Elemental Hammer: Difference between revisions
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Corrected AoE size |
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| Descriptors = | | Descriptors = | ||
| Components = Verbal, Somatic | | Components = Verbal, Somatic | ||
| Range = | | Range = Short (8 meters) | ||
| Area of Effect = | | Area of Effect = Huge (6.67 meters radius) | ||
| Duration = Instantaneous | | Duration = Instantaneous | ||
| Counter Spells = None | | Counter Spells = None | ||
Line 12: | Line 12: | ||
| Spell Resistance = Yes | | Spell Resistance = Yes | ||
| Description = You invoke an elemental explosion to daze your foes. All creatures within the selected area will take damage (will reduces the damage to d4s) and are potentially dazed for 1 round (Will negates). The impact has a chance to lower the reflex save of the targets for 1 round (-2). Damage type depends on [[ | | Description = You invoke an elemental explosion to daze your foes. All creatures within the selected area will take damage (will reduces the damage to d4s) and are potentially dazed for 1 round (Will negates). The impact has a chance to lower the reflex save of the targets for 1 round (-2). Damage type depends on [[Elementalist|Elementalist's]] chosen element; damage is d6 per caster level (max 20d6).<br>Applies Empower Metamagic if the focus is above 50%.<br><br>'''Damage Special:''' Targets with Evasion; or under the effect of the [[Minor_Globe_of_Invulnerability|minor globe of invulnerability]] receive 25% less damage, and those with Improved Evasion; or under the effect of the [[Globe_of_Invulnerability|globe of invulnerability]] receive 50 less damage. The calculation is applied before the main saving throw which can further halve the outcome. <br><br>'''Daze Special:''' Targets with Improved Evasion, under the effect of globe of invulnerability, or minor globe of invulnerability won't be dazed. | ||
| Notes = | | Notes = | ||
{{:Template:Damage_Spells}} | |||
| References = | | References = | ||
* None | * None |
Latest revision as of 19:38, 13 June 2024
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