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{| class="wikitable"  style="float:right; margin-left: 10px; text-align:center;"
{{SystemsNav|title=Poison|image=HeaderHerbalism200.png|subtitle=A cooking workstation}}
|+[[Poison]]
 
|-
[[Poison]]s are substances that can be applied to [[Weapons|weapons]] or other items in order to potentially weaken a creature on a failed save. Arelith's poisons are specifically divided in three types, Default, Edible and Custom.
|[[File:HeaderAlchemy200.png]] <br> An alchemy workstation <br><br>
|-
! colspan="2" style="background-color:#dcf5dc" | [[Crafting]] on Arelith:
|-
!'''[[Alchemy]]'''
|-
!'''[[Art_crafting|Art Crafting]]'''
|-
!'''[[Carpentry]]'''
|-
!'''[[Forging]]'''
|-
!'''[[Herbalism]]'''
|-
!'''[[Tailoring]]'''
|-
|[[Armor|armor]] -  [[Poison|poison]]<br>[[Resources|resources]] - [[Runes|runes]]<br>[[Weapons|weapons]]
|}


Poisons are substances that can, usually, be applied to weapons in order to add an extra effect to the attacks that could potentially weaken the foe on a failed save. Arelith's poisons are specifically divided in three types, for now:
__TOC__


==Vanilla Poisons==
==Default Poison==
These come already scripted by default in NWN and work exactly as they would in the base game.  
These come already scripted by default in NWN and work exactly as they would in the base game.  


See:
:http://nwn.wikia.com/wiki/Poison
:http://nwn.wikia.com/wiki/Poison_(item)


==Edible Poisons==
== Poison Crafting ==
These are crafted through [[Herbalism]] and '''cannot''' be applied through weapons. Instead, they serve to poison food and drinks in any source they appear in Arelith.


Poisons can be crafted via herbalism. Some potent poisons require either poison immunity ('''Venom Immunity''', '''Diamond Body''' or '''Perfect Health''' Feats) to craft them or the [[Use Poison]] feat.


{{TradeBookItem|ItemName=Poison: Illithid Serum
The poisons that has this requirement in the tables bellow will be marked with "'''Poison Specialist'''" in their material list.
|ItemDC=29
|ItemCPCost=40
|ItemTotalValue=10000 gold pieces
|RequiredLevel=NA
|MaterialRequirements=1 Illithid's Tentacle<br>1 Glass Vial<br>5 Bloodroot Stalks
|EndProducts=5 Poison: Illithid Serum
|ItemProperties= At Mithreas' request, this is to remain IC knowledge
|CraftingID=128}}


==Edible Poison==
These are crafted through [[Herbalism]] and '''cannot''' be applied through weapons. Instead, they serve to poison food and drinks of any type in Arelith. Applying an edible poison to a magical potion, food, or drink item will guarantee it afflicts the consuming character.


{{TradeBookItem|ItemName=Poison: Strychnine
*The initial saving throw against these poisons is hidden. Detect Poison can still be used to reveal them.
|ItemDC=29
*When ingested, the DC of these poisons increases based on the victim's level, giving them a reasonable chance to affect higher-level characters.
|ItemCPCost=45
|ItemTotalValue=10000 gold pieces
|RequiredLevel=NA
|MaterialRequirements=5 Strychnine<br>1 Glass Vial
|EndProducts=5 Poison: Strychnine
|ItemProperties= At Mithreas' request, this is to remain IC knowledge
|CraftingID=129}}




{{TradeBookItem|ItemName=Poison: Blighted Mandrake
Each application of an edible poison to a water source will cumulatively increase the % chance of afflicting a drinking character by the following: ''(Applying PC's Assassin levels) + (Poison DC/4) + (d2)''
|ItemDC=29
|ItemCPCost=60
|ItemTotalValue=10000 gold pieces
|RequiredLevel=NA
|MaterialRequirements=5 Mandrake Root<br>1 Flask of Oil<br>1 Glass Vial<br>5 Assassin/Blackguard levels
|EndProducts=5 Poison: Blighted Mandrake
|ItemProperties= At Mithreas' request, this is to remain IC knowledge
|CraftingID=130}}




{{TradeBookItem|ItemName=Poison: Concentrated Spider Venom
{| wikitable class="wikitable sortable"
|ItemDC=32
!Name
|ItemCPCost=40
!ID
|ItemTotalValue=25000 gold pieces
!DC
|RequiredLevel=NA
!Craft<br>Points
|MaterialRequirements=5 Spider Venom, Deadly<br>1 Glass Vial<br>5 Holy Water
!Value
|EndProducts=5 Poison: Concentrated Spider Venom
!Materials
|ItemProperties= At Mithreas' request, this is to remain IC knowledge
!Product
|CraftingID=131}}
!Properties


|- id=
|Blighted Mandrake
|130
|29
|60
|10000 gold
|5 Mandrake Root<br>1 Flask of Oil<br>1 Glass Vial<br>'''Poison Specialist'''
|5 Poison: Blighted Mandrake
| Initial effect: 1d6 CON damage (26 DC)
Secondary effect: 2d6 STR damage (26 DC)
:''PGCC testing: both effects damage CHA''


