Barbarian: Difference between revisions
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{{ | {{SystemsNav|title=Classes}} | ||
'''Barbarian''' is a default base class with Arelith specific changes. | '''Barbarian''' is a default base class with Arelith specific changes. | ||
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'''Proficiencies:''' armor (light, medium), shields, weapons (martial, simple) | '''Proficiencies:''' armor (light, medium), shields, weapons (martial, simple) | ||
'''Skill points:''' | '''Skill points:''' '''''6''''' + int modifier (('''''6''''' + int modifier) * 4 at 1st level) | ||
'''Class Skills:''' craft mastery | '''Class Skills:''' '''''animal empathy''''', '''''climb''''', craft mastery, discipline, heal, intimidate, listen, lore, parry, ride, '''''sail''''', '''''spot''''', taunt | ||
'''Unavailable feats:''' weapon specialization | '''Unavailable feats:''' weapon specialization | ||
Line 30: | Line 30: | ||
'''Primary saving throw(s):''' fortitude | '''Primary saving throw(s):''' fortitude | ||
'''Base attack bonus:''' +1/level | '''Base attack bonus:''' +1/level | ||
=== Level Progression === | === Level Progression === | ||
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Hit points rolls on Arelith are always maximum. | Hit points rolls on Arelith are always maximum. | ||
{| | {| {{Table-Class}} | ||
!colspan=8| | |||
| | |||
!colspan=3|'''Passive Bonuses''' | |||
| | |||
!colspan=5|'''Rage Bonuses''' | |||
| | |||
| | |||
|- | |- | ||
| | !'''Level''' | ||
!'''BAB''' | |||
!'''Fort''' | |||
!'''Reflex''' | |||
!'''Will''' | |||
!'''Feats''' | |||
!'''HP''' | |||
!'''DR''' | |||
| | |||
!'''Dodge<br/>AC''' | |||
!'''Reflex vs<br> traps''' | |||
!'''Dmg''' | |||
| | |||
!'''Attack''' | |||
!'''Base dmg''' | |||
!'''1h dmg''' | |||
!'''2h dmg''' | |||
!'''Will save''' | |||
|- | |- | ||
| | | 1st||+1||+2||+0||+0||barbarian fast movement, barbarian rage||12||-||||-||-||-||||+1||+2||+2||+3||+1 | ||
|- | |- | ||
| | | 2nd||+2||+3||+0||+0||uncanny dodge I||24||-||||-||-||||||+1||+2||+2||+3||+1 | ||
|- | |- | ||
| | | 3rd||+3||+3||+1||+1||||36||-||||-||-||-||||+1||+2||+2||+3||+1 | ||
|- | |- | ||
| | | 4th||+4||+4||+1||+1||'''''5% Physical Immunity during rage'''''||48||-||||-||-||-||||+1||+2||+2||+3||+2 | ||
|- | |- | ||
| | | 5th||+5||+4||+1||+1||uncanny dodge II||60||-||||-||+1||-||||+1||+2||+2||+3||+2 | ||
|- | |- | ||
| | | 6th||+6/+1||+5||+2||+2||||72||-||||-||+1||-||||+1||+2||+2||+3||+2 | ||
|- | |- | ||
| | | 7th||+7/+2||+5||+2||+2||||84||-||||+1||+1||+1||||+1||+3||+3||+4||+2 | ||
|- | |- | ||
| | | 8th||+8/+3||+6||+2||+2||||96||-||||+1||+1||+1||||+1||+3||+3||+4||+3 | ||
|- | |- | ||
| | | 9th||+9/+4||+6||+3||+3||||108||-||||+1||+1||+1||||+1||+3||+3||+4||+3 | ||
|- | |- | ||
| | | 10th||+10/+5||+7||+3||+3||uncanny dodge III||120||-||||+1||+2||+1||||+1||+3||+3||+4||+3 | ||
|- | |- | ||
| | | 11th||+11/+6/+1||+7||+3||+3||damage reduction I||132||1/-||||+1||+2||+1||||+1||+3||+3||+4||+3 | ||
|- | |- | ||
| | | 12th||+12/+7/+2||+8||+4||+4||||144||1/-||||+1||+2||+1||||+2||+3||+3||+4||+4 | ||
|- | |- | ||
| | | 13th||+13/+8/+3||+8||+4||+4||uncanny dodge IV||156||1/-||||+1||+3||+1||||+2||+3||+3||+4||+4 | ||
|- | |- | ||
| | | 14th||+14/+9/+4||+9||+4||+4||damage reduction II||168||2/-||||+2||+3||+2||||+2||+4||+4||+6||+4 | ||
