Rules: Difference between revisions
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==Consequences== | ==Consequences== |
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Rules are put in place to keep the enjoyment of Arelith community. There are five major rules on the server, often referred to as the The Golden Rules. Other rules have been developed over the course of the server's history based on evolving systems and other interactions. Note that there are separate articles about Wiki rules and Forum rules.
The following are rules that all players agree to abide when entering the Arelith server. Players are responsible at all times for abiding by the rules of Arelith and role playing, and will be held accountable to them. Please, make sure that you read and understand thoroughly each of the 5 player rules, and if there is a question, don't hesitate to ask (e.g. on forums). For more explanations and specifics see articles listed here.
Arelith staff enforce these rules stringently to provide a richer, fuller RP experience. The rules are vague on purpose. For example, there is no definitive line between griefing and good roleplay. DMs will apply judgment with good sense, and players should too. Arelith rules do not function on Zero-Sum ('black or white') mentality, instead following the spirit of the rules, not the letter. Ruling example can demonstrate that.
- First of all, please address questions about specific incidences with DMs, privately.
The most current version of rules can be found in game in players' Journal at all times.
The Golden Rules
Be Nice
This means that we expect players to be nice to each other out of character. You can play a rude and evil character while giving your fellow community members the benefit of the doubt. Do not message them out of character while angry. Do not tell someone you’re reporting them. Do not message them over Discord complaining about an interaction. Do not spread rumors to hurt someone. Even when slighted, be respectful. This is the fundamental standard for behavior. Even if you’re mechanically in the right, if you’re being childish you might get in trouble too.
Rules of Engagement
This one is more complicated. Everything has to be interactively roleplayed. If you evict someone from a shop or a house as a settlement leader or want to attack someone, there has to be roleplay. The person who is performing the settlement leader action or being the first to attack is the one who is expected to roleplay the most. This is to say, in other words:
Settlement Leaders / Political Powers Interactions
If you are a settlement leader, you may evict, pariah, exile anyone for anything. This is within your power for your character to abuse. It’s not really a problem unless you’re just obviously griefing. Every time you perform one of these actions, you must do it in person with the character you’re evicting, making pariah or exiling.
If you give another character mechanical permission to evict, pariah or exile then they may also perform these settlement powers as well. However, they are also required to meet the character face to face and do it in person as well.
Settlement leaders are not allowed to put down signs to reserve properties. The most they can do is put down a sign that states the new owner is obligated to present themselves to an authority figure to discuss the expectation of the property. If an arrangement can’t be worked out, the owner can then be evicted. However, a chance must be given first.
It is against the rules to avoid eviction, pariah or exile. If you’re summoned through speedy or letter, it’s expected that you make yourself known within a day or two of real life to suffer the in character punishment. These rules exist to foster roleplay, not for you to abuse and avoid by keeping your property forever because you can sneak.
Player Vs. Player Interaction
The same is true for player v. player combat: if you want to attack someone, you can technically do it for any reason. The only requirement is that you roleplay first. However, we prefer that there is sufficient roleplay reason before an attack happens. You will be in trouble if you’re getting into lots of fights without an actual reason. You must make it clear, through roleplay and your actions that you will be about to attack. This can be done through either:
- Threatening someone with an emote.
- Placing hostile on a player as soon as you meet them while being snide and aggressive.
- Threatening someone with words.
- Giving them demands.
Remember that someone toggling hostile on you doesn’t mean that a fight has to happen.
The point is that you must, in some way, alert the other player(s) behind the screen that they might be about to be attacked. It is for the sake of a narrative and being respectful, even if it puts you at a disadvantage. It is also possible for you to set conditions, such as: “If you walk away, I’ll kill you.” “If you ward, I’ll kill you.” If it is clear what you’re saying and they ignore you, then you’re allowed to attack the characters you gave the instruction to. Hostile must ALWAYS be established. First narratively and then mechanically. No fighting until that’s done.
The twenty four hour rule is considered active between the character(s) who attacked and the character(s) who died. That is to say, if six people from Team A and six people from Team B were killed in a fight, only the players who died from Team A and Team B are expected to avoid the members from the opposing team. Characters who have died are expected to leave the area if the victor shows up and to not interact with them at all. In areas where this is more difficult such as Skaljard or Andunor, just do your best and try not to draw attention.
