Ranged Weapons

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Ranged Weapons
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Ranged Weapons are weapons that can be used against distant opponents, as opposed to melee weapons. See the main Weapons article for full information.


Note: Recipes here are made with Carpentry except for a few which use Smithing or Tailoring. These have been noted below.


Ammunition is made with both Carpentry and Smithing. See those articles for recipes and stats.



Dart

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Piercing
Weapon Size: Tiny
Weapon Proficiency: Simple, Primitive, Druid, Rogue
Weapon Focus Group: Thrown
Weight: 0.0 lbs (reduced from default 0.1 lbs)

Stack size also increased to 500.

Name ID DC Craft
Points
Value Level Materials Product Properties
Dart (Bronze) 243 1 1 1 gold 2nd 2 Coal
1 Ingot (Bronze)
50 Dart (Bronze)
Throwing Dagger (Bronze) 1571 13 2 0 gold 2nd

2 Coal
1 Ingot (Bronze)

50 Throwing Dagger (Bronze)
Throwing Dagger (Iron) 1572 15 3 9 gold 2nd

2 Coal
1 Ingot (Iron)

50 Throwing Dagger (Iron) Attack Bonus: +1
Damage Bonus: Slashing 1 Damage
Throwing Dagger (Masterly Iron) 1573 18 6 17 gold 2nd

2 Coal
1 Ingot (Iron)
1 Ingot (Silver)

50 Throwing Dagger (Masterly Iron) Attack Bonus: +1
Damage Bonus: Slashing 2 Damage
Throwing Dagger (Steel) 1577 21 13 33 gold 2nd

2 Coal
1 Ingot (Steel)

50 Throwing Dagger (Steel) Attack Bonus: +2
Damage Bonus: Slashing 1 Damage
Throwing Dagger (Greensteel) 1578 22 21 54 gold 2nd

2 Coal
1 Ingot (Greensteel)

50 Throwing Dagger (Greensteel)

Attack Bonus: +2
Damage Bonus: Slashing 2 Damage
Light Dim (5m) Green
Massive Criticals: 1d6 Damage

Dart (Damask) 391 23 40 10200 gold 2nd 2 Coal
1 Ingot (Steel)
1 Ingot (Iron)
50 Dart (Damask) Attack Bonus: +3
Damage Bonus: Piercing 3 Damage
Throwing Dagger (Damask) 1576 23 40 102 gold 2nd

2 Coal
1 Ingot (Iron) 1 Ingot (Steel)

50 Throwing Dagger (Damask) Attack Bonus: +3
Damage Bonus: Slashing 3 Damage
Masterly Dart (Steel) 361 23 50 6350 gold 2nd 2 Coal
1 Ingot (Steel)
1 Ingot (Silver)
50 Masterly Dart (Steel) Attack Bonus: +2
Damage Bonus: Piercing 3 Damage
Throwing Dagger (Masterly Steel) 1574 23 50 127 gold 2nd

2 Coal
1 Ingot (Steel) 1 Ingot (Silver)

50 Throwing Dagger (Masterly Steel) Attack Bonus: +2
Damage Bonus: Slashing 4 Damage
Masterly Dart (Damask) 419 28 135 16950 gold 13th 2 Coal
1 Ingot (Steel)
1 Ingot (Iron)
1 Ingot (Silver)
50 Masterly Dart (Damask) Attack Bonus: +3
Damage Bonus: Piercing 6 Damage
Throwing Dagger (Masterly Damask) 1575 28 135 339 gold 2nd

2 Coal
1 Ingot (Iron) 1 Ingot (Silver) 1 Ingot (Steel)

50 Throwing Dagger (Masterly Damask) Attack Bonus: +3
Damage Bonus: Slashing 6 Damage
Dart (Iron) 272 15 3 900 gold 2nd 2 Coal
1 Ingot (Iron)
50 Dart (Iron) Attack Bonus: +1
Damage Bonus: Piercing 1 Damage
Masterly Dart (Iron) 304 18 6 850 gold 2nd 2 Coal
1 Ingot (Iron)
1 Ingot (Silver)
50 Masterly Dart (Iron) Attack Bonus: +1
Damage Bonus: Piercing 2 Damage
Dart (Steel) 333 21 13 3300 gold 2nd 2 Coal
1 Ingot (Steel)
50 Dart (Steel) Attack Bonus: +2
Damage Bonus: Piercing 2 Damage

