Familiar
Appearance
Arelith Wiki | |
Character Creation | |
---|---|
Creation (New Players Guide) Race - Deity - Class Gifts - Backgrounds - Alignment Marks - Epic Sacrifice Customization - Head List - Builds | |
Character Systems | |
Description - Disguise / Covered Languages - Experience - Quests Pickpocket - Rest - Role Play Bonus Death - Lycanthropy - Investigate Sequencers - Runic Sequencers | |
World Systems | |
Settlements - Factions Quarters - Shops - Taverns - Banks Riding - Sailing - Boons Communication - Portals Time - Containers/Bags Radiant Heart - Assassin's Guild Sencliff's Pirates | |
Item Creation Systems | |
Alchemy - Art Craft - Carpentry Herb - Smith - Tailor Dweomercraft - Runes | |
Armor Weapons - Melee / Ranged / Siege Resources - Poison | |
Arelith Changes | |
Classes - Skills - Feats - Trap Summons - Familiar Reskins Spells (list) - Misc | |
Help | |
Rules - Roleplay - Maps Console Commands Common Bugs - Staff Support Tickets - Character Remake [The Astrolabe] |
A Familiar is a special type of associate for several of the arcane spell casters:
- Hexblade
- Sorcerer (including Shadow Mage)
- Wizard (including Shadow Mage, Spellsword, Wild Mage)
Familiars gain levels as their master gains sorcerer or wizard levels and are not unsummoned upon resting.
Arelith Customizations
- Summon Familiar has a cooldown of 10 minutes, starting the moment the familiar is slain or dismissed.
- The console command -associate allows player to speak through their familiar without possessing it.
- The console command -familiar allows the caster to change the look (skin) of their familiar once on every level.
- The -familiar chat command can now be used to rename familiars. This is done by adding the parameter "name". Example: -familiar name NewName. To prevent typos, the command needs to be entered twice to confirm the desired name. Characters can change their familiar's name once every 15 days and after every level up.
- New skin options: Attack Hound, Cat, Chicken, Dog, Falcon, Jaguar, Krenshar, Mouse, Parrot, Snake, Spider, Tiny Mycoid, Tiny Slime, Toad, Worg
- Default Familiar skin options: different skin options dependant on the selected default familiar:
- Bat: Cat, Meenlock, Mouse, Parrot, Stirge
- Eyeball: Cat, Falcon, Toad, Wasp¹, Will-o'-wisp
- Fairy Dragon: Chicken, Falcon, Parrot, Will-o'-wisp, Yeth Hound
- Fire Mephit: Lemure, Mane, Snake, Spider, Turtle
- Hell Hound: Attack Hound, Dog, Lemure, Mane, Worg
- Ice Mephit: Mouse, Seagull, Snake, Toad, Yeth Hound
- Imp: Quasit, Spider, Stirge, Toad, Wasp¹
- Panther: Cooshee², Dog, Jaguar, Krenshar, Yeth Hound
- Pixie: Crawling Claw, Imp, Meenlock, Mouse, Quasit, Tiny Myconid, Tiny Slime
- Pseudo Dragon: Bat, Chicken, Seagull, Spider, Tiny Slime
- Raven: Cooshee², Falcon, Parrot, Tiny Myconid, Turtle
- ¹: Wasps are only available to surface characters; UD characters can select a Phase Wasp instead.
- ²: Cooshees, or 'elven hounds' are only available to surface elves and half-elves.
Useful Notes
- Characters don't gain any EXP while possessing familiars.
- Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
- Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.