{{TradeBookItem|ItemName=Poison: Deadly Nightshade
|- id=
|ItemDC=32
|Concentrated Spider Venom
|ItemCPCost=120
|131
|ItemTotalValue=20000 gold pieces
|32
|RequiredLevel=NA
|40
|MaterialRequirements=5 Mandrake Roots<br>5 Poison: Arsenic<br>1 Glass Vial<br>5 Strychnine<br>5 Assassin/Blackguard levels
|25000 gold  
|EndProducts=5 Poison: Deadly Nightshade
|5 Spider Venom, Deadly<br>1 Glass Vial<br>5 Holy Water
|ItemProperties= At Mithreas' request, this is to remain IC knowledge
|5 Poison: Concentrated Spider Venom
|CraftingID=132}}
| Initial effect: 1d8 STR damage (35 DC)
Secondary effect: 2d8 STR damage (35 DC)


|- id=
|Deadly Nightshade
|132
|32
|120
|20000 gold
|5 Mandrake Roots<br>5 Poison: Arsenic<br>1 Glass Vial<br>5 Strychnine<br>'''Poison Specialist'''
|5 Poison: Deadly Nightshade
| Initial effect: 3d6 CON damage (24 DC)
Secondary effect: death (24 DC)


{{TradeBookItem|ItemName=Poison: Draft of the Daft
|- id=
|ItemDC=32
|Draft of the Daft
|ItemCPCost=40
|133
|ItemTotalValue=20000 gold pieces
|29
|RequiredLevel=NA
|40
|MaterialRequirements=2 Rock Chunk (Zinc) <br>2 Rock Chunk (Copper)<br>1 Glass Vial
|20000 gold  
|EndProducts=5 Poison: Draft of the Daft
|2 Rock Chunk (Zinc) <br>2 Rock Chunk (Copper)<br>1 Glass Vial
|ItemProperties= At Mithreas' request, this is to remain IC knowledge
|5 Poison: Draft of the Daft
|CraftingID=133}}
| Initial effect: 1d4 WIS damage (25 DC)
Secondary effect: 2d6 WIS damage (25 DC)


==2017 Poisons==
|- id=
These poisons work not unlike essences. They are applied to either slashing or piercing weapons (or ammunition of the sort), adding an on-hit property to it. The poison does not dissipate on a successful hit or a successful poisoning, and it is only removed when the duration runs out. These poisons usually last 10 turns (10 minutes). Most of them are crafted through [[Herbalism]], or rarely found as loot.
|Illithid Serum
|128
|29
|40
|10000 gold
|1 Illithid's Tentacle<br>1 Glass Vial<br>5 Bloodroot Stalks
|5 Poison: Illithid Serum
| Initial effect: 1d4 INT damage (24 DC)
Secondary effect: 2d6 INT damage (24 DC)


All these poisons have the "unlimited use/day" property, but this only means that they won't be applied and wasted if you try to use them in an incompatible item. They will only be used and consumed when they are applied to a proper weapon.
|- id=
|Stonefinger Toxin
|1727
|31
|55
|100000 gold
|1 Lumpfish Fluid<br>3 Stingray Barb<br>1 Stonefish Spine<br>2 Toxic Stinger<br>1 Ammonite Shell
|5 Poison: Stonefinger Toxin
|Initial effect: Initial 5 round Slow (28 DC)
Secondary effect: Petrify (28 DC)


These poisons ignore Negative Energy Protection, or other effects (excluding poison immunity) that would normally prevent the ability damage of the poisons.
|- id=
|Strychnine
|129
|29
|45
|10000 gold
|5 Strychnine<br>1 Glass Vial
|5 Poison: Strychnine
| Initial effect: 1d6 DEX damage (13 DC)
Secondary effect: 1d6 DEX damage (13 DC)
:''PGCC testing: 1 minute paralyze initial effect only, no dex damage for either''


Some of the most powerful poisons require Poison Immunity. This actually means that having any of the feats Diamond Body (monk), Perfect Health (epic feat), Use Poison (assassin, blackguard), or Venom Immunity (druid) will grant the ability to craft these poisons. 
|}


All these poisons, except the six variants of Centipede Venom, Giant Bee Venom and Spider Venom, will benefit from the increased DCs of [[Blackguard]]s and [[Assassin]]s.  
==Custom Poison==
These poisons work not unlike essences. They are applied to either slashing or piercing weapons (or ammunition of the sort), adding an on-hit property to it. The poison does not dissipate on a successful hit or a successful poisoning, and it is only removed when the duration runs out. These poisons usually last 10-15 minutes. Most of them are crafted through [[Herbalism]], or rarely found as loot.


*All these poisons have the "unlimited use/day" property, but this only means that they won't be applied and wasted if you try to use them in an incompatible item. They will only be used and consumed when they are applied to a proper weapon.


{{TradeBookItem|ItemName=Poison: Aranea Venom
*Immunity to poison grants a +10 bonus to the DEX check when coating weapons with them.
|ItemDC=22
|ItemCPCost=45
|ItemTotalValue=2515 gold pieces
|RequiredLevel=NA
|MaterialRequirements=1 Glass Vial <br>5 Venom Sack (Aranea)<br>5 Strychnine
|EndProducts=5 Poison: Aranea Venom
|ItemProperties=
|CraftingID=799}}


*These poisons ignore Negative Energy Protection, or other effects (excluding poison immunity) that would normally prevent the ability damage of the poisons.


{{TradeBookItem|ItemName=Poison: Arsenic
*Some of the most powerful poisons require Poison Immunity. This actually means that having any of the feats Diamond Body (monk), Perfect Health (epic feat), Use Poison (assassin, blackguard, ranger), or Venom Immunity (druid) will grant the ability to craft these poisons.
|ItemDC=22
|ItemCPCost=32
|ItemTotalValue=4024 gold pieces
|MaterialRequirements=1 Glass Vial<br>4 Coal<br>2 Rock Chunk (Copper)<br>2 Rock Chunk (Lead)<br>2 Rock Chunk (Zinc)
|EndProducts=8 Poison: Arsenic
|ItemProperties=
|CraftingID=798}}
''This is the only poison that is currently crafted through '''[[alchemy]]'''''.


*All these poisons, except the six variants of Centipede Venom, Giant Bee Venom and Spider Venom, will benefit from the increased DCs of [[Blackguard]]s and [[Assassin]]s.