Heavy Crossbow

Base Damage: 1d10
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Medium
Weapon Proficiency: Simple, Monk, Rogue, Wizard
Weapon Focus Group: Missile
Weight: 9.0 lbs

Name ID DC Craft
Points
Value Level Materials Properties
Heavy crossbow 4 8 10 100 gold 2nd 1 Hardwood
1 Softwood
1 Animal sinew
Masterly heavy crossbow 8 11 20 7510 gold 2nd 1 Hardwood
1 Softwood
2 Spider silk
Attack Bonus: +3
Mighty: +2
Grand Masterly heavy crossbow 68 33 211 26380 gold 16th 2 Sapphire
6 Animal sinew
1 Greater magic weapon
6 Hardwood
2 Softwood (Ancient Yew)
Attack Bonus: +3
Enhancement Bonus: Dexterity +2
Mighty +6
Massive Criticals 2d8
Vharrke'brei (Wardbreaker) 841 27 170 15000 gold 16th

Smithing (Mechnical Crossbow)
1 Mithral Dust
4 Coal
1 Ingot (Lead)
2 Ingot (Steel)
Drow Smith

Attack Bonus +5
Massive Criticals +2d12
Mighty +5
-3 Dodge AC
-1 Dex Bonus
Race Restriction: Elf, Half-Elf
Alignment Restriction: Evil
UMD Requirement: 50
Ashwood Repeating Crossbow 1161 52 500 62260 gold 16th 8 Brass Gears
2 Ashwood stabilizer
1 Grand Masterly heavy crossbow
2 Hardening finish
2 Softwood (Ancient Yew)
Attack Bonus: +1
Enhancement Bonus: Dexterity +2
Mighty +3
Sure Striking +4
Runic
Ashwood heavy crossbow 1026 52 900 121390 gold 16th 1 Adaptive gears
2 Ashwood stabilizer
1 Grand Masterly heavy crossbow
1 Ingot (Mithral)
2 Hardening finish
Attack Bonus: +4
Enhancement Bonus: Dexterity +2
Mighty +6
Massive Criticals 2d10
Runic
Gonne 557 29 160 20000 gold 13th

Smithing (Mechnical Crossbow)
1 Hardwood
3 Ingot (Steel)
6 coal

The Gonne is a firearm. It uses touch attack rules to hit and requires mildly-expensive slugs made through Alchemy or occasionally found as loot to function.
Gonne 1160 29 160 20000 gold 13th

Made with Carpentry
2 Hardwood
3 Ingot (Steel)
6 coal

The Gonne is a firearm. It uses touch attack rules to hit and requires mildly-expensive slugs made through Alchemy or occasionally found as loot to function.

Light Crossbow

Base Damage: 1d8
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Weapon Proficiency: Simple, Monk, Rogue, Wizard
Weapon Focus Group: Missile
Weight: 6.0 lbs

Name ID DC Craft
Points
Value Level Materials Properties
Light crossbow 10 7 1 70 gold 2nd 1 Hardwood
1 Softwood
1 Animal sinew
Masterly light crossbow 9 10 1 170 gold 2nd 1 Hardwood
1 Softwood
2 Spider silk
Attack Bonus +3
Mighty +2
Grand Masterly light crossbow 69 34 236 29522 gold 16th 1 Greater magic weapon
2 Sapphire
6 Animal sinew
6 Hardwood
1 Softwood (Ancient Yew)
Attack Bonus: +3
Enhancement Bonus: Dexterity +2
Massive Critical: 2d8 Damage
Mighty +4
Weight: 6.0
Ashwood light crossbow 1027 52 900 121360 gold 16th 2 Adaptive gears
2 Ashwood stabilizer
8 Animal Sinew
2 Hardening finish
4 Rare Hardwood
Attack Bonus: +4
Enhancement Bonus: Dexterity +2
Mighty +6
Massive Criticals 2d10
Runic
Hand Crossbow 482 25 89 11175 gold 16th

Smithing (Mechnical Crossbow)
2 Spider silk
2 Ingot (Zinc)
1 Ingot (Steel)
1 Ettercap's silk gland

Attack Bonus: +1
Bonus Feat: Point Blank Shot
Bonus Feat: Rapid Shot
Bonus Feat: Rapid Reload
Bonus Feat: Sneak Attack (+1d6)
Unlimited Ammo: Bolt Ammo: +1 Enhancement to Damage

