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Balagarn's Iron Horn: Difference between revisions

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invoker
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{{SpellBookPage
{{SpellBookPage
| Spell Level      = [[Bard]] 1, [[Cleric]]([[Strength Domain|Strength]]) 2, [[Sorcerer]] 2, [[Wizard]] 2
| Spell Level      = [[Bard]] 1, [[Cleric]]([[Strength Domain|Strength]]) 2, [[Elementalist]] 2, [[Hemomancer]] 2,  [[Sorcerer]] 2, [[Wizard]] 2
| Innate Level      = 2
| Innate Level      = 2
| Spell School      = Enchantment
| Spell School      = Enchantment
Line 25: Line 25:
[[Category:Strength Domain Spells|2]]
[[Category:Strength Domain Spells|2]]
[[Category:Bard Spells|1]]
[[Category:Bard Spells|1]]
[[Category:Elementalist Spells|2]]
[[Category:Hemomancer Spells|2]]
[[Category:Sorcerer Spells|2]]
[[Category:Sorcerer Spells|2]]
[[Category:Wizard Spells|2]]
[[Category:Wizard Spells|2]]
[[Category:Innate Spells|2]]
[[Category:Innate Spells|2]]

Revision as of 19:30, 9 July 2022

Balagarn's Iron Horn
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[The Astrolabe]
Spell Level(s): Bard 1, Cleric(Strength) 2, Elementalist 2, Hemomancer 2,  Sorcerer 2, Wizard 2
Innate Level: 2
School: Enchantment
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Colossal (10 meters radius)
Duration: Instantaneous
Additional Counter Spells: None
Save(s): None
Spell Resistance: Yes

Description: The caster creates a deep, resonant vibration that shakes all creatures in the area of effect from their feet if they fail a strength check (as if the caster had a strength of 20). Every creature that falls will be knocked down for one round. 12 Second cooldown before being able to re-cast.

Notes

  • None

References

  • None