Fishing
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Fishing is the process of using the fishing interaction points within Arelith to catch fish. Although easy with respect to make and equip a Fishing Rod then drop it into a Fishing interaction point within the module, it is a pervasive system. To make good use of the Fishing system there are multiple crafts involved in the fishing setup, catching different things and in making use of what you catch. The system is a World System and is available on land, under land (Underdark) and even on the boats (See Sailing System).
Contents
NOTE: This page is currently a Work in Progress and although I have linked it in places, and people will find their way here, it is not yet ready to be included under World Systems on the main screen and on the NavPanel.
Introduction
Getting Started
Basic Equipment
To jump right in and get started Fishing, you need Fishing gear, which can be found below in the #Crafting section below. There are a couple of key things you require to Fish, you need a Fishing Rod (with a Hook) and you need Bait. The higher the quality of the Fishing Rod and the higher the quality of the Bait, the better the quality of Fish and Fishing Junk you will catch. There are also a couple of optional, quality of life things, which can be crafted to decrease line casting time (Fishing) which can also be found in the #Crafting section below.
So, to begin, you need to:
- Acquire and/or Craft a Fishing Rod
- It is useful to have spare Hook's for if/when your Hook breaks. To add a Hook, simply use the Hook's unique power on the Fishing Rod.
- Acquire and/or Craft some Bait (see below).
- (Optionally) Acquire and/or Craft the items that decrease 'line casting time
Baiting your Hook
When you first start out, you will not typically have any Bait as, to Craft it, requires Fish Guts which is a byproduct of Fishing. If you Fish without bait, as you can imagine, you will catch all sorts of Fishing Junk and even the occasional fish if you get lucky. To get started, a Fisher can use Bugs in place of the craftable Bait. Bugs can be acquired by using a Bug Jar.
- If you use the Bug Jar's unique power on the Bug Jar OR on the ground where you see bugs, it will catch bugs.
- You then use the Bug Jar's unique power on a Fishing Rod to add the next available Bug to the Fishing Rod as bait.
- Alternatively, you can use the Bug Jar's unique power (self only), you will be able to select a specific Bug to remove from the Bug Jar.
- You then use the Bug's unique power on the Fishing Rod to add it as bait.
You now have a Baited Fishing Rod and you can Fish!
- Note: If you examine the Fishing Rod, after it has been Baited, it will tell you what Bait is currently on the Fishing Rod.
Finding a place to Fish
The next step is to find a place to Fish. Within Arelith, you will find a variety of Fishin' Spot interactable areas (best found using your highlight object hotkey - TAB by default), near any source of water, excluding on Ships. If you click on one of these, with a Fishing Rod equipped, you will cast a line and you are Fishing!
While on a ship, instead use the -ship command, and select "Fish" from the dropdown menu on the right.
Crafting Bait
Mechanics
Fishing Rods
- Fishing Rods can be #Crafted
- Higher quality Fishing Rods: Decreases line casting time
Hooks
- Hook's can be #Crafted and can also be found as part of the Fishing Junk system.
- Some Loot matrix Hooks can offer some advantages:
- Runic Hooks: Decreases line casting time
- Lucky Hooks: Increases quality of the catch
- Use your gutting knife or butcher's cleaver on your fishing rod to return the currently equipped hook to your inventory. This loses the bait and will damage the fishing rod a little bit.
Note: Other hooks offer no advantages/disadvantages currently
Bait
- Use a bug jar to get initial bait to fish with.
- Use your gutting knife or butcher's cleaver on your catch to return materials to cook and build more bait with.
- Gut Gutted Eel and Gutted Sardine a second time to turn them into generic meats and other items.
Fishing Junk
Line Casting Time
Experience
Fishing gives the character experience based on the size of the fish. 5 exp for small, 10 for medium, 15 for large, 25 for huge.
Crafting
Below are the items listed in the Fishing section of each of the respective Crafts that support Fishing.
- Note: There are some Fishing related Amulets that can also be crafted but cannot easily be included in the list below.
