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Method: Grenadier Basics: Difference between revisions

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choking powder note
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Added the Grenades Category
 
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<noinclude>[[Category:Feats]]
<noinclude>
[[Category:Feats]]
[[Category:Bonus Feats]]
[[Category:Bonus Feats]]
[[Category:Rogue Bonus Feats]]
[[Category:Rogue Bonus Feats]]
[[Category:Liberator Bonus Feats]]
[[Category:Liberator Bonus Feats]]
[[Category:Vigilante Bonus Feats]]</noinclude>
[[Category:Vigilante Bonus Feats]]
[[Category:Grenades]]
</noinclude>

Latest revision as of 01:52, 1 May 2025

Method: Grenadier Basics
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[The Astrolabe]
Type of feat: Rogue Bonus, Liberator Bonus, Vigilante Bonus
Prerequisite: Rogue 7, Liberator 6, Vigilante 6
Required for: Improved Method: Ordnance Familiarity
Specifics: Not all battles can achieve victory through overwhelming strength. Innovators may utilize their innovative intelligence to create devices of distraction or devastation, whichever suits their agenda more. Gains knowledge to use ordnance and improve Grenades.
  • Use: Can use grenades obtained via Shady Deals, using Rogue Levels for the requirement.
  • Improve:
    • Grenades DC: Adds Rogue Levels / 3 to any DC grenade check.
    • Chocking Powder: Rogues with this feat that have at least 2/3 of their total levels as Rogue levels are immune to their own Choking Powder clouds.
    • Caltrops: Damage increased by Rogue levels / 3 and increases total damage they can do by Rogue levels * 3.
    • Holy Water: Adds (Rogue levels / 2)d4 to the explosion damage, adds Rogue Levels as Splash Damage.
    • Acid Flask & Alchemist Fire: Adds (Rogue levels /4)d6 to the explosion damage, adds (Rogue levels/6)d6 as Splash Damage
    • Acid Bomb & Fire Bomb: Adds (Rogue levels /4)d6 to the explosion damage, adds (Rogue levels/6)d6 as Splash Damage
Use: Automatic
Special: Harper and Zhentarim class levels are added to Rogue levels for all the effects above.
( View - Edit Feat )

Notes

  • Choking Powder is changed on Arelith to be a DC Save vs Poison.

References

  • None