{{TradeBookItem|ItemName=Poison: Bebilith Venom
|ItemDC=32
|ItemCPCost=60
|ItemTotalValue=10000 gold pieces
|RequiredLevel=NA
|MaterialRequirements=1 Flask of Oil<br>1 Glass Vial<br>1 Venom Sack (Bebilith)<br>5 Strychnine<br>Poison Immunity
|EndProducts=5 Poison: Bebilith Venom
|ItemProperties=
|CraftingID=800}}


{| wikitable class="wikitable sortable"
!Name
!ID
!DC
!Craft<br>Points
!Value
!Materials
!Product
!Effect


{{TradeBookItem|ItemName=Poison: Black Adder Venom
|- id=
|ItemDC=21
|Aranea Venom
|ItemCPCost=45
|799
|ItemTotalValue=2265 gold pieces
|22
|RequiredLevel=NA
|45
|MaterialRequirements=5 Mandrake Roots<br>1 Glass Vial<br>1 Venom Sack (Asp)
|2515 gold  
|EndProducts=5 Poison: Black Adder Venom
|1 Glass Vial <br>5 Venom Sack (Aranea)<br>5 Strychnine
|ItemProperties=
|5 Poison: Aranea Venom  
|CraftingID=801}}
| Initial effect: 1d6 STR damage (13 DC)
Secondary effect: 2d6 STR damage (13 DC)


|- id=
|Arsenic<br>''Crafted through '''[[alchemy]]'''''.
|798
|22
|32
|4024 gold
|1 Glass Vial<br>4 Coal<br>2 Rock Chunk (Copper)<br>2 Rock Chunk (Lead)<br>2 Rock Chunk (Zinc)
|8 Poison: Arsenic
| Initial effect: 1 CON damage (13 DC)
Secondary effect: 2d8 CON damage (13 DC)


{{TradeBookItem|ItemName=Poison: Blade Bane Poison
|- id=
|ItemDC=28
|Bebilith Venom
|ItemCPCost=60
|800
|ItemTotalValue=10000 gold pieces
|32
|RequiredLevel=NA
|60
|MaterialRequirements=5 Mandrake Roots<br>5 Poison: Arsenic<br>1 Glass Vial<br>1 Strychnine<br>Poison Immunity
|10000 gold  
|EndProducts=5 Poison: Blade Bane Poison
|1 Flask of Oil<br>1 Glass Vial<br>1 Venom Sack (Bebilith)<br>5 Strychnine<br>'''Poison Specialist'''
|ItemProperties=
|5 Poison: Bebilith Venom
|CraftingID=802}}
| Initial effect: 1d6 CON damage (20 DC)
Secondary effect: 2d6 CON damage (20 DC)


|- id=
|Black Adder Venom
|801
|21
|45
|2265 gold
|5 Mandrake Roots<br>1 Glass Vial<br>1 Venom Sack (Asp)
|5 Poison: Black Adder Venom
| Initial effect: None
Secondary effect: 1d6 STR damage (12 DC)


{{TradeBookItem|ItemName=Poison: Bloodrot
|- id=
|ItemDC=22
|Blade Bane Poison
|ItemCPCost=45
|802
|ItemTotalValue=3015 gold pieces
|28
|RequiredLevel=NA
|60
|MaterialRequirements=1 Glass Vial<br>5 Bloodroot Stalk<br>2 Strychnine
|10000 gold
|EndProducts=5 Poison: Bloodrot
|5 Mandrake Roots<br>5 Poison: Arsenic<br>1 Glass Vial<br>1 Strychnine<br>'''Poison Specialist'''
|ItemProperties=
|5 Poison: Blade Bane Poison
|CraftingID=803}}
| Initial effect: 1d4 STR damage (15 DC)
Secondary effect: 1d2 CON damage (15 DC)


|- id=
|Bloodroot
|803
|22
|45
|3015 gold
|1 Glass Vial<br>5 Bloodroot Stalk<br>2 Strychnine
|5 Poison: Bloodroot 
| Initial effect: 1d3 WIS damage (12 DC)
Secondary effect: 1d4 CON damage (12 DC)


{{TradeBookItem|ItemName=Poison: Blue Whinnis
|- id=
|ItemDC=24
|Blue Whinnis
|ItemCPCost=60
|804
|ItemTotalValue=10000 gold pieces
|24
|MaterialRequirements=1 Flask of Oil<br>1 Glass Vial<br>1 Leaves of the Dreaming Tree<br>5 Strychnine<br>1 Wolfsbane<br>Poison Immunity
|60
|EndProducts=5 Poison: Blue Whinnis
|10000 gold  
|ItemProperties=
|1 Flask of Oil<br>1 Glass Vial<br>1 Leaves of the Dreaming Tree<br>5 Strychnine<br>1 Wolfsbane<br>'''Poison Specialist'''
|CraftingID=804}}
|5 Poison: Blue Whinnis  
| Initial effect: 1 CON damage (14 DC)
Secondary effect: Sleep for 10 rounds (14 DC)


|- id=
|Carrion Crawler Brain Juice
|805
|24
|60
|10000 gold
|5 Mandrake Roots<br>1 Flask of Oil<br>1 Glass Vial<br>5 Brain Stem (Carrion Crawler)<br>'''Poison Specialist'''
|5 Poison: Carrion Crawler Brain Juice
| Initial effect: Paralysis for 10 rounds (13 DC)
Secondary effect: None


