}
| |
| | |
| ==== Examples ====
| |
| Example: 0 Focus in the Focus pool and roleplaying (not spending Focus):
| |
| | |
| * After 6 minutes (Server Tick), 5 recovery (total 5)
| |
| * After 18 more minutes (3 Server Ticks), 15 recovery (total 20)
| |
| * After 72 more minutes (12 Server Ticks), 30 recovery (total 50)
| |
| * Each additional 6 minutes (Server Tick), 1.25 recovery every tick until 75 (Max Focus)
| |
| | |
| A [[#Hemomancer|Hemomancer]] will recover maximum Focus (75) from and empty Focus pool (0) after 116 minutes.
| |
| | |
| But, unlike the [[#Elementalist|Elementalist]], the [[#Hemomancer|Hemomancer]] can also use [[#Red Harvest|Red Harvest]] to recover Focus based upon the [[#Hemomancer|Hemomancer]]'s level and current [[#Blood Stacks|Blood Stacks]].
| |
| | |
| For instance, a level 20 [[#Hemomancer|Hemomancer]] with 10 Blood Stack, will recover 13 (1+10+1+1) when [[#Red Harvest|Red Harvest]] is used.
| |
| | |
| === Spells ===
| |
| See [[:Category:Hemomancer_Spells]].
| |
| | |
| ::'''Note''': Cantripts are free to cast
| |
| | |
| {| border=1 style="background:#efefef; color:#000000; border-collapse:collapse"
| |
| |- style="background:#c0c0c0"
| |
| |-style="background:#ffffff"
| |
| !colspan=3|
| |
| |- style="background:#c0c0c0"
| |
| !Cantrips
| |
| !1st level spells
| |
| !2nd level spells
| |
| |- align=left valign=top
| |
| |
| |
| * [[Acid Splash]]
| |
| * [[Chill Touch]]
| |
| * [[Daze]]
| |
| * [[Electric Jolt]]
| |
| * [[Light]]
| |
| * [[Resistance]]
| |
| * [[Bestow Wound]]
| |
| |
| |
| * [[Doom]]
| |
| * [[Endure Elements]]
| |
| * [[Entropic Shield]]
| |
| * [[Expeditious Retreat]]
| |
| * [[Grease]]
| |
| * [[Ice Dagger]]
| |
| * [[Identify]]
| |
| * [[Ironguts]]
| |
| * [[Mage Armor]]
| |
| * [[Negative Energy Ray]]
| |
| * [[Protection from Alignment]]
| |
| * [[Ray of Enfeeblement]]
| |
| * [[Remove Fear]]
| |
| * [[Scare]]
| |
| * [[Shelgarn's Persistent Blade]]
| |
| * [[Shield_(spell)|Shield]]
| |
| * [[Sleep]]
| |
| |
| |
| * [[Balagarn's Iron Horn]] ('''''+1.00 Cost''''')
| |
| * [[Blood Frenzy]]
| |
| * [[Cloud of Bewilderment]] ('''''+1.00 Cost''''')
| |
| * [[Combust]]
| |
| * [[Command]]
| |
| * [[Continual Flame]]
| |
| * [[Darkfire]]
| |
| * [[Darkness]] ('''''+2.00 Cost''''')
| |
| * [[Detect Curse]]
| |
| * [[Frigid Darkness]]
| |
| * [[Gedlee's Electric Loop]]
| |
| * [[Ghostly Visage]]
| |
| * [[Ghoul Touch]]
| |
| * [[Gust of Wind]]
| |
| * [[Lesser Dispel]]
| |
| * [[Melf's Acid Arrow]]
| |
| * [[Remove Paralysis]]
| |
| * [[Sound Burst]]
| |
| * [[Ultravision]]
| |
| | |
| |-style="background:#ffffff"
| |
| !colspan=3|
| |
| |- style="background:#c0c0c0"
| |
| !3rd level spells
| |
| !4th level spells
| |
| !5th level spells
| |
| |-align=left valign=top
| |
| |
| |
| * [[Call Lightning]]
| |
| * [[Death Armor]]
| |
