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| {{SpellBookPage | | {{SpellBookPage |
| | Spell Level = [[Invoker#Elementalist|Elementalist]] 9 | | | Spell Level = [[Elementalist]] 9 |
| | Innate Level = 9 | | | Innate Level = 9 |
| | Spell School = Evocation | | | Spell School = Evocation |
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| | Spell Resistance = Yes | | | Spell Resistance = Yes |
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| | Description = You invoke a potent explosion to crush your foes. All creatures within the selected area will take damage (will halves) and are potentially dazed for d3 rounds (Will negates). Damage type depends on elementalist's chosen element and Focus (Below 70 damage is elemental; above 70 damage is force); damage starts at d6 per caster level (max 30d6) and grows with Focus. | | | Description = You invoke a potent explosion to crush your foes. All creatures within the selected area will take d6+1 per caster level (max 30d6+30) damage (Will halves) and are potentially dazed for d3 rounds (Will negates). Damage type depends on Elementalist's chosen element. Daze will apply when Focus > 50. <br><br>Enemies struck by Elemental Annihilation are immune to the spell for 1 round.<br><br>'''Damage Special:''' Targets with Evasion; or under the effect of the [[Minor_Globe_of_Invulnerability|minor globe of invulnerability]] receive 25% less damage, and those with Improved Evasion; or under the effect of the [[Globe_of_Invulnerability|globe of invulnerability]] receive 50 less damage. The calculation is applied before the main saving throw which can further halve the outcome.<br><br>'''Daze Special:''' Targets with Improved Evasion or under the effect of globe of invulnerability won't be dazed. |
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| | Notes = | | | Notes = |
| * Focus Modifiers:
| | {{:Template:Damage_Spells}} |
| :: 25+: damage die changes to d8 | |
| :: 40+: CL is added to the damage, DC +1
| |
| :: 75+: damage die changes to d10
| |
| :: 90+: damage die changes to d12, DC +2 (Total)
| |
|
| |
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| | References = | | | References = |
Spell Level(s): Elementalist 9
Innate Level: 9
School: Evocation
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Long (40 meters)
Area of Effect / Target: Huge (6.67 meters radius)
Duration: Instantaneous
Additional Counter Spells: None
Save(s): Will partial
Spell Resistance: Yes
Description: You invoke a potent explosion to crush your foes. All creatures within the selected area will take d6+1 per caster level (max 30d6+30) damage (Will halves) and are potentially dazed for d3 rounds (Will negates). Damage type depends on Elementalist's chosen element. Daze will apply when Focus > 50.
Enemies struck by Elemental Annihilation are immune to the spell for 1 round.
Damage Special: Targets with Evasion; or under the effect of the minor globe of invulnerability receive 25% less damage, and those with Improved Evasion; or under the effect of the globe of invulnerability receive 50 less damage. The calculation is applied before the main saving throw which can further halve the outcome.
Daze Special: Targets with Improved Evasion or under the effect of globe of invulnerability won't be dazed.
Notes
Direct damage spells. See Persistent AoE spells also. Disclaimer: Values are compiled for general comparison and are not equivalent due to the many hundreds of variables that cannot be qualified on a simple table. For example, don't attempt to compare Hemomancer's or Elementalist's spells with other spells because the Invoker's spells are assumed to be at maximum stacks.