{{TradeBookItem|ItemName=Poison: Carrion Crawler Brain Juices
|- id=
|ItemDC=24
|Cave Terror
|ItemCPCost=60
|926
|ItemTotalValue=10000 gold pieces
|26
|RequiredLevel=NA
|44
|MaterialRequirements=5 Mandrake Roots<br>1 Flask of Oil<br>1 Glass Vial<br>5 Brain Stem (Carrion Crawler)<br>5 Assassin/BG levels
|24515 gold
|EndProducts=5 Poison: Carrion Crawler Brain Juice
|1 Glass Vial<br>2 Rock Chunks(Nitharit)<br>5 Ripplebark Fungus
|ItemProperties=
|5 Poison: Cave Terror
|CraftingID=805}}
| Initial effect: Confusion 2 Rounds (20 DC)
Secondary effect: Confusion 1 Round / Level (20 DC)


|- id=
|Chaos Mist
|813
|23
|45
|6015 gold
|5 Mandrake Roots<br>1 Glass Vial<br>1 Venom Sack (Black Slaad)
|5 Poison: Chaos Mist
| Initial effect: 1d4 WIS damage (15 DC)
Secondary effect: 2d6 WIS damage (15 DC)


{{TradeBookItem|ItemName=Poison: Chaos Mist
|- id=
|ItemDC=23
|Ear Shatter
|ItemCPCost=45
|1871
|ItemTotalValue=6015 gold pieces
|23
|RequiredLevel=NA
|39
|MaterialRequirements=5 Mandrake Roots<br>1 Glass Vial<br>1 Venom Sack (Black Slaad)
|20015 gold  
|EndProducts=5 Poison: Chaos Mist
|1 Aural Gland<br>1 Flask of Oil<br>5 Gem Dust (Amethyst)<br>1 Salt
|ItemProperties=
|5 Poison: Ear Shatter
|CraftingID=813}}
| Initial effect: 100% Vulnerability to Sonic, 1d10 Sonic Damage, Deaf 2 Rds (16 DC)
Secondary effect: 1d8 + 1d6 Sonic Damage per Assassin Level (16 DC)


|- id=
|Elemental Rime
|927
|28
|44
|24015 gold
|1 Glass Vial<br>2 Gem Dust (Fire Opal)<br>1 Stripped Toadstool Flesh<br>2 Strychnine Seeds
|5 Poison: Elemental Rime
| Initial effect: 1d4 DEX damage, 40% Vulnerability to fire, 1d12 Fire damage (16 DC)
Secondary effect: 1d4 Con, 6+d6 Fire damage;increased damage for trained poison users. (16 DC)


{{TradeBookItem|ItemName=Poison: Ettercap Venom
|- id=
|ItemDC=26
|Ettercap Venom
|ItemCPCost=60
|814
|ItemTotalValue=12515 gold pieces
|26
|RequiredLevel=NA
|60
|MaterialRequirements=1 Glass Vial<br>2 Ettercap's Silk Gland<br>5 Strychnine
|12515 gold  
|EndProducts=5 Poison: Ettercap Venom
|1 Glass Vial<br>2 Ettercap's Silk Gland<br>5 Strychnine
|ItemProperties=
|5 Poison: Ettercap Venom  
|CraftingID=814}}
| Initial effect: 1d6 DEX damage (13 DC)
Secondary effect: 2d4 DEX damage (13 DC)


|- id=
|Eyeblast
|928
|26
|44
|32151 gold
|1 Beholder Eye<br>1 Glass Vial<br>2 Rock Chunks(Nitharit)<br>1 Poison: Arsenic
|5 Poison: Eyeblast
| Initial effect: Blindness 3 Rounds (22 DC)
Secondary effect: Blindness 1 Round / Level (22 DC)


{{TradeBookItem|ItemName=Poison: Greenblood Oil
|- id=
|ItemDC=22
|Greenblood Oil
|ItemCPCost=25
|815
|ItemTotalValue=2515 gold pieces
|22
|RequiredLevel=NA
|25
|MaterialRequirements=2 Mandrake Roots<br>1 Flask of Oil<br>1 Glass Vial
|2515 gold  
|EndProducts=5 Poison: Greenblood Oil  
|2 Mandrake Roots<br>1 Flask of Oil<br>1 Glass Vial
|ItemProperties=
|5 Poison: Greenblood Oil  
|CraftingID=815}}
|Initial effect: 1 CON damage (13 DC)
Secondary effect: 1d2 CON damage (13 DC)


|- id=
|Id Moss
|1374
|22
|20
|2515 gold
|2 Mandrake Roots<br>1 Glass Vial<br>2 Malyss Roots<br>2 Sassone Leaves
|5 Poison: Id Moss
| Initial effect: 1d4 INT damage (14 DC)
Secondary effect: 2d6 INT damage (14 DC)


{{TradeBookItem|ItemName=Poison: Id Moss
|- id=
|ItemDC=22
|Large Scorpion Venom
|ItemCPCost=25
|817
|ItemTotalValue=2515 gold pieces
|25
|RequiredLevel=NA
|45
|MaterialRequirements=2 Mandrake Roots<br>1 Glass Vial<br>2 Malyss Roots<br>2 Sassone Leaves
|10015 gold
|EndProducts=5 Poison: Id Moss
|1 Glass Vial<br>2 Bloodroot Stalks<br>2 Rock Chunk (Nitharit)<br>2 Stinger Barb
|ItemProperties=
|5 Poison: Large Scorpion
|CraftingID=816}}
| Initial effect: 1d6 STR damage (18 DC)
Secondary effect: 1d6 STR damage (18 DC)


|- id=
|Malyss Root Paste
|818
|24
|44
|7515 gold
|1 Glass Vial<br>5 Malyss Roots
|5 Poison: Malyss Root Paste
| Initial effect: 1 DEX damage (16 DC)
Secondary effect: 2d4 DEX damage (16 DC)