It’s really poor form to die, respawn and then direct other people to immediately get revenge for you or to lead others towards where your attackers were. Seriously, consider giving it a day before retaliating in any fashion. Dying and writing huge paragraphs on a message board right away to inform the entire world is a bit silly.
Treat death with respect. Don’t surrender and sit for execution because you don’t like what’s happening. From your character’s perspective, resurrection is not guaranteed. It probably is mechanically, but it loses narrative weight if you’re being frivolous and roleplaying like it’s a game. It’s also goofy and poor form to try and bait someone into murdering you so that you can hold it against them and villify them. Don’t wield your own life as a weapon.
Do not stand or sit around your own bashed corpse.
It’s also really weird to give people their own heads. Try not to be goofy and do that. Please don’t place heads in shops either for extreme prices either.
Don’t prevent people from getting items from their shop by killing them to prevent access.
Players who show up to a scene in the middle of the fight are allowed to help their friends by joining the conflict.
However, you may also be attacked by being in the wrong place at the wrong time. If you are walking along and stumble into a fight or you are near to a fight when it begins, if you get killed by a spell then that is unfortunate but it happens.
If you walk up to a defeated player and attempt to take their corpse after the fight is over, this can be considered as hostile action towards the attackers and they will be allowed to attack you.
If a character pickpockets you, you may attack them.
If two characters are roleplaying and they have friends who are stealthed, the stealthed players may participate in the hostile roleplay as part of an ambush. However, they must not be the ones to initiate the engagement. That is to say, the unstealthed characters must initiate the conflict first who can then be joined by their stealthed companions.
Giving demands and screaming at another character in a language they don’t understand and then killing them is not sufficient. If your character can’t speak Common, that’s fine, but indicate your intention through emote.
Abusing the ability to set conditions is not looked kindly on. If you tell another character to stop buffing while they’re in the middle of it and obviously not paying attention in an environment where buffing is expected, for example, and then attack them? We’ll consider you at fault here.
It’s considered good form to use hostile as early as possible before a fight happens. Surprising with hostile and an attack, if hostile intention isn’t clearly established is poor behavior. Consider setting hostile 15-40 seconds before you attack.
If a character is ignoring you when you make demands and trying to avoid conflict by not replying, you can attack them. This includes silently running away. Try not to kill someone who obviously didn’t notice you on the spot, but if they’re clearly just being a poor sport you can kill them. If they activate a lens or try to teleport away, this is fair game too.
If a fight happens and someone runs away, it’s possible someone gets away and hides. If fighting stops for more than a minute and a half, vaguely, players must roleplay again before fighting. You can’t find someone five minutes later and then attack them on sight.
Use good judgement. Like mentioned previously, we go by the spirit of the rule and not the letter of it. If you’re being mean or intentionally difficult and playing by technicality instead of what’s fair for the other player, we’ll act on that.
No Excessive Theft
If you and your friends break into a quarter, the entire group is only allowed to take one time collectively.
Stealing an entire resource bag isn’t allowed. You have to open the bag and take a single stack from it. For example, if you open a locker and find a mining bag inside? You have to open the mining bag and decide whether you want the tin, bronze or lead and take that single stack. The bag must then be closed and returned to the locker.
Stealing an entire bookshelf is not allowed either. The shelf is considered a single item, as are the books inside of it.
Fixtures inside of the house count as a single item, even if the assembled fixtures narratively represent one creation (such as six statues being described as part of a larger creation, stacked in a strange way).
We’re a little more lax on public spaces. Don’t just grief and steal everything you see out in the open just because you can, but if it’s obviously abandoned then we’re probably going to care less. Public libraries should be treated with a little more respect as long as they’re in a sensible location and not just strangely thrown around in the middle of a forest.
You can destroy more fixtures than you steal. Keep it at three or under in private spaces or public spaces which are obviously being used regularly in a sensible way. Don’t visit the same fixtures to destroy them over and over. That’s obviously griefing.
You can technically steal from citizen storage if it’s accessed when someone else opens it.
If you find a quarter that is abandoned (does not have an owner because it has lapsed), everything inside is fair game. The fixtures and anything in the locker may be taken freely.
