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Capture

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Capture
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[The Astrolabe]

This page outlines the Capture System on Arelith

Manacles and Binding

There are six manacle tiers which may be used to bind and inhibit other plays with a lot of nuance and possibilities of counterplay.

  • Lasso (the old lasso now uses the new system)
  • Manacles (Iron)
  • Manacles (Steel)
  • Manacles (Mithral)
  • Manacles (Adamantine)
  • Manacles (Runic)


Additionally, there are Manacle Keys;

  • When paired with a set of manacles, creates a unique key set that can be shared, stored and traded freely.
  • You can create copies of a key by using the original key on other unassigned keys.
  • Manacle keys and their copies cannot be put in the Keyring. it is INTENDED for these to have pickpocket risks.
  • Manacle keys do not work on players who have been Lassoed.


Shackling Up

Manacles can be applied to other characters whether subdued or not. When used on non-subdued targets, it will bring up a conversation menu with three options:

Submit: Automatic success. Use this if you're willing to go along with the RP.

Resist: This is sort of an optional "soft-consent" option which has its own grapple check system. Basically, you would use this if you're willing to go along with the RP, but want to contest the attempt with a bit of dice involved (so that it isn't an automatic success).

Flee: In most cases, could lead to PvP. Use this if you have a plan to escape.


While Subdued, the character is given a different set of options to conform to our PvP rules:

[Submit: Allow Restraint]

[Give Up: Succumb To Wounds]

Submit: As before.

Give Up: If you select this option, it behaves like the -giveup command and sends you to the fugue.


While bound, subjects will have certain penalties to their abilities:

-5 AB
-15 Discipline
-5 Reflex
-4 Dexterity
x% Spell Failure (depends on the type of shackles used, reduced if the subject has Still Spell or Automatic Still Spell)
Forced to walk (cannot run)
Cannot use portal lenses or attunement potions
(Prisoner) tag appended to their name and a description added to their description.


When someone who is bound dies, their Bound status will be removed and any applied bindings/manacles will appear next to their corpse. The Difficulty Checks are based on various ingame factors including player level.



Breaking Out

The level of nuance and counterplay with these manacles allows UP TO SIX standard escape methods, along with a few SECRET interactions to give you an advantage in getting out. The options for releasing binds are the following:

  • Accessible by using a Manacle Key item on a set of Manacles:
  • Open with key (auto success if it's the correct key, not applicable to lasso)
  • Accessible by using new "-uncuff" command (type "-uncuff ?" for help):
  • Untie Others (Lasso only. No check required- automatic success)
  • Sleight of Hand (Self Only, with opposed spot checks to detect)
  • Open Lock (Can't be used on Lasso. Opposed by all three perception skills: spot, search, listen to detect)
  • Strength (Uses your Hard strength to see if you're strong enough to break the bindings)
  • Other FOIG methods which will not be documented

Additionally, as a fallback option and to help you retain your capability of choice, there is a new command you may use while bound: "-optout" (type "-optout ?" for help). This is an OOC command that can be used to free yourself from the binding system when you have no other options. Please note that this should be considered A LAST RESORT. Using "-optout" to free yourself from binding systems should be done responsibly. It's recommended that you use it IMMEDIATELY if you don't want to proceed with the roleplay, not after accepting manacles and keeping them on for a length of time. In short, this is to be considered an OOC method of escape, to be used in severe situations only. DMs will be watching.

Thresholds

Item Open Lock DC Modifier Sleight of Hand DC Modifier Strength Threshold Applied Spell Failure Attrition Degradation (Per Attempt)
Lasso N/A 20 20 45% 4
Manacles (Iron) 30 30 30 75% 3
Manacles (Steel) 40 40 35 90% 2
Manacles (Silver) -- not in game yet -- 40 40 35 90% 2
Manacles (Mithral) 50 50 40 60% 1
Manacles (Adamantine) 70 70 45 100% N/A
Manacles (Runic) 90 90 50 170% N/A

Degradation, also referred to as Attrition Degradation, is applied upon repeated failed attempts to break free. Each attempt will lower the DCs by the degradation number. The minimum Hard strength required to accrue Attrition Degradation is 10 less than the Manacle Threshold which is required to cause degradation via the strength check. For example, you would need at least 10 strength to degrade a lasso via strength.

Manacles and Key Recipes

Smithing

Name ID DC Craft
Points
Value Materials Product Properties
Manacle Key ### 5 1 1000 gold 1 Ingot (Iron)
2 Coal
2 Manacle Key
Manacles (Iron) ### 8 15 1200 gold 1 Ingot (Iron)
1 Flasks of Oil
4 Coal
1 Manacles (Iron)
Manacles (Steel) ### 15 30 1200 gold 1 Ingot (Steel)
1 Flasks of Oil
4 Coal
1 Manacles (Steel)
Manacles (Mithral) ### 23 60 1200 gold 1 Ingot (Mithral)
1 Flasks of Oil
4 Coal
1 Manacles (Mithral)
Manacles (Adamantine) ### 29 90 1200 gold 1 Ingot (Adamantine)
1 Flasks of Oil
4 Coal
1 Manacles (Adamantine)

Art Crafting

Name ID DC Craft
Points
Value Materials Product Properties
Manacle Key ### 5 1 1000 gold 1 Ingot (Iron)
2 Coal
2 Manacle Key
Manacles (Runic) ### 40 120 1200 gold 1 Manacles (Adamantine)
1 Greater Spell Mantle Scroll
1 Flawed Chardalyn Stone
4 Coal
1 Manacles (Runic)