{{TradeBookItem|ItemName=Poison: Large Scorpion
|- id=
|ItemDC=25
|Myconid Rot
|ItemCPCost=45
|819
|ItemTotalValue=10015 gold pieces
|24
|RequiredLevel=NA
|45
|MaterialRequirements=1 Glass Vial<br>2 Bloodroot Stalks<br>2 Rock Chunk (Nitharit)<br>2 Stinger Barb
|2500 gold  
|EndProducts=5 Poison: Large Scorpion
|2 Myconid Fungi Essence<br>1 Glass Vial<br>2 Bloodroot Stalks<br>2 Rock Chunk (Nitharit)<br>'''Poison Specialist'''
|ItemProperties=
|5 Poison: Myconid Rot
|CraftingID=817}}
| Initial effect: Causes Burrow Maggots Disease and 2+d6 [[Damage_type#Poison_Damage|Poison]] Damage; increased damage for trained poison users (20 DC)
Secondary effect: None (20 DC)


|- id=
|Nitharit
|820
|24
|45
|7515 gold
|1 Glass Vial<br>4 Rock Chunk (Nitharit)<br>2 Strychnine
|5 Poison: Nitharit
| Initial effect: None
Secondary effect: 3d6 CON damage (13 DC)


{{TradeBookItem|ItemName=Poison: Malyss Root Paste
|- id=
|ItemDC=24
|Oil of Taggit
|ItemCPCost=45
|821
|ItemTotalValue=7515 gold pieces
|24
|RequiredLevel=NA
|120
|MaterialRequirements=1 Glass Vial<br>5 Malyss Roots
|10000 gold  
|EndProducts=5 Poison: Malyss Root Paste
|1 Flask of Oil<br>1  Glass Vial<br>5 Fairy Dust<br>1 Ichor<br>'''Poison Specialist'''
|ItemProperties=
|5 Poison: Oil of Taggit
|CraftingID=818}}
| Initial effect: None
Secondary effect: Sleep for 10 rounds (15 DC)


|- id=
|Sassone Leaf Residue
|822
|24
|44
|9015 gold
|2 Mandrake Roots<br>1 Flask of Oil<br>1 Glass Vial<br>5 Sassone Leaves<br>2 Strychnine<br>'''Poison Specialist'''
|5 Poison: Sassone Leaf Residue
| Initial effect: 6 + 4d12 [[Damage_type#Poison_Damage|Poison]] damage (16 DC)
Secondary effect: 1d6 CON damage (16 DC)


{{TradeBookItem|ItemName=Poison: Myconid Rot
|- id=
|ItemDC=24
|Sassone Leaf Residue
|ItemCPCost=45
|1373
|ItemTotalValue=2500 gold pieces
|24
|RequiredLevel=NA
|72
|MaterialRequirements=2 Myconid Fungi Essence<br>1 Glass Vial<br>2 Bloodroot Stalks<br>2 Rock Chunk (Nitharit)<br>Poison Immunity
|9015 gold  
|EndProducts=5 Poison: Myconid Rot
|2 Mandrake Roots<br>1 Flask of Oil<br>1 Glass Vial<br>5 Sassone Leaves<br>2 Poison: Strychnine
|ItemProperties=
|5 Poison: Sassone Leaf Residue
|CraftingID=819}}
| Initial effect: 6 + 4d12 Acid damage (16 DC)
Secondary effect: 1d6 CON damage (16 DC)


|- id=
|Stonefinger Toxin
|1727
|31
|55
|100000 gold
|1 Lumpfish Fluid<br>3 Stingray Barb<br>1 Stonefish Spine<br>2 Toxic Stinger<br>1 Ammonite Shell
|5 Poison: Stonefinger Toxin
| Initial effect: Initial 5 round Slow (28 DC)
Secondary effect: Petrify (28 DC)


{{TradeBookItem|ItemName=Poison: Nitharit
|ItemDC=24
|ItemCPCost=45
|ItemTotalValue=7515 gold pieces
|RequiredLevel=NA
|MaterialRequirements=1 Glass Vial<br>4 Rock Chunk (Nitharit)<br>2 Strychnine
|EndProducts=5 Poison: Nitharit
|ItemProperties=
|CraftingID=820}}


|- id=
|Striped Toadstool
|823
|22
|25
|2515 gold
|1 Glass Vial<br>5 Striped Toadstool Flesh
|5 Poison: Striped Toadstool
| Initial effect: 1 WIS damage (11 DC)
Secondary effect: 2d6 WIS damage (11 DC)


{{TradeBookItem|ItemName=Poison: Oil of Taggit
|- id=
|ItemDC=24
|Ungol Dust
|ItemCPCost=120
|824
|ItemTotalValue=10000 gold pieces
|22
|RequiredLevel=NA
|25
|MaterialRequirements=1 Flask of Oil<br>1 Glass Vial<br>5 Fairy Dust<br>1 Ichor<br>Poison Immunity
|2515 gold
|EndProducts=5 Poison: Oil of Taggit
|2 Mandrake Roots<br>1 Glass Vial<br>2 Gem Dust (Amethyst)<br>2 Strychnine
|ItemProperties=
|5 Poison: Ungol Dust
|CraftingID=821}}
| Initial effect: 1 CHA damage (15 DC)
Secondary effect: 1d6 CHA damage (15 DC)


|- id=
|Widow's Kiss
|929
|28
|48
|35015 gold
|1 Glass Vial<br>2 Rock Chunks(Nitharit)<br>1 Summon Creature IV (scroll)<br>5 Spider Venom, Deadly<br>Drow Herbalist<br>'''Poison Specialist'''
|5 Poison: Window's Kiss
| Initial effect: 1d4 CON damage (24 DC)
Secondary effect: 1+d3 Spiders explode from the Host Body (Will be treated as summons for the Poison owner.) Damage is equal to 5d6 base [[Damage_type#Bleeding_Damage|Bleeding]] damage and d12 for each spider hatched. (24 DC)


