Charm Monster

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Charm Monster
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Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
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Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help:
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Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Bard 3, Sorcerer 4, Spellsword 3, Warlock 2, Wizard 4
Innate Level: 3
School: Enchantment
Descriptor(s): Mind-affecting
Component(s): Verbal, Somatic
Range: Short (8 meters)
Area of Effect / Target: Single
Duration: 3 turns + 1 / 2 levels
Additional Counter Spells: Clarity
Save(s): Will negates
Spell Resistance: Yes

Description: In the eyes of the target creature, the personal reputation of the caster is improved by 50%.

Notes

  • None

References

  • None