Tailoring

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Tailoring
HeaderTailoring200.png
A tailoring workstation

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[The Astrolabe]

Tailoring is a type of Crafting available on Arelith. Tailors use resources to create a wide variety of products at an tailoring workstation. These workstations can be found in most cities and settlements or can be created with Carpentry.

Tailors also create materials needed for most other types of crafting.



Boxes, Bags and Cases

Name ID DC Craft
Points
Value Materials Product Properties
Spell Component Pouch 690 15 4 500 gold 2 Leather (small) 1 Spell component pouch Stores up to 54 charges. Each Spell Components item adds 5 charges.
Book Bag 1075 10 20 500 gold 2 Spider Silk
1 Ingot (Brass)
2 Leather (Medium)
1 Book Bag Container and viewer for in-game books and phrasebooks.
Does not take summon stream books.
Phrasebooks in bag will not aid language learning.
Warning: adding books with enchanted weight reduction may strip this property.
Gem Pouch 973 15 8 200 gold 2 Cloth (Small)
1 Animal Sinew
1 Gem Pouch Stores gems and gem dust. Does not lessen weight.
Herbalist's Bag (Standard) 1527 22 39 4,999 gold 1 Cloth (Medium)
1 Softwood
1 Ingot (Tin)
1 Herbalist's Bag (Standard) Stores herbs/plant based items.

Charcoal, Pine Tar, Natural Gums, and Hardwood Resin
Weight Reduction (80% of normal weight)

Basic Crafting Component

For runes, see the Runes Article.

Repair kits repair items as a craftsperson would at a workstation. Each tradeskill can make separate repair kits which repair certain equipment:

Assembly templates can also be repaired with repair kits.

Name ID DC Craft
Points
Value Materials Product Properties
Repair Kit (Tailoring) 922 20 15 3065 gold 1 Bolt of Cloth
2 Ingots (Bronze)
5 Repair Kits Can be used to repair clothing
Repair Kit (Tailoring) 923 20 15 3065 gold 1 Bolt of Silk
2 Ingots (Bronze)
5 Repair Kits Can be used to repair clothing

Equipment

Armor (Cloth)

Clothing

Name ID DC Craft
Points
Value Level Materials Properties
Vesture 630 1 1 1 gold 2 Cloth (Large)


Courtier's outfit 666 14 2 360 gold 2 Spider silk
1 Cloth (Medium)
Skill Bonus: Leadership +5


Noble's outfit 667 22 25 3240 gold 2 Garnet
2 Spider silk
1 Cloth (Medium)
Skill Bonus: Leadership +3
Enhancement Bonus: Charisma +1


Royal outfit 668 24 72 9001 gold 4 Spider silk
1 Cloth (Large)
2 Fire opal
Armor Bonus: +1 (AC Armor Modifier)
Skill Bonus: Leadership +5
Enhancement Bonus: Charisma +2


Silk shirt 648 22 25 3153 gold 10 Spider silk
5 Potion of cat's grace
1 Potion of invisibility
1 Ingot (Brass)
1 Cloth (Large)
Armor Bonus: +1 (AC Armor Modifier)
Skill Bonus: Move Silently +3
Skill Bonus: Perform +2
Skill Bonus: Tumble +3


Fine silk shirt 647 30 160 20001 gold 10 Spider silk
10 Potion of cat's grace
2 Potion of invisibility
1 Ingot (Gold)
1 Cloth (Large)
Armor Bonus: +2 (AC Armor Modifier)
Enhancement Bonus: Dexterity +1
Skill Bonus: Move Silently +3
Skill Bonus: Perform +2
Skill Bonus: Tumble +3


Enchanted Fine Silk Shirt 720 36 268 33541 gold 10 Spider silk
10 Potion of cat's grace
5 Potion of invisibility
1 Ingot (Adamantine)
1 Cloth (Large)
Armor Bonus: +4 (AC Armor Modifier)
Enhancement Bonus: Dexterity +1
Skill Bonus: Move Silently +3
Skill Bonus: Hide +3
Skill Bonus: Perform +2
Skill Bonus : Discipline +2
Skill Bonus : Bluff +2


Acolyte's Garb 895 28 130 16363 gold 1 Cloth (Large)
6 Spider Silk
1 Ingot (Silver)
Bonus Spell Slot: Cleric Level 3
Bonus Spell Slot: Cleric Level 4
Enhancement Bonus: Wisdom +1
Skill Bonus: Heal +4
Skill Bonus: Spellcraft +2
Only Useable By: Cleric


Hierophant's Mantle 896 38 315 65610 gold 15th 1 Cloth (Large)
1 Alchemistic Catalyst (Greater)
10 Spider Silk
10 Potions of Heal
Bonus Spell Slot: Cleric Level 6
Bonus Spell Slot: Cleric Level 7
Enhancement Bonus: Wisdom +1
Improved Saving Throw: Disease +4
Bonus Skill: Heal +6
Bonus Skill: Spellcraft +4
Only Useable By: Cleric


Initiate's Vest 897 22 95 33757 gold 1 Cloth (Large)
4 Spider Silk
1 Alchemistic Catalyst (Lesser)
Bonus Spell Slot: Wizard Level 3
Bonus Spell Slot: Wizard Level 4
Bonus Spell Slot: Spellsword Level 3
Bonus Spell Slot: Spellsword Level 4
Enhancement Bonus: Intelligence +1
Skill Bonus: Spellcraft +3


Murder's Rainment 898 34 240 59445 gold 16th 1 Cloth (Large)
10 Spider Silk
1 Ingot (mithral)
2 Skull Emblems
Armor Bonus: +4 (AC Armor Modifier)
Enchantment Bonus: Intelligence +2
Skill Bonus: Bluff +3
Skill Bonus: Perform +3
Skill Bonus: Spot +3
Skill Bonus: Move Silently +3
Skill Bonus: Hide +3
Runic (Thorass)
Only Useable By: Assassin
Increased UMD Requirement (40)


Penumbral Vestment 899 44 335 108622 gold 16th 16 Spider Silk
1 Alchemistic Catalyst (Greater)
1 Ingot (Adamantine)
1 Shadow Shield (Scroll)
Armor Bonus: +4 (AC Armor Modifier)
Enchantment Bonus: Constitution +2
Skill Bonus: Move Silently +4
Skill Bonus: Hide +4
Shadow Shield (13) 2 uses/day
Runic (Thorass)
Only Useable By: Shadowdancer
Increased UMD Requirement (45)