Sithyrr'tyne (Hand Spinneret) 842 29 160 20000 gold 16th

2 Animal Sinew
1 Ingot (Brass)
2 Hardwood
2 Softwood
1 Web (scroll)
Carpenter must be a drow

Attack Bonus +4
Mighty +4
Bonus Feat: Point Blank Shot
Bonus Feat: Sneak Attack (+5d6)
Massive Criticals 2d6
Web (3) 3 uses/day
Only Usable by: Evil
Only Usable by: Elf OR Half-elf
Increased UMD Requirement: 50

Longbow

Base Damage: 1d8
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Large
Weapon Proficiency: Martial, Elf, Aquatic Elf
Weapon Focus Group: Missile
Weight: 3.0 lbs

Name ID DC Craft
Points
Value Level Materials Properties
Longbow 6 9 1 150 gold 2nd 1 Hardwood
1 Softwood
1 Animal sinew
Masterly longbow 7 11 2 250 gold 2nd 1 Hardwood
1 Softwood
2 Spider silk
Attack Bonus +1
Mighty +1
Powerful longbow 29 23 58 7364 gold 2nd 1 Magic weapon (Scroll)
6 Hardwood
6 Spider silk
Attack Bonus: +1
Massive Criticals: 1d10
Mighty +2
Grand longbow 25 36 259 32392 gold 16th 1 Greater magic weapon (Scroll)
2 Sapphire
4 Softwood (Ancient Yew)
6 Spider silk
1 Hardening Finish
Dexterity +1
Attack Bonus: +3
Massive Criticals: 2d8
Mighty +2
Ashwood longbow 1024 49 600 58200 gold 16th 2 Ashwood Stabilizer
1 Dragon Oil
2 Hardening Finish
8 Spider silk
4 Softwood (Ancient Yew)
Dexterity +2
Attack Bonus: +3
Massive Criticals: 2d10
Mighty +4
Runic

Shortbow

Base Damage: 1d6
Base Critical Threat: x3
Base Damage Type: Piercing
Weapon Size: Medium
Weapon Proficiency: Martial, Primitive, Elf, Rogue, Aquatic Elf
Weapon Focus Group: Missile
Weight: 2.0 lbs

Name ID DC Craft
Points
Value Level Materials Properties
Shortbow 5 6 1 60 gold 2nd 1 Hardwood
1 Softwood
1 Animal sinew
Masterly shortbow 11 10 1 160 gold 2nd 1 Hardwood
1 Softwood
2 Spider silk
Attack Bonus: +1
Mighty +1
Note: Reportedly does not provide +1 AB, unknown if bug or not
Powerful shortbow 28 23 57 7164 gold 2nd 1 Magic weapon (Scroll)
6 Hardwood
6 Spider silk
Attack Bonus: +1
Massive Criticals: 1d10
Mighty +2
Grand shortbow 26 36 257 32192 gold 16th 1 Greater magic weapon (Scroll)
2 Sapphire
2 Softwood (Ancient Yew)
6 Spider silk
1 Hardening Finish
Attack Bonus: +3
Enhancement Bonus: Dexterity +1
Massive Criticals: 2d8
Mighty +2
Ashwood shortbow 1025 49 600 75396 gold 16th 2 Ashwood Stabilizer
1 Dragon Oil
8 Spider silk
2 Hardening Finish
2 Softwood (Ancient Yew)
Attack Bonus: +3
Enhancement Bonus: Dexterity +2
Massive Criticals: 2d10
Mighty +4
Runic
Scourge of Wind (Tuigan Horse Mounted Archer Shortbow) 2166 45 520 183324 gold 21st 2 Bolt of Silk
3 Dragon Oil
1 Jade
1 Dragon Hide
4 Softwood (Ancient Yew)
Attack Bonus: +3
Enhancement Bonus: Sure Strike +4
Bonus Feat: Mounted Archer
Massive Criticals: 2d6
Sneak Attack 3d6
Runic
Only Useable by: Cavalier
UMD Requirement: 45

Shuriken

Base Damage: 1d3
Base Critical Threat: x2
Base Damage Type: Piercing
Weapon Size: Tiny
Weapon Proficiency: Exotic, Monk
Weapon Focus Group: Thrown
Weight: 0.0 lbs