The Server is Rated T
There are children who play on this server. If you try and use Arelith as a meet up for erotic roleplay In Discord, In Game, In Tells or ask others to continue your roleplay through other mediums, this is a permanent suspension. It’s a zero tolerance policy. We do not allow players to use Arelith as a platform for adult content. We don’t judge, but this isn’t the place for it. No means no. If you’re putting pressure on someone in any sort of way related to sexual content for any reason, you’re out of here. Even if you’re not in the game and you’re just being a creep in the community over Discord or something, if we catch wind of it then you’re gone.
You’re allowed to have your characters fade to black for suggestive material. You can kiss, hold hands, hug. If it starts getting steamy, that’s a good time to fade to black. Don’t emote genitals or private areas, don’t describe overtly sexual behavior. Anything leaning towards specific adult content should be kept in private spaces. Don't be weird and do fade to black type content in front of others.
The line can be difficult to read. If this scares you or you’re not sure where it is, avoid it. It’s the safest option. Keep in mind that someone can be watching you through stealth or scry. Is it inappropriate content for someone else to read? If so, the answer is to stop.
Non-consensual themed content is entirely forbidden. This includes romance or intimate content with slaves.
Don’t be particularly graphic with gore. Don’t be particularly specific with illicit substances or directly reference real drugs outside of what’s directly described for them in game. Seriously, there’s a ton of fantasy substances in D&D. Use those.
Rule On Offensive Images
The posting of images of WELL-KNOWN mass murderers; serial killers; sex offenders; war criminals; et cetera with the intent of humor is not welcome. WELL-KNOWN indicates that both the poster and all responders KNOW and UNDERSTAND the person's identity. The poster may be assumed to know the identity of the person used. Responders may or may not know this identity and can expect either a conversation with moderation or an immediate ban pending investigation. AS OF DECEMBER 19 2017, offending players will be banned and removed from forum and game with no chance of repeal.
- Irongron
Be Civil, Muling
- Do not transfer items, gold or properties between your characters. This is referred to as muling.
- Do not have your characters in the same faction.
- Do not have your characters playing in the same circle of friends or narrative, crossing the streams in a weird way.
- Do not use one character to directly benefit another of your own characters.
- Do not have one character defend the honor or reputation of another of your characters.
- Don’t reference inappropriate content.
- Keep foul language to an absolute minimum. Use fantasy alternatives.
- Don’t harass someone out of character. Don’t grief, etcetera.
- Do not follow a party in stealth and steal their loot.
- Don’t kill non-hostile NPCs without the approval of DMs.
- Don’t exploit. If you’re abusing mechanics in a weird way that’s difficult to notice, we’ll come down on you significantly harder when we do catch you. It’s when, not if.
- Slaves and Outcasts can’t own property on the surface.
- Slaves can only own property in the slave pits. Or one of the rooms inside of a guildhouse that their master owns. They can also own a vault instead.
- Don’t multi-box. This is cheating. Play one character on one account at a time.
- Share your account with friends at your own risk. All users will be treated as one person for anyone who touches the account. If six months ago Bob logged into your account and got banned just now for muling, you’re getting banned for muling too.
To conserve server resources for all, ownership of game property is limited per PLAYER (not character, CD key, login name, etc. Player. Real, flesh and blood player).
- Any number of temporary shops. Please only buy as many as you can use in the moment.
- A player is limited to one guildhouse, one quarter and one permanent shop.
- A guildhouse is a building with several quarters inside of it and sometimes a shop may be attached.
- A vault and ship are both considered quarters. However, some ships have quarters inside of them and those will be considered guildhouses.
- Players owning guildhouses can only own a quarter inside their guildhouse. If the guildhouse has a shop associated with it, the guildhouse owner can only own that shop.
- If a player owns a quarter with a shop attached, the only shop they may own is the one attached to the quarter.
Some properties are combined as shop and houses. In these instances, the owner of the house is obligated to own the shop as well. If you previously owned the shop and the house but let the house lapse, but you’re keeping your shop because you can refresh it by touching the store without having access to the sign? You’re obligated to give it over to the new owner of the lease.
Some properties in the game aren’t attached to the bid system. Don’t play real estate and auction them for a higher price. If you’re going to be inactive for an extended period of time, let go of your property so someone else can use it. If you find yourself logging in just to refresh for three weeks, seriously. Think about moving on before we have to move you on ourselves.