Ranger's runic vestment 979 56 582 58837 gold 1 mithral Dust
1 Bolt of Silk
2 Cloth (Large)
2 Leather (Large)
1 Potion of Barkskin
Armor Bonus: +3 (AC Armor Modifier)
Damage Immunity: Slashing 10%
Enhancement Bonus: Strength +2
Arcane Spell Failure: 25% increased
Use: Barkskin (12) 1 Use/Day
Runic
Only Useable By: Ranger
Increased UMD Requirement (55)
Disciple's Garb 1151 45 350 30141 gold 16th 1 Bolt of Cloth
1 Bolt of Silk
1 Dragon Oil
2 Ingot(Adamantine)
Armor Bonus: +4 (AC Armor Modifier)
Enchantment Bonus: Wisdom +1
Discipline +2
Runic (Thorass)
Only Useable By: Monk
Increased UMD Requirement (45)
Arch-Priest's Duty 1385 39 317 39692 gold 1 Royal Tourmaline
1 Nithral Dust
1 Bolt of Silk
1 Ingot (Adamantine)
1 Greater Restoration Scroll
Bonus Spell Slot: Cleric Level 6
Skill Bonus: Concentration +3
Skill Bonus: Leadership +3
Use: Remove Blindness/Deafness (5) 1 Use/Day
Use: Restoration (7) 1 Use/Day
Wisdom +2
Runic
Only Useable By: Cleric
Increased UMD Requirement (60)
Grand Magi's Robes 1382 41 350 102415 gold 1 Moonstone
1 Alchemistic Catalyst (Greater)
1 Bolt of Silk
1 Dragon Oil
Bonus Spell Slot: Wizard Level 6
Bonus Spell Slot: Wizard Level 6
Bonus Spell Slot: Spellsword Level 6
Bonus Spell Slot: Spellsword Level 6
Skill Bonus: Concentration +3
Intelligence +2
Runic
Only Useable By: Wizard OR Spellsword
Increased UMD Requirement (50)
Inception of Nightmares 1384 43 462 86728 gold 1 Seer's Stone
10 Potion of Warding
1 Alchemistic Catalyst (Greater)
5 Quartz Crystal
1 Camouflage Scroll
Bonus Spell Slot: Sorcerer Level 5
Bonus Spell Slot: Wizard Level 5
Bonus Spell Slot: Spellsword Level 5
Decreased Skill Modifier: Listen -4
Charisma +2
Intelligence +2
Skill Bonus: Bluff +4
Skill Bonus: Hide +4
Skill Bonus: Move Silently +4
Use: Camouflage (5) 2 Uses/Day
Runic
Only Useable By: Evil
Only Useable By: Sorcerer OR Wizard OR Spellsword
Increased UMD Requirement (55)
Jester's Jubilant Attire 1383 44 430 92737 gold 2 Rainbow Agate
1 Bolt of Cloth
10 Spider Silk
2 Gem Dust (Ruby)
2 Gem Dust (Emerald)
Bonus Spell Slot: Bard Level 4
Bonus Spell Slot: Bard Level 7
Damage Immunity: Sonic 10% Bonus
Enhancement Bonus: Charisma +2
Enhancement Bonus: Dexterity +1
Skill Bonus: Perform +4
Only Useable by: Bard
Increased UMD Requirement (60)
Spellbinder's Garb 1666 45 490 54317 gold 16th Hexblade OR Warlock Tailor
1 Beljuril Gem
1 Royal Outfit
1 Flask of Djinn Uther
8 Spider Silk
2 Ruby
Armor Bonus: +3 (AC Armor Modifier)
Bonus Spell Slot: Warlock Level 7
Bonus Spell Slot: Warlock Level 8
Enhancement Bonus: Charisma +2
Skill Bonus: Bluff +4
Skill Bonus: Concentration +2
Cast Spell: Spell Clutch (1/day) - only affects Warlock spells.
Tier 3 Rune (Thorass)
Only Useable by: Warlock
Increased UMD Requirement (45)
Desperado's Raiment 1547 46 380 55103 gold 16th 1 Dragonhide
8 Spider Silk
1 Fine Silk Shirt
3 Emerald
1 Rose Quartz
Armor Bonus: +4
Enhancement Bonus: Dexterity +1
Enhancement Bonus: Intelligence +1
Skill Bonus: Bluff +4
Skill Bonus: Leadership +4
Skill Bonus: Intimidate +4
Use: Fox's Cunning (10) 2 Uses/Day
Runic (Thorass)
Only Useable by: Swashbuckler
Increased UMD Requirement (45)
Berserker's Waistcloth 1779 50 600 246020 gold 21st 1 Pelt of a Yeti
1 Cloth(Large)
1 Animal Hide(Large)
5 Animal Blood
1 Blood Frenzy
Ability Bonus: Constitution +2
Ability Bonus: Strenght +1
Ability Bonus: Dexterity +1
Damage Vulnerability: 25% Cold

Decreased AC: AC Armor -1
Decreased AC: AC Dodge -1
Decreased Saving Throw: Cold -1
Immunity Damage Type: Physical 10%
Regeneration +1
Saving Throw Bonus: Fear +2
Saving Throw Bonus: Mind-Affecting +2
Runic (Thorass)
Usable by Chaotic and Barbarian
Increased UMD Requirement 40

Invoker's Bindings 1877 44 450 78677 gold 16st 1 Mithral Dust
1 Rainbow Agate
2 Bolt of Silk
4 Diamond
Ability Bonus: Charisma +2
Additional Property: Use Magic Device 45
Skill Bonus: Concentration +3
Skill Bonus: Leadership +2
Skill Bonus: Spellcraft +3
Cast Spell: [Globe of Invulnerability]] (15) Uses/Day
Immunity Damage Type: Fire, Cold, Acid, Electricity [5%]