|- | |- | ||
| | | 15th||+15/+10/+5||+9||+5||+5||greater rage||180||2/-||||+2||+3||+2||||+2||+4||+4||+6||+4 | ||
|- | |- | ||
| | | 16th||+16/+11/+6/+1||+10||+5||+5||uncanny dodge V, '''''10% Physical Immunity during rage'''''||192||2/-||||+2||+4||+2||||+2||+4||+4||+6||+5 | ||
|- | |- | ||
| | | 17th||+17/+12/+7/+2||+10||+5||+5||damage reduction III||204||3/-||||+2||+4||+2||||+2||+4||+4||+6||+5 | ||
|- | |- | ||
| | | 18th||+18/+13/+8/+3||+11||+6||+6||||216||3/-||||+2||+4||+2||||+2||+4||+4||+6||+5 | ||
|- | |- | ||
| 20th ||+20/+15/+10/+5 ||+12||+6||+6||damage reduction IV | | 19th||+19/+14/+9/+4||+11||+6||+6||uncanny dodge VI||228||3/-||||+2||+5||+2||||+2||+4||+4||+6||+5 | ||
|- | |||
| 20th ||+20/+15/+10/+5 ||+12||+6||+6||damage reduction IV||240||4/-||||+2||+5||+2||||+2||+4||+4||+6||+6 | |||
|} | |} | ||
=== Epic Barbarian === | === Epic Barbarian === | ||
'''Bonus feats:''' The epic barbarian gains a bonus feat | '''Bonus feats:''' The epic barbarian gains a bonus feat on the following levels: 23, 26, 29. | ||
'''Epic barbarian bonus feats:''' armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage | '''Epic barbarian bonus feats:''' armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage | ||
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'''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape | '''Unavailable epic feats:''' epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape | ||
{| | {| {{Table-Class}} | ||
!colspan=4| | |||
| | | | ||
!colspan=3|'''Passive Bonuses''' | |||
| | | | ||
!colspan=5|'''Rage Bonuses''' | |||
|- | |- | ||
| | !'''Level ''' | ||
!'''Feats''' | |||
!'''HP''' | |||
!'''DR''' | |||
| | |||
!'''Dodge<br/>AC''' | |||
!'''Reflex vs<br> traps''' | |||
!'''Dmg''' | |||
| | |||
!'''Attack''' | |||
!'''Base dmg''' | |||
!'''1h dmg''' | |||
!'''2h dmg''' | |||
!'''Will save''' | |||
|- | |- | ||
| | | 21st||||252||4/-||||+3||+5||+3||||+2||+5||+5||+7||+6 | ||
|- | |- | ||
| | | 22nd||||264||4/-||||+3||+6||+3||||+2||+5||+5||+7||+6 | ||
|- | |- | ||
| | | 23rd||'''''bonus feat''''', epic barbarian damage reduction||276||5/-||||+3||+6||+3||||+2||+5||+5||+7||+6 | ||
|- | |- | ||
| | | 24th||||288||5/-||||+3||+6||+3||||+2||+6||+6||+9||+7 | ||
|- | |- | ||
| | | 25th||||300||5/-||||+3||+7||+3||||+2||+6||+6||+9||+7 | ||
|- | |- | ||
| | | 26th||'''''bonus feat''''', epic barbarian damage reduction II||312||6/-||||+3||+7||+3||||+2||+6||+6||+9||+7 | ||
|- | |- | ||
| | | 27th||||324||6/-||||+3||+7||+3||||+2||+7||+7||+10||+7 | ||
|- | |- | ||
| | | 28th|| ||336||6/-||||+4||+8||+4||||+2||+7||+7||+10||+8 | ||
|- | |- | ||
| 30th||||360||7/-||+8||+ | | 29th||'''''bonus feat''''', epic barbarian damage reduction III||348||7/-||||+4||+8||+4||||+2||+7||+7||+10||+8 | ||
|- | |||
| 30th||||360||7/-||||+4||+8||+4||||+2||+8||+8||+12||+8 | |||
|} | |} | ||
== Arelith Changes == | == Arelith Changes == | ||
{| | {| {{Table-Class}} | ||
|- | |- | ||
!Change | !Change | ||
!Level | !Level | ||
!Description | !Description | ||
|- | |||
|'''Class skills''' | |||
| - | |||
| [[Barbarian]]s on Arelith get access to Animal Empathy, Sail and Spot as class skills. | |||
|- | |- | ||
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'''Only Barbarians get the following benefit:''' | '''Only Barbarians get the following benefit:''' | ||
