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Line 21: |
Line 21: |
| :* +4 Damage Resistance ([[DR]]) | | :* +4 Damage Resistance ([[DR]]) |
| :* +d6 Damage applied to weapon (see notes), dependent on elemental type (see below) | | :* +d6 Damage applied to weapon (see notes), dependent on elemental type (see below) |
| :* +2 Regeneration | | :* +3 Regeneration |
| :* 2d6 damage per round in an [[AoE]] | | :* 2d6 damage per round in an [[AoE]] |
| :* -40 to Hide and Move Silently while active | | :* -40 to Hide and Move Silently while active |
Line 43: |
Line 43: |
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| :* Fire | | :* Fire |
| ::* Regeneration decreased to +1 Regeneration | | ::* Regeneration decreased to +0 Regeneration |
| ::* Weapon damage bonus: | | ::* Weapon damage bonus: |
| :::* Increased to d10 | | :::* Increased to d10 |
Line 50: |
Line 50: |
| :* Water | | :* Water |
| ::* Spell Area of Effect increased to Huge (6.67 meters radius) | | ::* Spell Area of Effect increased to Huge (6.67 meters radius) |
| ::* Regeneration increased to +4 Regeneration | | ::* Regeneration increased to +6 Regeneration |
| ::* Weapon damage bonus: | | ::* Weapon damage bonus: |
| :::* Decreased to d4 | | :::* Decreased to d4 |
Revision as of 01:50, 28 December 2023
NOTE: THIS SPELL IS IN TESTING ON THE TEST SERVER AND IS NOT YET AVAILABLE ON THE MAIN SERVER
See: this thread for more details and to provide input.
Class Level(s): Cleric 21, Druid 21, Favored Soul 21, Shaman 21
Spellcraft Prerequisite: 24
Innate Level: 10
Descriptor(s):
Component(s): Somatic
Range: Personal
Area of Effect / Target: Large (5 meters radius)
Duration: Instantaneous
Save(s): Harmless
Spell Resistance: No
Description: The caster enters a stance in which they are wreathed in elemental fury at the expense of summoning capability. Elemental type is dependent on the current elemental stream, if no stream is selected then one of the four basic elements will be chosen. Epic spells are not affected by arcane spell failure from armor, nor can they be interrupted, countered, or dispelled. Upon activating the feat you are 'wreathed in elements' gain a plethora of bonus stats whose values vary and depend on your active elemental stream (see below), "all of the caster's summons are immediately dismissed and new summons are prevented while the stance is active".
- Base Stance
- Note: Levels in monk negate the AC gain
- +4 Damage Resistance (DR)
- +d6 Damage applied to weapon (see notes), dependent on elemental type (see below)
- +3 Regeneration
- 2d6 damage per round in an AoE
- -40 to Hide and Move Silently while active
- This spell is mutually exclusive with Shapechange.
- This spell does not work with divine shield (the shield AC is disabled)
- This spell does not work with defensive stance (pending a new stance system - Work in Progress)
- Elemental Type Adjustments to Base Stance
- Shield AC increased to +6 Shield AC
- DR decreased to +2 DR
- Remove 2d6 Aura Damage (see Aura Effects below)
- Weapon damage bonus:
-
- Shield AC decreased to +2 Shield AC
- DR increased to +6 DR
- Weapon damage bonus:
-
- Regeneration decreased to +0 Regeneration
- Weapon damage bonus:
- Increased to d10
- Damage Type: Fire
-
- Spell Area of Effect increased to Huge (6.67 meters radius)
- Regeneration increased to +6 Regeneration
- Weapon damage bonus:
- Decreased to d4
- Damage Type: Slashing
- Elemental Type Aura Effects
- Description: Call down Bolts of Lightning that apply damage to enemies in the Aura.
- Duration: Once every 4 rounds
- SF: Transmutation decreases the cooldown to 3 rounds
- ESF: Transmutation decreases to the cooldown to 2 rounds
- Effects: 2d12 lightning and 2d12 sonic damage to 3 random enemies in the Aura
- GSF: Transmutation increase number of targets to 4
- ESF: Evocation adds as 1 second stun effect, save versus Reflex equal to 10 (base) + 10 (spell level) + Foci tier (Transmutation) + casting stat modifier
-
- Description: Adds a slow effect to the Aura
- Duration: 3 seconds
- GSF: Transmutation increases duration to 6 seconds (1 round)
- Effects: 10% slow effect, save versus Reflex equal to 20 (base) + Foci tier (Transmutation) + casting stat
- Note: respects Freedom of Movement
- SF: Transmutation increases slow effect to 15%
- GSF: Transmutation increases slow effect to 20%
-
- Description: Leave a patch of burning earth once per round.
-
- ESF: Transmutation increases duration to 3 rounds
-
- Description: Regeneration Aura
- Duration: Permanent whilst within the AoE
- Effects: Applies Regeneration bonus to all Allies within the Aura, additionally applies Overheal effect up to 10 Temporary HP to allies within the Aura which last for 1 round upon exiting the Aura.
- SF: Transmutation increases the duration that the Overheal lasts upon exiting the Aura to 2 Rounds
- GSF: Transmutation increases the Temporary HP maximum to 20 HP
- ESF: Transmutation increases the exit duration to 3 rounds and the Temporary HP maximum to 30 HP
Notes
- The bonus d6 damage applies to fists, melee weapons, and bows. This damage respects Damage Immunity and Damage Resistance.
- This spell is currently NOT accessible to the Cleric Warpriest Path.
References