Only Useable by: Hemomancer OR Elementalist
Rune T3 - Thorass

Displacer Beast Raiment 1984 38 300 23805 gold 1 Displacer Beast Hide
6 Spider Silk
1 Alchemistic Catalyst (Greater)
5 Improved Invisibility (Scroll)
AC Bonus +3
Cast Spell: Invisibility (3) Unlimited Uses/Day
Passive Concealment 30%
Skill Bonus: Hide +5
18+ Hard Dexterity Requirement
Mundane

Armor (Light)

Padded Armor

Name ID DC Craft
Points
Value Level Materials Properties
Padded armor 632 1 1 5 gold 1 Leather (Large)
1 Cloth (Large)
Padded armor +1 691 17 5 661 gold 1 Leather (Large)
1 Padded Armor
1 Dwarven incantation
Armor Bonus: +1 (AC Armor Modifier)
Padded armor +2 692 22 23 2929 gold 1 Leather (Large)
1 Cloth (Large)
1 Padded Armor
1 Dwarven incantation
3 Spider silk
Armor Bonus: +2 (AC Armor Modifier)
Padded armor +3 693 23 54 6817 gold 1 Padded armor +2
1 Dwarven incantation
Armor Bonus: +3 (AC Armor Modifier)
Warded leather suit 645 27 116 14532 gold 1 Tanning acid
10 Potion of clarity
2 Gem Dust (Diamond)
1 Leather torso
Armor Bonus: +2 (AC Armor Modifier)
Improved Saving Throws: Death +2
Improved Saving Throws: Fear +2
Improved Saving Throws: Mind Affecting +2
Improved Saving Throws: Will +3
Spell Resistance: 16
Gambeson of the Holy Squire 840 32 320 40000 gold 16th

1 Rosenstone
2 Cloth (large)
4 Spider silk
1 Leather Torso
1 Resurrection (scroll)
Crafter must be a Paladin

Armor Bonus: +4 (AC Armor Modifier)
Armor Bonus vs.: Evil +5 (AC Armor Modifier)
Damage Immunity: Bludgeoning 5% Immunity Bonus
Damage Immunity: Slashing 10% Immunity Bonus
Enhancement Bonus: Dexterity +2
Skill Bonus: Heal +5
Skill Bonus: Listen +2
Skill Bonus: Ride +5
Skill Bonus: Spot +2
Bonus Spell Slot: Paladin Level 1
Bonus Spell Slot: Paladin Level 1
Bonus Spell Slot: Paladin Level 2
Bonus Spell Slot: Paladin Level 2
Use: Raise Dead (9) 2 Uses/day
Tier 3 Rune (Celestial)
Only Useable By: Good
Only Useable By: Cavalier OR Divine Champion OR Harper Paragon OR Knight OR Paladin OR Liberator
Increased UMD Requirement (50)

Armor of Immolation 887 46 462 147269 Gold 21st 3 Dragon Blood
1 Alchemistic Catalyst (Greater)
2 Cloth (Medium)
10 Fire Opal
1 Orange Topaz
Arcane Spell Failure: -05%
Armor Bonus: +4 (AC Armor Modifier)
Damage Resist: Fire 10/-
Enhancement Bonus: Charisma +2
Improved Saving Throws: Fire +3
Skill Bonus: Discipline +2
Use: Elemental Shield (12) unlimited uses
Lesser Second Skin 903 28 195 35407 gold 1 Leather (Large)
6 Lady's Tear
2 Rock Chunks (Silver)
1 Leather Torso
Damage Immunity: 5% Slashing
Enhancement Bonus: Dexterity +2
Enhancement Bonus: Strength +2
Only Useable by: Druid OR Shifter
Increased UMD Requirement (20)
Second Skin 884 48 440 142807 Gold 4 Rock Chunk (Mithral)
6 Lady's Tear
6 King's Crown
2 Animal Hide (Medium)
1 Rosenstone
Damage Immunity: Slashing 5%
Enhancement Bonus: Constitution +3
Enhancement Bonus: Strength +3
Enhancement Bonus: Dexterity +3
Only Useable By: Druid OR Shifter
Increased UMD Requirement (40)
Rogue Leathers 992 45 300 30996 Gold 21st 1 Ingot (Adamantine)
1 Rogue Stone
1 Enchanted Flexible Leather Suit
Armor Bonus: +4 (AC Armor Modifier)
Enhancement Bonus: Dexterity +1
Skill Bonus : Disable Trap +2
Skill Bonus : Hide +2
Skill Bonus : Move Silently +2
Skill Bonus : Open Lock +2
Skill Bonus : Search +2
Skill Bonus : Sleight of Hand +2
Skill Bonus : Use Traps +2
Use: Rogue's Cunning (3) 2 uses/day
Spell Resistance: 26
Runic: Thorass
Only Useable By: Rogue
Increased UMD Requirement (55)

