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A '''Role Play Bonus''' (also referred to as RPB, Role Per Rating, Role Play Rating or RPR) is a number between 0 and 40 that measures your demonstration of good Role Play and gamesmanship, perceived by the DMs. Here is a general guide to the Bonuses:
A '''Role Play Bonus''' (also referred to as RPB, Role Per Rating, Role Play Rating or RPR) is a number between 0 and 50 that measures your demonstration of good Role Play and gamesmanship, perceived by the DMs. Here is a general guide to the Bonuses:


'''0''' – Often reserved for punishment tiers.


:0 Bonus: ''Does not stay in character at all, treating the server as an action or hack/slash server, or has been in a spot of trouble in regards to previous roleplay on the server.''
'''10''' – Limited roleplay, often simply goal orientated, says little to nothing in general. May also be lowered to this if consistently shows disregard for world and characterization. Note: The automatic tier that new players start at fresh to Arelith.
:10 Bonus: ''Stays in character sometimes, OR is new to the server and still to be evaluated - this is the starting RPR for all players.''
:20 Bonus: ''Stays in character at all times, creates a memorable personality, and is fun to play with.''
:30 Bonus: ''Shows exceptional aptitude to bring out the good RPer in those around them, is part of the living, breathing world and environment of Arelith. Ideally should show excellent roleplay through multiple characters''
:40 Bonus :'' "<u>A master role player is one who is willing and able to bend their character concept to make the game more enjoyable for all involved. To assist the DM in making the game fun, and not to show discord.</u>" -Gary Gygax''


Other Interpretations:
'''20''' – Has an active characterization, a background, a concept, but they are mostly focused on their own character growth. Reasonable writing skills. Stays entirely In Character.
DM Titania's (For All Levels):
:0: Is OOC, troublemakers (Abusing language system/macros to avoid afk), or people not RPing at all.
:10: New Players, players putting in minimal effort.
:20: Standard. Always stays in character, fun to play with. Has a character that is distinctly part of the world and not a representative of the player
:30: A player that helps organize mini-events and actions with RPed intents and consequences kept in mind.
:40: The shakers and movers. Creating mini-stories through their efforts of change that ripple about with the tension and conflict they bring, building on others and the world's story.  


DM Apollo's (For all levels):
'''30''' – Plays well written, well realized characters who occassionally strive to make RP outside their own circle. Generally respecting of lore and setting.


:0: Troublemakers or people not RPing at all
'''40''' – Plays a character that brings out high levels of RP in those around them through day to day activities, not just big events. Inclusive of a wide variety of players, and feels part of the living, breathing world of Arelith. Shows sportsmanlike behaviour and is graceful in both victory and defeat. Ideally has shown their skill in a variety of concepts.
:10: New players, new players learning to RP and players only putting in a little effort
:20: The standard RPer, roleplays pretty well
:30: Encourages others to RP well by RPing well themselves, tries to make their RP fun for more than just themselves and has an interesting character
:40: A pillar of the community that strives to make things fun for as many people as they can, helps keep the world moving and breathing


DM Grumpycat's (For 20/30/40):
'''50''' - This player has shown, consistently, all of the qualities of a 40 RPR. They have helped push a larger plot at least once or twice which reached a wide audience and they conducted themselves as a player in a polite and cordial fashion without going out of their way to stir the hornet's nest. They are willing to bend their character's concept and narrative to make the most fun out of each moment for the benefit of another player.
 
:20: Has a generally ok character, roleplays well,
:30: Has an awesome character, is willing to pass the limelight around, makes interesting and immersive rp, but isn't necessarily great at world building, or making grand storylines.
:40: really builds not only on others, but on the worlds. As story and conflict in a fun and interesting way.
 
DM Wish's in form of an example (For 20/30/40):
 
:Willingness to involve themselves in a raid - RPR 20
:Willingness to organise a raid, successfully, with RP intents & IC motives in mind over OOC - RPR 30
:Willingness to organise unique initiatives which challenge RP norms and expectations in a positive way; with IC & RP kept in mind towards building a grander, inclusive story for those wishing to take part (I.E., a controversial play that pulls at several different settlements to stop/support/participate) - RPR 40
 
DM Chilliad's:
 
:0 : Struggles to stay in character and respect the setting, abusing macros; is punished.
:10 : New to the server, learning the ropes of the setting and RP. Character breaks and OOC actions often.
:20 : Stays in character, understands the setting. Base line for most expectations of RPR.
:30: Does not abuse mechanics, does not illustrate a 'must win' attitude, good sportsmanship, loses gracefully, takes victory kindly, and writes an interesting character that requires little to no DM supervision or assistance.
:40: A role model for the community; someone who is an exceptional fair sport, fills all 30 criteria, is  a gravitational pull starting their own RP and waves in the IC setting and atmosphere without DM assistance. Is  inclusive and mindful to the community as a whole, not just their personal friends. Must be a positive influence on the community and write both an excellent character, but a fantastic story that  allows others to shine and thrive from the opportunity.