| * [[Dehydrate]]
| |
| * [[Dispel Magic]]
| |
| * [[Flame Arrow]]
| |
| * [[Halt Undead]]
| |
| * '''[[Hemorrhage]]''' ('''''-66% Cost''''')
| |
| * [[Invisibility (spell)|Invisibility]]
| |
| * [[Life Transference]]
| |
| * [[Lightning Bolt]]
| |
| * [[Negative Energy Burst]] ('''''+1.50 Cost''''')
| |
| * [[Remove Curse]]
| |
| * [[Scintillating Sphere]]
| |
| * [[See Invisibility]]
| |
| * [[Strangulate]]
| |
| * [[Web]] ('''''+0.50 Cost''''')
| |
| | |
| |
| |
| * [[Bigby's Disrupting Hand]] ('''''+0.50 Cost''''')
| |
| * [[Contagion]]
| |
| * [[Crimson Lightning]] ('''''-50% Cost''''')
| |
| * [[Enervation]]
| |
| * [[Fear (spell)|Fear]]
| |
| * [[Finger of Agony]]
| |
| * [[Haste (spell)|Haste]] ('''''+3.00 Cost''''')
| |
| * [[Ice Storm]]
| |
| * [[Invisibility Purge]] ('''''+2.50 Cost''''')
| |
| * [[Lesser Planar Binding]]
| |
| * [[Lesser Spell Breach]] ('''''+1.0 Cost''''')
| |
| * [[Negative Energy Protection]] ('''''+2.50 Cost''''')
| |
| * [[Neutralize Poison]]
| |
| * [[Poison]]
| |
| * '''[[Predator]]'''
| |
| * [[Stinking Cloud]] ('''''+1.00 Cost''''')
| |
| * [[Withering Ray]] ('''''+1 Cost''''')
| |
| | |
| |
| |
| * [[Baleful Polymorph]]
| |
| * [[Bigby's Interposing Hand]] ('''''+0.50 Cost''''')
| |
| * [[Cloudkill]] ('''''+1.00 Cost''''')
| |
| * [[Darkbolt]] ('''''+0.75 Cost''''')
| |
| * [[Feeblemind]] ('''''+1.00 Cost''''')
| |
| * [[Greater Life Transference]]
| |
| * [[Improved Invisibility]] ('''''+1.00 Cost''''')
| |
| * [[Invisibility Sphere]]
| |
| * [[Lesser Spell Mantle]] ('''''+3.00 Cost''''')
| |
| * [[Mestil's Acid Breath]] ('''''+2.00 Cost''''')
| |
| * [[Nightmare]]
| |
| * [[Polymorph Self]]
| |
| * '''[[Redbolt]]'''('''''-33% Cost''''')
| |
| * '''[[Soul Scour]]''' ('''''+1.00 Cost''''') ('''''-50% Cost''''')
| |
| * [[Spinal Tap]]
| |
| * [[Wounding Whispers]]
| |
| | |
| | |
| |-style="background:#ffffff"
| |
| !colspan=3|
| |
| |- style="background:#c0c0c0"
| |
| !6th level spells
| |
| !7th level spells
| |
| !8th level spells
| |
| |-align=left valign=top
| |
| |
| |
| * [[Acid Fog]] ('''''+3.00 Cost''''')
| |
| * [[Bestow Curse]]
| |
| * [[Bigby's Forceful Hand]] ('''''+0.5 Cost''''')
| |
| * [[Blade Barrier]] ('''''+4.00 Cost''''')
| |
| * [[Chain Lightning]]
| |
| * [[Crumble]]
| |
| * [[Death Ward]]
| |
| * [[Disintegrate]] ('''''+0.5 Cost''''')
| |
| * [[Dismissal]]
| |
| * [[Ethereal Visage]] ('''''+1 Cost''''')
| |
| * [[Evard's Black Tentacles]] ('''''+2.00 Cost''''')
| |
| * [[Flesh to Stone]]
| |
| * [[Freeze]]
| |
| * [[Greater Spell Breach]] ('''''+3.00 Cost''''')
| |
| * [[Planar Binding]]
| |
| * [[Stone to Flesh]]
| |
| * [[Transmute Blood]]
| |
| * [[Undeath to Death]]
| |
| * [[Vermilion Stars]] ('''''-33% Cost''''')
| |
| |
| |
| * [[Bigby's Grasping Hand]] ('''''+1.00 Cost''''')
| |
| * [[Blackfire]]
| |