Leather Armor

Name ID DC Craft
Points
Value Materials Properties
Leather armor 631 1 1 10 gold 2 Leather (Large)
Fine leather armor 650 29 159 19934 gold 1 Leather armor
1 Tanning acid
2 Leather (Large)
10 Potion of cat's grace
Armor Bonus: +2 (AC Armor Modifier)
Enchanted fine leather armor 646 35 249 31212 gold 1 Fine leather armor
1 Ingot (Silver)
1 Tanning acid
3 Potion of invisibility
2 Leather (Large)
Armor Bonus: +3 (AC Armor Modifier)
Enhancement Bonus: Dexterity +1
Flexible leather suit 651 30 166 20780 gold 5 Spider silk
3 Potion of invisibility
1 Fine leather armor
1 Tanning acid
2 Leather (Large)
Armor Bonus: +2 (AC Armor Modifier)
Improved Saving Throw: Reflex +1
Skill Bonus: Hide +5
Skill Bonus: Move Silently +5
Skill Bonus: Tumble +5
Enchanted flexible leather suit 652 35 251 31412 gold 1 Ingot (Silver)
3 Potion of invisibility
1 Flexible leather suit
1 Tanning acid
2 Leather (Large)
Armor Bonus: +3 (AC Armor Modifier)
Improved Saving Throw: Reflex +1
Skill Bonus: Hide +5
Skill Bonus: Move Silently +5
Skill Bonus: Tumble +5
Displacer Beast Hide Armor 886 34 246 19602 Gold 5 Improved Invisibility (Scroll)
1 Alchemistic Catalyst (Greater)
1 Displacer Beast Hide
1 Leather Torso
Armor Bonus: +4 (AC Armor Modifier)
Skill Bonus: Hide +5
Passive Concealment: 30%
Use: Invisibility (3) Unlimited uses/day
Armor of the Wilds 889 48 440 62578 Gold 1 Bolt of Silk
5 Flask of Oil
2 Rock Chunk (Adamantine)
1 Leather Torso
1 Bluestone
Crafter must be Wild Elf/Wood Elf/Wild Dwarf/Forest Gnome
Armor Bonus: +5 (AC Armor Modifier)
Damage Immunity: Slashing 10%
Only Useable By: Dwarf OR Elf OR Gnome
Skill Bonus: Hide +5
Skill Bonus: Move Silently +5
Runic
Increased UMD Requirements (35)
Mourner's Raiment 1818 42 450 152123 Gold 1 Ingot (Adamantine)
1 Seer's Stone
1 Bolt of Silk
1 Skull Emblem
1 Onyx
Armor Bonus: +2 (AC Armor Modifier)
Armor Bonus: +3 vs. Undead (AC Armor Modifier)
Enhancement Bonus: Charisma +2
Bonus Spell Slot: Bard Level 4
Use: Control Undead (20) 1 use/day
Base Item Weight Reduction: 60%
Improved Saving Throw: Death +1
Improved Saving Throw: Negative +1
Skill Bonus: Intimidate +3
Skill Bonus: Perform +3
Skill Bonus: Bluff +3
Runic
Only Useable By: Bard
Only Useable By: Dirgesinger
Increased UMD Requirement (60)

Hide / Studded Leather Armor

Name ID DC Craft
Points
Value Materials Properties
Studded leather armor 638 2 1 15 gold 2 Leather (Large)
Fine studded leather 649 29 155 19439 gold 1 Studded leather armor
1 Ingot (Iron)
2 Leather (Large)
10 Potion of cat's grace
Armor Bonus: +2 (AC Armor Modifier)
Lesser Ranger's Studded Leather 975 35 300 45034 gold 2 Leather (Large)
1 Tanning Acid
1 Leather Torso
1 Potion of Barkskin
Armor Bonus: +5 (AC Armor Modifier)
Damage Immunity: Slashing 10%
Arcane Spell Failure 20% increased
Only Useable By: Ranger
Increased UMD Requirement (20)
Ranger's runic studded leather 850 45 750 157937 gold 1 Mithral Dust
2 Leather (Large)
1 Tanning Acid
1 Leather Torso
1 Potion of Barkskin
Crafter must be Ranger
Armor Bonus: +6 (AC Armor Modifier)
Damage Immunity: Slashing 10%
Enhancement Bonus: Dexterity +2
Arcane Spell Failure: 20% increased
Use: Barkskin (12) 1 Use/Day
Runic
Only Useable By: Ranger
Increased UMD Requirement (55)
Ranger's runic studded leather 976 45 550 157937 gold 1 Mithral Dust
Lesser Ranger's Studded Leather
Crafter must be Ranger
Armor Bonus: +6 (AC Armor Modifier)
Damage Immunity: Slashing 10%
Enhancement Bonus: Dexterity +2
Arcane Spell Failure: 20% increased
Use: Barkskin (12) 1 Use/Day
Runic
Only Useable By: Ranger
Increased UMD Requirement (55)
Reaver Armor 882 36 240 42070 Gold 3 Ingot (Silver)
1 Ingot (Steel)
5 Potion Of Bull's Strength
1 Leather Torso
Arcane Spell Failure: 50% increased
Damage Immunity: Slashing 10%
Enhancement Bonus: Strength +2
Improved Saving Throws: Death +2
Skill Bonus: Discipline +3
Spellthief's Armor 885 36 330 48595 Gold 1 Ingot (Greensteel)
1 Alchemistic Catalyst (Standard)
3 Mage Armor (Scroll)
1 Leather Torso
Arcane Spell Failure: 20% reduced
Armor Bonus: +3
Skill Bonus: Spellcraft +3
Draconic Armor 888 48 514 129747 Gold 2 Ingot (Mithral)
5 Magic Vestment (Scroll)
8 Blood of a Magic Creature
1 Leather Torso
1 Star Ruby
Crafter must be Kobold
Armor Bonus: +5
Damage Immunity: Slashing 10% Immunity Bonus
Enhancement Bonus: Strength +1
Skill Bonus: Discipline +2
Runic
Level Requirement: 21
Battlemedic Armor 883 32 218 30759 Gold 10 Strideleaf
10 Yarrow Leaves
10 Cloth (Small)
1 Leather Torso
Armor Bonus: +3
Skill Bonus: Heal +8
Use: Monstrous Regeneration (9) 2 Uses/Day
Ichoret 1878 47 485 153775 Gold 1 Ingot (Adamantine)
5 Blood of a Magic Creature
4 Dragonhide
5 Shaped Obsidian (Superior)
1 Alchemistic Catalyst (Greater)
Armor Bonus: +2 (AC Armor Modifier)
Ability Bonus: Charisma +1
Ability Bonus: Constitution +1
Immunity Damage Type: Bleeding [10%]
Immunity Damage Type: Slashing [5%]
Additional Property: Use Magic Device 40
Skill Bonus: Spellcraft +2
Skill Bonus: Concentration +2
Skill Bonus: Intimidate +3
Arcane Spell Failure [-20%]
Only Useable by: Hemomancer
Only Useable by: Elementalist
Rune T3 - Fiendish
Divine Shield is ineffective while wearing this armour.
Level Requirement: 16
Spirit Hide 1548 48 366 150936 Gold 2 Seer's Stone
3 Dragonhide
2 Ingot (silver)
5 Blood of a Magic Creature
1 Pine Tar
Armor Bonus: +5
Bonus Spell Slot: Shaman Level 3
Bonus Spell Slot: Shaman Level 4
Use: Ghostly Visage (9) 3 uses/day
Damage Immunity: Negative Energy 5% Immunity Bonus
Damage Immunity: Piercing 5% Immunity Bonus
Damage Immunity: Positive 5% Immunity Bonus
Damage Immunity: Slashing 10% Immunity Bonus
Damage Immunity: Bludgeoning 5% Immunity Bonus
Only Usable By: Shaman
Increased UMD Requirement (55)
Sharkskin Armor 1986 53 350 66051 Gold 1 Juvenile Megalodon
10 Shark Teeth
10 Tough Shell
1 Azurite
3 Tanning Acid
Armor Bonus: +5
Cast Spell: Freedom of Movement 1 Use / Day
Immunity: Slashing 10% Immunity Bonus
Damage Shield: Piercing 1 Damage
Skill Bonus: Taunt +5
Only Useable By: Elf
Only craftable by : Aquatic Elf
Increased UMD Requirement (35)

Armor (Medium)

Note: Most Medium and heavier armor is made with Forging. See Armor for stats and recipes.

