Shield (spell)

From Arelith Wiki
Jump to: navigation, search
Shield (spell)
Arelithwikilogo.png
Arelith Wiki

World Systems:
Settlements - Factions
Quarters - Shops - Bank
Riding - Sailing
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
Arelith Changes:
Classes - Skills - Feats
Spells - Summons - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
Spell Level(s): Cleric(Protection) 1, Elementalist 1, Hemomancer 1, Hexblade 1, Sorcerer 1, Spellsword 1, Wizard 1
Innate Level: 1
School: Abjuration
Descriptor(s): None
Component(s): Verbal, Somatic
Range: Personal
Area of Effect / Target: Caster
Duration: 2 turns / level
Additional Counter Spells: None
Save(s): None
Spell Resistance: No

Description: The caster gains a +4 deflection bonus to AC. The caster gains Force damage reduction (DR). Notably, Bigby and Magic Missle lines of spells include Force type damage. Spell Focus: Abjuration increases the DR further: 1/- with no feats, 3/- with Spell Focus: Abjuration, 6/- with Greater Spell Focus: Abjuration, 12/- with Epic Spell Focus: Abjuration, and 16/- with Epic Spell Focus: Abjuration as Abjuration Specialist Wizard.

Notes

  • None

References

  • None