Fishing

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Fishing
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[The Astrolabe]

Fishing is the process of using the fishing interaction points within Arelith to catch fish. Although easy with respect to make and equip a Fishing Rod then drop it into a Fishing interaction point within the module, it is a pervasive system. To make good use of the Fishing system there are multiple crafts involved in the fishing setup, catching different things and in making use of what you catch. The system is a World System and is available on land, under land (Underdark) and even on the boats (See Sailing System).



NOTE: This page is currently a Work in Progress and although I have linked it in places, and people will find their way here, it is not yet ready to be included under World Systems on the main screen and on the NavPanel.


Introduction

Getting Started

Basic Equipment

To jump right in and get started Fishing, you need Fishing gear, which can be found below in the #Crafting section below. There are a couple of key things you require to Fish, you need a Fishing Rod (with a Hook) and you need Bait. The higher the quality of the Fishing Rod and the higher the quality of the Bait, the better the quality of Fish and Fishing Junk you will catch. There are also a couple of optional, quality of life things, which can be crafted to decrease line casting time (Fishing) which can also be found in the #Crafting section below.

So, to begin, you need to:

  • Acquire and/or Craft a Fishing Rod
  • Acquire and/or Craft some Bait (see below).
  • (Optionally) Acquire and/or Craft the items that decrease 'line casting time

Baiting your Hook

When you first start out, you will not typically have any Bait as, to Craft it, requires Fish Guts which is a byproduct of Fishing. If you Fish without bait, as you can imagine, you will catch all sorts of Fishing Junk and even the occasional fish if you get lucky. To get started, a Fisher can use Bugs in place of the craftable Bait. Bugs can be acquired by using a Bug Jar.

  • If you use the Bug Jar's unique power on the Bug Jar OR on the ground where you see bugs, it will catch bugs.
  • Alternatively, you can use the Bug Jar's unique power (self only), you will be able to select a specific Bug to remove from the Bug Jar.
    • You then use the Bug's unique power on the Fishing Rod to add it as bait.

You now have a Baited Fishing Rod and you can Fish!

  • Note: If you examine the Fishing Rod, after it has been Baited, it will tell you what Bait is currently on the Fishing Rod.

Finding a place to Fish

The next step is to find a place to Fish. Within Arelith, you will find a variety of Fishin' Spot interactable areas (best found using your highlight object hotkey - TAB by default), near any source of water, excluding on Ships. If you click on one of these, with a Fishing Rod equipped, you will cast a line and you are Fishing!

While on a ship, instead use the -ship command, and select "Fish" from the dropdown menu on the right.

Crafting Bait

Mechanics

Fishing Rods

Hooks

  • Hook's can be #Crafted and can also be found as part of the Fishing Junk system.
  • Some Loot matrix Hooks can offer some advantages:
    • Runic Hooks: Decreases line casting time
    • Lucky Hooks: Increases quality of the catch
  • Use your gutting knife or butcher's cleaver on your fishing rod to return the currently equipped hook to your inventory. This loses the bait and will damage the fishing rod a little bit.

Note: Other hooks offer no advantages/disadvantages currently

Bait

  • Use a bug jar to get initial bait to fish with.
  • Use your gutting knife or butcher's cleaver on your catch to return materials to cook and build more bait with.
  • Gut Gutted Eel and Gutted Sardine a second time to turn them into generic meats and other items.

Fishing Junk

Line Casting Time

Experience

Fishing gives the character experience based on the size of the fish. 5 exp for small, 10 for medium, 15 for large, 25 for huge.

Crafting

Below are the items listed in the Fishing section of each of the respective Crafts that support Fishing.