Chain Armor

Name ID DC Craft
Points
Value Materials Properties
Ankheg Breastplate 825 34 340 30000 gold 2 Ankheg Shells
1 Leather torso
1 cloth (medium)
Armor Bonus +2 (AC Armor Modifier)
Damage Immunity: 50% Acid Immunity
Improved Saving Throws: Poison +5

Scale / Breastplate Armor

Name ID DC Craft
Points
Value Materials Properties
Warded Ankheg Armor 890 46 410 108726 Gold 1 Leather Torso
1 Ankheg Shell
2 Ingot (Steel)
1 Bluestone
Armor Bonus: +2 (AC Armor Modifier)
Damage Immunity: Acid 50% Immunity
Improved Saving Throws: Acid +3
Improved Saving Throws: Universal +2

Belt

Name ID DC Craft
Points
Value Materials Product Properties
Belt 685 1 1 10 gold 2 Cloth (Small) 1 Belt Material: Weight: 1.0 lbs
Medic's Belt 789 26 98 12318 gold 10 Mintspear Leaves
10 Lady's Tears
3 Bandage Rolls
1 Flask of Oil
10 Yarrow Leaves
1 Medic's Belt

+4 Heal
50 Charges
Cure Light Wound (2) 1 Charge/use
Cure Moderate Wounds (3) 2 Charges/use
Cure Serious Wounds (5) 4 Charges/use
Neutralize Poison (5) 5 Charges/use
Remove Blindness/Deafness (5) 5 Charges/use
Remove Disease (5) 5 Charges/use
Additional Property: Mundane Item
Cannot be Repaired

Infiltrator's Belt 1570 30 130 5566 gold 2 Displacer Beast Hide

6 Spider Silk
1 Ingot (Silver)
5 Pot of Dirt

1 Infiltration Belt

Enhancement Bonus: Constitution +1
Skill Bonus: Bluff +4
Skill Bonus: Perform +4
Skill Bonus: Discipline +2
Use: Serene Visage 1 Use/Day
Rune (Thorass)

Boots

Name ID DC Craft
Points
Value Level Materials Properties
Boots 684 1 1 10 gold

1 Cloth (Small)
1 Cloth (Medium)

(none)
Boots of the Coward 672 21 12 1557 gold

1 Blood of a Magic Creature
1 Cloth (Medium)
1 Leather (Medium)
1 Expeditious Retreat (scroll)

Armor Bonus: +1 (AC Dodge Modifier)
Enhancement Bonus: Constitution +1
Bonus Feat: Dodge
Skill Bonus: Bluff +1
Skill Bonus: Climb +2
Skill Bonus: Hide +1
Skill Bonus: Move Silently +1
Reduced Saving Throws: Fear -2
Reduced Saving Throws: Mind Affecting -2
Reduced Saving Throws: Will -1
Spell: Expeditious Retreat (5) 2/Use Per Day
Tier 1 Rune (Thorass)

Boots of the Coward 677 21 12 1557 gold

1 Cloth (Medium)
1 Leather (Medium)
2 Seagull feather

Armor Bonus: +1 (AC Dodge Modifier)
Enhancement Bonus: Constitution +1
Bonus Feat: Dodge
Skill Bonus: Bluff +1
Skill Bonus: Climb +2
Skill Bonus: Hide +1
Skill Bonus: Move Silently +1
Reduced Saving Throws: Fear -2
Reduced Saving Throws: Mind Affecting -2
Reduced Saving Throws: Will -1
Spell: Expeditious Retreat (5) 2/Use Per Day
Tier 1 Rune (Thorass)

Boots of Trap Finding 653 22 24 3000 gold

2 Cloth (Small)
1 Tanning acid
2 Leather (Medium)
10 Potion of Cat's Grace

Armor Bonus: +1 (AC Dodge Modifier)
Ability Bonus: Constitution +1
Skill Bonus: Disable trap +2
Skill Bonus: Listen +2
Skill Bonus: Search +2
Skill Bonus: Spot +2
Improved Saving Throws: Reflex +1
Tier 1 Rune (Thorass)

Slippers of the Acrobat 654 22 24 3000 gold

2 Cloth (Small)
1 Tanning Acid
2 Leather (Medium)
10 Potion of Cat's Grace

Armor Bonus: +1 (AC Dodge Modifier)
Ability Bonus: Constitution +1
Ability Bonus: Dexterity +1
Skill Bonus: Climb +3
Skill Bonus: Discipline +1
Skill Bonus: Perform +2
Skill Bonus: Tumble +5
Improved Saving Throws: Reflex +1

Boots of the Reveler 671 22 25 3240 gold

2 Spider silk
1 Gem Dust (Sapphire)
1 Cloth (Medium)
1 Leather (Medium)

Armor Bonus: +1 (AC Dodge Modifier)
Ability Bonus: Charisma +1
Ability Bonus: Constitution +1
Skill Bonus: Climb +2
Skill Bonus: Concentration +2
Skill Bonus: Perform +2
Skill Bonus: Tumble +3
Bonus Spell Slot: Bard Level 1
Bonus Spell Slot: Bard Level 2
Only Useable By: Bard

Lesser Slippers of Soft Movement 655 23 40 5005 gold

2 Cloth (Small)
1 Tanning Acid
2 Leather (Medium)
10 Potion of Cat's Grace

Enhancement Bonus: Dexterity +1
Skill Bonus: Hide +2
Skill Bonus: Move Silently +2
Tier 1 Rune (Thorass)

