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Dehydrate

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Revision as of 20:00, 5 February 2025 by ElevenOne (talk | contribs) (Added pestilence domain spell to the list and category)
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Dehydrate
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[The Astrolabe]
Spell Level(s): Cleric 3, Cleric(Pestilence) 4, Druid 3, Favored Soul 3, Shaman 3
Innate Level: 3
School: Necromancy
Descriptor(s): Negative
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: None
Save(s): Fortitude partial
Spell Resistance: Yes

Description: The caster afflicts the target (comprised of blood or water) with a horrible, desiccating curse that deals 1d6+1 per 3 character levels (maximum 1d6+5) of Constitution damage. Oozes and plants are particularly susceptible, and receive 1d8 +1 per 3 character levels (maximum 1d8+5) of Constitution damage instead. Targets also have their water reduced by 1d20% on a failed save.

On a successful save, the target instead receives 1d6 damage per 5 caster levels or 1d8 per 5 caster levels if it is an ooze or a plant subtype. Their water status is also drained by 1d10% on a successful save.

Notes

  • None

References