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<span style="color:red"> '''NOTE: THIS SPELL IS IN TESTING ON THE TEST SERVER AND IS NOT YET AVAILABLE ON THE MAIN SERVER'''</span> | |||
See: [https://forum.nwnarelith.com/viewtopic.php?f=37&t=44179&p=331409#p331409 this thread] for more details and to provide input. | |||
{{EpicSpellBookPage | {{EpicSpellBookPage | ||
| Spell Level = [[Cleric]] | | Spell Level = [[Cleric]] 21, [[Druid]] 21, [[Favored Soul]] 21, [[Shaman]] 21 | ||
| Spellcraft Prereq = 24 | | Spellcraft Prereq = 24 | ||
| Innate Level = 10 | | Innate Level = 10 | ||
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| Description = The caster enters a stance in which they are wreathed in elemental fury at the expense of summoning capability. Elemental type is dependent on the current elemental stream, if no stream is selected then one of the four basic elements will be chosen. Epic spells are not affected by arcane spell failure from armor, nor can they be interrupted, countered, or dispelled. Upon activating the feat you are 'wreathed in elements' gain a plethora of bonus stats whose values vary and depend on your active elemental stream (see below), "all of the caster's summons are immediately dismissed and new summons are prevented while the stance is active". | | Description = The caster enters a stance in which they are wreathed in elemental fury at the expense of summoning capability. Elemental type is dependent on the current elemental stream, if no stream is selected then one of the four basic elements will be chosen. Epic spells are not affected by arcane spell failure from armor, nor can they be interrupted, countered, or dispelled. Upon activating the feat you are 'wreathed in elements' gain a plethora of bonus stats whose values vary and depend on your active elemental stream (see below), "all of the caster's summons are immediately dismissed and new summons are prevented while the stance is active". | ||
: Base Stance | : '''Base Stance''' | ||
:* +4 Shield [[AC]] | :* +4 Shield [[AC]] | ||
:: | :: '''Note:''' Levels in monk negate the [[AC]] gain | ||
:* +4 Damage Resistance ([[DR]]) | :* +4 Damage Resistance ([[DR]]) | ||
:* +d6 Damage applied to weapon (see notes), dependent on elemental type | :* +d6 Damage applied to weapon (see notes), dependent on elemental type (see below) | ||
:* +2 | :* +2 Regeneration | ||
:* | :* 2d6 damage per round in an [[AoE]] | ||
:* -40 to | :* -40 to Hide and Move Silently while active | ||
:* This spell is mutually exclusive with [[Shapechange]]. | :* This spell is mutually exclusive with [[Shapechange]]. | ||
:* This spell does not work with divine shield (the shield AC is disabled) | :* This spell does not work with divine shield (the shield AC is disabled) | ||
:* This spell does not work with defensive stance (pending a new stance system - Work in Progress) | :* This spell does not work with defensive stance (pending a new stance system - Work in Progress) | ||
: Elemental Type Adjustments to Base Stance | : '''Elemental Type Adjustments to Base Stance''' | ||
:* Air | :* Air | ||
::* | ::* Shield [[AC]] increased to +6 Shield [[AC]] | ||
::* | ::* [[DR]] decreased to +2 [[DR]] | ||
::* Remove 2d6 Aura Damage (see Aura Effects below) | |||
::* Weapon damage bonus: | |||
:::* Damage Type: Lightning | |||
:* Earth | :* Earth | ||
::* | ::* Shield [[AC]] decreased to +2 Shield [[AC]] | ||
::* | ::* [[DR]] increased to +6 [[DR]] | ||
::* Weapon damage bonus: | |||
:::* Damage Type: Bludgeoning | |||
:* Fire | :* Fire | ||
::* Weapon damage bonus | ::* Regeneration decreased to +1 Regeneration | ||
::* | ::* Weapon damage bonus: | ||
:::* Increased to d10 | |||
:::* Damage Type: Fire | |||
:* Water | :* Water | ||
::* Spell Area of Effect increased to Huge (6.67 meters radius) | ::* Spell Area of Effect increased to Huge (6.67 meters radius) | ||
::* Regeneration increased to +4 Regeneration | |||
::* Weapon damage bonus: | |||
:::* Decreased to d4 | |||
:::* Damage Type: Slashing | |||
: '''Elemental Type Aura Effects''' | |||
:* Air | |||
::* Description: Call down Bolts of Lightning that apply damage to enemies in the Aura. | |||
:::* Duration: Once every 4 rounds | |||
::::* SF: Transmutation decreases the cooldown to 3 rounds | |||
::::* ESF: Transmutation decreases to the cooldown to 2 rounds | |||
:::* Effects: 2d12 lightning and 2d12 sonic damage to 3 random enemies in the Aura | |||
::::* GSF: Transmutation increase number of targets to 4 | |||
::::* ESF: Evocation adds as 1 second stun effect, save versus Reflex equal to 10 (base) + 10 (spell level) + Foci tier (Transmutation) + casting stat modifier | |||
:* Earth | |||
::* Description: Adds a slow effect to the Aura | |||
::* Duration: 3 seconds | |||
:::* GSF: Transmutation increases duration to 6 seconds (1 round) | |||
::* Effects: 10% slow effect, save versus Reflex equal to 20 (base) + Foci tier (Transmutation) + casting stat | |||
::: '''Note:''' respects [[Freedom of Movement]] | |||
:::* SF: Transmutation increases slow effect to 15% | |||
:::* GSF: Transmutation increases slow effect to 20% | |||
:* Fire | |||
::* Description: Leave a patch of burning earth once per round. | |||
:::* Duration: 2 rounds | |||
::::* ESF: Transmutation increases duration to 3 rounds | |||
:::* Effects: d10 fire damage | |||
:* Water | |||
::* Description: Regeneration Aura | |||
:::* Duration: Permanent whilst within the [[AoE]] | |||
:::* Effects: Applies Regeneration bonus to all Allies within the Aura, additionally applies Overheal effect up to 10 Temporary [[HP]] to allies within the Aura which last for 1 round upon exiting the Aura. | |||
::::* SF: Transmutation increases the duration that the Overheal lasts upon exiting the Aura to 2 Rounds | |||
::::* GSF: Transmutation increases the Temporary [[HP]] maximum to 20 [[HP]] | |||
::::* ESF: Transmutation increases the exit duration to 3 rounds and the Temporary [[HP]] maximum to 30 [[HP]] | |||
| Notes = | | Notes = |
Revision as of 01:48, 28 December 2023
NOTE: THIS SPELL IS IN TESTING ON THE TEST SERVER AND IS NOT YET AVAILABLE ON THE MAIN SERVER
See: this thread for more details and to provide input.
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