Slippers of Soft Movement 656 35 250 31285 gold 16th

1 Alchemistic Catalyst (Standard)
1 Lesser Slippers of Soft Movement
3 Potions of Invisibility

Enhancement Bonus: Dexterity +2
Skill Bonus: Hide +3
Skill Bonus: Move Silently +3
Tier 2 Rune (Thorass)

Cloak

Name ID DC Craft
Points
Value Level Materials Product Properties
Cloak 683 1 1 10 gold 2 Cloth (Medium) 1 Cloak Weight: 3.0 lbs


Cloak of the sight 660 25 82 10360 gold 2 Cloth (Large)
3 Potion of clarity
2 Cloth (Small)
1 Cloak of the Sight Skill Bonus: Spot +5
Weight: 3.0 lbs


Cloak of the stalker 661 25 82 10360 gold 2 Cloth (Large)
3 Potion of invisibility
2 Cloth (Small)
1 Cloak of the Stalker Skill Bonus: Hide +5
Weight: 3.0 lbs


Cloak of the caster 662 26 111 1422 gold 2 Cloth (Large)
3 Potion of clarity
5 Potion of cat's grace
2 Cloth (Small)
1 Cloak of the Caster Skill Bonus: Concentration +5
Skill Bonus: Spellcraft +3
Weight: 3.0 lbs


Cloak of nature's blessing 663 26 109 13706 gold 2 Cloth (Large)
3 Potion of clarity
5 Potion of cat's grace
2 Cloth (Small)
1 Cloak of Nature's Blessing Skill Bonus: Animal Empathy +4
Skill Bonus: Concentration +3
Weight: 3.0 lbs


Yeti Fur Cloak 678 22 25 3241 gold 1 Tanning acid
2 Animal sinew
2 Pelt of a yeti
1 Yeti Fur Cloak Ability Bonus: Constitution +1
Damage Resistance: Cold (Resist 10/-)
Immunity: Damage Type: Cold (25% Immunity Bonus)
Saving Throw Bonus: Cold +5
Saving Throw Bonus: Specific: Fortitude +3
Can be Runed.
Thaumaturgist's Cloak 904 24 120 18687 gold 1 Alchemistic Catalyst (Standard)
1 Cloth (Large)
3 Sapphires
1 Thaumaturgist's Cloak Enhancement Bonus: Constitution +1
Skill Bonus: Concentration +3
Skill Bonus: Spellcraft +3
Runic


Sargeant's Cloak 905 32 250 31267 gold 12th 1 Alchemistic Catalyst (Standard)
1 Cloth (Large)
1 Ingot (brass)
1 Remove Fear (scroll)
1 Sargeant's Cloak Enhancement Bonus: Constitution +1
Enhancement Bonus: Strength +1
Improved Saving Throws: Fear +3
Skill Bonus: Discipline +3
Remove Fear (2) 1 use/day
Mundane Item


Displacer Beast Cloak 906 35 280 42195 gold 2nd 1 Displacer Beast Hide
3 Cloth (Small)
5 Improved Invisibility (Scrolls)
Displacer Beast Cloak Enhancement Bonus: Dexterity +2
Skill Bonus: Hide +4
Use: Improved Invisibility (7) 2 uses/day
Mundane Item


Dungeon-Delver's Cloak 907 42 358 44806 gold 13th 1 Alchemistic Catalyst (Standard)
16 Spider Silk
10 Gem Dust (Topaz)
3 Fire Opals
Dungeon-Delver's Cloak Enhancement Bonus: Constitution +1
Enhancement Bonus: Dexterity +1
Improved Saving Throws: Reflex +2
Skill Bonus: Disable Trap +4
Skill Bonus: Open Lock +4
Skill Bonus: Search +4
Use: Find Traps (3) 2 uses/day


Duelist's Cape 908 26 112 14000 gold 1 Cloth (Large)
10 Spider Silk
1 Ingot (Lead)
1 Ingot (Brass)
Duelist's Cape Enhancement Bonus: Dexterity +1
Skill Bonus: Discipline +2
Skill Bonus: Parry +4


Witchhunter's Cloak 912 44 380 83761 gold 13th 1 Alchemist Catalyst (Greater)
1 Cloth (Large)
10 Mojo
1 Banishment (scroll)
Witchhunter's Cloak Enhancement Bonus:Constitution +1
Armor Bonus: +5 AC vs Outsiders (AC Deflection Modifier)
Skill Bonus: Lore +5
Skill Bonus: Spellcraft +2
Dismissal (18) 2 uses/day
Runic

Gloves/Gauntlets/Knuckles/Wraps

Name ID DC Craft
Points
Value Materials Product Properties
Gauntlet 686 1 1 5 gold 2 Cloth (Small) 1 Gauntlet Weight: 1 lbs


Gloves of Skill 658 27 120 4240 gold 3 Potion of Cat's Grace
1 Tanning Acid
2 Cloth (Small)
1 Leather (Medium)
1 Gloves of Skill Skill Bonus: Disable Trap +3
Skill Bonus: Open Lock +3
Skill Bonus: Perform +3
Skill Bonus: Sleight of Hand +3
Skill Bonus: Use Traps +3
Weight: 1 lbs


Enchanted Gloves of Skill 659 29 159 9500 gold 7 Potion of Cat's Grace
1 Gloves of Skill
1 Tanning Acid
2 Cloth (Small)
1 Leather (Medium)
1 Enchanted Gloves of Skill Enhancement Bonus: Dexterity +1
Skill Bonus: Disable Trap +3
Skill Bonus: Open Lock +3
Skill Bonus: Perform +3
Skill Bonus: Sleight of Hand +3
Skill Bonus: Use Traps +3
Runic
Weight: 1 lbs


Gloves of the singer 664 27 115 14440 gold 3 Potion of clarity
5 Potion of cat's grace
2 Cloth (Small)
1 Gloves of the Singer Skill Bonus: Concentration +5
Skill Bonus: Perform +3
Skill Bonus: Bluff +3
Weight: 1 lbs


Bone knuckles 669 18 6 766 gold 1 Cloth (Medium)
8 Skeleton's knuckle
1 Bone Knuckles +2 Negative Energy Damage
Weight: 1 lbs


