Massacre: Difference between revisions
Appearance
updated with all the current notes I could find |
m Updated the spell |
||
(10 intermediate revisions by 2 users not shown) | |||
Line 2: | Line 2: | ||
| Spell Level = [[Hemomancer]] 7 | | Spell Level = [[Hemomancer]] 7 | ||
| Innate Level = 7 | | Innate Level = 7 | ||
| Spell School = Evocation | | Spell School = Evocation, Necromancy | ||
| Descriptors = | | Descriptors = Blood Arcana, Evil, Fear, Death | ||
| Components = Verbal, Somatic | | Components = Verbal, Somatic | ||
| Range = | | Range = Short (8 meters) | ||
| Area of Effect = Large (5 meters radius) | | Area of Effect = Single, Large (5 meters radius) | ||
| Duration = Instantaneous | | Duration = Instantaneous, Demoralization and Fear 10 rounds | ||
| Counter Spells = None | | Counter Spells = None | ||
| Saves = Fortitude | | Saves = Fortitude half, Will negates (special) | ||
| Spell Resistance = Yes | | Spell Resistance = Yes | ||
| Description = | | Description = You attempt to twist and crush the life out of the target, turn them into a gory explosion that splatters their blood as rain- bringing forth terror. | ||
You deal 5 times your caster level damage (with a small element of randomness), half is Bleeding (Or entropy, if target is immune to bleeding), and half is Negative. Fortitude saving throw halves the damage. | |||
Damage is empowered: | |||
by 30% if used on a near-death target (below 20% max HP). | |||
by 30% if used on target under a FEAR effect. | |||
Empowerments stack to 60% if the target is both near death and under the FEAR effect. | |||
Blood Stacks: | |||
When cast with 5 or more Blood Stacks, the DC of the spell improves by 1. | |||
When cast with 10 Blood Stacks the subject has to pass Will save against FEAR or die (Immunities to Fear, Mind-Affecting, and Death effects ward the subject from this effect). | |||
Blood Stacks are consumed when the spell is cast using 10 stacks. | |||
If the target (Not immune for bleeding damage) dies from the spell: | |||
For the next 9 seconds, the spell can be cast without Focus cost. | |||
All creatures within the zone will be demoralized (-2 AC, -2 AB, -2 Saves, -4 Skills) - Will save against Fear negates the penalty. | |||
All creatures within the zone who WERE already demoralized will be panicked (fear) instead. - Will save against Fear negates the penalty. | |||
All creatures within the zone who WERE already under the fear effect will be slain. - Fortitude saves against Fear negates the penalty (Death immunity is respected). | |||
Special: | |||
Does not work on: Objects, Constructs, Elementals, Oozes, and Undead (except vampires). Does not work on creatures under etherealness. Bleeding damage is resisted by being immune to critical damage. | |||
Scales with SF Evo or SF Necro. | |||
| Notes = | | Notes = | ||
{{:Template:Damage_Spells}} | |||
| References = | | References = |
Latest revision as of 11:41, 29 April 2024
Arelith Wiki | |
Character Creation | |
---|---|
Creation (New Players Guide) Race - Deity - Class Gifts - Backgrounds - Alignment Marks - Epic Sacrifice Customization - Head List - Builds | |
Character Systems | |
Description - Disguise / Covered Languages - Experience - Quests Pickpocket - Rest - Role Play Bonus Death - Lycanthropy - Investigate Sequencers - Runic Sequencers | |
World Systems | |
Settlements - Factions Quarters - Shops - Taverns - Banks Riding - Sailing - Boons Communication - Portals Time - Containers/Bags Radiant Heart - Assassin's Guild Sencliff's Pirates | |
Item Creation Systems | |
Alchemy - Art Craft - Carpentry Herb - Smith - Tailor Dweomercraft - Runes | |
Armor Weapons - Melee / Ranged / Siege Resources - Poison | |
Arelith Changes | |
Classes - Skills - Feats - Trap Summons - Familiar Reskins Spells (list) - Misc | |
Help | |
Rules - Roleplay - Maps Console Commands Common Bugs - Staff Support Tickets - Character Remake [The Astrolabe] |