- Table key:
- i: Innate Level
- R: Range in meters to the target
- St: Saves: (f)ortitude, (r)eflex, (w)ill or a (T)ouch attack
- Eff: Additional effects from failing or passing saves: (df) deafened, (½) save for half damage, (s)tunned, (d)azed, (R)ooted
- SR: Does not have a spell resistance check: $
- Dmg: Base damage plus additional damage per caster level
- Typ: Type of damage
- Max: Maximum damage at max level
- MAv: Average damage at max level
- AoE: If spell has an area of effect (e)nemies only or (a)ll damaged
- Hover bold items in the table for additional information
Spell
|
i
|
R
|
St
|
Ef
|
SR
|
Dmg
|
Typ
|
Max
|
MAv
|
AoE
|
Acid Splash
|
0
|
20
|
|
|
|
1d6 per 3
|
acid
|
60 (10d6)
|
35
|
|
Bestow Wound
|
0
|
8
|
|
|
|
1d3 per 3
|
bleed
|
30 (10d3)
|
25
|
|
Chill Touch
|
0
|
40
|
w
|
shivering
|
|
2d2 per 3
|
entrop cold
|
40 (20d2)
|
30
|
|
Daze
|
0
|
40
|
w
|
d
|
|
1d4 per 3
|
psychic
|
40 (10d4)
|
25
|
|
Electric Jolt
|
0
|
20
|
|
|
|
1d6 per 3
|
electric
|
60 (10d6)
|
35
|
|
Flare
|
0
|
20
|
|
|
|
1d6 per 3
|
fire
|
60 (10d6)
|
35
|
|
Inflict Minor Wounds
|
0
|
0
|
T
|
|
|
1d6 per 3
|
negative
|
60 (10d6)
|
35
|
|
Ray of Frost
|
0
|
20
|
|
|
|
1d6 per 3
|
cold
|
60 (10d6)
|
35
|
|
Sacred Flame
|
0
|
20
|
|
|
|
1d6 per 3
|
pos neg
|
60 (10d6)
|
35
|
|
Vicious Mockery
|
0
|
20
|
w
|
m
|
|
1d4 per 3
|
psychic
|
40 (10d4)
|
25
|
|
Horizikaul's Boom
|
1
|
8
|
w
|
df
|
|
1d4 + 1d4 per 2
|
sonic
|
60 (15d4)
|
37.5
|
|
Ice Dagger
|
1
|
8
|
r
|
½
|
|
1d4 + 1d4 per 1
|
cold
|
80 (20d4)
|
50
|
|
Magic Missile
|
1
|
40
|
|
|
|
1d4 + 1d4 per 2
|
force
|
20 (5d4)
|
12.5
|
|
Burning Hands
|
1
|
8
|
r
|
½
|
|
1d6 + 1d6 per 1
|
fire
|
60 (10d6)
|
35
|
e
|
Chromatic Orb
|
1
|
20
|
T
|
|
|
1d8 per 2
|
elemental
|
40 (5d8)
|
22.5
|
|
Negative Energy Ray
|
1
|
20
|
w
|
½
|
|
1d6 + 1d6 per 2
|
negative
|
35 (5d6)
|
17.5
|
|
Inflict Light Wounds
|
1
|
0
|
T, w
|
½
|
|
2d8 + 1 per 1
|
negative
|
62 (4d8+30)
|
48
|
|
Combust
|
2
|
0
|
T, r
|
dot
|
|
1d6 + 1 per 1
|
fire
|
16 (1d6+10)
|
13.5
|
|
Frigid Darkness
|
2
|
40
|
f, rT
|
move & blind
|
|
2d10 + 2 per 2
|
cold entrop
|
50 (2d10 + 30)
|
41
|
|
Frostbite
|
2
|
0
|
T, f
|
dot
|
|
2d4 + 1 per 1
|
cold
|
16 (2d4+8)
|
13
|
|
Melf's Acid Arrow
|
2
|
40
|
|
dot
|
|
3d6
|
acid
|
18 (3d6)
|
10.5
|
|
Inflict Moderate Wounds
|
2
|
0
|
T, w
|
½
|
|
4d8 + 1 per 1
|
negative
|
62 (4d8+30)
|
48
|
|
Scorching Ray
|
2
|
8
|
T
|
|
|
3d6 + 3d6 per 4
|
fire
|
90 (15d6)
|
52.5
|
|
Sound Burst
|
2
|
40
|
w
|
s
|
|
1d8
|
sonic
|
8 (1d8)
|
4.5
|
a
|