Masterly bone knuckles 670 22 38 4841 gold 1 Blood of a magic creature
1 Cloth (Medium)
8 Skeleton's knuckle
1 Masterly Bone Knuckles +1 Attack Bonus
+3 Negative Energy Damage
Weight: 1 lbs


Masterly brass knuckles 675 24 75 9456 gold 1 Blood of a magic creature
1 Cloth (Medium)
2 Ingot (Brass)
1 Masterly Brass Knuckles +1 Attack Bonus
+4 Bludgeoning Damage
Weight: 1 lbs


Brass knuckles 676 22 24 3063 gold 1 Cloth (Medium)
2 Ingot (Brass)
1 Brass Knuckles Bludgeoning Damage +3
Weight: 1 lbs


Adamantine Knuckles 781 28 132 16606 gold 2 Leather (Small)
2 Animal Sinew
1 Adamantine Ingot
1 Adamantine Knuckles +3 AB
+4 Bludgeoning Damage
Weight: 1 lbs


Chirurgeon's gloves 786 18 6 807 gold 2 Mintspear Leaves
2 Lady's Tears
1 Flask of Oil
1 Leather (Medium)
2 Yarrow Leaves
1 Chirurgeon's Gloves +3 Heal
+1 Fortitude Saves vs Disease


Ankheg Gauntlets 891 24 63 7981 1 Leather (Medium)
4 Sapphire
1 Ankheg Shell
1 Ankheg Gauntlets Damage Immunity: Acid 10%
Damage Resist: Acid 10/-
Disciple's Wraps 1150 35 400 67651 gold 3 Alchemistic Catalyst (Greater)
1 Bolt of Silk
1 Dragon Oil
1 Adamantine Knuckles
1 Disciple's Wraps Attack Bonus: +4
Damage Bonus: Bludgeoning 6 Damage
Enchantment Bonus: Wisdom +1
Improved Saving Throws: Universal +1
ILR: 16
Runic
Tavern Brawler's Wraps 2157 50 500 88459 gold 2 Adamantine Ingot
4 Glass Bottle
2 Bolt of Silk
1 Dragon Oil
1 Rogue Stone
1 Tavern Brawler's Wraps Attack Bonus: +4
Damage Bonus: Piercing 5 Damage
Damage Bonus: 1d8 Bleed Damage
Enchantment Bonus: Strength +1
Bonus Skill: Heal +4
ILR: 21
Runic (Thorass)
Only Useable by Vigilante, Liberator
UMD Requirement: 50


Helmets

Name ID DC Craft
Points
Value Materials Product Properties
Ankheg Chitin Helmet 893 42 326 50555 Gold 2 Flask of Oil
1 Ingot (Steel)
1 Ingot (Mithral)
1 Ankheg Shell
1 Ankheg Chitin Helmet Armor Bonus Vs: Slashing +4 (AC Deflection Modifier)
Armor Bonus: +2 (AC Deflection Modifier)
Damage Immunity: Acid 5%
Damage Immunity: Bludgeoning 10%

Shield

Large Shield

Name ID DC Craft
Points
Value Materials Product Properties
Ankheg Chitin Shield 892 42 326 76787 Gold 2 Flask of Oil
1 Ingot (Steel)
1 Ingot (Mithral)
1 Ankheg Shell
1 Ankheg Chitin Shield Armor Bonus Vs: Slashing +5 (AC Shield Modifier)
Armor Bonus: +2 (AC Shield Modifier)
Damage Immunity: Acid 5%
Damage Immunity: Piercing 10%

Weapons

Weapons have dedicated pages due to the size and cross class nature of the weapons in Arelith.

Slings

Whips

Torch

Name ID DC Craft
Points
Value Materials Product Image Properties


Blue Poppet 2248 12 24 11 gold 1 Cloth (Small)
1 Leather (Small)
1 Animal Sinew
Cloth Dye, Dark Blue (1)
1 Blue Poppet
Tailor Blue Poppet.png


Brown Poppet 2250 12 24 11 gold 1 Cloth (Small)
1 Leather (Small)
1 Animal Sinew
Cloth Dye, Brown (1)
1 Brown Poppet
Tailor Brown Poppet.png


Dark Poppet 2247 12 24 11 gold 1 Cloth (Small)
1 Leather (Small)
1 Animal Sinew
Cloth Dye, Black (1)
1 Dark Poppet
Tailor Black Poppet.png


Rust Poppet 2249 12 24 11 gold 1 Cloth (Small)
1 Leather (Small)
1 Animal Sinew
Cloth Dye, Dark Red (1)
1 Rust Poppet
Tailor Rust Poppet.png

Fishing

More can be found on Fishing on a page dedicated to it located here.