Players will receive an XP bonus every game [[Time|tick]] '''(5 real minutes)''' equal to your Role Play Bonus. If character has [[Mark of Destiny|MoD]], an extra 20 XP will be granted at each interval. This does not increase one's qualifications for various RPB-requirement Arelith features, such as subraces and classes.  
Players will receive an XP bonus every game [[Time|tick]] '''(5 real minutes)''' equal to your Role Play Bonus. If character has [[Mark of Destiny|MoD]], an extra 20 XP will be granted at each interval. This does not increase one's qualifications for various RPB-requirement Arelith features, such as subraces and classes.  
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The Role Play Bonus is '''meant''' to be dynamic, and will go up and down throughout time on server as players are observed in different circumstances, according with the level of roleplay that they tend to display, or are currently displaying. Try not to take it personally if it goes down; the DM who lowered it may make a suggestion or comment on why, if they are willing and able. Rule breaking will result in a swift RP Bonus drop, likely to 0. Fear not, noble adventurer, it can be earned back later through good RP and adherence to the rules. Just remember that the RP bonus is just that: a bonus. It's our way of rewarding those players that help to make Arelith an enjoyable world to play in.
The Role Play Bonus is '''meant''' to be dynamic, and will go up and down throughout time on server as players are observed in different circumstances, according with the level of roleplay that they tend to display, or are currently displaying. Try not to take it personally if it goes down; the DM who lowered it may make a suggestion or comment on why, if they are willing and able. Rule breaking will result in a swift RP Bonus drop, likely to 0. Fear not, noble adventurer, it can be earned back later through good RP and adherence to the rules. Just remember that the RP bonus is just that: a bonus. It's our way of rewarding those players that help to make Arelith an enjoyable world to play in.


If you know someone who is an excellent RPer, feel free to nominate them for an RP bonus increase!(Note that the RP Bonus in no way reflects your value as a player or human being. Some restrictions and limitations may apply, void where prohibited). Keep in mind that the RPR 10-20 often focus on your roleplay, while RPR 30-40 is about your out of character/in character-gamesmanship and how your roleplay inspire other players.
If you know someone who is an excellent RPer, feel free to nominate them for an RP bonus increase!(Note that the RP Bonus in no way reflects your value as a player or human being. Some restrictions and limitations may apply, void where prohibited). Keep in mind that the RPR 10-30 often focus on your roleplay, while RPR 40-50 is about your out of character/in character-gamesmanship and how your roleplay inspire other players.


New players have to first start playing characters that do not require RP Bonus. After their RP gets noticed and RPR increased by DMs, that they can create PCs with some rare [[race]]s or [[class]]es that require higher Bonus to play.
New players have to first start playing characters that do not require RP Bonus. After their RP gets noticed and RPR increased by DMs, that they can create PCs with some rare [[race]]s or [[class]]es that require higher Bonus to play.
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Role Play Bonus is tied to players' [[CD key]]. So a Role Play Bonus is kept for all characters and all player accounts played from the same CD key<ref>This includes all characters on all Arelith servers</ref>. If you gain RPB of 20, then you will have that Bonus on all your characters, even on those newly created.
Role Play Bonus is tied to players' [[CD key]]. So a Role Play Bonus is kept for all characters and all player accounts played from the same CD key<ref>This includes all characters on all Arelith servers</ref>. If you gain RPB of 20, then you will have that Bonus on all your characters, even on those newly created.


To broaden Staff reach, we've added chat command "-recommend", usable by 30 and 40 RPR players. It lets these players recommend others around them for good RP, and has two effects.
To broaden Staff reach, we've added chat command "-recommend", usable by all RPB players. It lets these players recommend others around them for good RP, and has two effects.


     *Firstly, if the recommended is currently 10 RPR, they get raised to 20 RPR. This will help us get new players into the system faster, and broadens the pool of people who can notice them.
     *Firstly, if the recommended is currently 10 RPR, they get raised to 20 RPR if the recommending player is 40 or 50 RPB. This will help us get new players into the system faster, and broadens the pool of people who can notice them.
     *Secondly, it logs the recommendation and broadcasts it to the DMs (both in game and to Discord). This is both to monitor use of it, and so that DMs get more input on who is worth reviewing for a higher rating.
     *Secondly, it logs the recommendation and broadcasts it to the DMs (both in game and to Discord). This is both to monitor use of it, and so that DMs get more input on who is worth reviewing for a higher rating.