  • Note: There are some Fishing related Amulets that can also be crafted but cannot easily be included in the list below.
Name ID DC Craft
Points
Value Materials Product Properties Craft


Bug Jar 1691 5 3 5 gold 1 Glass
2 Coal
1 Softwood
1 Bug Jar Use: Unique Power Targeted on Bug Jar to collect bugs.
Use: Unique Power Self to see Bug Jars Contents.
Art Crafting
Blue Glimlure 2032 5 20 65 gold 1 Alexandrite
1 Phenalope Dust
1 Wax
1 Cotton
1 Scroll of Colour Spray
5 Blue Glimlure Use: Item acts as artificial small bait that allows 5 fishing attempts before breaking. Art Crafting
Teal Glimlure 2033 10 40 65 gold 1 Garnet
3 Rainbow Scale
1 Wax
1 Cotton
1 Scroll of Colour Spray
5 Teal Glimlure Use: Item acts as artificial medium bait that allows 5 fishing attempts before breaking. Art Crafting
Green Glimlure 2034 15 60 65 gold 1 Topaz
3 Golden Scale
1 Wax
1 Silk
1 Scroll of Charm Monster
5 Green Glimlure Use: Item acts as artificial large bait that allows 5 fishing attempts before breaking. Art Crafting
Orange Glimlure 2035 20 80 65 gold 1 Amber
3 Luminous Scale
1 Wax
1 Silk
1 Scroll of Charm Monster
5 Orange Glimlure Use: Item acts as artificial huge bait that allows 5 fishing attempts before breaking. Art Crafting



Simple Fishing Rod 1676 4 3 1 gold

1 Softwood
3 Cotton
1 Copper Fish Hook

1 Simple Fishing Rod Carpentry
Sturdy Fishing Rod 1677 19 3 1 gold

3 Spider Silk
1 Ingot (Bronze)
1 Hardwood
1 Iron Fish Hook

1 Sturdy Fishing Rod Carpentry
Reinforced Fishing Rod 1678 34 27 1 gold

2 Brass Gears
3 Animal Sinew
1 Ingot (Steel)
1 Rare Hardwood
1 Damask Fish Hook

1 Reinforced Fishing Rod Carpentry


Small Bait 1685 8 3 15 gold

1 Animal Meat (Small)
3 Animal Blood
3 Fish Guts

5 Small Bait Herbalism
Berley 1684 13 5 6 gold

1 Flask of Oil
1 Animal Blood
1 Animal Meat (Small)
1 Fish Guts

2 Berley Can be used on a fishin spot to chum the waters and decrease line casting time Herbalism
Medium Bait 1686 15 6 15 gold

1 Animal Meat (Medium)
6 Animal Blood
6 Fish Guts

5 Medium Bait Herbalism
Large Bait 1687 22 9 15 gold

1 Animal Meat (Big)
9 Animal Blood
9 Fish Guts

5 Large Bait Herbalism
Huge Bait 1688 29 12 15 gold

1 Animal Meat (Big)
12 Animal Blood
12 Fish Guts

5 Huge Bait Herbalism



Copper Fish Hook 1683 3 1 15 gold 1 Coal
1 Ingot (Copper)
5 Copper Fish Hooks Use: Activate Item Unlimited/day Smithing
Gutting Knife 1679 8 15 6004 gold 1 Ingot (Iron) 1 Gutting Knife
(Note: This item is a wielded melee Dagger)

Enhancement Penalty: -3
Use: Activate Item Unlimited/day (Used on fish to gut them)

Smithing
Butchers Cleaver 1724 5 3 6012 gold 2 Ingot (Iron) 1 Butchers Cleaver
(Note: This item is a wielded melee Handaxe)

Enhancement Penalty: -3
Use: Activate Item Unlimited/day (Used on fish to gut them)

Smithing
Iron Fish Hook 1682 9 5 15 gold 1 Flask of Oil
1 Coal
1 Ingot (Iron)
5 Iron Fish Hooks Use: Activate Item Unlimited/day Smithing
Damask Fish Hook 1681 27 10 15 gold 1 Flask of Oil
1 Coal
1 Ingot (Steel)
5 Damask Fish Hooks Use: Activate Item Unlimited/day Smithing



Fisherman's Waders 1680 30 175 1 gold

1 Flask of Oil
4 Leather (Small)
1 Damask Fish Hook
1 Lucky Fish Hook
1 Runic Fish Hook

1 Fisherman's Waders Increases catch speed Tailoring