Jump to content

Sunbeam

From Arelith Wiki
Revision as of 21:09, 9 July 2022 by Mattamue (talk | contribs) (8)
Sunbeam
Arelith
Wiki
Character Creation
Creation (New Players Guide)
Race - Deity - Class
Gifts - Backgrounds - Alignment
Marks - Epic Sacrifice
Customization - Head List - Builds
Character Systems
Description - Disguise / Covered
Languages - Experience - Quests
Pickpocket - Rest - Role Play Bonus
Death - Lycanthropy - Investigate
Sequencers - Runic Sequencers
World Systems
Settlements - Factions
Quarters - Shops - Taverns - Banks
Riding - Sailing - Boons
Communication - Portals
Time - Containers/Bags
Radiant Heart - Assassin's Guild
Sencliff's Pirates
Item Creation Systems
Alchemy - Art Craft - Carpentry
Herb - Smith - Tailor
Dweomercraft - Runes
Armor
Weapons - Melee / Ranged / Siege
Resources - Poison
Arelith Changes
Classes - Skills - Feats - Trap
Summons - Familiar Reskins
Spells (list) - Misc
Help
Rules - Roleplay - Maps
Console Commands
Common Bugs - Staff
Support Tickets - Character Remake
[The Astrolabe]
Spell Level(s): Cleric 8, Cleric(Sun) 7, Druid 8, Elementalist 8, Favored Soul 8, Shaman 8
Innate Level: 7
School: Evocation
Descriptor(s): Divine
Component(s): Verbal, Somatic
Range: Medium (20 meters)
Area of Effect / Target: Colossal (10 meters radius)
Duration: 3 rounds
Additional Counter Spells: Create Greater Undead
Save(s): Reflex negates
Spell Resistance: Yes

Description: The caster summons a globe of divine radiance to blind and burn those within the area of effect. Undead take 1d6 points of divine damage per caster level, to a maximum of 10d6. All other monster types take 3d6 points of divine damage, and are blinded for 3 rounds. A successful reflex save halves the damage for undead and voids blindness for others. Inflict sunlight penalties to light sensitive races. The duration is 4 rounds, 2 with a successful reflex save (Vampire PC's will only be affected for a maximum of 3 rounds). This effect ignores spell resistance and will affect everyone in the area of effect, including the caster. Friendly creatures are always treated as if they'd passed the save. Darkness spells protect and restore the affected targets.

Notes

  • None

References

  • None