The intention of this is both to get new players rated faster, but also to give DMs more time to focus on assessing 20s for 30 RPR.
The intention of this is both to get new players rated faster, but also to give DMs more time to focus on assessing 20s for 30 RPR, and above.


===Adventure XP===
===Adventure XP===
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Whenever a character:
Whenever a character:
* Enters a new location;
* Enters a new location;
* Successfully complete a Climb Check;
* Kills a new type of enemy;  
* Kills a new type of enemy;  
* Activates a portal for the first time;  
* Activates a portal for the first time;  
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* Finds a new special place in the modules...
* Finds a new special place in the modules...
* Uses a [[Feat_changes#Magic_Crafting_Feats|Magic Crafting Feat]]
* Uses a [[Feat_changes#Magic_Crafting_Feats|Magic Crafting Feat]]
The character will be awarded a little of "delayed experience", or Adventure XP, and added to the pool. Every tick (5 real minutes, or 15 game minutes), a minimum of 10 xp and a maximum of your RPR x2, will be awarded as experience along with the usual RPR bonus experience (up to 10% of your total adventure xp, though never more xo than your for x2). A little more if the character is in a [Rest] tagged area, like a tavern.


A character with RPR 20 and at least 400 of experience in the pool would receive 60 of experience each tick, 20 out of the RPR and 40 out of the pool.  
The character will be awarded a little of "delayed experience", or Adventure XP, and added to the pool. Every tick (5 real minutes, or 15 game minutes), your character will gain up to your current RPB plus a value dependant on your character level: 20 for characters up to level 10, 40 for characters between levels 11 and 20, and 80 for characters at levels 21 and higher.
 
As your Adventure pool gets really low, the amount of exp you get per tick will lower until the pool is empty.
 
The higher RPR you have, the more Adventure XP is given per tick.


The pooled experience persists and is always saved with the character.  
The pooled experience persists and is always saved with the character.  
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Killing enemies is based on their racial type. IE: Dragon, Goblinoid, Reptilian, Undead. The experience awarded will scale up with each new type slain.
Killing enemies is based on their racial type. IE: Dragon, Goblinoid, Reptilian, Undead. The experience awarded will scale up with each new type slain.


The quests refer to the daily quests offered as NPC services. These quests pay a generous amount of instant XP and Adventure XP, along with gold, and usually involve going somewhere, slaying certain kind of foes, slaying a boss monster located in the area and returning for check out.
The quests refer to the daily [[quests]] offered as NPC services. These [[quests]] pay a generous amount of instant XP and Adventure XP, along with gold, and usually involve going somewhere, slaying certain kind of foes, slaying a boss monster located in the area and returning for check out.
 
Adventure XP has a cap of 100,000. Once this total is reached further adventure XP will NOT be granted.
 
===ECL===
 
Every 10 points of RPR over 10 grant a bonus of -0.5 [[ECL]], up to a maximum of 1.5 at 40.
 
* 0 RPR -> 0
* 10 RPR -> 0
* 20 RPR -> -0.5 ECL
* 30 RPR -> -1.0 ECL
* 40 RPR -> -1.5 ECL
* 50 RPR -> -1.5 ECL


== Footnotes ==
== Footnotes ==
<references/>
<references/>
[[Category:Game mechanics]]
[[Category:Game mechanics]]

Latest revision as of 12:24, 17 October 2024

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[The Astrolabe]

Roleplay is the heart and soul of our little world, and with that in mind, we've implemented a unique way to reward and encourage those who add to it.



A Role Play Bonus (also referred to as RPB, Role Per Rating, Role Play Rating or RPR) is a number between 0 and 50 that measures your demonstration of good Role Play and gamesmanship, perceived by the DMs. Here is a general guide to the Bonuses:

0 – Often reserved for punishment tiers.

10 – Limited roleplay, often simply goal orientated, says little to nothing in general. May also be lowered to this if consistently shows disregard for world and characterization. Note: The automatic tier that new players start at fresh to Arelith.

20 – Has an active characterization, a background, a concept, but they are mostly focused on their own character growth. Reasonable writing skills. Stays entirely In Character.

30 – Plays well written, well realized characters who occassionally strive to make RP outside their own circle. Generally respecting of lore and setting.

40 – Plays a character that brings out high levels of RP in those around them through day to day activities, not just big events. Inclusive of a wide variety of players, and feels part of the living, breathing world of Arelith. Shows sportsmanlike behaviour and is graceful in both victory and defeat. Ideally has shown their skill in a variety of concepts.

50 - This player has shown, consistently, all of the qualities of a 40 RPR. They have helped push a larger plot at least once or twice which reached a wide audience and they conducted themselves as a player in a polite and cordial fashion without going out of their way to stir the hornet's nest. They are willing to bend their character's concept and narrative to make the most fun out of each moment for the benefit of another player.

