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Phantom Wound: Difference between revisions

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{{SpellBookPage
{{SpellBookPage
| Spell Level      = [[Shaman]] 6, [[Sorcerer]] 6, [[Spellsword]] 6, [[Warlock]] 6, [[Wizard]] 6
| Spell Level      = [[Cleric]]([[Illusion Domain|Illusion]]) 7, [[Shaman]] 6, [[Sorcerer]] 6, [[Spellsword]] 6, [[Warlock]] 6, [[Wizard]] 6
| Innate Level      = 6
| Innate Level      = 6
| Spell School      = Illusion
| Spell School      = Illusion
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| Spell Resistance  = Yes
| Spell Resistance  = Yes


| Description      = The target creature must succeed a Will save or suffer a Phantom Wound: a grievious wound that only they can see. Subjects affected by a Phantom Wound are convinced that their hitpoints have been reduced to 5d4 for the duration.
| Description      = The target creature must succeed a Will save or suffer a Phantom Wound: a grievious wound that only they can see. Subjects affected by waves of pain caused by imaginary wound and will receive 1d6 per caster level (Max 15d6) points of psychic damage (will negates). Upon successful initial saving throw, on the following round the pain grows as the wound deepens forcing repetition of the saving throw, upon failure the subject receives the damage and is additionally dazed for 1d4+1 rounds.


| Notes            =  
| Notes            =  
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[[Category:Spells]]
[[Category:Spells]]
[[Category:Illusion School|6]]
[[Category:Illusion School|6]]
[[Category:Cleric Domain Spells]]
[[Category:Illusion Domain Spells|7]]
[[Category:Shaman Spells|6]]
[[Category:Shaman Spells|6]]
[[Category:Sorcerer Spells|6]]
[[Category:Sorcerer Spells|6]]

Latest revision as of 11:52, 29 April 2024

Phantom Wound
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[The Astrolabe]
Spell Level(s): Cleric(Illusion) 7, Shaman 6, Sorcerer 6, Spellsword 6, Warlock 6, Wizard 6
Innate Level: 6
School: Illusion
Descriptor(s): Mind Affecting
Component(s): Verbal, Somatic
Range: Short (8 meters)
Area of Effect / Target: Single
Duration: 1 round / level
Additional Counter Spells: None
Save(s): Will negates
Spell Resistance: Yes

Description: The target creature must succeed a Will save or suffer a Phantom Wound: a grievious wound that only they can see. Subjects affected by waves of pain caused by imaginary wound and will receive 1d6 per caster level (Max 15d6) points of psychic damage (will negates). Upon successful initial saving throw, on the following round the pain grows as the wound deepens forcing repetition of the saving throw, upon failure the subject receives the damage and is additionally dazed for 1d4+1 rounds.

Notes

  • None

References