Familiar
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A Familiar is a special type of associate for several of the arcane spell casters:
- Hexblade
- Sorcerer (including Shadow Mage)
- Wizard (including Shadow Mage, Spellsword, Wild Mage)
Familiars gain levels as their master gains sorcerer or wizard levels and are not unsummoned upon resting.
Arelith Customizations
- Summon Familiar has a cooldown of 10 minutes, starting the moment the familiar is slain or dismissed.
- The console command -associate allows player to speak through their familiar without possessing it.
- The console command -familiar allows the caster to change the look (skin) of their familiar once on every level.
- New skin options: Attack Hound, Cat, Chicken, Dog, Falcon, Jaguar, Krenshar, Mouse, Parrot, Snake, Spider, Tiny Mycoid, Tiny Slime, Toad, Worg
- Default Familiar skin options: different skin options dependant on the selected default familiar:
- Bat: Cat, Mouse, Parrot, Stirge, Meenlock
- Eyeball: Cat, Falcon, Toad, Wasp¹, Will-o'-wisp
- Fairy Dragon: Chicken, Falcon, Parrot, Will-o'-wisp, Yeth Hound
- Fire Mephit: Snake, Spider, Turtle, Mane, Lemure
- Hell Hound: Attack Hound, Dog, Worg, Mane, Lemure
- Ice Mephit: Snake, Mouse, Toad, Seagull, Yeth Hound
- Imp: Toad, Spider, Quasit, Stirge, Wasp¹
- Panther: Dog, Krenshar, Jaguar, Cooshee², Yeth Hound
- Pixie: Tiny Myconid, Tiny Slime, Mouse, Imp, Meenlock, Quasit
- Pseudo Dragon: Chicken, Spider, Tiny Slime, Bat, Seagull
- Raven: Falcon, Parrot, Tiny Myconid, Turtle, Cooshee²
- ¹: Wasps are only available to surface characters; UD characters can select a Phase Wasp instead.
- ²: Cooshees, or 'elven hounds' are only available to surface elves and half-elves.
- Irongron Note (11 July 2021): This is the first stage, the actual stats of the base familiars and thus also their alternatives, will be adjusted in due course.











Useful Notes
- Characters don't gain any EXP while possessing familiars.
- Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
- Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.