* When reaching a negative sobriety, the barbarian gets a | * When reaching a negative sobriety, the barbarian gets a +2 ([[Soft]]) STR bonus. At next tick the bonus rises to a +5 ([[Soft]]) STR bonus. | ||
TIP: when a tick takes you from Drunk to Sober the barbarian drunk-benefit remains for the next tick but at a +3 (This happens wither your bonus was +2 or +5). This means a carefully drinking barbarian can keep themselves in a two tick routine where they have +2 and +5 to STR with only minor DEX penalties. Any change to any meter (rest, drink, rest) will remove bonus STR when the barbarian is sober. | TIP: when a tick takes you from Drunk to Sober the barbarian drunk-benefit remains for the next tick but at a +3 (This happens wither your bonus was +2 or +5). This means a carefully drinking barbarian can keep themselves in a two tick routine where they have +2 and +5 to STR with only minor DEX penalties. Any change to any meter (rest, drink, rest) will remove bonus STR when the barbarian is sober. | ||
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|'''Barbarian Rage''' | |'''Barbarian Rage''' | ||
| - | | - | ||
| The Rage doesn't have any of the vanilla effects of NWN, but it will instead do the following: | | | ||
* | The Rage doesn't have any of the vanilla effects of NWN, but it will instead do the following: | ||
* | * Physical Immunity | ||
:* Level 4: +5% Physical Immunity | |||
* | :* Level 16: +10% Physical Immunity (Total) | ||
* | :: '''Note''': If the barbarian has lower than 16 base ([[Hard]]) CON, the bonus Physical Immunity reduced by 5% (minimum 0%) | ||
* Gives temp HP = | |||
* Attack Bonus | |||
:* Level 1: +1 | |||
:* Level 12: +2 (Total) | |||
:: '''Note''': If the barbarian has lower than 16 base ([[Hard]]) CON, the AB bonus is reduced by 1 (minimum 0) | |||
Damage Bonus: | |||
:* Base Damage Bonus | |||
::* Level 1: +2 | |||
::* Level 7: +3 (Total) | |||
::* Level 14: +4 (Total) | |||
::* Level 21: +5 (Total) | |||
::* Level 24: +6 (Total) | |||
::* Level 27: +7 (Total) | |||
::* Level 28: +8 (Total) | |||
:* Weapon Damage Bonus (1H / 2H): | |||
::* Level 1: +2 / +3 | |||
::* Level 7: +3 / +4 (Total) | |||
::* Level 14: +4 / +6 (Total) | |||
::* Level 21: +5 / +7 (Total) | |||
::* Level 24: +6 / +9 (Total) | |||
::* Level 27: +7 / +10 (Total) | |||
::* Level 28: +8 / +12 (Total) | |||
::: '''Note''': The damage bonus will only apply to '''the melee weapon you have equipped or gloves if no melee weapon is equipped, at the moment of raging'''. The only non-melee/gloves weapon that will benefit from the Rage are throwing axes. Unarmed attacks do not benefit from the increased damage unless the character has the [[Improved Unarmed Strike]] feat. | |||
::: '''Note:''' The damage types stack for unarmed damage: '''Gloves''': Bludgeoning, [[Pugilist]]: Piercing, '''Rage''': Slashing | |||
::: '''Note:''' Twohanded weapons (excluding double weapons, including -twohand mode weapons) have the damage multiplied by 1.5, rounded down | |||
* Will Bonus: | |||
:* Level 1: +1 | |||
:* Level 4: +2 | |||
:* Level 8: +3 | |||
:* Level 12: +4 | |||
:* Level 16: +5 | |||
:* Level 20: +6 | |||
:* Level 24: +7 | |||
:* Level 28: +8 | |||
* Movement Bonus: | |||
:* +50% movement rate for 3 rounds. | |||
* Temporary HP Bonus: | |||
