Dark Undertow

From Arelith Wiki
Jump to: navigation, search
Dark Undertow
Arelithwikilogo.png
Arelith Wiki

Character Creation:
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems:
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems:
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems:
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes:
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help:
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Warlock 5
Innate Level: 5
School: Conjuration
Descriptor(s): 
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: None
Save(s): None
Spell Resistance: Yes

Description: Limbs of a thalassic horror break through a gash in reality, reaching for the target. If the caster succeeds at a ranged touch attack, the target gets pulled to a nearby location soon after.

Notes

  • Creatures larger than Huge, creatures affected by Freedom or Respite are impervious to the effects of this spell, as are creatures that have been affected by Dark Undertow within the last 5 rounds.
  • Targets able to to apply Freedom of Movement before getting pulled can escape the tentacles.
  • No ranged touch attack is necessary for this spell to affect party members, nor will Freedom prevent the effects in this case.
  • Dark Undertow intentionally cannot be scribed, nor cast from scrolls.

References

  • None