| * [[Blood Locust]] ('''''-33% Cost''''')
| |
| * [[Evil Blight]]
| |
| * [[Greater Dispelling]] ('''''+3.00 Cost''''')
| |
| * '''[[Grim Terror]]''' ('''''-33% Cost''''')
| |
| * [[Kyristan's Malevolent Tentacles]]
| |
| * [[Power Word: Bleed]]
| |
| * [[Spell Mantle]] ('''''+4.00 Cost''''')
| |
| * [[True Seeing (spell)]] ('''''+5.00 Cost''''')
| |
| * [[Vitriolic Sphere]]
| |
| | |
| |
| |
| * [[Horrid Wilting]]
| |
| * [[Avascular Mass]]
| |
| * [[Bestow Curse, Greater]]
| |
| * [[Bigby's Clenched Fist]] ('''''+2.00 Cost''''')
| |
| * [[Control Undead]] ('''''+2.5 Cost''''')
| |
| * [[Cursed Lightning | Cursed Lightning Sphere]] ('''''-15% Cost''''')
| |
| * [[Earthquake]]
| |
| * [[Great Thunderclap]]
| |
| * [[Hell Inferno]]
| |
| * '''[[Transmute Breath]]''' ('''''+1.00 Cost''''')
| |
| | |
| |-style="background:#ffffff"
| |
| !colspan=3|
| |
| |- style="background:#c0c0c0"
| |
| !9th level spells
| |
| !Epic spells
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| !
| |
| |-align=left valign=top
| |
| |
| |
| * [[Bigby's Crushing Hand]] ('''''+2.00 Cost''''')
| |
| * [[Create Blood Homunculus]] ('''''-15% Cost''''')
| |
| * '''[[Curse Storm]]''' ('''''+1.50 Cost''''')
| |
| * [[Energy Drain]]
| |
| * '''[[Extrusion]]'''
| |
| * [[Greater Spell Mantle]] ('''''+5.00 Cost''''')
| |
| * [[Iceberg]]
| |
| * [[Shapechange]]
| |
| * '''[[Vitae's Coronet]]''' ('''''+2.5 Cost''''')
| |
| |
| |
| * [[Dragon Knight]]
| |
| * [[Epic Mage Armor]]
| |
| * [[Greater Ruin]]
| |
| * '''[[Vampiric Feast]]'''
| |
| |
| |
| |}
| |
| | |
| == Arelith Changes ==
| |
| | |
| {| class="wikitable sortable"
| |
| |- style="background-color:#c0c0c0"
| |
| !Change
| |
| !Level
| |
| !Description
| |
| | |
| |-
| |
| |'''[[Summoning Changes]]'''
| |
| | -
| |
| | For specifics, read [[Summoning Changes]] which details how summons are changed on Arelith and [[Summons]] which details each specific summon [[Summoning_Changes#Summoning_Streams|stream]] and what is summoned at each tier of the stream.
| |
| | |
| |-
| |
| |'''Spell changes'''
| |
| | -
| |
| | For specifics, see [[:Category:Hemomancer_Spells]].
| |
| | |
| |-
| |
| |'''Spell components'''
| |
| | -
| |
| | Requires spell components (made with [[Alchemy#Materials|Alchemy]] or [[Art_crafting#Materials|Art Crafting]]) to cast spells greater than level 6. Level 7 spells cost 1. Level 8 spells cost 2. Level 9 spells cost 3.
| |
| | |
| |-
| |
| |'''Eschew Spell Components'''
| |
| | 14
| |
| |
| |
| * Invoker levels 14+ : Invoker has 50% to lower the component cost by 1 (i.e. 1 to 0, 2 to 1).
| |
| * Invoker levels 20+ : Invoker has 50% to lower the component cost by 1 and 25% to lower the component cost by an additional 1.
| |
| * Invoker levels 28+ : Invoker does not consume components.
| |
| | |
| |}
| |
|
| |
|
| =Roleplay Tips= | | =Roleplay Tips= |