:* Gives temp HP = 3 * Barbarian class levels. | |||
* Duration is changed to 2d4 + con mod rounds. | * Duration is changed to 2d4 + con mod rounds. | ||
* Infinite uses/day but has a 1 turn cooldown, starting the moment the rage ends. | * Infinite uses/day but has a 1 turn cooldown, starting the moment the rage ends. | ||
* | * Rage is a free action. | ||
|- | |- | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
| '''Thundering Rage'''||+1 Attack Per Round during rage, which stacks with Haste. | | '''Thundering Rage'''|| | ||
* '''''Prerequisite: This feat requires 20 [[Barbarian]] levels.''''' | |||
* Prereqs lowered to 23+ str (previously 25+ str) | |||
* +1 Attack Per Round during rage, which stacks with Haste. | |||
|- | |- | ||
| '''Mighty Rage'''|| | | '''Mighty Rage'''|| | ||
* Prereqs lowered to 19 str 19 con (previously 21 str 21 con) | |||
* 20+ Barbarian level requirement '''removed''' (still requires [https://nwn.fandom.com/wiki/Mighty_rage 21+ character levels]) | |||
* Crowd Control / Debuff removal now reapplies every 3 rounds for a total number of applications equivalent to the characters ([[Soft]]) CON modifier. | |||
:* Does not Remove Turn Undead fear malus | |||
* Regeneration added at a rate of ([[Hard]]) CON modifier | |||
* Extends Rage by 1 Turn | |||
|- | |- | ||
| '''Terrifying Rage'''||Upon entering the aura of a raging barbarian with the Terrifying Rage feat, a hostile creature or player must make a will save. | | '''Terrifying Rage'''||Upon entering the aura of a raging barbarian with the Terrifying Rage feat, a hostile creature or player must make a will save. | ||
:The save DC is [(Intimidate/5)+( | :The save DC is [(Intimidate/5)+(character level/2)+(Base CON Modifier)+5]. This is treated as a saving throw vs fear. | ||
::For example, a level 30 character with 35 points in Intimidate and a base CON of 22 would have a DC of 33 against Fear. | ::For example, a level 30 character with 35 points in Intimidate and a base CON of 22 would have a DC of 33 against Fear. | ||
:Against non-PCs, Terrifying Rage causes a 3-round stun and its debuff effect lasts three times longer. | :Against non-PCs, Terrifying Rage causes a 3-round stun and its debuff effect lasts three times longer. | ||
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|- | |- | ||
|'''Passive Damage Bonus''' | |'''Passive Damage Bonus''' | ||
| | | 1 | ||
| Barbarians | | | ||
Barbarians gain bonus physical damage based on their Barbarian Class level and capped by their base Constitution ([[Hard]]) score, as long as they are wielding a melee weapon or throwing axes. | |||
:* Level 1: +1 Damage (Total) w/ 12+ CON ([[Hard]]) | |||
:* Level 14: +2 Damage (Total) w/ 14+ CON ([[Hard]]) | |||
:* Level 21: +3 Damage (Total) w/ 16+ CON ([[Hard]]) | |||
:* Level 28: +4 Damage (Total) w/ 18+ CON ([[Hard]]) | |||
|- | |- | ||
|'''Barbarian Dodge''' | |'''Barbarian Dodge''' | ||
| | | 1 | ||
| | | | ||
Barbarians bonus Dodge AC as long as the barbarian is wearing medium or lighter armor and hard con modifier. | |||
:* Level 1: +1 Dodge (if +1 hard con modifier) | |||
:* Level 14: +2 Dodge (if +2 hard con modifier) | |||
:* Level 21: +3 Dodge (if +3 hard con modifier) | |||
:* Level 28: +4 Dodge (if +4 hard con modifier) | |||
|- | |||
|'''Epic Bonus Feats''' | |||
| - | |||