Players will receive an XP bonus every game tick (5 real minutes) equal to your Role Play Bonus. If character has MoD, an extra 20 XP will be granted at each interval. This does not increase one's qualifications for various RPB-requirement Arelith features, such as subraces and classes.

Characters will only receive this bonus when actively interacting with the world and/or other players. If your character idles (in the lack of IC conversation, emoting or movement), it will not accrue the RP Bonus.

The Role Play Bonus is meant to be dynamic, and will go up and down throughout time on server as players are observed in different circumstances, according with the level of roleplay that they tend to display, or are currently displaying. Try not to take it personally if it goes down; the DM who lowered it may make a suggestion or comment on why, if they are willing and able. Rule breaking will result in a swift RP Bonus drop, likely to 0. Fear not, noble adventurer, it can be earned back later through good RP and adherence to the rules. Just remember that the RP bonus is just that: a bonus. It's our way of rewarding those players that help to make Arelith an enjoyable world to play in.

If you know someone who is an excellent RPer, feel free to nominate them for an RP bonus increase!(Note that the RP Bonus in no way reflects your value as a player or human being. Some restrictions and limitations may apply, void where prohibited). Keep in mind that the RPR 10-30 often focus on your roleplay, while RPR 40-50 is about your out of character/in character-gamesmanship and how your roleplay inspire other players.

New players have to first start playing characters that do not require RP Bonus. After their RP gets noticed and RPR increased by DMs, that they can create PCs with some rare races or classes that require higher Bonus to play.

Role Play Bonus is tied to players' CD key. So a Role Play Bonus is kept for all characters and all player accounts played from the same CD key[1]. If you gain RPB of 20, then you will have that Bonus on all your characters, even on those newly created.

To broaden Staff reach, we've added chat command "-recommend", usable by all RPB players. It lets these players recommend others around them for good RP, and has two effects.

   *Firstly, if the recommended is currently 10 RPR, they get raised to 20 RPR if the recommending player is 40 or 50 RPB. This will help us get new players into the system faster, and broadens the pool of people who can notice them.
   *Secondly, it logs the recommendation and broadcasts it to the DMs (both in game and to Discord). This is both to monitor use of it, and so that DMs get more input on who is worth reviewing for a higher rating.

The intention of this is both to get new players rated faster, but also to give DMs more time to focus on assessing 20s for 30 RPR, and above.

Adventure XP

Whenever a character:

  • Enters a new location;
  • Successfully complete a Climb Check;
  • Kills a new type of enemy;
  • Activates a portal for the first time;
  • Sells a creature that was captured with the Lasso to the corresponding NPC;
  • Discovers a new location where to use the Lasso;
  • Completes a new craft recipe without any help;
  • Completes a Quest;
  • Kills something with the -adventure mode enabled;
  • Finds a new special place in the modules...
  • Uses a Magic Crafting Feat

The character will be awarded a little of "delayed experience", or Adventure XP, and added to the pool. Every tick (5 real minutes, or 15 game minutes), your character will gain up to your current RPB plus a value dependant on your character level: 20 for characters up to level 10, 40 for characters between levels 11 and 20, and 80 for characters at levels 21 and higher.

As your Adventure pool gets really low, the amount of exp you get per tick will lower until the pool is empty.

The higher RPR you have, the more Adventure XP is given per tick.

The pooled experience persists and is always saved with the character.

The delayed experience awarded is relative for each action. Walking into the city bar may provide 25 of experience, but finding the last floor of a dungeon may award up to 200. Activating a portal awards up to 200.

Crafting requires one to completely finish the production without any assistance, and it grants item DC*10 worth of Adventure XP. Note that this only applies once per item type. Crafting through crafting feats (wands, scrolls, potions) grants the experience lost worth of adventure XP.

Killing enemies is based on their racial type. IE: Dragon, Goblinoid, Reptilian, Undead. The experience awarded will scale up with each new type slain.

The quests refer to the daily quests offered as NPC services. These quests pay a generous amount of instant XP and Adventure XP, along with gold, and usually involve going somewhere, slaying certain kind of foes, slaying a boss monster located in the area and returning for check out.

Adventure XP has a cap of 100,000. Once this total is reached further adventure XP will NOT be granted.

ECL

Every 10 points of RPR over 10 grant a bonus of -0.5 ECL, up to a maximum of 1.5 at 40.

  • 0 RPR -> 0
  • 10 RPR -> 0
  • 20 RPR -> -0.5 ECL
  • 30 RPR -> -1.0 ECL
  • 40 RPR -> -1.5 ECL
  • 50 RPR -> -1.5 ECL

Footnotes

  1. This includes all characters on all Arelith servers