{{TradeBookItem|ItemName=Poison: Sassone Leaf Residue
|}
|ItemDC=24
|ItemCPCost=45
|ItemTotalValue=9015 gold pieces
|RequiredLevel=NA
|MaterialRequirements=2 Mandrake Roots<br>1 Flask of Oil<br>1 Glass Vial<br>5 Sassone Leaves<br>2 Strychnine<br>Poison Immunity
|EndProducts=5 Poison: Sassone Leaf Residue
|ItemProperties=
|CraftingID=822}}
 
 
{{TradeBookItem|ItemName=Poison: Striped Toadstool
|ItemDC=22
|ItemCPCost=25
|ItemTotalValue=2515 gold pieces
|RequiredLevel=NA
|MaterialRequirements=1 Glass Vial<br>5 Striped Toadstool Flesh
|EndProducts=5 Poison: Striped Toadstool
|ItemProperties=
|CraftingID=823}}
 
 
{{TradeBookItem|ItemName=Poison: Ungol Dust
|ItemDC=22
|ItemCPCost=25
|ItemTotalValue=2515 gold pieces
|RequiredLevel=NA
|MaterialRequirements=2 Mandrake Roots<br>1 Glass Vial<br>2 Gem Dust (Amethyst)<br>2 Strychnine
|EndProducts=5 Poison: Ungol Dust
|ItemProperties=
|CraftingID=824}}
 
 
{{TradeBookItem|ItemName=Poison: Cave Terror
|ItemDC=26
|ItemCPCost=44
|ItemTotalValue=24515 gold pieces
|RequiredLevel=NA
|MaterialRequirements=1 Glass Vial<br>5 Rock Chunks(Nitharit)<br>5 Ripplebark Fungus
|EndProducts=5 Poison: Cave Terror
|ItemProperties=
|CraftingID=826}}
 
 
{{TradeBookItem|ItemName=Poison: Eyeblast
|ItemDC=26
|ItemCPCost=44
|ItemTotalValue=32151 gold pieces
|RequiredLevel=NA
|MaterialRequirements=1 Beholder Eye<br>1 Glass Vial<br>2 Rock Chunks(Nitharit)<br>1 Poison: Arsenic
|EndProducts=5 Poison: Eyeblast
|ItemProperties=
|CraftingID=828}}
 
 
{{TradeBookItem|ItemName=Poison: Elemental Rime
|ItemDC=28
|ItemCPCost=44
|ItemTotalValue=24015 gold pieces
|RequiredLevel=NA
|MaterialRequirements=1 Glass Vial<br>2 Gem Dust (Fire Opal)<br>1 Stripped Toadstool Flesh<br>2 Strychnine Seeds
|EndProducts=5 Poison: Elemental Rime
|ItemProperties=
|CraftingID=827}}
 
 
{{TradeBookItem|ItemName=Poison: Widow's Kiss
|ItemDC=28
|ItemCPCost=48
|ItemTotalValue=35015 gold pieces
|RequiredLevel=NA
|MaterialRequirements=1 Glass Vial<br>2 Rock Chunks(Nitharit)<br>1 Summon Creature V (scroll)<br>5 Spider Venom, Deadly<br>Drow Herbalist<br>Poison Immunity
|EndProducts=5 Poison: Window's Kiss
|ItemProperties=
|CraftingID=824}}


== External links ==
== External links ==
Line 375: Line 448:


[[Category:Crafting|Poisons]]
[[Category:Crafting|Poisons]]
[[Category:Crafting]]

Latest revision as of 22:24, 22 November 2024

Poison
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[The Astrolabe]

Poisons are substances that can be applied to weapons or other items in order to potentially weaken a creature on a failed save. Arelith's poisons are specifically divided in three types, Default, Edible and Custom.

Default Poison

These come already scripted by default in NWN and work exactly as they would in the base game.

See:

http://nwn.wikia.com/wiki/Poison
http://nwn.wikia.com/wiki/Poison_(item)

Poison Crafting

Poisons can be crafted via herbalism. Some potent poisons require either poison immunity (Venom Immunity, Diamond Body or Perfect Health Feats) to craft them or the Use Poison feat.

The poisons that has this requirement in the tables bellow will be marked with "Poison Specialist" in their material list.

Edible Poison

These are crafted through Herbalism and cannot be applied through weapons. Instead, they serve to poison food and drinks of any type in Arelith. Applying an edible poison to a magical potion, food, or drink item will guarantee it afflicts the consuming character.

  • The initial saving throw against these poisons is hidden. Detect Poison can still be used to reveal them.
  • When ingested, the DC of these poisons increases based on the victim's level, giving them a reasonable chance to affect higher-level characters.


Each application of an edible poison to a water source will cumulatively increase the % chance of afflicting a drinking character by the following: (Applying PC's Assassin levels) + (Poison DC/4) + (d2)


Name ID DC Craft
Points
Value Materials Product Properties
Blighted Mandrake 130 29 60 10000 gold 5 Mandrake Root
1 Flask of Oil
1 Glass Vial
Poison Specialist
5 Poison: Blighted Mandrake Initial effect: 1d6 CON damage (26 DC)

Secondary effect: 2d6 STR damage (26 DC)

PGCC testing: both effects damage CHA
Concentrated Spider Venom 131 32 40 25000 gold 5 Spider Venom, Deadly
1 Glass Vial
5 Holy Water
5 Poison: Concentrated Spider Venom Initial effect: 1d8 STR damage (35 DC)

Secondary effect: 2d8 STR damage (35 DC)

Deadly Nightshade 132 32 120 20000 gold 5 Mandrake Roots
5 Poison: Arsenic
1 Glass Vial
5 Strychnine
Poison Specialist
5 Poison: Deadly Nightshade Initial effect: 3d6 CON damage (24 DC)