Read more at: Quarter Rules
Listen to the DMs
"The Dungeon Masters are to be considered the final authority in any dispute, question, or issue that comes up, and by playing on Arelith, you agree to abide by their decisions. If there is a dispute with a DM ruling, or if you feel you've been dealt with unfairly, OBEY THE RULING at the time, and then contact the lead DM and they will resolve it. Send any complaints or compliments to them by PM on the forums."
Other Rulings
Arelith has various other rulings that have been established over the years that fall outside the Golden Rules for clarification purposes. They are listed below.
Raids
There are two types of raids. Hard raids and soft raids. These rules are only considered in areas with a fair amount of intelligent NPCs, like a village or an outpost. We don’t care if big fights or ambushes happen out in the wilderness.
- A hard raid requires permission from the team two weeks in advance through the forums or via email. It targets any area with NPCs and can involve any number of players in an attack. The goal can be unspecific such as ‘slaughter everyone in the area’ or something specific such as ‘save Tim from execution’ or ‘get revenge because Tim was executed’. Dungeon Masters are present for the raid to play as NPCs and to try and keep everything under control and playing smoothly. The requirement for roleplay before pvp is a little more lax and a lot of people will die. The two week timing in advance also lets us plan special effects and other fun content.
- A soft raid does not require permission. The characters can not kill NPCs. The only requirement is that the team is alerted in the moment with a message to the /dm channel several times before and during the attack. It has a group between five to seven characters. The characters have a specific goal in mind such as saving their friend, killing a government official or kidnapping someone. Once the goal is completed they must leave immediately. They can not linger with the vague intention of picking a fight with whoever is there, waiting and hoping more show up.
It’s possible for a large group of friends to wind up in a fight. This isn’t a raid or a soft raid. It’s just a big fight. They happen sometimes spontaneously. The difference is whether or not it was planned. If you’re on a mission, keep to the soft raid requirements. If you and twelve friends are just hanging out and get into a fight in the middle of Cordor, that can just happen. Don’t be technical and rules lawyer the situation. If you’re trying to cheese the requirements like, ‘we were just going on a walk into Brogendenstein and ended up killing everyone’ then we’ll know you’re being obtuse on purpose. The difference is very obvious to us, we don’t like rules lawyers and they’re never as clever as they think they are.
We will still be monitoring people properly respecting the presence of NPCs. Those who repeatedly and blatantly fail to respect them will find their RPB lowered, and possibly a MoD given out.
As a reminder, a one-line DM channel notification that a raid is going to happen is not enough. And those continuing to raid without permission will be handed punishments accordingly. We are all attempting to tell a story and have fun, let us not ruin it by breaching the rules.
Censorship
- Don’t emote or roleplay feces and other bodily liquids.
- Don’t call someone else racist in roleplay. Don’t use racism either. Don’t roleplay real life racism through a narrative lens.
- Don’t use terrorism or terrorist in roleplay.
- Don’t reference specific ideological concepts like fascism.
- Don’t go around calling people fascists, communists or capitalists etcetera.
You can find more information regarding our policy on racism in the setting on the forums. The reasoning is described more thoroughly on the website. This link will get you started, but there are other posts as well.[1]
We don’t want characters calling each other racist or saying racism in game. It’s expected for the fantasy races in the setting to dislike each other on that basis alone. Keep it to what’s inherent to the setting and what would be expected for a character of your race.
- Homophobia is not allowed to be roleplayed in game.
We’ve noticed a growing amount of derogatory references to sexualities on the server in character. Whilst not outright hate language, it’s still concerning. The sexuality of a character should never come up into dialogue, regardless of their associations or motivations. To reference anyone’s sexuality as an insult is derogatory and unwelcome. For much of the realms in the setting, gender and sexuality do not matter. It’s also a topic that is upsetting to players who have to face this every day in real life. So drop it.
- Real life slurs are forbidden.
- Don’t reference real life events in game through roleplay.
- Keep memes tasteful and to a minimum.
- Keep away from real profanity as much as possible. Use fantasy alternatives. Language otherwise used in the voice set is fine. Don’t use derogatory, sexist language like whore to insult someone.
- Do NOT roleplay children. Do NOT describe your adult characters as looking like children. Do NOT roleplay underage characters. This is zero tolerance.