| [[Barbarian]]s gain Epic Bonus Feats at the following levels: 23, 26, 29. | |||
|} | |} | ||
=== Path: Tribesman === | === Path: Tribesman === | ||
---- | |||
The Tribesman is a Barbarian Path. The barbarian loses the rage ability (including epic rage), and instead he gains, through deed or right, the loyalty of his clan: A tribesman can call upon two tribesmen to aid him in battle any time. | The Tribesman is a Barbarian Path. The barbarian loses the rage ability (including epic rage), and instead he gains, through deed or right, the loyalty of his clan: A tribesman can call upon two tribesmen to aid him in battle any time. | ||
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*Equipment: The Tribesmen are called to battle dual-wielding a battle axe with a handaxe. | *Equipment: The Tribesmen are called to battle dual-wielding a battle axe with a handaxe. | ||
*Enhancement: Every 6 levels, they gain +1 magical enhancement to their weapons. | *Enhancement: Every 6 levels, they gain +1 magical enhancement to their weapons. At every level, they gain +1 AC, up to 20. | ||
*Ability Scores: Tribesmen start with 16 Strength, 16 Dexterity, 14 Constitution. | *Ability Scores: Tribesmen start with 16 Strength, 16 Dexterity, 14 Constitution. At every 4 levels, they gain +1 ([[Hard]]) Strength. | ||
*Saves: Every 2 levels, gain +1 universal saves. Follow normal barbarian save progression. | *Saves: Every 2 levels, gain +1 universal saves. Follow normal barbarian save progression. | ||
*Feats: The tribesmen start | *Feats: The tribesmen start and gain all normal Barbarian feats. They also start with Blind Fight, Spring Attack, Cleave, Weapon Focus in both weapons, Ambidexterity, and Improved Two-Weapon Fighting. | ||
:*At level 9, gain: Toughness. | :*At level 9, gain: Toughness. | ||
:*At level 12, gain: Improved Critical. | :*At level 12, gain: Improved Critical. | ||
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==Roleplay Tips== | ==Roleplay Tips== | ||
: Basic Forgotten Realms Barbarian info [https://forgottenrealms.fandom.com/wiki/Barbarian available on | : Basic Forgotten Realms Barbarian info [https://forgottenrealms.fandom.com/wiki/Barbarian available on FRwiki]. | ||
== External Links == | == External Links == |
Latest revision as of 20:51, 20 February 2025
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Barbarian is a default base class with Arelith specific changes.
Introduction
Arelith Barbarians enjoy many changes that benefit their martial and rage aspects. The #Path: Tribesman changes rage mechanics even further. Mechanical changes are included in the #Class Mechanics on this page and explained in the #Arelith Changes section. Base mechanics can be found on NWNWiki. The #Roleplay Tips section provides suggestions for character development.
Class Mechanics
Requirements
Alignment restrictions: Any non-lawful
Class Features
Hit die: d12
Proficiencies: armor (light, medium), shields, weapons (martial, simple)
Skill points: 6 + int modifier ((6 + int modifier) * 4 at 1st level)
Class Skills: animal empathy, climb, craft mastery, discipline, heal, intimidate, listen, lore, parry, ride, sail, spot, taunt
Unavailable feats: weapon specialization
Primary saving throw(s): fortitude
Base attack bonus: +1/level
Level Progression
Hit points rolls on Arelith are always maximum.