Secondary effect: death (24 DC)

Draft of the Daft 133 29 40 20000 gold 2 Rock Chunk (Zinc)
2 Rock Chunk (Copper)
1 Glass Vial
5 Poison: Draft of the Daft Initial effect: 1d4 WIS damage (25 DC)

Secondary effect: 2d6 WIS damage (25 DC)

Illithid Serum 128 29 40 10000 gold 1 Illithid's Tentacle
1 Glass Vial
5 Bloodroot Stalks
5 Poison: Illithid Serum Initial effect: 1d4 INT damage (24 DC)

Secondary effect: 2d6 INT damage (24 DC)

Stonefinger Toxin 1727 31 55 100000 gold 1 Lumpfish Fluid
3 Stingray Barb
1 Stonefish Spine
2 Toxic Stinger
1 Ammonite Shell
5 Poison: Stonefinger Toxin Initial effect: Initial 5 round Slow (28 DC)

Secondary effect: Petrify (28 DC)

Strychnine 129 29 45 10000 gold 5 Strychnine
1 Glass Vial
5 Poison: Strychnine Initial effect: 1d6 DEX damage (13 DC)

Secondary effect: 1d6 DEX damage (13 DC)

PGCC testing: 1 minute paralyze initial effect only, no dex damage for either

Custom Poison

These poisons work not unlike essences. They are applied to either slashing or piercing weapons (or ammunition of the sort), adding an on-hit property to it. The poison does not dissipate on a successful hit or a successful poisoning, and it is only removed when the duration runs out. These poisons usually last 10-15 minutes. Most of them are crafted through Herbalism, or rarely found as loot.

  • All these poisons have the "unlimited use/day" property, but this only means that they won't be applied and wasted if you try to use them in an incompatible item. They will only be used and consumed when they are applied to a proper weapon.
  • Immunity to poison grants a +10 bonus to the DEX check when coating weapons with them.
  • These poisons ignore Negative Energy Protection, or other effects (excluding poison immunity) that would normally prevent the ability damage of the poisons.
  • Some of the most powerful poisons require Poison Immunity. This actually means that having any of the feats Diamond Body (monk), Perfect Health (epic feat), Use Poison (assassin, blackguard, ranger), or Venom Immunity (druid) will grant the ability to craft these poisons.
  • All these poisons, except the six variants of Centipede Venom, Giant Bee Venom and Spider Venom, will benefit from the increased DCs of Blackguards and Assassins.


Name ID DC Craft
Points
Value Materials Product Effect
Aranea Venom 799 22 45 2515 gold 1 Glass Vial
5 Venom Sack (Aranea)
5 Strychnine
5 Poison: Aranea Venom Initial effect: 1d6 STR damage (13 DC)

Secondary effect: 2d6 STR damage (13 DC)

Arsenic
Crafted through alchemy.
798 22 32 4024 gold 1 Glass Vial
4 Coal
2 Rock Chunk (Copper)
2 Rock Chunk (Lead)
2 Rock Chunk (Zinc)
8 Poison: Arsenic Initial effect: 1 CON damage (13 DC)

Secondary effect: 2d8 CON damage (13 DC)

Bebilith Venom 800 32 60 10000 gold 1 Flask of Oil
1 Glass Vial
1 Venom Sack (Bebilith)
5 Strychnine
Poison Specialist
5 Poison: Bebilith Venom Initial effect: 1d6 CON damage (20 DC)

Secondary effect: 2d6 CON damage (20 DC)

Black Adder Venom 801 21 45 2265 gold 5 Mandrake Roots
1 Glass Vial
1 Venom Sack (Asp)
5 Poison: Black Adder Venom Initial effect: None

Secondary effect: 1d6 STR damage (12 DC)

Blade Bane Poison 802 28 60 10000 gold 5 Mandrake Roots
5 Poison: Arsenic
1 Glass Vial
1 Strychnine
Poison Specialist
5 Poison: Blade Bane Poison Initial effect: 1d4 STR damage (15 DC)

Secondary effect: 1d2 CON damage (15 DC)

Bloodroot 803 22 45 3015 gold 1 Glass Vial
5 Bloodroot Stalk
2 Strychnine
5 Poison: Bloodroot Initial effect: 1d3 WIS damage (12 DC)

Secondary effect: 1d4 CON damage (12 DC)

Blue Whinnis 804 24 60 10000 gold 1 Flask of Oil
1 Glass Vial
1 Leaves of the Dreaming Tree
5 Strychnine
1 Wolfsbane
Poison Specialist
5 Poison: Blue Whinnis Initial effect: 1 CON damage (14 DC)

Secondary effect: Sleep for 10 rounds (14 DC)

Carrion Crawler Brain Juice 805 24 60 10000 gold 5 Mandrake Roots
1 Flask of Oil
1 Glass Vial
5 Brain Stem (Carrion Crawler)
Poison Specialist
5 Poison: Carrion Crawler Brain Juice Initial effect: Paralysis for 10 rounds (13 DC)

Secondary effect: None

Cave Terror 926 26 44 24515 gold 1 Glass Vial
2 Rock Chunks(Nitharit)
5 Ripplebark Fungus
5 Poison: Cave Terror Initial effect: Confusion 2 Rounds (20 DC)

Secondary effect: Confusion 1 Round / Level (20 DC)

Chaos Mist 813 23 45 6015 gold 5 Mandrake Roots
1 Glass Vial
1 Venom Sack (Black Slaad)
5 Poison: Chaos Mist Initial effect: 1d4 WIS damage (15 DC)

Secondary effect: 2d6 WIS damage (15 DC)