- Pregnancy roleplay is allowed. But this is a sensitive subject. If your character is pregnant, you have to avoid danger completely. Consider shelving the character. If you try using your character’s pregnancy or parenthood as a shield to get out of danger or accuse someone of harming you despite having a child, we will shelf your character for you.
Suicidal Themes
- Don’t roleplay suicide.
- Don’t tell other characters to commit suicide or to kill themselves.
- There’s a difference between a thematic heroic last stand and a suicidal narrative.
- If you’re suicidal, please seek help. Otherwise, if we discover you’re making suicidal threats out of character or otherwise being manipulative with such a serious subject, you’ll be permanently suspended.
Transition Abuse
This one is a little difficult. The maps are small. It’s impossible to be completely out of line of sight of a transition.
We expect players to do their best not to game the environments around transitions. That is to say, in other words, if you’re making plans to set up an ambush directly on a transition you shouldn’t do that.
The other players need time to load in, come through and to be able to move around and to react to you.
Don’t camp two way portal hubs.
You can be standing around sometimes and end up in a fight around a transition or a portal if your enemy loads in, that’s okay. Just don’t plan around waiting to engage someone by a crummy place right as they load in.
If you see a character you’re at odds with coming through a transition and want to fight them, make your intention known and do your best to give them some space to move away from it.
If you’re in a large skirmishing party wandering around the world, it’s going to be messy. That can’t be avoided. Try to stay away from engaging other players near transitions as much as possible.
Avoid using persistent Area of Effect spells that will trap characters loading into the area on top of a transition.
We can tell when it’s intentional and when it’s an accident. Play fairly with the other person in mind.
Ruinic Material Abuses
- Don’t log out by runic materials like adamantine. This is an exploit.
- Do not server reset rush runic material dungeons.
- Do not farm at the expense of other players. If someone else shows up, let them have a run or two. Especially if they’re on a writ.
- High levels in particular shouldn’t farm low level dungeons at the expense of characters on writs. It’s fine sometimes, but make room if you see someone trying to perform level appropriate content.
- Do not use other mechanical exploits to increase your chances of getting loot over other characters. You know the ones I’m talking about. We have logs. We know. If you give us more work over something petty like this we’re going to be very angry.
Shadovar, Dis, Andunor Hub and Skaljard
- Shadovar and Dis have expectations of character neutrality. This isn’t mechanically enforced. However, if your character is disruptive in these areas there may be special in game consequences for it. You should be scared of them. It won’t be fair. This includes picking pockets as well, not just combat.
- The Hub is a special area. It’s the only prime social location in the Underdark with all of the vendors. It’s full of lower level characters. In the setting, it represents a sort of neutral area where the Hubmaster welcomes characters from all over to come and do trading. That isn’t to say surfacers should feel welcome, but this particular area should be treated with care and special consideration before you attack someone or cause a scene. We look much more closely at situations involving the Hub than we do other settlements.
- Skaljard is designed as a low level experience. If you’re around level seventeen, you should make plans to leave within the next week or two. The only way of staying is to acquire a Mark of Dauntlessness which gives your character ten lives. If you want to own property here at a high level it requires a Mark of Dauntlessness.
- Characters are otherwise allowed to fight and roleplay without concern for the NPCs in OTHER areas. In short, we don’t want to prevent conflict roleplay from happening just because there are NPC guards. However, we like to see it when players acknowledge them and work around the world as if the guards in settlements are real and will stop you. It isn’t required. This is an RPB consideration.
You’re allowed to visit Skaljard, but doing so at a high level means that you’re agreeing not to disrupt the low level experience. You should hand out as little equipment as possible and not hand out many buffs. This cheats the difficult new player experience intended for Skaljard. Even if you have a Mark of Dauntlessness, if you’re ruining the atmosphere you’ll be told to depart.
Sailing
Before engaging another ship in combat you must do at least two of the following:
- Swap flags to indicate your hostile intent. Hoist the jolly roger, so to say.
- Fire a warning shot at the other players.
- Use the shout system, if possible, for intervessel communication.
Give a fair and reasonable amount of time for the other players to react to your presence. We have logs. If you’re trying to game the system for an unfair surprise advantage, we’ll know.