Name | ID | DC | Craft Points |
Value | Materials | Product | Properties | Craft
|
---|---|---|---|---|---|---|---|---|
Bug Jar | 1691 | 5 | 3 | 5 gold | 1 Glass 2 Coal 1 Softwood |
1 Bug Jar | Use: Unique Power Targeted on Bug Jar to collect bugs. Use: Unique Power Self to see Bug Jars Contents. |
Art Crafting |
Blue Glimlure | 2032 | 5 | 20 | 65 gold | 1 Alexandrite 1 Phenalope Dust 1 Wax 1 Cotton 1 Scroll of Colour Spray |
5 Blue Glimlure | Use: Item acts as artificial small bait that allows 5 fishing attempts before breaking. | Art Crafting |
Teal Glimlure | 2033 | 10 | 40 | 65 gold | 1 Garnet 3 Rainbow Scale 1 Wax 1 Cotton 1 Scroll of Colour Spray |
5 Teal Glimlure | Use: Item acts as artificial medium bait that allows 5 fishing attempts before breaking. | Art Crafting |
Green Glimlure | 2034 | 15 | 60 | 65 gold | 1 Topaz 3 Golden Scale 1 Wax 1 Silk 1 Scroll of Charm Monster |
5 Green Glimlure | Use: Item acts as artificial large bait that allows 5 fishing attempts before breaking. | Art Crafting |
Orange Glimlure | 2035 | 20 | 80 | 65 gold | 1 Amber 3 Luminous Scale 1 Wax 1 Silk 1 Scroll of Charm Monster |
5 Orange Glimlure | Use: Item acts as artificial huge bait that allows 5 fishing attempts before breaking. | Art Crafting
|
Simple Fishing Rod | 1676 | 4 | 3 | 1 gold |
1 Softwood |
1 Simple Fishing Rod | Carpentry | |
Sturdy Fishing Rod | 1677 | 19 | 3 | 1 gold | 1 Sturdy Fishing Rod | Carpentry | ||
Reinforced Fishing Rod | 1678 | 34 | 27 | 1 gold |
2 Brass Gears |
1 Reinforced Fishing Rod | Carpentry
| |
Small Bait | 1685 | 8 | 3 | 15 gold |
1 Animal Meat (Small) |
5 Small Bait | Herbalism | |
Berley | 1684 | 13 | 5 | 6 gold |
1 Flask of Oil |
2 Berley | Can be used on a fishin spot to chum the waters and decrease line casting time | Herbalism |
Medium Bait | 1686 | 15 | 6 | 15 gold |
1 Animal Meat (Medium) |
5 Medium Bait | Herbalism | |
Large Bait | 1687 | 22 | 9 | 15 gold |
1 Animal Meat (Big) |
5 Large Bait | Herbalism | |
Huge Bait | 1688 | 29 | 12 | 15 gold |
1 Animal Meat (Big) |
5 Huge Bait | Herbalism
| |
Copper Fish Hook | 1683 | 3 | 1 | 15 gold | 1 Coal 1 Ingot (Copper) |
5 Copper Fish Hooks | Use: Activate Item Unlimited/day | Smithing |
Gutting Knife | 1679 | 8 | 15 | 6004 gold | 1 Ingot (Iron) | 1 Gutting Knife (Note: This item is a wielded melee Dagger) |
Enhancement Penalty: -3 |
Smithing |
Butchers Cleaver | 1724 | 5 | 3 | 6012 gold | 2 Ingot (Iron) | 1 Butchers Cleaver (Note: This item is a wielded melee Handaxe) |
Enhancement Penalty: -3 |
Smithing |
Iron Fish Hook | 1682 | 9 | 5 | 15 gold | 1 Flask of Oil 1 Coal 1 Ingot (Iron) |
5 Iron Fish Hooks | Use: Activate Item Unlimited/day | Smithing |
Damask Fish Hook | 1681 | 27 | 10 | 15 gold | 1 Flask of Oil 1 Coal 1 Ingot (Steel) |
5 Damask Fish Hooks | Use: Activate Item Unlimited/day | Smithing
|
Fisherman's Waders | 1680 | 30 | 175 | 1 gold |
1 Flask of Oil |
1 Fisherman's Waders | Increases catch speed | Tailoring
|