Name ID DC Craft
Points
Value Materials Product Properties Craft


Fisherman's Waders 1680 30 175 1 gold

1 Flask of Oil
4 Leather (Small)
1 Damask Fish Hook
1 Lucky Fish Hook
1 Runic Fish Hook

1 Fisherman's Waders Increases catch speed Tailoring


Fixture

Name ID DC Craft
Points
Value Materials Craft Image


Cushions 641 3 1 25 gold 4 Cotton
2 Cloth (Medium)
Tailoring
Cushions
Cushions 2 1353 3 1 25 gold 1 Fixture: Cushions
1 Cloth Dye, Light Blue
Cloth Dye, Light Green
Cloth Dye, Light Red
Cloth Dye, Pink
Tailoring Cushions2.jpg
Cushions 3 1352 3 1 25 gold 1 Fixture:cushions
1 Cloth Dye, Brown
1 Cloth Dye, Dark Red
1 Cloth Dye, Dark Blue
Tailoring Cushions3.jpg
Tent
Note: Tents can also be made using Carpentry
642 9 1 150 gold 2 Cloth (Large) Tailoring FixtureTent.png
Tent (Blue/White) 1349 11 2 250 gold 2 Leather (Large)
2 Leather (Medium)
2 Softwood
2 Cloth Dye, Bleach
2 Cloth Dye, Light Blue
Tailoring Tent blue white.jpg
Tent (Red/White) 1350 11 2 250 gold 2 Leather (Large)
2 Leather (Medium)
2 Softwood
2 Cloth Dye, Bleach
2 Cloth Dye, Dark Red
Tailoring Tent red white.jpg
Flag (black and white) 694 11 2 250 gold 1 Printing Ink
1 Cloth (Medium)
1 Softwood
Tailoring FixtureFlagBlackandWhite.png
Flag (black with red dot) 695 11 2 250 gold 1 Printing Ink
1 Cloth (Medium)
1 Softwood
Tailoring FixtureFlagRedDot.png
Flag (light purple) 696 11 2 250 gold 1 Printing Ink
1 Cloth (Medium)
1 Softwood
Tailoring Flag696.jpg
Flag (purple and white) 697 11 2 250 gold 1 Printing Ink
1 Cloth (Medium)
1 Softwood
Tailoring FixturePurpleAndWhite.png
Flag (purple cross) 698 11 2 250 gold 1 Printing Ink
1 Cloth (Medium)
1 Softwood
Tailoring FixtureFlagPurpleCross.png
Flag (yellow) 699 11 2 250 gold 1 Printing Ink
1 Cloth (Medium)
1 Softwood
Tailoring FixtureYellow.png
Flag (Jolly Roger) 701 11 2 250 gold 1 Printing Ink
1 Softwood
1 Cloth {Medium)
Tailoring image
Flag (Green and White) 707 11 2 250 gold 1 Printing Ink
1 Softwood
1 Cloth {Medium)
Tailoring Flag707.jpg
Scarecrow 1351 12 2 300 gold 1 Vesture
2 Hardwood
2 Softwood
Tailoring Scarecrow.jpg
Bedroll 705 15 4 500 gold 1 Leather (Medium)
1 Cloth (Medium)
1 Cloth {Large)
Tailoring
Bedroll
Cot 706 15 3 450 gold 1 Ingot (Iron)
1 Leather (Medium)
1 Cloth (Large)
Tailoring image
Bear Skin Rug 708 19 8 1000 gold 8 Spider Silk
1 Animal Hide (Large)
1 Tanning Acid
Tailoring image


Materials

Name ID DC Craft
Points
Value Materials Product
Cloth (Small) 628 1 1 5 gold 2 Cotton 1 Cloth (Small)
Cloth (Small) 682 1 1 5 gold 2 Spider silk 1 Cloth (Small)
Cloth (Medium) 633 1 1 10 gold 4 Cotton 1 Cloth (Medium)
Cloth (Medium) 681 1 1 10 gold 4 Spider silks 1 Cloth (Medium)
Leather (Small) 635 1 1 10 gold 1 Animal hide (Small)
1 Tanning acid
1 Leather (Small)
Cloth (Large) 634 3 1 20 gold 8 Cotton Cloth (Large)
Cloth (Large) 680 3 1 20 gold 8 Spider silks 1 Cloth (Large)
Leather (Medium) 636 3 1 20 gold 1 Tanning acid
1 Animal hide (Medium)
1 Leather (Medium)
Leather (Large) 637 5 1 40 gold 1 Tanning acid
1 Animal hide (Large)
1 Leather (Large)
Bolt of cloth 688 5 1 50 gold 16 Cotton 1 Bolt of Cloth
Bolt of silk 689 7 1 75 gold 16 Spider silk 1 Bolt of Silk
Bulk Cloth (Medium - Cotton) 1195 8 10 10 gold 40 Cotton 10 Cloth (Medium)
Bulk Cloth (Medium - Silk) 1196 8 10 10 gold 40 Spider Silk 10 Cloth (Medium)
Leather torso 639 11 2 250 gold 1 Leather (Medium) 1 Leather Torso
Bulk Cloth (Small - Cotton) 1193 1 10 5 gold 20 Cotton 10 Cloth (Small)
Bulk Cloth (Small - Silk) 1194 1 10 5 gold 20 Spider Silk 10 Cloth (Small)
Bulk Leather (Small) 1199 1 10 10 gold

10 Tanning acid
10 Animal hide (Small)

10 Leather (Small)
Bulk Cloth (Large - Cotton) 1198 3 5 20 gold 40 Cotton 5 Cloth (Large)
Bulk Cloth (Large - Silk) 1197 3 5 20 gold 40 Spider Silk 5 Cloth (Large)
Bulk Leather (Medium) 1205 3 10 20 gold

10 Tanning acid
10 Animal hide (Medium)

10 Leather (Medium)
Bulk Leather (Large) 1190 5 5 40 gold

5 Animal hide (Large)
5 Tanning acid

5 Leather (Large)
Silk (Spider) 2054 32 20 1000 gold

1 Alchemistic Catalyst (Lesser)
10 Silk Gland

1 Alchemistic Catalyst (Lesser)
8 Spider Silk
Silk (Ettercap) 2055 32 20 1000 gold

1 Alchemistic Catalyst (Lesser)
7 Ettercap's Silk Gland

1 Alchemistic Catalyst (Lesser)
6 Spider Silk

Miscellaneous Medium

Name ID DC Craft
Points
Value Materials Properties
Lasso 1109 5 8 100 gold 1 Leather (Small)
3 Spider Silk
5 Cotton
Use: Unique Power Self Only Unlimited Uses/Day
Use: Unique Power Unlimited Uses/Day
Lightweight Lasso 1108 15 20 350 gold 1 Leather (Small)
6 Spider Silk
3 Cotton
Use: Unique Power Self Only Unlimited Uses/Day
Use: Unique Power Unlimited Uses/Day

Mundane Consumeables

Name ID DC Craft
Points
Value Materials Product Properties
Net 665 16 4 600 gold 3 Spider silks
1 Ingot (Lead)
1 Net Material: Use: Web (3) single use
Weight: 0,5 lbs
Blindfold 673 16 4 620 gold 1 Cloth (Medium) 1 Blindfold Material: 1 x Blindness/Deafness


Bandage roll 674 14 3 380 gold 1 Potion of cure moderate wounds
1 Cloth (Medium)
1 Bandage Roll 10 x Cure Light Wounds (5)
Weight: 0.3 lbs.
Note: Once expired, the Bandage Roll
will disappear from your inventory.
Warning: Make sure to use only
1 unstacked Bandage Roll.
Bandage rolls are effected by
bug of stackable items: when stack
of Bandage Rolls is used, then
one charge will be counted out
of all Bandage Rolls in that stack.