When boarding, adhere to these guidelines:
- Once boarding has begun, characters must roleplay before fighting.
- Time must be given for everyone to board and to load in.
- Do not use persistent area of effect spells like Storm of Vengeance until the fighting has begun.
- Do not set traps on the transitions.
- Do not jump over and immediately begin attacking. Roleplay.
- Do not immediately begin attacking the invaders. Roleplay.
- Sinking or being sunk initiates the twenty four hour rule. Avoid each other as much as possible. Ships make it hard to know who to avoid. Do your best.
On Talking Animals
We do not find speaking in common while shapeshifted to a wolf appropriate RP, Totem Druids are not talking animals. If you want to play a talking animal, please use a major reward.
- DM Titania
"If you want to talk common whilst in animal shape? You can. Nothing wrong with it. Nothing against the rules.
However, it's often seen as a little lazy and may have a slight effect on your rpr. Not to say we'd necessarily drop someone's rpr over it, but I wouldn't think very highly of someone who was just talking in common whilst being an animal. Using emotes, animal language, or just being more creative will earn you far more RPR kudos than just speaking common like normal.
But that's really all there is to it."
- DM Grumpycat
On Roleplaying Children
On Arelith, it is not permitted to emote the presence of a baby or under-age child. While such references can exist in the universe of a player character's personal development and history, children must always be off-camera and not present in a live roleplay scene. This includes pregnancy and unborn children.
It is, of course, still permitted to interact with child NPCs and characters spawned and played by DMs. As always, the rules regarding friendly NPCs apply.
- Pindrop
Consequences
"Disregarding any of these rules will result in punitive disciplinary actions up to and including permanent removal from the Arelith community if it is deemed necessary for the community as a whole."
On Rules, Rulings and Shadow Rules
There are huge differences between a rule, a ruling and a shadow rule.
The 5 Golden Rules are the rules on Arelith that every player agrees to obey on entering. These rules are universal.
A ruling is something one or more DMs make, based on these 5 Golden Rules. This is done in a specific situation, towards specific player(s), and with specific knowledge of the specific circumstances. These are what are called "case by case situations". The DMs will always try to make clear which rule is violated, how and why.
A shadow rule is something that some players (incorrectly) believe are rules. The most common reason for the spread of shadow rules is that one or more players generalize one or more specific rulings into a rule, believing that said "rule" is universally valid in any situation. Many cases are alike, and the DMs might come to the same ruling for several different similar cases. Nevertheless, such a ruling should not be perceived as a universal rule. Spreading shadow rules is not very different from rumour mongering, and it's not advisable to do so. Always confirm with a DM or a dev.
Rule Waivering
- (Read thoroughly)
The rules exist to protect the community and limit incidents that may occur, as many players can be passionate or feel personally attacked for actions that may happen IC. However, not all the rules are necessarily set in iron. If all the players involved in certain situation don't feel the need to be protected by certain rule, they may OOCly agree to be exempt from it.
As example, normally you can only steal from a target once every 24 hours, but two rogues may have stealing contest from one another, or even organize a stealing event. In the latter case, a DM is better contacted. As long as everybody involved knows (OOCly) that the rule is going to be waivered for the sake of RP and everybody is fine with it, there's no harm done, and the rule is safely ignored.
If your actions are going to affect a third party that is not present at the moment, it is better to assume that their consent is not given.
It's also adviceable that you take a screenshot of the chat the moment you agree to waiver your personal protection for safe-keeping, and confirmation with the DM Team should a situation get out of control.
Remember that waivering a rule is an act of OOC cooperation. If you feel that the RP goes in a direction that you are not willing to follow, you should inform any player involved that you don't want to be exempt from the rule anymore.
Be mindful that some rules may never be waivered (cybering, muling), and others exist in a permanent grey zone (metagaming, god-emoting).
As always, don't game the system. Don't think in how something is technically not breaking a rule. Use your own intuition to discern what is fine and what is not, and if that fails you, ask around. The players and the DMs both will fill the gap.
Contesting a Ruling
Any ruling can be brought to the administration team for review, if you think you were treated unfairly or not given an adequate understanding of why there was issue. They will take a second review of the ruling and follow up as they see fit, from enforcing the ruling to undoing it. There are no higher powers to which you can appeal.