Greater Shadow Evocation: Difference between revisions
Appearance
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Illusion DC note |
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| Spell Resistance = Yes | | Spell Resistance = Yes | ||
| Description = The caster taps energy from the Plane of Shadow to cast a quasi-real, illusory version of a the following: Shadow Storm, Bigby's Interposing Hand, Ball lighting, or Ice Storm. Shadow Storm: From a sudden rift into the Plane of Shadow, torrents of shadow arc out, striking nearby creatures for electricity and cold damage. Much like some of the most fearsome weather found on the Plane of Shadow the storm strikes one target initially, then arcs to other targets.The initial strike deals 1d8 points of damage per caster level (maximum 20d8). Half of this damage is electricity damage, and the other half is cold damage. After it strikes, the storm arcs (like the spell chain lightning) to a number of secondary targets equal to your caster level (maximum twenty). The secondary arcs each strike one target and deal half as much damage as the primary one did. | | Description = The caster taps energy from the Plane of Shadow to cast a quasi-real, illusory version of a the following: Shadow Storm, Bigby's Interposing Hand, Ball lighting, or Ice Storm. Shadow Storm: From a sudden rift into the Plane of Shadow, torrents of shadow arc out, striking nearby creatures for electricity and cold damage. Much like some of the most fearsome weather found on the Plane of Shadow the storm strikes one target initially, then arcs to other targets.The initial strike deals 1d8 points of damage per caster level (maximum 20d8). Half of this damage is electricity damage, and the other half is cold damage. After it strikes, the storm arcs (like the spell chain lightning) to a number of secondary targets equal to your caster level (maximum twenty). The secondary arcs each strike one target and deal half as much damage as the primary one did. All spells are be considered Illusion and use Illusion focus for calculating the DC. | ||
| Notes = | | Notes = |
Revision as of 23:24, 9 July 2022
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