Flame Lash
|
2
|
8
|
r
|
½
|
|
2d6 + 1d6 per 2
|
fire
|
90 (15d6)
|
52.5
|
|
Gedlee's Electric Loop
|
2
|
8
|
r, w
|
s
|
|
1d8 per 2
|
electric
|
80 (10d8)
|
45
|
a
|
Call Lightning
|
3
|
40
|
r
|
½
|
|
1d6 per 1
|
electric
|
60 (10d6)
|
35
|
e
|
Fireball
|
3
|
40
|
r
|
½
|
|
1d6 per 1
|
fire
|
90 (15d6)
|
52.5
|
a
|
Frost Nova
|
3
|
0
|
r
|
½, R
|
|
1d4 per 1
|
cold
|
60 (15d4)
|
37.5
|
a
|
Glyph of Warding
|
3
|
8
|
r
|
½
|
|
1d8 per 2
|
sonic
|
40 (5d8)
|
22.5
|
a
|
Hemorrhage
|
3
|
8
|
f
|
½, curse
|
|
3d8 + 1d8 per 3
|
bleed neg
|
80 (max 10d8)
|
45
|
|
Scintillating Sphere
|
3
|
20
|
r
|
½
|
|
1d6 per 1
|
electric
|
90 (15d6)
|
52.5
|
a
|
Mestil's Acid Breath
|
3
|
8
|
r
|
½
|
|
1d6 per 1
|
acid
|
90 (15d6)
|
52.5
|
e
|
Moonbeam
|
3
|
8
|
w
|
s
|
|
2d6 per 2
|
mag div
|
72 (12d6)
|
42
|
a
|
Negative Energy Burst
|
3
|
20
|
w
|
str
|
|
1d8 + 1 per 1
|
negative
|
28 (1d8 + 20)
|
24.5
|
a
|
Lightning Bolt
|
3
|
20
|
r
|
½
|
|
1d6 per 1
|
electric
|
90 (15d6)
|
52.5
|
a
|
Flame Arrow
|
3
|
40
|
r
|
½
|
|
4d6 per 4
|
fire
|
168 (28d6)
|
98
|
|
Quillfire
|
3
|
8
|
f
|
poi
|
|
1d8 + 1 per 2
|
magic
|
13 (1d8 + 5)
|
9.5
|
|
Searing Light
|
3
|
20
|
|
|
|
1d8 per 2
|
divine
|
30 (5d6)
|
22.5
|
|
Sound Lance
|
3
|
20
|
f
|
df
|
|
1d8 per 1
|
sonic
|
80 (10d8)
|
45
|
|
Vampiric Touch
|
3
|
0
|
T
|
thp
|
|
1d6 per 2
|
negative
|
60 (10d6)
|
35
|
|
Inflict Serious Wounds
|
3
|
0
|
T, w
|
½
|
|
6d8 + 1 per 1
|
negative
|
78 (6d8+30)
|
57
|
|
Poison
|
3
|
0
|
T, f
|
s
|
|
6 + 4d12
|
poison
|
54 (4d12+6)
|
32
|
|
Hammer of the Gods
|
4
|
20
|
w
|
d, ½
|
|
1d8 per 2
|
divine
|
80 (10d8)
|
45
|
e
|
Crimson Lightning
|
4
|
20
|
r, f
|
AoE, ½
|
|
1d6 per 1
|
elec bleed
|
90 (15d6)
|
52.5
|
a
|
Finger of Agony
|
4
|
20
|
f
|
sick, ½
|
|
3d6, 4d6, 5d6
|
divine
|
72 (12d6)
|
42
|
|
Flame Strike
|
4
|
20
|
r
|
½
|
|
1d6 per 1
|
div fire
|
90 (15d6)
|
52.5
|
a*
|
Greater Chromatic Orb
|
4
|
20
|
rT, f
|
½, variable
|
$
|
1d6 per 1
|
multi
|
90 (15d6)
|
52.5
|
|
Ice Storm
|
4
|
40
|
|
|
|
3d6 + 1d6 per 3
|
bludgeon cold
|
90 (15d6)
|
52.5
|
a
|
Inflict Critical Wounds
|
4
|
0
|
T, w
|
½
|
|
8d8 + 1 per 1
|
negative
|
94 (8d8+30)
|
66
|
|
Isaac's Lesser Missile Storm
|
4
|
40
|
|
|
|
1d6 per 1
|
force
|
60 (10d6)
|
35
|
e
|
Phantasmal Killer
|
4
|
20
|
w, f
|
fear, death
|
|
3d6
|
psychic
|
18 (3d6)
|
10.5
|
|
Withering Ray
|
4
|
40
|
f
|
½, no bleedout
|
|
10 + 1d4 per 1
|
entrop
|
90 (10 + 20d4)
|
60
|
a
|
Ball Lightning
|
5
|
20
|
r
|
½
|
|
1d6 per 1
|
electric
|
90 (15d6)
|
52.5
|
e
|
Cone of Cold