Name ID DC Craft
Points
Value Level Materials Product Properties
Shuriken (Bronze) 241 1 1 1 gold 2nd 2 Coal
1 Ingot (Bronze)
50 Shuriken (Bronze)
Shuriken (Iron) 270 15 3 450 gold 2nd 2 Coal
1 Ingot (Iron)
50 Shuriken (Iron) Attack Bonus: +1
Damage Bonus: Piercing 1 Damage
Masterly Shuriken (Iron) 303 18 6 850 gold 2nd 2 Coal
1 Ingot (Iron)
1 Ingot (Silver)
50 Masterly Shuriken (Iron) Attack Bonus: +1
Damage Bonus: Piercing 2 Damage
Shuriken (Steel) 331 21 13 1650 gold 2nd 2 Coal
1 Ingot (Steel)
50 Shuriken (Steel) Attack Bonus: +2
Damage Bonus: Piercing 2 Damage
Shuriken (Damask) 389 23 40 5100 gold 2nd 2 Coal
1 Ingot (Iron)
1 Ingot (Steel)
50 Shuriken (Damask) Attack Bonus: +3
Damage Bonus: Piercing 3 Damage
Masterly Shuriken (Steel) 360 23 50 6350 gold 2nd 2 Coal
1 Ingot (Silver)
1 Ingot (Steel)
50 Masterly Shuriken (Steel) Attack Bonus: +2
Damage Bonus: Piercing 4 Damage
Masterly Shuriken (Damask) 418 28 135 16950 gold 13th 2 Coal
1 Ingot (Iron)
1 Ingot (Silver)
1 Ingot (Steel)
50 Masterly Shuriken (Damask) Attack Bonus: +3
Damage Bonus: Piercing 6 Damage

Sling

Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Tiny (Small in vanilla nwn)
Weapon Proficiency: Simple, Primitive, Druid, Monk, Rogue
Weapon Focus Group: Missile, Thrown
Weight: 1.0 lbs

Name ID DC Craft
Points
Value Level Materials Properties
Sling 629 1 1 2 Gold 2nd Tailoring
2 Leather (Small)
Masterly sling 640 8 1 102 gold 2nd Tailoring
2 Leather (Small)
Mighty +1
Grand masterly sling 657 25 83 10402 gold 2nd Tailoring
1 Masterly sling
2 Cloth (Small)
1 Leather (Medium)
1 Tanning acid
10 Potion of cat's grace
Attack Bonus: +2
Massive Criticals: 1d10 Damage
Mighty +2
Elite sling 687 35 255 31954 gold 16th Tailoring
3 Tanning acid
3 Cloth (Small)
3 Leather (Small)
2 Sapphire
1 Greater Magic Weapon
Attack Bonus: +3
Enhancement Bonus: Dexterity +1
Mighty +2
Enhanced Elite Sling 1028 50 300 121292 gold 16th Tailoring
1 Elite Sling
1 Dragon Hide
1 Dragon Oil
1 Greater Catalyst
1 Scroll of True Strike
Attack Bonus: +3
Enhancement Bonus: Dexterity +2
Mighty +5

Throwing Axe

Base Damage: 1d6
Base Critical Threat: x2
Base Damage Type: Slashing
Weapon Size: Small
Weapon Proficiency: Martial
Weapon Focus Group: Thrown
Weight: 0.1 lbs (reduced from default 1.0 lbs)

Note: This weapon has been customised for Arelith, read more here. Recipes create a Bundle (club) that is equipped to generate the 50 stack of axes. Can be used with assembly templates to add damage properties.

Name ID DC Craft
Points
Value Level Materials Product Properties
Throwing Axe (Bronze) 242 1 1 1 gold 2nd 1 Balanced Hafts
2 Coal
2 Rock Chunk (Copper)
1 Casting Mold
2 Rock Chunk (Tin)
50 Throwing Axe (Bronze)
Throwing Axe (Steel) 332 21 13 1650 gold 2nd 1 Balanced Hafts
4 Coal
4 Rock Chunk (Iron)
1 Casting Mold
50 Throwing Axe (Steel) Attack Bonus: +2
Damage Bonus: Slashing 2 Damage
Throwing Axe (Greensteel) 1058 20 30 5092 gold 2nd 1 Balanced Hafts
2 Rock Chunk (Arjale)
4 Coal
1 Casting Mold
50 Throwing Axe (Greensteel) Attack Bonus: +2
Damage Bonus: Slashing 2 Damage
Light Dim (5m) Green
Massive Criticals: 1d6 Damage
Weight Reduction: 80% of Weight
Throwing Axe (Damask) 390 23 40 5100 gold 2nd 1 Balanced Haft
8 Coal
4 Rock Chunk (Iron)
4 Rock Chunk (Silver)
1 Casting Mold
50 Throwing Axe (Damask) Attack Bonus: +3
Damage Bonus: Slashing 3 Damage

Throwing Dagger

See Dart