Passive Bonuses | Rage Bonuses | ||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | BAB | Fort | Reflex | Will | Feats | HP | DR | Dodge AC |
Reflex vs traps |
Dmg | Attack | Base dmg | 1h dmg | 2h dmg | Will save | ||
1st | +1 | +2 | +0 | +0 | barbarian fast movement, barbarian rage | 12 | - | - | - | - | +1 | +2 | +2 | +3 | +1 | ||
2nd | +2 | +3 | +0 | +0 | uncanny dodge I | 24 | - | - | - | +1 | +2 | +2 | +3 | +1 | |||
3rd | +3 | +3 | +1 | +1 | 36 | - | - | - | - | +1 | +2 | +2 | +3 | +1 | |||
4th | +4 | +4 | +1 | +1 | 5% Physical Immunity during rage | 48 | - | - | - | - | +1 | +2 | +2 | +3 | +2 | ||
5th | +5 | +4 | +1 | +1 | uncanny dodge II | 60 | - | - | +1 | - | +1 | +2 | +2 | +3 | +2 | ||
6th | +6/+1 | +5 | +2 | +2 | 72 | - | - | +1 | - | +1 | +2 | +2 | +3 | +2 | |||
7th | +7/+2 | +5 | +2 | +2 | 84 | - | +1 | +1 | +1 | +1 | +3 | +3 | +4 | +2 | |||
8th | +8/+3 | +6 | +2 | +2 | 96 | - | +1 | +1 | +1 | +1 | +3 | +3 | +4 | +3 | |||
9th | +9/+4 | +6 | +3 | +3 | 108 | - | +1 | +1 | +1 | +1 | +3 | +3 | +4 | +3 | |||
10th | +10/+5 | +7 | +3 | +3 | uncanny dodge III | 120 | - | +1 | +2 | +1 | +1 | +3 | +3 | +4 | +3 | ||
11th | +11/+6/+1 | +7 | +3 | +3 | damage reduction I | 132 | 1/- | +1 | +2 | +1 | +1 | +3 | +3 | +4 | +3 | ||
12th | +12/+7/+2 | +8 | +4 | +4 | 144 | 1/- | +1 | +2 | +1 | +2 | +3 | +3 | +4 | +4 | |||
13th | +13/+8/+3 | +8 | +4 | +4 | uncanny dodge IV | 156 | 1/- | +1 | +3 | +1 | +2 | +3 | +3 | +4 | +4 | ||
14th | +14/+9/+4 | +9 | +4 | +4 | damage reduction II | 168 | 2/- | +2 | +3 | +2 | +2 | +4 | +4 | +6 | +4 | ||
15th | +15/+10/+5 | +9 | +5 | +5 | greater rage | 180 | 2/- | +2 | +3 | +2 | +2 | +4 | +4 | +6 | +4 | ||
16th | +16/+11/+6/+1 | +10 | +5 | +5 | uncanny dodge V, 10% Physical Immunity during rage | 192 | 2/- | +2 | +4 | +2 | +2 | +4 | +4 | +6 | +5 | ||
17th | +17/+12/+7/+2 | +10 | +5 | +5 | damage reduction III | 204 | 3/- | +2 | +4 | +2 | +2 | +4 | +4 | +6 | +5 | ||
18th | +18/+13/+8/+3 | +11 | +6 | +6 | 216 | 3/- | +2 | +4 | +2 | +2 | +4 | +4 | +6 | +5 | |||
19th | +19/+14/+9/+4 | +11 | +6 | +6 | uncanny dodge VI | 228 | 3/- | +2 | +5 | +2 | +2 | +4 | +4 | +6 | +5 | ||
20th | +20/+15/+10/+5 | +12 | +6 | +6 | damage reduction IV | 240 | 4/- | +2 | +5 | +2 | +2 | +4 | +4 | +6 | +6 |
Epic Barbarian
Bonus feats: The epic barbarian gains a bonus feat on the following levels: 23, 26, 29.
Epic barbarian bonus feats: armor skin, epic damage reduction, epic prowess, epic toughness, epic weapon focus, mighty rage, overwhelming critical, superior initiative, terrifying rage, thundering rage
Unavailable epic feats: epic weapon specialization, outsider shape, construct shape, dragon shape, undead shape
Passive Bonuses | Rage Bonuses | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Level | Feats | HP | DR | Dodge AC |
Reflex vs traps |
Dmg | Attack | Base dmg | 1h dmg | 2h dmg | Will save | ||
21st | 252 | 4/- | +3 | +5 | +3 | +2 | +5 | +5 | +7 | +6 | |||
22nd | 264 | 4/- | +3 | +6 | +3 | +2 | +5 | +5 | +7 | +6 | |||
23rd | bonus feat, epic barbarian damage reduction | 276 | 5/- | +3 | +6 | +3 | +2 | +5 | +5 | +7 | +6 | ||
24th | 288 | 5/- | +3 | +6 | +3 | +2 | +6 | +6 | +9 | +7 | |||
25th | 300 | 5/- | +3 | +7 | +3 | +2 | +6 | +6 | +9 | +7 | |||
26th | bonus feat, epic barbarian damage reduction II | 312 | 6/- | +3 | +7 | +3 | +2 | +6 | +6 | +9 | +7 | ||
27th | 324 | 6/- | +3 | +7 | +3 | +2 | +7 | +7 | +10 | +7 | |||
28th | 336 | 6/- | +4 | +8 | +4 | +2 | +7 | +7 | +10 | +8 | |||
29th | bonus feat, epic barbarian damage reduction III | 348 | 7/- | +4 | +8 | +4 | +2 | +7 | +7 | +10 | +8 | ||
30th | 360 | 7/- | +4 | +8 | +4 | +2 | +8 | +8 | +12 | +8 |
Arelith Changes
Change | Level | Description | ||||||
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Class skills | - | Barbarians on Arelith get access to Animal Empathy, Sail and Spot as class skills. | ||||||
You're Drunk | - | When sufficiently drunk (below 0% sobriety) the Barbarian gains a boost to his strength. Three kinds of beverages decreases your sobriety: ale, wine (different kinds but same effect) and spirits. Drinking these will decrease sobriety and rest meter. How much they decrease depends on the CON stat of the character. This covers all character and not only Barbarians.