|
5
|
8
|
r
|
½
|
|
1d6 per 1
|
cold
|
90 (15d6)
|
52.5
|
e
|
Circle of Doom
|
5
|
20
|
f
|
½
|
|
1d8 + 1 per 1
|
negative
|
38 (1d8+30)
|
34.5
|
e
|
Darkbolt
|
5
|
40
|
w
|
d
|
|
2d6 per 2
|
magic
|
84 (14d6)
|
49
|
|
Elemental Hammer
|
5
|
8
|
w
|
d, ½
|
|
1d6 per 1
|
Ele type
|
120 (20d6)
|
70
|
a
|
Firebrand
|
5
|
20
|
r
|
½
|
|
1d6 per 1
|
fire
|
90 (15d6)
|
52.5
|
e
|
Inferno
|
5
|
8
|
|
dot
|
|
2d6
|
fire
|
12 (2d6)
|
7
|
|
Negative Energy Flood
|
5
|
40
|
f
|
½, str & zomb
|
|
1d6 per 1
|
neg
|
120 (20d6)
|
70
|
|
Nightmare
|
5
|
20
|
w
|
nightmare
|
|
1d10 per 2
|
psychic
|
150 (15d10)
|
55
|
|
Shadowbolt
|
5
|
40
|
w
|
½
|
|
1d8 per 1
|
elec neg
|
80 (10d8)
|
45
|
|
Slay Living
|
5
|
0
|
T, f
|
death
|
|
3d6 + 1 per 1
|
negative
|
48 (3d6+30)
|
40.5
|
|
Spinal Tap
|
5
|
8
|
w
|
paralyzed, ½
|
|
1d8 per 3
|
negative
|
80 (10d8)
|
45
|
|
Sunfire
|
5
|
0
|
r
|
light, ½
|
|
1d8 per 2
|
fire
|
80 (10d8)
|
45
|
a
|
Chain Lightning
|
6
|
40
|
r
|
½
|
|
1d6 per 1
|
electric
|
120 (20d6)
|
70
|
e
|
Circle of Death
|
6
|
20
|
f
|
death
|
|
8d6
|
negative
|
48 (8d6)
|
28
|
a
|
Crumble
|
6
|
20
|
|
construct
|
$
|
1d6 per 1
|
entropy
|
120 (20d6)
|
70
|
|
Disintegrate
|
6
|
20
|
f
|
½
|
|
2d3 per 1
|
entropy
|
120 (40d3)
|
80
|
|
Drown
|
6
|
8
|
f
|
90%
|
|
2d10+5
|
bludgeoning
|
25 (2d10+5)
|
16
|
|
Freeze
|
6
|
20
|
r, f
|
frozen
|
|
10d6
|
cold
|
60 (10d6)
|
35
|
|
Harm
|
6
|
0
|
T
|
1hp
|
|
10 per 1
|
negative
|
300 (300)
|
300
|
|
Hell Inferno
|
6
|
8
|
r
|
dot
|
|
4d6 2x per rnd
|
variable magic
|
24 (4d6)
|
14
|
|
Isaac's Greater Missile Storm
|
6
|
40
|
|
|
|
2d6 per 1
|
force
|
120 (20d6)
|
70
|
e
|
Redbolt
|
6
|
20
|
rT, w
|
panicked
|
|
4d4 per 3
|
bleed, neg
|
80 (20d4)
|
50
|
|
Vermilion Stars
|
6
|
0
|
r
|
petrify, ½
|
|
1d4 per 1
|
bleed elec
|
80 (20d4)
|
50
|
e
|
Vitriolic Sphere
|
6
|
40
|
r
|
½
|
|
1d6 per 1
|
acid
|
120 (20d6)
|
70
|
a
|
Delayed Blast Fireball
|
7
|
20
|
r
|
½
|
|
1d6 per 1
|
fire
|
120 (20d6)
|
70
|
a
|
Destruction
|
7
|
8
|
f
|
death
|
|
10d6
|
entropy
|
60 (10d6)
|
35
|
|
Finger of Death
|
7
|
8
|
f
|
death
|
|
3d6 + 1 per 1
|
negative
|
48 (3d6+30)
|
40.5
|
|
Fire Storm
|
7
|
0
|
r
|
½
|
|
1d6 per 1
|
divine fire
|
180 (30d6)
|
105
|
e
|
Shadow Storm
|
7
|
40
|
w
|
½
|
|
1d8 per 1
|
electric
|
160 (20d8)
|
90
|
e
|
Grim Terror
|
7
|
20
|
w
|
½, fear
|
|
4d6 + 1d6 per 4
|
psychic
|
90 (15d6)
|
52.5
|
a
|
Massacre
|
7
|
8
|
f, w
|
lots, ½
|
|
5x CL
|
bleed, neg
|
240
|
240
|
a
|
Power Word: Bleed
|
7
|
8
|
f
|
dot
|
|
1/2 hit points
|
?