Ear Shatter 1871 23 39 20015 gold 1 Aural Gland
1 Flask of Oil
5 Gem Dust (Amethyst)
1 Salt
5 Poison: Ear Shatter Initial effect: 100% Vulnerability to Sonic, 1d10 Sonic Damage, Deaf 2 Rds (16 DC)

Secondary effect: 1d8 + 1d6 Sonic Damage per Assassin Level (16 DC)

Elemental Rime 927 28 44 24015 gold 1 Glass Vial
2 Gem Dust (Fire Opal)
1 Stripped Toadstool Flesh
2 Strychnine Seeds
5 Poison: Elemental Rime Initial effect: 1d4 DEX damage, 40% Vulnerability to fire, 1d12 Fire damage (16 DC)

Secondary effect: 1d4 Con, 6+d6 Fire damage;increased damage for trained poison users. (16 DC)

Ettercap Venom 814 26 60 12515 gold 1 Glass Vial
2 Ettercap's Silk Gland
5 Strychnine
5 Poison: Ettercap Venom Initial effect: 1d6 DEX damage (13 DC)

Secondary effect: 2d4 DEX damage (13 DC)

Eyeblast 928 26 44 32151 gold 1 Beholder Eye
1 Glass Vial
2 Rock Chunks(Nitharit)
1 Poison: Arsenic
5 Poison: Eyeblast Initial effect: Blindness 3 Rounds (22 DC)

Secondary effect: Blindness 1 Round / Level (22 DC)

Greenblood Oil 815 22 25 2515 gold 2 Mandrake Roots
1 Flask of Oil
1 Glass Vial
5 Poison: Greenblood Oil Initial effect: 1 CON damage (13 DC)

Secondary effect: 1d2 CON damage (13 DC)

Id Moss 1374 22 20 2515 gold 2 Mandrake Roots
1 Glass Vial
2 Malyss Roots
2 Sassone Leaves
5 Poison: Id Moss Initial effect: 1d4 INT damage (14 DC)

Secondary effect: 2d6 INT damage (14 DC)

Large Scorpion Venom 817 25 45 10015 gold 1 Glass Vial
2 Bloodroot Stalks
2 Rock Chunk (Nitharit)
2 Stinger Barb
5 Poison: Large Scorpion Initial effect: 1d6 STR damage (18 DC)

Secondary effect: 1d6 STR damage (18 DC)

Malyss Root Paste 818 24 44 7515 gold 1 Glass Vial
5 Malyss Roots
5 Poison: Malyss Root Paste Initial effect: 1 DEX damage (16 DC)

Secondary effect: 2d4 DEX damage (16 DC)

Myconid Rot 819 24 45 2500 gold 2 Myconid Fungi Essence
1 Glass Vial
2 Bloodroot Stalks
2 Rock Chunk (Nitharit)
Poison Specialist
5 Poison: Myconid Rot Initial effect: Causes Burrow Maggots Disease and 2+d6 Poison Damage; increased damage for trained poison users (20 DC)

Secondary effect: None (20 DC)

Nitharit 820 24 45 7515 gold 1 Glass Vial
4 Rock Chunk (Nitharit)
2 Strychnine
5 Poison: Nitharit Initial effect: None

Secondary effect: 3d6 CON damage (13 DC)

Oil of Taggit 821 24 120 10000 gold 1 Flask of Oil
1 Glass Vial
5 Fairy Dust
1 Ichor
Poison Specialist
5 Poison: Oil of Taggit Initial effect: None

Secondary effect: Sleep for 10 rounds (15 DC)

Sassone Leaf Residue 822 24 44 9015 gold 2 Mandrake Roots
1 Flask of Oil
1 Glass Vial
5 Sassone Leaves
2 Strychnine
Poison Specialist
5 Poison: Sassone Leaf Residue Initial effect: 6 + 4d12 Poison damage (16 DC)

Secondary effect: 1d6 CON damage (16 DC)

Sassone Leaf Residue 1373 24 72 9015 gold 2 Mandrake Roots
1 Flask of Oil
1 Glass Vial
5 Sassone Leaves
2 Poison: Strychnine
5 Poison: Sassone Leaf Residue Initial effect: 6 + 4d12 Acid damage (16 DC)

Secondary effect: 1d6 CON damage (16 DC)

Stonefinger Toxin 1727 31 55 100000 gold 1 Lumpfish Fluid
3 Stingray Barb
1 Stonefish Spine
2 Toxic Stinger
1 Ammonite Shell
5 Poison: Stonefinger Toxin Initial effect: Initial 5 round Slow (28 DC)

Secondary effect: Petrify (28 DC)


Striped Toadstool 823 22 25 2515 gold 1 Glass Vial
5 Striped Toadstool Flesh
5 Poison: Striped Toadstool Initial effect: 1 WIS damage (11 DC)

Secondary effect: 2d6 WIS damage (11 DC)

Ungol Dust 824 22 25 2515 gold 2 Mandrake Roots
1 Glass Vial
2 Gem Dust (Amethyst)
2 Strychnine
5 Poison: Ungol Dust Initial effect: 1 CHA damage (15 DC)

Secondary effect: 1d6 CHA damage (15 DC)

Widow's Kiss 929 28 48 35015 gold 1 Glass Vial
2 Rock Chunks(Nitharit)
1 Summon Creature IV (scroll)
5 Spider Venom, Deadly
Drow Herbalist
Poison Specialist
5 Poison: Window's Kiss Initial effect: 1d4 CON damage (24 DC)

Secondary effect: 1+d3 Spiders explode from the Host Body (Will be treated as summons for the Poison owner.) Damage is equal to 5d6 base Bleeding damage and d12 for each spider hatched. (24 DC)

External links

http://nwn.wikia.com/wiki/Poison
http://nwn.wikia.com/wiki/Poison_(item)