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Familiars gain levels as their master gains sorcerer or wizard levels and are not unsummoned upon resting.
Familiars gain levels as their master gains sorcerer or wizard levels and are not unsummoned upon resting.


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Revision as of 02:47, 12 July 2021

Familiars
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[The Astrolabe]

A Familiar is a special type of associate for several of the arcane spell casters:

Familiars gain levels as their master gains sorcerer or wizard levels and are not unsummoned upon resting.



Arelith Customizations

  • Summon Familiar has a cooldown of 10 minutes, starting the moment the familiar is slain or dismissed.
  • The console command -associate allows player to speak through their familiar without possessing it.
  • The console command -familiar allows the caster to change the look(skin) of their familiar.
    • This command can be used once on every level
    • New skin options: Attack Hound, Cat, Chicken, Dog, Falcon, Jaguar, Krenshar, Mouse, Parrot, Snake, Spider, Tiny Mycoid, Tiny Slime, Toad, Worg
    • Default Familiar skin options: different skin options dependant on the selected default familiar:
Irongron Note (11 July 2021): This is the first stage, the actual stats of the base familiars and thus also their alternatives, will be adjusted in due course.

Useful Notes

  • Characters don't gain any EXP while possessing familiars.
  • Characters' state is still altered while familiar is possessed. The mage may die from hunger or thirst.
  • Familiars don't have inventory. They can not carry items, including keys. They can not open door locked by a specific key or storage chests.

External Links

NwN Wiki page for Familiar as a creature
NwN wiki page for Summon Familiar feat