|
60 (60)
|
60
|
|
Prismatic Spray
|
7
|
8
|
s
|
|
|
80 x 2
|
electric
|
160 (80x2)
|
160
|
e
|
Sunbeam
|
7
|
20
|
r
|
negates
|
|
3d6
|
divine
|
18 (3d6)
|
10.5
|
a
|
Abi-Dalzim's Horrid Wilting
|
8
|
20
|
f
|
½
|
|
1d8 per 1
|
entropy
|
200 (25d8)
|
112.5
|
a
|
Avascular Mass
|
8
|
8
|
f
|
50%, ½
|
|
10 per 1
|
negative
|
300 (300)
|
300
|
|
Bombardment
|
8
|
40
|
r
|
d, ½
|
|
1d8 per 1
|
bludgeoning
|
80 (10d8)
|
45
|
e
|
Cursed Lightning
|
8
|
40
|
r
|
dot, ½
|
|
1d6 per 3
|
|
10d6
|
35
|
e
|
Earthquake
|
8
|
0
|
r
|
prone
|
|
1d6 per 1
|
physical
|
180 (30d6)
|
105
|
a
|
Nybor's Wrathful Castigation
|
8
|
8
|
f, w
|
death, d&dmg
|
|
1d4 per 1
|
psychic
|
80 (20d4)
|
50
|
|
Sunburst
|
8
|
20
|
r
|
blind
|
|
6d6
|
magic
|
36 (6d6)
|
21
|
a
|
Burst of Glacial Wrath
|
9
|
20
|
r
|
½
|
|
1d6 per 1
|
cold
|
150 (25d6)
|
87.5
|
a
|
Elemental Annihilation
|
9
|
40
|
w
|
½
|
|
1d6 per 1 + 1 per 1
|
|
210 (30d6+30)
|
135
|
a
|
Iceberg
|
9
|
40
|
r
|
immobile, ½
|
|
1d6 per 2
|
cold
|
90 (15d6)
|
52.5
|
a
|
Meteor Swarm
|
9
|
0
|
r
|
½
|
|
30d8
|
fire
|
240 (30d8)
|
135
|
e
|
Soul Shriek
|
9
|
0
|
f, w
|
lots, ½
|
|
5x CL
|
entropy
|
225 (225)
|
225
|
e
|
Wail of the Banshee
|
9
|
8
|
f
|
death
|
|
10d6
|
sonic
|
60 (10d6)
|
35
|
e
|
Weird
|
9
|
8
|
f, w
|
death, fear
|
|
3d6
|
psychic
|
18 (3d6)
|
21
|
|
Hellball
|
10
|
20
|
|
prone 3s
|
$
|
40d6
|
div ent neg pos
|
240 (40d6)
|
140
|
e
|
Greater Ruin
|
10
|
20
|
|
|
$
|
45d6 + 10
|
entropy
|
270 (45d6+10)
|
157.5
|
|
Eldritch Blast (EEM)
|
30*
|
?
|
|
|
|
3d6 + 1d6 per 2
|
selectable
|
162 (15d6 + 12d6 EEM)
|
94.5
|
|
Elemental Meteor (Air)
|
10
|
20
|
r*
|
½
|
$
|
20d6
|
elec sonic
|
120 (20d6)
|
70
|
e
|
Elemental Meteor (Fire)
|
10
|
20
|
r*
|
½
|
$
|
20d6
|
fire
|
120 (20d6)
|
70
|
e
|
Elemental Meteor (Water)
|
10
|
20
|
r*
|
½
|
$
|
20d6
|
cold blunt
|
120 (20d6)
|
70
|
e
|
Elemental Meteor (Earth)
|
10
|
20
|
r*
|
½
|
$
|
20d6
|
blunt force
|
120 (20d6)
|
70
|
e
|
Elemental Meteor (Ooze)
|
10
|
20
|
r*
|
½
|
$
|
20d6
|
acid
|
120 (20d6)
|
70
|
e
|
Vampiric Feast
|
10
|
0
|
|
dot
|
$
|
3d6
|
bleed or ent
|
216 (36d6)
|
126
|
a
|