Only Barbarians get the following benefit:
TIP: when a tick takes you from Drunk to Sober the barbarian drunk-benefit remains for the next tick but at a +3 (This happens wither your bonus was +2 or +5). This means a carefully drinking barbarian can keep themselves in a two tick routine where they have +2 and +5 to STR with only minor DEX penalties. Any change to any meter (rest, drink, rest) will remove bonus STR when the barbarian is sober. when drunk
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Barbarian Rage | - |
The Rage doesn't have any of the vanilla effects of NWN, but it will instead do the following:
Damage Bonus:
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Epic Rage | - | Epic rage feats are updated as well. Each epic rage feat updates the visual effect of Rage. Epic Rage Feats no longer affects rage tiers.
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Passive Damage Bonus | 1 |
Barbarians gain bonus physical damage based on their Barbarian Class level and capped by their base Constitution (Hard) score, as long as they are wielding a melee weapon or throwing axes. | ||||||
Barbarian Dodge | 1 |
Barbarians bonus Dodge AC as long as the barbarian is wearing medium or lighter armor and hard con modifier.
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Epic Bonus Feats | - | Barbarians gain Epic Bonus Feats at the following levels: 23, 26, 29. |
Path: Tribesman
The Tribesman is a Barbarian Path. The barbarian loses the rage ability (including epic rage), and instead he gains, through deed or right, the loyalty of his clan: A tribesman can call upon two tribesmen to aid him in battle any time.
- The Rage ability can be used to summon a Tribal Warrior. It does not have a limit of uses per day, but it goes on a six-minute cooldown if a tribesman dies or is dismissed.
- The tribesmen act as henchmen, so they have no "duration" and will remain with the barbarian until dismissed or slain. A summoned creature can be conjured as well.
- They share race and armor type of the Barbarian. Tribesmen don't use the fat phenotype and are always randomly gendered.
- They share the Barbarian level (not character level) of the player character.
- They don't share racial abilities with the Player character and they don't share any enchantments the player character has on their armor.
- The tribesmen don't have any rage abilities.
- A player may RP through the barbarians using the Associate Tool and the -a command.
Progression of Tribal Warriors
- Equipment: The Tribesmen are called to battle dual-wielding a battle axe with a handaxe.
- Enhancement: Every 6 levels, they gain +1 magical enhancement to their weapons. At every level, they gain +1 AC, up to 20.
- Ability Scores: Tribesmen start with 16 Strength, 16 Dexterity, 14 Constitution. At every 4 levels, they gain +1 (Hard) Strength.
- Saves: Every 2 levels, gain +1 universal saves. Follow normal barbarian save progression.
- Feats: The tribesmen start and gain all normal Barbarian feats. They also start with Blind Fight, Spring Attack, Cleave, Weapon Focus in both weapons, Ambidexterity, and Improved Two-Weapon Fighting.
- At level 9, gain: Toughness.
- At level 12, gain: Improved Critical.
- At level 24, gain: Epic Weapon Focus.
- Skills: Follow a "martial" skill progression.
Roleplay Tips
- Basic Forgotten Realms Barbarian info available on FRwiki.
External Links
- Information about default NWN class are available on NWNWiki.